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Alternate Multi-classing Rules

Alternate Multi-classing Rules


For when you want powerful spells and fighting prowess The multi-classing rules in the PHB and DMG work well to create a jack of all trades, but master of none style character, but they don’t quite cut it for a character that wants to be 2 or 3 classes for their entire career. Includes 32 pages of information for all standard PHB classes as well as several new feats to enhance the multi-classing...   [click here for more]
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An Initiate's Guide to the Guild - Golgari Swarm

An Initiate's Guide to the Guild - Golgari Swarm


Waste Not, Want Not! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Cult of Rakdos

An Initiate's Guide to the Guilds - Cult of Rakdos


The Show Must Go On! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Gruul Clans

An Initiate's Guide to the Guilds - Gruul Clans


Gruul Strong! Be Strong Like Gruul! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Orzhov Syndicate

An Initiate's Guide to the Guilds - Orzhov Syndicate


Worship at the Altar of Greed! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - Selesnya Conclave

An Initiate's Guide to the Guilds - Selesnya Conclave


All for One and One for All! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Izzet League

An Initiate's Guide to the Guilds - The Izzet League


A League of Their Own! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Simic Combine

An Initiate's Guide to the Guilds - The Simic Combine


A Vigean Institution!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly...   [click here for more]
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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition.  This product...   [click here for more]
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Circle of the Garden - A New Druidic Circle

Circle of the Garden - A New Druidic Circle


Circle of the Garden - A New Druidic Circle Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press ___________________________________________________________________________ In times of unrest and natural disharmony,...   [click here for more]
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College of Metal

College of Metal


For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic...   [click here for more]
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Fighter Archetype - Sword Mage

Fighter Archetype - Sword Mage


A fighter archetype that is a full caster focused on defensive and weapon based spells that aid their attacks. Blending sword and blade smoothly into one. The Sword Mage is the epitome of fighting prowess aided and infused by magic. This product includes: Full Fighter archetype from level 3 to 20 Unique features that help blend spells into attacks and defense. 12 new spells that merge sword and...   [click here for more]
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Forged in Battle

Forged in Battle


Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with...   [click here for more]
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The Family Domain - A Cleric Subclass

The Family Domain - A Cleric Subclass


Your family is gone. Or maybe you never knew them. Maybe they’ve disowned you. Maybe you’ve disowned them. Whatever the reason you are now traveling the world as an adventurer, searching for a new family. This domain is about creating and defending a new family after you’ve lost everything. While you can choose NPCs to be members of your family, it is recommended you use this subclass to signify...   [click here for more]
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Way Of The Drunken Vessel: A Monastic Tradition For Monks

Way Of The Drunken Vessel: A Monastic Tradition For Monks


Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a...   [click here for more]
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Wonders of the Witch

Wonders of the Witch


The Wonders of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50 plot hooks for witch adventures. Over 25 new spells! A new cleric domain: Black Magic. Monsters from the witch’s world, include 5 new hags. ...   [click here for more]
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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
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Masters of Invention & Evolution

Masters of Invention & Evolution


The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition.  Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world.  The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's Dungeonscape,...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes!  A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire.  The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
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School of Explosion Magic, a Wizard subclass for D&D 5e

School of Explosion Magic, a Wizard subclass for D&D 5e


Apathetic to Abjuration? Tired of Transmutation? Bored of Bladesinging and disinterested in Divination? Well have I got the school of magic that's right for you: Explosion Magic! An extremely focused school of magic, specialising in one very specific ability: to create explosions of unparalleled and devastating destructive force. While it may seem eccentric, impractical, or inconvenient to some; Explosion...   [click here for more]
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Battle-Born: New Character Options for the Barbarian, Fighter, and Sorcerer

Battle-Born: New Character Options for the Barbarian, Fighter, and Sorcerer


Contained within these pages are three archetypes focused on war and battle. The Barbarian Path of the Untamed Dervish moves with untrained grace, moving through hordes of enemies and cutting them in a brutal dance of bloodshed. This archetype focuses on using two light weapons and constant movement to inflict the most pain to their enemies. The Fighter Martial Archetype of the Draconic Scion focuses...   [click here for more]
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The Essentials: Sidekicks Expanded

The Essentials: Sidekicks Expanded


With its latest update, The Essentials: Sidekicks Expanded is bursting with new sidekicks for your 1 on 1 game of D&D. 9 sidekick types, each with their own unique/named sidekicks, complete with backstories, personality traits, and stat-blocks at levels 1, 3, and 5.  Within The Essentials: Sidekicks Expanded you'll find: The Assassin,...   [click here for more]
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Ranger: Ancestral Guidance Conclave

Ranger: Ancestral Guidance Conclave


The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world. Contact me at: Twitter:...   [click here for more]
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Toxician Rogue

Toxician Rogue


The Toxician rogue focuses their training on toxins and poisons, learning to create them swiftly using various natural ingredients. They rely on their poisons to harm and weaken their foes until they can go in for the killing blow. Contact me at: Twitter: @magical_goblin Email: one.magical.goblin@gmail.com ...   [click here for more]
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The Wild is Ours: New Wilderness Class Options

The Wild is Ours: New Wilderness Class Options


The Wild is Ours is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion...   [click here for more]
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The City is Ours: New Urban Class Options

