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Greetings, traveler! Pull up a seat by the fire. This module & adventure setting provides in-depth content supporting the beginning adventuring party that has completed the Lost Mines of Phandelver introductory missions. This dual adventure setting includes an exploratory mission module of the ruined Lomewood Castle, paired with the recolonization and expansion of Neverwinter’s grasp in the Fort... [click here for more] |
Dungeon Masters Guild |
$2.95
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Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ... [click here for more] |
Dungeon Masters Guild |
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Three days ago the quiet village of Witchhazel was visited by a mysterious and deadly illness known only as Shrieking Fever. Medicine is ineffective and, if left unaided, the townsfolk will surely die within a matter of days. Local stories tell of a powerful artifact hidden deep within the nearby Keystone Priory that could save the villagers, but the priory has long been abandoned and is rumoured to... [click here for more] |
Dungeon Masters Guild |
$3.95
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The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment.
You might also like Alternative Resting. ... [click here for more] |
Dungeon Masters Guild |
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Ever wanted to put your characters against a Chimera with the heads of a Basilisk, a Unicorn, and a Giant Frog? Well, now you can! This product contains the attacks and abilities of 20 different possible Chimera heads! It's a monstrous mix-n'-match! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings.
Want an adventure where players can collect some special materials? Try... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Not all dragons are true dragons, and not all Dragonborn are descended from true dragons.
This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races:
Dragon Tortle - Dragonborn with a dragon turtle ancestor.
Drakeborn - Dragonborn that inherited some less common features.
Hydraborn - Multiheaded humanoids, the cause of a failed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management.
You may also... [click here for more] |
Dungeon Masters Guild |
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Content Warning: Spiders
The Nightmare Web of Adhe Wood
For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Shardcaster of Yuirwood
For 4-5 adventurers around 8th-10th level
Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Start & End of Uluu Thalongh
For 4-6 adventurers between 12th and 14th level
Welcome to The Start & End of Uluu Thalongh. This adventure promises to uncover the heart of an ancient mystery, one that has been tormenting the people... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Vanishing of Arcanist Hildebane
An exploratory wilderness adventure for 4-6 characters of 1st-5th level.
On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $9.95 Bundle price: $7.50 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
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This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Amarune's Adventures: Rise of the Bear King Regular price: $4.95 Bundle price: $3.12 Format: PDF
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure... [click here for more] |
Dungeon Masters Guild |
$19.85 $12.50
|
Join the ranks of one of the most feared and disciplined fighting forces in the D&D multiverse - the Amazons. Using the background, build advice, feats, and magic items herein, you will ride your beloved steed to victory against any who doubted your power or skill. Build your martial matriarch, and ride to victory!
This doc includes
A background for any character who may hail from an Amazon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Part of SlackingSloth A-Z Volume 1.
Amberheart are an all-new playable race for Dungeons and Dragons Fifth Edition. Born of wild magic these creatures of living amber wander the world looking for their purpose.
Racial Traits:
Ability Score Increase.... [click here for more] |
Dungeon Masters Guild |
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"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses.
Deep within the labyrinth of massive, glacier deposited rocks there is a natural... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to the first installment in the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "Ambushers of the Splitrock pass":... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ... [click here for more] |
Dungeon Masters Guild |
$1.00
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A fiend lurks among the Black Blade goblins. A shapeshifting barghest fashioned by the General of Gehenna to exact revenge on all goblin-kind. It’s aim: to kill as many goblin leaders as possible…
A masked goblin approaches the party asking for help. Two tribe leaders are dead. But a rival for chief has control of the crime scene. Will the party discover the barghest among the goblin... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer.
Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure... [click here for more] |
Dungeon Masters Guild |
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Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
Dungeon Masters Guild |
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A straight forward mini adventure where a threat of Minotaurs has appeared. Only the monster manual page numbers are given for the stats to keep the file size down to a minimum (for 2nd tier party levels) ... [click here for more] |
Dungeon Masters Guild |
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The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An Evil Adventure, the Duchess of DragonFist.
Designed for a group of 4 player characters at level 6 or7, playing as Evil Goblins (or another monstrous race) this single session (4hrs ish) adventure sets them out on a mission to Kidnap the Dwarven Duchess of Dragonfist. Guarded by some tough allies the players will find things are not quite as easy as they first thought. A strong personality,... [click here for more] |
Dungeon Masters Guild |
$1.50
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"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…"
Hello again everyone!... [click here for more] |
Dungeon Masters Guild |
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This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started.
This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a regular... [click here for more] |
Dungeon Masters Guild |
FREE
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A campaign setting supplement for Forgotten Realms
The Dais of Exodites Has Opened Once More!
The Mirror Plane began as a solution to a need I would imagine many Dungeon Masters have or have had at some time in their careers – undeveloped real-estate in the Forgotten Realms.
I love the FR setting, but sometimes my adventurers want a destination that isn't easily referenced from... [click here for more] |
Dungeon Masters Guild |
$0.99
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An Ogre and His Cake is available in print here.
A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie... [click here for more] |
Dungeon Masters Guild |
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A Pay What You Want PDF of An Ogre and His Cake is available here.
A charitable adventure for young heroes ages 5+
"There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Wilderness is a dangerous place to be in. Monsters roam free between distant cities and endanger travellers, adventurers and merchants alike. Sometimes even villages and cities. Guards from the nearest city have been put into alarm recently by a band of orcs that has been destroying villages and shedding blood wherever they go. But this tribe of orcs is no ordinary band.
A brutal drag and drop... [click here for more] |
Dungeon Masters Guild |
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AN UNEASY TRUCE The town of Innisfall lives in the shadow of dragons, but has managed to broker a peace with them through the years and avoided outright destruction. Now, a dragon has been murdered and the visiting party of adventurers is accused of perpetrating the deed. Can our heroes prove their innocence and restore the uneasy truce the town has lived under for generations?…... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An Unfortunate Encounter With Birch Rot, Fey Artisan is the First DM’s Guild publication by Dennis B. Boyer, author of A Tasting of Thistles and and A Draught of Thorns.
This solo encounter is designed to be introduced within a larger adventure or campaign and enhance your player’s experience by introducing him or her to Birch Rot, a fey jewelry crafter with a particularly... [click here for more] |
Dungeon Masters Guild |
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An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through.
This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls.
In addition to the adventure, there are a few of maps of the adventure area... [click here for more] |
Dungeon Masters Guild |
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