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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.40 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$131.24 $32.81
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This special bundle product contains the following titles. The City Warehouse Regular price: $1.99 Bundle price: $1.39 Format: PDF The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery... [click here for more] |
Dungeon Masters Guild |
$9.95 $6.97
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels.
This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in... [click here for more] |
Dungeon Masters Guild |
$4.99
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Spring in Waterdeep is a time for new love. Nydora has fallen for a poet with a strong need for romance. They had the perfect night planned with all the necessary trappings (wine, music, and incense). Last night, all that was stolen. Nydora needs your help recovering these items in time to salvage the first date.
A Many Splendored Thing is an adventure for three to seven characters, optimized for... [click here for more] |
Dungeon Masters Guild |
$2.99
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Anatria the poet is spending the night at the museum Modern Expressions of Artistic Endeavors (the MEAN). She needs intrepid adventurer's to protect her because a princess of the Summer Court has decided to turn Anatria into a ball gown. Keep Anatria alive, help her grapple with her romantic struggles, and pull off a con job in the Feywild!
Night at the MEAN is a Tier 1 adventure set in Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$2.99
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After the heroic rescue of Renaer Neverember, the group is bestowed with the Trollskull Manor, a property located in the city's most prestigious neighborhood. However, the grandeur of the reward is overshadowed by the property's decay, requiring a restoration that promises to empty their pockets. A creative solution emerges: a Gala Ball, an opportunity to raise the necessary funds. Yet, amidst... [click here for more] |
Dungeon Masters Guild |
$6.95
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The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS
New adventure hooks for use with Dragon Heist maps.
Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!
MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This... [click here for more] |
Dungeon Masters Guild |
$3.98
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A free to use and modify contract for forming an adventuring company!
In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!... [click here for more] |
Dungeon Masters Guild |
FREE
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
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These are approximations of the Waterdeep: Dragon Heist 5 faction emblems. There are several variations (banners, badges and section page markers). This new set of 5 emblems I created based upon what Wizards of the Coast produced for their titled adventure Waterdeep: Dragon Heist. Please be aware that these emblems are not identical to those created by Wizards of the Coast because doing so... [click here for more] |
Dungeon Masters Guild |
FREE
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This stock art pack is for the Wizards of the Coast adventure Waterdeep: Dragon Heist. These 3 banners, 4 badges and numerous page demarcation items (for the other 3 factions and the Black Viper) constitute the contents of this package. Represented within are the following factions: Bregan D'aerthe, Xanathar's Guild & the Gray Hands. These pieces can liven up any table or the pages within any DMS... [click here for more] |
Dungeon Masters Guild |
$2.95
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This stock art pack is for the Wizards of the Coast adventure Waterdeep: Dragon Heist. These 3 banners, badges and several page demarcation items (for 2 Houses and 1 Order) constitute the contents of this package. Represented within are the following emblems: House Gralhund, House Cassalanter and the Watchful Order of Magists and Protectors. These pieces can liven up any table or the pages within any... [click here for more] |
Dungeon Masters Guild |
$2.95
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This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series.
There are two poisons and a new weapon (hidden blade) in the file too.
The first assassin document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series.
The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play... [click here for more] |
Dungeon Masters Guild |
$4.95
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Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
$0.99
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An all new adventure for Waterdeep:Dragon Heist that pits your players against a malevolent being hellbent on ensuring Trollskull Tavern is never re-opened. This adventure is intended for level 3 players in Waterdeep: Dragon Heist at the end of Chapter 2, but before Chapter 3. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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New Combat Actions for the Creatures in Waterdeep: Dragon Heist
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
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(Für Deutsche Beschreibung siehe unten)
Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm.
The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Calendar of Harptos comes! Including all the holidays in Waterdeep.
Includes all 12 months, and also marks down which months belong to which seasons in case you need that info.
Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they... [click here for more] |
Dungeon Masters Guild |
$2.99
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What hidden shames dominate the heroes of Waterdeep?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without work on the DM's part, there is little chance for these shames and sins to come to light or even factor... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Martial-Focused Urban Druid Subclass
Based in Waterdeep or the homebrew city of your choice
This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape.
You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. 200 City Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.75 Format: PDF
200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates,... [click here for more] |
Dungeon Masters Guild |
$6.00 $3.49
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Whether you're running Waterdeep: Dragon Heist, Candlekeep Mysteries, or any other campaign, these new city-based backgrounds give Players and Dungeon Masters new options for their characters and NPCs.
Including:
The Card Sharp - you like to gamble
The Bartender - you pour the drinks
The Curator - you take care of the library
The Gardener - you tend the flowers
Each entry includes a full background... [click here for more] |
Dungeon Masters Guild |
$0.99
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Cliffwatch Inn & Endcliff Lane
A Waterdeep Sites Resource
by Joseph D. Carriker, Jr.
"All roads end at the Cliffwatch...but leave the mud outside the door!"
– the unofficial mott of the Cliffwatch Inn
Welcome to the Cliffwatch! Sit down by the fire, have a tankard of something frothy, and meet some of the locals.
This resource details the Cliffwatch Inn in exhaustive detail, giving you what... [click here for more] |
Dungeon Masters Guild |
$3.99
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This special bundle product contains the following titles. Autumn Blues | A Waterdeep One-Shot Regular price: $2.95 Bundle price: $2.36 Format: PDF "You are a true beauty. A pity, really." - Autumn Good morning, Agents! Today, we have a very delicate matter on our hands. A noblewoman lost an heirloom in a struggling artist’s home, and she came to... [click here for more] |
Dungeon Masters Guild |
$21.70 $17.36
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PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST
Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue.
After the Cassalanter's Founders' Day celebration ends in death and destruction,... [click here for more] |
Dungeon Masters Guild |
$1.00
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This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A collection of Digital Maps and Tokens from the Adventurers League "Folded Time Trilogy", which includes:
DDAL08-04 A Wrinkle in the Weave
DDAL08-05 The Hero of the Troll Wars
DDAL08-06 Purging the Blood
Language Maps: English, Italian
The maps are optimized for Roll20, in JPEG format (70 pixels per inch) ... [click here for more] |
Dungeon Masters Guild |
$2.34
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A collection of Digital Maps and Tokens from the Adventurers League "Umbral Aristocracy", which includes: DDAL08-01 The Map with No Names DDAL08-02 Beneath the City of the Dead DDAL08-03 Dock Ward Double Cross Language Maps: English, Italian The maps are optimized for Roll20, in JPEG format (70 pixels per inch) ... [click here for more] |
Dungeon Masters Guild |
$2.13 $2.12
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-00 Once in Waterdeep in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
Check out my other items on DMs Guild:
DDAL08-01... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-02 Beneath the City of the Dead in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late?
This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
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