Title |
Publisher |
Price |
 A Bard’s Day Off
Have you seen our bard?
For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Arcane Tradition: The Storyweaver
There are few wizards whose ability to spin tales out of imagination brings them to life. A Storyweaver is one who weaves spells into fairy tales, myths, and legends.
This rare arcane tradition encrypts spells betwixt the words of fantastical tales. These wizards collect fables, folklore and fairytales into Storybooks that act as their Spellbooks.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
![Arms of the Faiths of Faerûn [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/303337-thumb140.png) This special bundle product contains the following titles. Arms of the Faith of Asmodeus Regular price: $2.00 Bundle price: $1.50 Format: PDF Escutcheon displaying the heraldic coat of arms of the Faith of Asmodeus.
Formats included: PNG with clear background 2000x2000 pixels and PDF
Commercial License: This product may be used in your own products published... [click here for more] |
Dungeon Masters Guild |
$26.00 $19.50
|
Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Dice of Disorder are a new, powerful magical item that will add elements of arcane chance to your 5th Edition Dungeons and Dragons game. Each di matches a different common gaming di, with a different theme for each di. Some dice open portals to random places, some summon enemies into the region where the players are and another will stop time for a short, but random periods.
This new magic item can... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Like Waterdeep? Like cemeteries? Like stories of revenge? Then Grave Robberies is for you!
Over the last tenday, adventurers from far and wide have come to Waterdeep in hopes of ending a run of mysterious grave robberies. Each night, the herald’s trumpet sounds to announce another incursion of ghastly undead. Though you fight gallantly at the gates of Waterdeep’s famed City of the Dead, no one,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 An old myth regarding a rather wealthy human family spurs up again and is the talk of the town after an adventurous party of men did not return from finding the crypt. There is a supposed unique gem that has magical properties that the Sonadao family used to generate income by providing memorial services to the surrounding villages. After it was revealed that the head of the family, Eroktor Sonadao,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 item sheets for everything, just a template to use for when needed. players finding a new item you just had to make up on the spot? just fill in the details on a blank one of these and tada. also useful for prepping loot beforehand and distributing as players get to it.
includes factors such as:
rarity, type, range/reach, resistance, durability, attack, effects, rune slots, attunement, bound, cursed.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 We've all seen them--the background images behind the text on the pages of our favorite RPG products that make it seem like it's old paper, or grass, or even a mysterious spell book with soft arcane symbols in the margins. While they're not necessary, they certainly boost the visual appeal of what we read!
Finding those kinds of backgrounds legally can be challenging, especially if you don't have... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 While relaxing in a local bar, a harried, frantic traveller asks for help. His village is beset by disappearances and deaths, all of them connected to nightly manifestations that have the villagers cowering in their homes while the small and untrained local guard search for answers.
In this adventure for characters level 4-6, they will enter the village of Apeuthus, interact with locals both mundane... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Mia has made her choice. To marry a man and create an allianece of two families.
She does this for her father, not for herself.
Honoring the family is far more important. After the road to Waterdeep and a short boat ride, she will be wife and mother. Along the way her and her Yakuza body guard, Shin stop a quaint inn in this land so far from home. During the night a terrible storm strikes... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The Screaming Temple: The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The authorities have shown no interest, yet rumors persist. No priests have been seen, no markings adorn its walls...in fact no person has come out or gone in. The only signs of life... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 This is the italian version of Reginald Liadon: High Elf Noble NPC
Reginald Liadon è un nobile di Waterdeep principalmente interessato agli oggetti d'arte. Potrebbe non essere particolarmente competente, ma sosterrà qualunque spesa necessaria per raggiungere i suoi obbiettivi.
Questo PNG è stato originalmente creato per i Forgotten Realms, ma con poche modifiche... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 template sheets for Rune mechanics should you wish to use them.
runes are enchanted items that can be added to items with rune slots to enchant that item. such as increasing the attack range of a bow, or making your sword heal you for every attack you do. the templates include factors for: AC change, Initiative change, speed change, stat changes, rarity, type and level. as well as a small empty icoon... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bring the horror of the offspring of the lord of murder to your table.
In this new supplement for the Forgotten Realms and, you are introduced to the sorcerous children of the god Bhaal
In Sorcerous Origin Bhaal Spawn, you meet a new breed of a sorcerer who literally descends from a god, albeit a god of murder. One of your parents or grandparents was a Bhaal spawn and imbued with a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination?
