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Publisher |
Price |
 Its a race to play a medium sized dragon, nothing more then a stat block, I'm trash at writing lore, I hope you enjoy it for what it is. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Full color maps of the town "Lathtarl's Lantern" in Forgotten Realms, one with a key (both at 300dpi for printing).
The original artwork for this map is for sale for $200. It is 8.5 by 11 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested.
You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced... [click here for more] |
Dungeon Masters Guild |
$1.49 $0.89
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Plunder, Rifle, and Loot
Adventures on the high seas can net a vast collection of booty, treasure, and loot. This simple document provides five charts filled with magical items that will satisfy even the scurviest pirate. ... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.80
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The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95 $5.36
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 The Wreck Amongst the Salt Water Islets is an introductory adventure to an underwater themed campaign, where land based player characters are on a ship called the Open Lord, which sinks during a storm, with the players washing up on an islet in the middle of the sea. It a seperate introduction for aquatic themed characters, as well as statistical information for player a sea-hagspawn, who dwells on... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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 “You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn
The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts... [click here for more] |
Dungeon Masters Guild |
$1.98
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 An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there.
A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone.
Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb.
Gentrification?... [click here for more] |
Dungeon Masters Guild |
$5.49 $4.93
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"I search inside the fireplace. What do I find?"
"Look at all the junk in this room. There has to be something good here!"
"It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"
We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.19
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 This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon... [click here for more] |
Dungeon Masters Guild |
$2.49 $2.24
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This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses.
The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From harpy hoodoos to ghoulish giff the Trackless Sea beyond the Sea of Swords is full of surprises and traversing it is an adventure in itself.
In this book you will find forty encounters for the forty days it takes to reach Maztica from the harbor of the great city of Waterdeep.
There are literally enough new creatures in this book for it to be considered it’s own small monster manual. With new... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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The second adventure in the epic quest series Return from Adventure. This module takes the players across the frozen over Great Ice Sea by dog sled to the ruined stronghold of Winterkeep along the sea's western coast. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur.
In this adventure the players find refuge from cold winter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.60
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The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock.
Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night,... [click here for more] |
Dungeon Masters Guild |
$3.25 $1.95
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Beware the Potions of Thingizzard!
- Notation on the map of White Plume Mountain
Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.20
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Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume Three concludes the campaign with connections and encounters for Against the Giants and Tomb... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.20
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