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Kaya’s House of Repose is an inn briefly described in Tomb of Annihilation. Other than that it is a more expensive, but quiet, inn where adventurers can get a good night’s sleep, very little description is given
This supplement is written for Dungeon Masters who want to know more about the Inn and whose players may appreciate an interesting location from which to base... [click here for more] |
Dungeon Masters Guild |
$2.00
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Deep in the jungle of Chult is a lost temple to Ubtao, the building itself a literal maze that can be twisted and turned. Designed to kill those who do not show reverence to the Gods. The place has had a storied history as a tomb, a trading outpost, and a rebel stronghold. All of those ventures ended in tragedy and death as the temple exacted its price from those who would dare to use it. Now the treasure... [click here for more] |
Dungeon Masters Guild |
$3.99
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A curse has fallen over the world, and the Soulmonger is draining your life. But first, a Dinosaur Race before exploring a Hidden Temple (Inspired by the Nickelodeon Game Show, from the moat to the steps of knowledge. Physical challenges and a temple protected by Temple Guards. This adventure uses set pieces and story elements from 'Tomb of Annihilation' ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought... [click here for more] |
Dungeon Masters Guild |
$14.95
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This special bundle product contains the following titles.
Lost City of Mezro Regular price: $14.95 Bundle price: $14.95 Format: PDF
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left... [click here for more] |
Dungeon Masters Guild |
$39.90 $29.95
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Already own the PDF? Click here for a discount on the Roll20 version!
UNLOCK THE SECRETS OF THE LOST CITY!
While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land.
Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms.... [click here for more] |
Dungeon Masters Guild |
$24.95
|
There are a ton of great locations in the Lost City of Omu in the adventure Tomb of Annihilation! Unfortunetly, most of them don't have maps... unitl now! This map pack feature all of the previously unmapped locations in Omu. These maps include night / day, and grid / grid-free options for use with virtual tabletops.
Included maps:
1. City Entrance 2. Walled Compound 5. Great Rift 7. Fallen Tree... [click here for more] |
Dungeon Masters Guild |
$7.99
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Love Bites
Love Bugs are terrorizing the city of Port Nyanzaru! (You don't need the Tomb of Annihilation hardcover to run this adventure. A map of the city would be helpful, but isn't needed.) Can your players put an end to the infestation and help a kenku find love? Love Bites has something for everyone—a tale of unrequited love, a dinosaur chase, intrigue, and a fiendish plot!
This adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
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A great little “hand drawn” High Res. Map of Chult. Suitable for online table tops or printing. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Adventure Awaits! Inside you'll find 8 unique maps representing varied locations and encounters throughout a desert domain. Each map comes in a Gridded and Non-Gridded version to suit the needs of different DMs, as well as containing Night and Day versions where lighting sources can add to the drama and feel of the map. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
DESTINY AWAITS THE COMING OF THE STORMREAVERS
A force of darkness and corruption seeps into the jungles of Chult, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will extend beyond the jungle lands to pervade the entirety of the Realms.
Seeking to restore the Lost City of Mezro and its immortal protectors, a band of adventurers... [click here for more] |
Dungeon Masters Guild |
$5.95
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I want to loot Acererak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Acererak!
Now available for Fantasy Grounds Unity
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Chult!
This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include:
Fantastic Locations
Strange Personalities
Magical Phenomena
and more!
Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Chult! Land of mystery, danger, history, adventure, but . . . not actually that much new magic treasure.
This supplement aims to change all that, with 20 new magic items inspired by the lore and history of Chult, ready to be added into any Tomb of Annihilation game. Included are:
Five new types of magic weapon
Two new magic armors
Five new types of magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Murder at Chuil's Mansion
Murder at Chuil's Mansion is an adventure designed as an introduction to D&D 5e for two players new to ttRPGs who might be interested in a tropical central American-esque setting, and can easily be adapted to fit more players. It features a classic closed-room (island) murder-mystery with lots of logic puzzles in a Da Vinci Code / escape-room style to figure out the plot... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Haven't you had enough of the sanctimonious preaching of every other Paladin at the holier-than-thou convention? Who hasn't cursed their friend in anger? Who hasn't sworn something in a rage, that they later regret? "She's got a temper," they say. "He's got a short fuse." Well, welcome to the club!
The Oath of Fury Paladin is a realist. No one is perfect. The world isn't fair. And you're angry, very... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A selection of pets and wild critters that you can befriend, tame or capture. Some are designed just to be friends; others can help very minorly in battle. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Have ever wondered how you would hand out backgrounds from modules to your players. Now it is possible for the backgrounds of both Ghosts of Saltmarsh and Tomb of Annihilation. Plus you don't have to write it down with them anymore, no more showing you book to the players in the hopes that they won't go through the pages, instead hand them this and your worries will be away. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Have your players ever wondered what it feels like to fight their way through a sauna whilst trying to save (or destroy) a nest of salamanders and/or a cult of firenewts? No?
Just me then, I guess.
