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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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The Pervasive Persuader - Ancient Green Dragon Druid

The Pervasive Persuader - Ancient Green Dragon Druid


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.  Other adventures and resources written by Pete McDonald: Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect, flowing from the pages in a succinct,...   [click here for more]
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The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
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The Sanguinomancer - New Class 5e - Blood Mage

The Sanguinomancer - New Class 5e - Blood Mage


Play the all-new casting class, the Sanguinomancer!  This caster blends elements of at-will casting with a risk/reward playstyle!   About the class: While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon?  Certainly nothing good.  The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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The Small Book of Giants

The Small Book of Giants


Looming threats (or allies) present themselves in the Small Book of Giants.   This bestiary has nearly 50 stat blocks for Giant creatures to use as allies or antagonists in your world. From the elusive bigfoot, to the leaders of each kind of true giant, to titans, get a wide ranging set of Giants that span CR 5 all the way to CR 27!  A Small Book...   [click here for more]
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The Sword Coast Plant Companion

The Sword Coast Plant Companion


Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to the Sword Coast. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive! by Olivia L. Dobbs Sick of not being able to paint a picture of the wildlands...   [click here for more]
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The Tower of Onsroch

The Tower of Onsroch


THE TOWER OF ONSROCH When a mysterious tower suddenly appears in the mountains near to Phandalin, the villagers ask a band of intrepid adventurers to investigate the place. What awaits the adventurers within the tower?  Who is Onsroch?  How does this all link to the strange obelisk that stands beside the tower? This adventure can link to "Phandelver and Below: The Shattered Obelisk"....   [click here for more]
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The Towering Oddity

The Towering Oddity


The Towering Oddity What You See Isn't Always What You Get Traveling through the rustic countryside, the party happens upon a looming tower with strange machinery installed at the summit which regularly soaks the area with sparks. The tower juts out of a partially hidden stone dome, and the area feels infused with uncontrolled magic.   Teleporting...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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The Warlord

The Warlord


The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this...   [click here for more]
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Tinker Emporium

Tinker Emporium


Tinker Emporium - A collection of 80 homebrew items, each supported with a description and a colored picture! Every picture available for download in higher quality! Running a game with limited assets? Looking for easy item handouts or a way to flavor the campaign? The Tinker brings you 80 of his items of wonder yet unseen, each with a description and a colorful picture. Easy to implement into...   [click here for more]
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Tomb of the Mountain Splitter

Tomb of the Mountain Splitter


Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb. Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost. However...   [click here for more]
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Tome of Fate

Tome of Fate


Tucked away under snow and ice and rock, deep in the Spine of the World Mountains, lies a relic of the Ageless War. The ancient cloud giant stronghold of Cloudbreak Keep – the main location of giant knowledge and lore – crashed into the mountains centuries ago. Lost to time and legend, the keep has been occupied by different monsters. However, recently cloud giant activity in the far North...   [click here for more]
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Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Treachery of the Guildmasters (DDV05)

Treachery of the Guildmasters (DDV05)


An adventure for four to seven 4th-level characters Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them. In addition to a classic dungeon crawl through the sewers, this module contains...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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Treasures of Toril: 101 Weapons of the Realms

Treasures of Toril: 101 Weapons of the Realms


Are you tired of finding the same boring +1 weapons over and over? Have even the oathbow or the holy avenger lost their novelty? Have you ever wished swords weren’t the only interesting magic weapons? Search no further. The treasures of Toril are in your hands now. This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary...   [click here for more]
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Treasures of Toril: 66 Magic Items of the Realms

Treasures of Toril: 66 Magic Items of the Realms


Are you tired of finding the same boring cloaks of protection and potions of healing over and over? 
Have even the cube of force or Daern’s instant fortress lost their novelty? Have you ever wished for a magic item that does something other than add another “plus”? Search no further. The treasures of Toril are in your hands now. This product contains 9 uncommon,...   [click here for more]
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Triad of Death - A Murder Mystery In Waterdeep

Triad of Death - A Murder Mystery In Waterdeep


Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts. As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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Trinkets of Fire and Sun with Creation Tables

Trinkets of Fire and Sun with Creation Tables


      80 Trinkets of Fire and Sun with Tables for Many More Tables visible in Previews under the product image.  For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Fire Trinkets (tables A-D) Modifying...   [click here for more]
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Trinkets of Sky and Wind - Elemental Air Creation Tables

Trinkets of Sky and Wind - Elemental Air Creation Tables


80 Trinkets of Wind and Sky with Tables for Many More Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version. For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Sky and...   [click here for more]
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Trouble Brewing - Level 8

Trouble Brewing - Level 8


Trouble Brewing is a daft adventure for four to six 5th to 8th level characters set in a brewery that has been taken over by goblins. The PCs are given a guided tour of the Frost Touched Frog brewery (optionally located in Tribor and can be fitted into a Storm King's Thunder campaign) before encountering beer based monsters Alementals. Also includes the wondrous item Branki's Ale...   [click here for more]
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Trouble in Blue Tower

Trouble in Blue Tower


Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion. A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead...   [click here for more]
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Under The Manor - The Quest for the Dragon Egg - One Page Dungeon

Under The Manor - The Quest for the Dragon Egg - One Page Dungeon


Under The Manor - The Quest for the Dragon Egg - Is a race against time to find the moonstone dragon's egg as redcaps try to get to it before the party can. Delve the ruins of a forgotten manor in this easy to run one shot! Arcane Ink Presents: One Page Dungeons.  This is a new offering compressing everything you need into one simple page to run the game.  There is an explaination page as well as...   [click here for more]
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Urban Encounters for Neverwinter

Urban Encounters for Neverwinter


EXPLORE NEVERWINTER for the first time in fifth edition Dungeons & Dragons! The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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Venom In The Veins

Venom In The Veins


"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow. Included in this product is A brief history of Yuan-ti in the Forgotten Realms An outline of the different types of Yuan-ti a unique background (Blood of the Ophidian) a monk subclass (Way of the Serpent) mechanics...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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Veratrem's Tribal Siege - a Storm King's Thunder adventure

Veratrem's Tribal Siege - a Storm King's Thunder adventure


Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold...   [click here for more]
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Wild Minds

Wild Minds


Wild Minds A unique Barbarian Path for use in the Forgotten Realms. Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind. “Wild Minds” allows you to pursue this path, bringing to bear the power of the mind...   [click here for more]
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