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Caverns of the Merfolk

Caverns of the Merfolk


This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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DM Quick Tools 1: Ship Name and Type Generator

DM Quick Tools 1: Ship Name and Type Generator


Generate over 2500 unique ship names! Sailing on the high seas is hard work and every vessel needs a name. This quick ship name & type generator is easy to use and will save time for you when the PCs see a ship at the dock and want to know all about it. This set of tables allows any DM to quickly determine the name, type, size, & number of crew aboard each ship. This one sheet DM Quick...   [click here for more]
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A Deadly Pact at Gloomhaze Lamptower

A Deadly Pact at Gloomhaze Lamptower


The shipping lanes south of Candlekeep have been disrupted.  Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished.  Merchant ships are being wrecked and plundered. The story unfolds in the nation of Amn.  Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human...   [click here for more]
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Attack on Saltmarsh

Attack on Saltmarsh


A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut. An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with...   [click here for more]
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Attack on Saltmarsh (Fantasy Grounds)

Attack on Saltmarsh (Fantasy Grounds)


A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut. An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with...   [click here for more]
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Bleakridge Bay: The Iron Jaws Legion

Bleakridge Bay: The Iron Jaws Legion


Explorers and sailors have often traded stories about the storm prone place known as Bleakridge Bay; stories tell of vast ammounts of metal veins and treasures beneath its waves, ready for the taking. But mysterious dissapearances around the bay have become more frequent, travellers of a wizardly disposition have been vanishing in the marshes south of the bay and boats have been spirited...   [click here for more]
Dungeon Masters Guild  $6.34 $5.07

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Crabfolk 5E Player Race

Crabfolk 5E Player Race


Shell and Claw! The Crabfolk are humanoid crustaceans that live on many coastline, scavenging shiny items to add to their personal hoards. Based off of the 2nd Edition creature of the same name and the Aldani from the jungles of Chult, these creatures could make for excellent adventurers in your aquatic based campaigns! Brought to you by Scotty Hood Publications...   [click here for more]
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DDAL-DRW-04 VTT Assets

DDAL-DRW-04 VTT Assets


All the assets you need to run the AL adventure DDAL-DRW-04 Foreign Affairs in any VTT. This bundle includes 4 maps and 11 NPCs' portraits and tokens, all colorful. Maps: - The Mere of Dead Men - Drybed - Town Hall - Dragonhorn Manor NPC portrait and tokens: - Zehira Deryan - Khynree - Cultists - Lakar Klotd - Jarl Frella - Murgen - Thellan - Count Nimbian - Kralvar - Lord Mephyr - Dar'lon Ma *The...   [click here for more]
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Druid Subclass: Circle of Evolution

Druid Subclass: Circle of Evolution

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Druid Subclass: Circle of Evolution

Druid Subclass: Circle of Evolution


A druid subclass that flips Druid on it's head. Turning it from a preserver of nature, to a advancer of nature. ...   [click here for more]
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Flight of the Centaurs (CCC-HAL-04)

Flight of the Centaurs (CCC-HAL-04)


A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?!  A 2- to 4-Hour adventure for 1st-4th Level Characters. To aid you in staging your centaur-saving story, this stand-alone adventure...   [click here for more]
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Iz'Puz's Inifinte Lens of Races - 47 race options

Iz'Puz's Inifinte Lens of Races - 47 race options


Having looked deeply into the crystal lens, the old primordial tortle, Iz'Puz, came to the conclusion that he needed to share some of this new knowledge widely, whilst keeping other things more guarded... Iz'Puz's Infinite Lens of Races is a lite version of Iz'Puz's Infinite Lens of Races and Archetypes, omitting the subclass options. It is brimming with new rules for players, allowing for...   [click here for more]
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Lathtarl's Lantern Maps

Lathtarl's Lantern Maps


Full color maps of the town "Lathtarl's Lantern" in Forgotten Realms, one with a key (both at 300dpi for printing). The original artwork for this map is for sale for $200. It is 8.5 by 11 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced...   [click here for more]
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Liminal 5E Player Race

Liminal 5E Player Race


Perfect Harmony Between Species The Liminals are a species of humanoids that have evolved from a mix between merfolk and surface dwelling humanoids, making them the ideal mix between land and sea. Liminals have a strong connection between those that they love dearly and with all the animals of the seas, oceans, lakes, and rivers! Brought to you by Scotty Hood Publications...   [click here for more]
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Lutryn - nowa rasa do najpopularniejszej gry fabularnej na świecie