In this supplement to the Tomb of Annihilation campaign, players will go on a reconnaisance mission for Liara Portyr to the abandonded coastal town of Shilku. Not running a Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Tomb of Annihilation
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES the use of the Tomb of Annihilation Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module has... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Six pregenerated characters! As used in PAX Australia 2017!
Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic character types with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and instructions for advancing each character to 3rd level are provided.
The following... [click here for more] |
Dungeon Masters Guild |
$0.50
|
In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All you need to adapt the races of 5e D&D to Chut! Also includes knew location for the Tomb of Annihilation adventure and a new NPC stat block! ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
|
ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA
A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.
Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it.
I wanted to fix... [click here for more] |
Dungeon Masters Guild |
$4.75
|
Ras Nsi is fallen member of the Barae, a powerful group of paladins that worship and serve Obtao. He was infamous for seeking bloody and violent revenge against the Eshowe tribe of Chult and for the creation of the majority of the undead that roam that land. In the Tomb of Annihilation, he is in a weakened form due to the Death Curse.
In my campaign he survived and managed to acquire the Ring of Winter,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A society governed by strength, where mistakes mean death and love is an alien feeling. This is the world of the lizardfolk, an alien-minded reptile that is often more creature than person. Jump into the skin - or rather, scales - of these brutal humanoids and learn what it really means to live in a world without love.
This supplement is a new take on the fan-favourite lizardfolk... [click here for more] |
Dungeon Masters Guild |
$2.50
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Recharge Your Game!
Did you know that only five stat blocks unique to Tomb of Annihilation have rechargeable special abilities? Not anymore!
There are 171 rechargeable special abilities in this supplement, one for each Tomb of Annihilation creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Revenor's Ring is a DM-less adventure that takes place during the Tomb Of Annihilation published adventure. In the vein of the Choose Your Own Adventure books of the 1980's, Revnor's Ring is an adventure designed to be ran by one person, acting as DM and PC. Distance or bad weather prevent you from playing D&D? No longer! Pick this up and get your D&D fix today!
B. Wraven Wright has ghostwritten... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Roaming Chult is a collection of new items and resources for players and Dungeon Masters playing in Chult for Tomb of Annihilation campaigns or other jungle adventures.
Player features:
100 New trinkets, inspiried by Chult, its people, and its adventursome visitors.
5 New backgrounds for PCs from Chult (great options for mid-campaign... [click here for more] |
Dungeon Masters Guild |
$2.99
|
SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets... if you survive to tell the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The dead are walking the jungles of Chult. Adventurers are needed to fend off the savages. In the process something long forgotten is rediscovered. Will their pleas for help be heard from The Creator of chult? A Dungeon & Drangons adventure for characters of levels 5-10 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?
Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the southwestern corner of Chult lies a ruined settlement called Shilku. The village has recently been re-inhabited by albino dwarves, fighting to survive in the wilds of Chult. The land is plagued with evil firenewts who bask in the volcanic region. As the dwarves seek to reclaim key locations to their heritage, an unseen force sews malice, giving power to the firenewts' cause.
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A short dream sequence to introduce or reinforce the Sewn Sisters from the Tomb of the Nine Gods. Your players will experience a waking nightmare that foreshadows the hags and their plots. The nightmare ends by having the players inadvertently set up one of the final puzzles in the Tomb of the Nine Gods.
This module is a 3 to 4 hour adcenture intended for use by PCs at levels 5 to 8, and is intended... [click here for more] |
Dungeon Masters Guild |
FREE
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Do you want to add more 'looming threats' to your Tomb of Annihilation campaign?
Are you interested in having your players face off against a sarcastic vampire that's in the jungle for some reason?
Are you interested in finding out WHY, in Ubtao's name, there is a vampire in the jungle?
Even if you didn't answer "yes" to any of these questions, you should check out 'Sinners of Chult!'
This 12-page... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Sinners of Chult is BACK!
Featuring four new dastardly villains lurking within the jungle for your party to take down! Do battle with a mastermind zombie king, two boneheaded agents of the evil Acererak, a vengful revenant warrior, or a cutthroat bounty hunter gang! Or all of them, at the same time!(Not recommended, but do what you want, dude.)
SoC 2 features a total of 8 fully-fleshed out statblocks... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Casting lesser restoration is no longer enough to quell the insatiable reproductive cycle of the Ever-changing Chaos. Slaad Surgery is intended to make surviving a slaad’s attack into a multi-part process with life-and-death stakes all the way throughout, and is perfect for all DMs wanting to inject a bit of survival and body horror into their game.
Originally written as a supplement for the character... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Unleash the raw power of the prehistoric era with the Cretaceous Bloodline subclass. As a sorcerer born with the blood of ancient dinosaurs flowing through your veins, you wield a primal and untamed magic that can devastate your enemies. Tap into your savage instincts to unleash spells and abilities that channel the ferocity of your ancestors. Summon the strength of the mightiest beasts to crush... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Based on the animal friendship spell, the Beast Lord is a Challenge 10 animal-themed monster. Help a local beast lord protect local animals, or battle a mighty monster with animal companions!
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New episodes drop every Monday! ... [click here for more] |
Dungeon Masters Guild |
FREE
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