This multi-session... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A high level mini-adventure that can be placed within any campaign setting. The Cube of Mystery is a curious item that adventurers can come across that is an adventure into itself to open. If the players can get passed the locked and numerous magical traps on the cube, then they must figure out how to access a sealed bag of holding, and what lies within the adamantine sphere within that... which contains... [click here for more] |
Dungeon Masters Guild |
$2.49
|
***Warning:*** This module contains adult themes, situations, and a good helping of silly raunchy humor.
Madame Belle's Maison Derrière has a problem, one of their courtesans has been cursed! Can you figure out the curse, find the culprit, and bring them to justice?
This adventure is designed for 4 5th levels or higher characters, and should take around 3-5 hours to play. ... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A Muderous Adventure for Characters Level 5-10
A hero is dead, and there is villainy afoot! Can you retrieve the missing pieces of Thale Goodsight so that he may receive a proper burial - and who could be behind such a foul assassination? Bring justice to the dismembered in this traditional dungeons and dragons adventure featuring 6 iconic monstrous humanoids!
The Final Resting... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Gamblers rejoice!
The Intemperate Exchange has arrived to sate your need for games of chance, a casino atmosphere, and any food and drinks you could wish for.
For your own peace of mind and enjoyment we suggest you not look too closely at the proprietors. And don't worry aobout the cashiers who ask for your soul in return.
This one-shot module for starting characters has them looking into the dissapearance... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage.
As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Oath of Arcana
Become a champion of the arcane and the divine alike as you pledge your magical prowess to the Oath of Arcana. Swearing to seek out knowledge and long forgotten sources of magic, a paladin of this oath is imbued with immense magical strength all for the pursuit of fostering magical potential. Now with spell and sword in hand a paladin of the Oath of Arcana will hold their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice!
At the center of it all, surely there's a grand treasure to be found!
The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 5th-6th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Shadows stalk the streets, and your players are the targets!
Waterdeep is one of the largest cities in the Forgotten Realms setting, and the potential for danger is always there. Characters choosing to live in the City of Splendors can never be too careful and this adventure can serve as a reminder that they need to watch their backs!
Doppelgangers are on the prowl and... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Stoneborne statues of mysterious origin. This homebrew race is designed to fit within any fantasy setting, and offers players and GMs both lots of room for interesting storytelling opportunities. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Wizard of Berdusk is a standalone 5E D&D adventure set in Forgotten Realms, and made for 4-5 characters within the 11-13th level range. The adventure can begin anywhere in the Realms, but has specific ties to Calimshan, Icewind Dale, Undermountain (Waterdeep), Baldur's Gate, Candlekeep and Berdusk. The subject of the adventure involves an archmage who has attempted to cast a time travel spell,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
 An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights!
It is a wild chase through the streets of Waterdeep! The only question is are... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Delve into four mysterious adventures in the gritty, urban backdrop of Waterdeep!
-Four, 2 - 4 hour adventures in the Forgotten Realms for a party of any size and characters of any level-
-Each quest in this module has hooks for characters who are associated with a criminal organization, or for characters who are associated with a good or lawful organization.
-Aid... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Do you want to start a low level campaign but your players hate the very firsts levels? this adventure is designed for you!
An extremly fast excursus from level 1 to 3 in just one session!
this one-shot adventure is designed to be the first session of your campaign, leaving a very wide variety of options for you to develope and letting your players decide what to do and how to proceed after this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 “My grandfather used to tell me of the legend of The Wood in particular. He said there was some sort of heart that protected the forest. A spirit of a creature of immense power.”
The old mountain man continues as he cuts his apple with a knife.
“When I was a kid, I remember such an event that scared me to my core.”
The old man stopped for... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 A Magical Sword With The Spirit of A Blue Dragon Inside of It
Do you want to make your game more ELECTRIFYING? Well get ready for a SHOCK because the next magical sword is here and it is... uuhh... I ran out of lightning puns... ANYWAY!
Zuulathrax, The Guardian of Lightning is here!
The sword comes with it's own art, lore and three... [click here for more] |
Dungeon Masters Guild |
$2.00
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The farming community of Kreen lies along the High Road just south of the city of Leilon. The families of this forgotten village have, until recently, experienced a prosperous lifestyle, trading with the caravans from Neverwinter and Waterdeep. After hearing of the troubles in Phandalin (1481 DR) villagers in Kreen became concerned about their safety, many chose to leave their community. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Chase Through The Planes
“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.”
A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire.
The archmage... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
HOUSE of HORROR
A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty.
As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 Investigate and stop an Infernal ritual threatening the city of Waterdeep!
-A four-part adventure in the Forgotten Realms for a party of any size and characters of any level-
-This module is perfect for an existing party in the city of Waterdeep, or any other fantasy city!
-Investigate ruthless cultists and their grisly crimes,... [click here for more] |
Dungeon Masters Guild |
$1.99
|