The City is Ours: New Urban Class Options


The City is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool. Jack...   [click here for more]
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The Darkness is Ours: New Stealth Class Options

The Darkness is Ours: New Stealth Class Options


The Darkness is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Cloud Runner: A monk so focused on movement that they defy gravity. The Holy Stalker: A divine character that clings to the shadows using a combination of stealth...   [click here for more]
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The Dungeon is Ours: New Underground Class Options

The Dungeon is Ours: New Underground Class Options


The Dungeon is Ours a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves...   [click here for more]
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Quarry Ranger

Quarry Ranger


One DM's attempt to bring the Ranger out of shadow of every other class, while returning its old identity as a combat class with a deep toolkit. This class is the opinion of a single DM, you should take it with a grain of salt. I don't believe the Ranger is as bad as it is often talked about. The class is almost where it needs to be, but falls short in a couple very major ways. Anything I say on this...   [click here for more]
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The Favoured Soul

The Favoured Soul


The Orcs of Grummush howled in triumph, the small elven village was all but within their grasp. Yet the day was not yet theirs as a lone figure took the field before them. The radiant symbol of Corillian Larathian adorned their armour, yet despite their vestments they were no cleric. A silver light flew from their longsword as they drew it, yet despite the arms they wielded they were no paladin. The...   [click here for more]
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Killer Classes -- Marvelous Avenging Heroes

Killer Classes -- Marvelous Avenging Heroes


Killer Classes — Marvelous Avenging Heroes takes inspiration from a certain super team of heroes from the world of comic books and film, the avengers of the world, the Earth’s Mightiest Heroes, and reimagines them as subclasses for the 5th edition of Dungeons & Dragons. Within its pages, you will find: 5 new subclasses, including the Shieldslinger Artificer, and the Path of the Green Goliath...   [click here for more]
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The Summoner

The Summoner


The Summoner The air crackles with power as her focus establishes an arc-like connection with her shimmering, bipedal conduit. Waves of pure magical energy wash over the land, emboldened by her companion. A sly smile on his face, the dishevelled-looking human whispers a powerful word into the seemingless innocuous stone within his hand. In the next moment he is atop a large fiery bird leaving the...   [click here for more]
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Phönix-Seelenzauberer Überarbeitet

Phönix-Seelenzauberer Überarbeitet


This is the german version of the Phoenix Soul Sorcerer! Die erste Version der Phönix-Seelenzauberei wurde in der Unearthed Arcana Serie von Wizard of the Coast veröffentlicht. Die Klasse war zu abhängig von der Fähigkeit des Flammenmantels, die nur einmal verwendet werden konnte. Dieses Produkt stellt den Ursprung des Zauberer neu dar und entkoppelt die Mechanik des...   [click here for more]
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Vampire Soul Sorcerer

Vampire Soul Sorcerer


Blood always tasted to you like a refreshing splash of water on a hot summer day. You remember the smell of candy when the iron heavy fragrant coming out of an open wound mixes in with the air. You dislike the sun and prefer the shadows. You are disgusted by the thought of garlic in meals and feel uneasy entering a house without being invited. It doesn't hinder you to do so or to eat garlic, but it...   [click here for more]
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"18 Archetypes Bundle by Nicolas "Zehus" L" [BUNDLE]

"18 Archetypes Bundle by Nicolas "Zehus" L" [BUNDLE]


This special bundle product contains the following titles. "4 Warlock Subclasses : Pact of the Archolemental" Regular price: $0.99 Bundle price: $0.38 Format: PDF Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the...   [click here for more]
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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron...   [click here for more]
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"All about that sling!" (The Slinger Subclass and more)

"All about that sling!" (The Slinger Subclass and more)


This is the PDF. If you are looking for the module for the Fantasy Grounds VTT- CLICK HERE...   [click here for more]
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"Monk : Way of the Iron Pillar Tradition"

"Monk : Way of the Iron Pillar Tradition"


MONK : Way of the Iron Pillar Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on...   [click here for more]
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"Paladin - Oath of Survival"

"Paladin - Oath of Survival"


Oath of Survival "Be the best version of yourself, on a physical and mental aspect." "Being safe and healthy at all time allows you to help others more efficiently." "Never be ashamed for acting in a way that maximize your safety and the safety of your allies." This paladin subclass is loaded with tools to survive almost anything with original Features and Channel Divinity options.     ...   [click here for more]
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"RaJ'Elm's Tome of Banished Traditions"

"RaJ'Elm's Tome of Banished Traditions"


The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games. Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered...   [click here for more]
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"Rogue subclass - Clockwork master"

"Rogue subclass - Clockwork master"


Clockwork Master, an Archetype for crafty rogues As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation. On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses. Your creations...   [click here for more]
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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


  - The  Poisoner -  This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version.       Click on the title that interests you to open...   [click here for more]
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"Shadow Dreadnought - Fighter Archetype"

"Shadow Dreadnought - Fighter Archetype"


Shadow Dreadnought The Fighter Archetype This subclass allows you to play a silent, intimidating, nearly immaterial fighter calling forth some innate power that was within the character from the beginning, or developped through a hard and specialized training. Contains fully original thematic features and a summoned monster statblock.       Click on the title that interests you to open...   [click here for more]
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