Lutryn - nowa rasa do najpopularniejszej gry fabularnej na świecie


Ten mały dodatek opisuje nową rasę: Lutrynów. Stworzenia te do dowcipnisie i przechery, a wzorowane są na przeuroczych wydrach. Lutrynowie rzeczni, morscy i olbrzymi znajdą dla siebie miejsce w każdej kampanii! „Coś ci powiem: jeśli planujesz wyruszyć w rejs, zabierz ze sobą lutryna. Nie ma lepszych nawigatorów. Lutryniątka dzieci wiedzą, jak w środku najmroczniejszej...   [click here for more]
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Monster Hunts Weekly: Issue 15

Monster Hunts Weekly: Issue 15


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Pact of the Drowned One - A Warlock Class for those drowned but not dead

Pact of the Drowned One - A Warlock Class for those drowned but not dead


Not all who drown are dead. Return to the surface as a Drowned One Warlock, bringing with you the horrific memories of your own demise, and the fell powers of the one who brought you back. Not to be confused with the most recent Unearthed Arcana, this warlock is about the experience of drowning and a dark elemental connection. If you're looking for Cthulu, go there. If you're looking for...   [click here for more]
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Plunder, Rifle, And Loot

Plunder, Rifle, And Loot


Plunder, Rifle, and Loot Adventures on the high seas can net a vast collection of booty, treasure, and loot. This simple document provides five charts filled with magical items that will satisfy even the scurviest pirate. ...   [click here for more]
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Poor Unfortunate Souls

Poor Unfortunate Souls


Psari Shallowcove, daughter of an influential merfolk merchant-oligarch, has gone missing. The party must find a way to rescue her from her kidnappers, but the trail leads to something far more sinister and tragic, lurking beneath the waves… Find her kidnappers in a fortified cove, confront a powerful new type of hag, and ultimately meet with the witch responsible in the depths of the sea. Fight...   [click here for more]
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Quite the Pickle (PDF + FG) - A Saltmarsh Adventure [BUNDLE]

Quite the Pickle (PDF + FG) - A Saltmarsh Adventure [BUNDLE]


ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. This special bundle product contains the following titles. Quite the Pickle (Fantasy Grounds) - A Saltmarsh Adventure Regular price: $4.95 Bundle price: $3.50 Format: MOD (Virtual...   [click here for more]
Dungeon Masters Guild  $9.90 $6.99

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Raça Lontriniana - Uma nova raça para o maior RPG do mundo!

Raça Lontriniana - Uma nova raça para o maior RPG do mundo!


Apresentada aqui está a raça Lontriniana!! Uma raça de trapaceiros lépidos, baseados em um dos animais mais fofos: as lontras! Com três sub-raças e dois talentos exclusivos, os lontrinianos ribeirinhos, marinhos e ariranhas estarão em casa nas suas aventuras em Saltmarsh! “Deixe eu lhe contar:...   [click here for more]
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Race : Les Lutriniens - Une race exotique venant de "Loutre-mer"

Race : Les Lutriniens - Une race exotique venant de "Loutre-mer"


Présentée ici est la race des lutriniens ! Une race de farceurs espiègles, basée sur l'un des animaux les plus mignons : les loutres ! Avec leurs 3 variantes raciales and 2 dons exclusifs, les lutriniens de mer, de rivière, et les lutriniens géants seront l'ajout parfait à vos aventures maritimes ! “Laissez-moi vous dire, si vous prévoyez...   [click here for more]
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Rivers and Coasts Battlemap Pack

Rivers and Coasts Battlemap Pack


Enjoy 5 unique battlemaps set upon coastlines and rivers in this Lair of Dragons Battlemap Pack! These maps are perfect for a pirate/naval themed campaign, or for a session set upon a river or coast. Each map comes in both a daytime and nighttime version.  These maps are 2048 x 1536 px and come in jpg form. Enjoy, and leave a review below! ...   [click here for more]
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Sacred Oath: Oath of the Tidebreaker

Sacred Oath: Oath of the Tidebreaker


The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean. This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts...   [click here for more]
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Sea Lords: By Gold or Steel

Sea Lords: By Gold or Steel


Sea Lords: By Gold or Steel gives players and Dungeon Masters powerful new tools to find adventure on the high seas. Crew a Viking longboat on raiding missions to far off lands, turn war galleys into splinter with a ram, or command a Man-o-War loaded to bear with spell-firing cannons! The salt air calls your name. Will you be lost or legend? This would pair well with any adventure...   [click here for more]
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Sea Prison of The Furies: Expanded Edition

Sea Prison of The Furies: Expanded Edition


Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep. In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can be...   [click here for more]
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Sea Trinkets and Creation Tables - Random Tables (Fantasy Grounds)

Sea Trinkets and Creation Tables - Random Tables (Fantasy Grounds)


Now for Fantasy Grounds 80 Sea Trinkets and Creation tables to create more trinkets. Using 1d20 tables Use in Saltmarsh themed campaign or pirate adventure. Includes... 80 Sea Trinkets (tables A-D) Modifying and Building Winter Trinkets (Modifying Existing Trinkets, Building Your Own, Trinket Base Item A, Trinket Base Item B) Descriptors...   [click here for more]
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The Dark Tide of Damodan

The Dark Tide of Damodan


The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers. A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked...   [click here for more]
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The High Seas Pack

The High Seas Pack


Avast ye, Dungeoneers! Do your adventures tend less towards altruistic goals and more towards liberating valuables from their rightful owners? Are these endeavours improved by being on a boat? Do people compliment your stylish tricorn hat? Sounds like you need The High Seas Pack! Contained within are 5 magic items to aid you in your swashbuckling and piracy-laden...   [click here for more]
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The Monsters Within

The Monsters Within


THE MONSTERS WITHIN is the sequel of The Nightmare. This adventure starts right at the end of the previous one, where the characters escaped the dream-caged where they were imprisoned. With no memory of any recent event, the players have to take back control of their ship and escape from the monsters that boarded it overnight. Along the way the characters might...   [click here for more]
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The Pillagers of Boonnuckle Cove

The Pillagers of Boonnuckle Cove


Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. The adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.  The Pillagers of Boonnuckle Cove includes:    The main adventure suitable for most settings  Ideal for use...   [click here for more]
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The Sarlow - A New Aquatic Race For 5e

The Sarlow - A New Aquatic Race For 5e


The Sarlow, a new aquatic race for Dungeons & Dragons 5e! Originally from the elemental plane of water, these amphibious creatures dwell in coral cities. Social and curious, the Sarlow exhibit axolotl-like faces to their friends, and horrifying angler fish-like faces to their enemies.  Find within all of the rules you need to play one of these unique characters. ...   [click here for more]
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The Wreck Amongst the Salt Water Islets

The Wreck Amongst the Salt Water Islets


The Wreck Amongst the Salt Water Islets is an introductory adventure to an underwater themed campaign, where land based player characters are on a ship called the Open Lord, which sinks during a storm, with the players washing up on an islet in the middle of the sea. It a seperate introduction for aquatic themed characters, as well as statistical information for player a sea-hagspawn, who dwells on...   [click here for more]
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Tide Warden - A Ranger Archetype

Tide Warden - A Ranger Archetype


“You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts...   [click here for more]
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Time Sink

Time Sink


An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there. A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone. Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb. Gentrification?...   [click here for more]
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Viking Ships

Viking Ships


A.D. 793. This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,...   [click here for more]
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Visions of Death

Visions of Death


Get Ready for an Adventure! This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters...   [click here for more]
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Visions of Death,Digital Map Pack

Visions of Death,Digital Map Pack


This is a zip file of maps that go with my recently released adventure, Visions of Death. https://www.dmsguild.com/product/288251/Visions-of-Death The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ...   [click here for more]
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Zaratan Map

Zaratan Map


This is a high dpi (300 dpi) printable map of a huge zaratan. It's designed with a small village, as well as a few interesting locations scattered across the island. The original artwork for this PDF is for sale at $350. It is 12 by 16 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various other locales that I've produced here, as well as a...   [click here for more]
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100 Non-Combat Random Encounters (Underwater)

100 Non-Combat Random Encounters (Underwater)


Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat rules....   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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A Mermaid's Errand

A Mermaid's Errand


A Dungeons and Dragons 5e adventure for groups levels 5-10 that pulls from Caribbean environments and cultures. Set in the tropical land of the Sapphire Star Coast, the players must deliver a mysterious package to Oshanda the mermaid while traversing a beautiful rainforest filled with all manner of flora and fauna, and deal with a dragon and their kobold bandits. Highlights of this adventure...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh

Adventure Sidekicks: Ghosts of Saltmarsh


From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Against the Tide of the Pirate King (5e) (Fantasy Grounds)

Against the Tide of the Pirate King (5e) (Fantasy Grounds)


The glorious battle Against the Pirate King now for Fantasy Grounds! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted...   [click here for more]
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Amarune's Adventures: Terror in the Ice

Amarune's Adventures: Terror in the Ice


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Terror in the Ice An unfortunate voyage adventure for 4-6 characters of 5th-10th level. The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the...   [click here for more]
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Amarune's Adventures: The Ghosts of the Glimmersea

Amarune's Adventures: The Ghosts of the Glimmersea


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Ghosts of the Glimmersea For 4 adventurers between 5th and 10th level An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant...   [click here for more]
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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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