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This special bundle product contains the following titles. Spears of Glip Dak: Four Adventures Regular price: $14.99 Bundle price: $2.50 Format: PDF Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to... [click here for more] |
Dungeon Masters Guild |
$79.96 $24.98
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This special bundle product contains the following titles. Spears of Glip Dak: Four Adventures Regular price: $14.99 Bundle price: $5.99 Format: PDF Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to... [click here for more] |
Dungeon Masters Guild |
$29.98 $11.98
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This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of... [click here for more] |
Dungeon Masters Guild |
$1.99
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Your help is needed in recovering a Crystal Ball from a fallen High Priestess. A labyrinth and the High Priestess’s minions will do what they can to keep you from reaching the inner temple. A dungeon designed for 4-5 party members of 4th level. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns.
These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance.
Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster.
Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,... [click here for more] |
Dungeon Masters Guild |
$2.99
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The first installment of the Terrain Enchiridions series is here!
The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter!
14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Animata are the embodiment of art, inspiration and expression. They are creativity brought to life and the muses of the multiverse made whole. As a playable race they offer vast artistic opportunities to bring your personal creativity into the world of D&D.
Think of the best painting, poem, song or sculpture you ever created. Now imagine it came to life, booped you on the nose and strolled... [click here for more] |
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have you ever wanted to be a wizard, but with more swords and armor? or a fighter with more magic? or a paladin...but without all the holy warrior stuff?
well, now you can! the Arcane Knight is an arcane based half caster class that is designed around the idea of being a "wizard" equivalent to the paladin, and a full class version of the eldritch knight.
included in this supplement is:
- A complete... [click here for more] |
Dungeon Masters Guild |
$3.95
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Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend... [click here for more] |
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Living peaceful, pleasant lives, the people of Fabrith Vale are about to have their way of life torn apart. An ancient evil seeks the legendary Tear of Selûne. Their aim is to corrupt and steal its power. To make matters worse Selûnes influence and guidance over the vale has begun to wane...
This a level 1-3 adventure for 5th edition D&D. Its a great starting point for a campaign,... [click here for more] |
Dungeon Masters Guild |
$7.00
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A fun adventure of danger, fishing, and the Biggest Fish.
A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole?
A 2-3 hour adventure for 1st-3rd level characters Designed... [click here for more] |
Dungeon Masters Guild |
$1.00
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Alongside our Campaign Medals Kickstarter we have worked with a wide range of talent in the RPG community to bring you an original supplement "The Binding Stones".
This supplement will take the Campaign Medals and turn them into Binding Stones. These stones will come with full background, magic item stats, history, people, places and adventure hooks for players to find these mystical items. It will... [click here for more] |
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"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs
"The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not... [click here for more] |
Dungeon Masters Guild |
$6.99
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Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend!
The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned.
The ridiculousness of the Boots is surpassed only... [click here for more] |
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A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
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There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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The Chosen Path - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following:
Overview and advice - A brief overview of... [click here for more] |
Dungeon Masters Guild |
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This first installment to a trilogy of campaigns has the party coming together to solve a string of crimes. Multiple suspects are provided and can be encountered, along with additional evidence, to build the case. From slug races to hunting werewolves, players are introduced to the Cladwell area and offered a number of exploration oportunities.
Recommended for starting/low level players (1-3) and... [click here for more] |
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This special bundle product contains the following titles. Inns of the Realms Regular price: $4.00 Bundle price: $2.00 Format: PDF Two inns for weary travelers to rest at.
The Harvest Inn in Westbridge is known throughout the Sword Coast for the artistic eccentricity of its proprietor, and the Inn in the Forest is a peculiar place, found by those in need when... [click here for more] |
Dungeon Masters Guild |
$14.00 $7.00
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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.68 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$51.89 $15.57
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This special bundle product contains the following titles. Blood of the Lycan Regular price: $4.95 Bundle price: $1.49 Format: PDF "Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline... [click here for more] |
Dungeon Masters Guild |
$24.40 $7.32
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A short adventure for levels 8 to 10 and 'how to' guide. The Crown of Fire pits your party against a red dragon on his eyrie atop a dormant volcano and emphasises the importance of player decisions.
22 pages of full colour PDF using the PHB layout as well as PC versions of the multiple original battle-grids and handouts. Richly detailed with lots of tips and practical suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
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Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
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A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,... [click here for more] |
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$4.99
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The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
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The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ... [click here for more] |
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Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
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Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure. Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian... [click here for more] |
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Four critically acclaimed, best-selling adventures - 60% off!
These adventures are all DMs Guild bestsellers and have achieved high ratings from many reviewers. Set in and around the Dessarin Valley, these exciting and magical stories will take your characters from level 1 right through to level 5. They serve as the perfect prelude to "Storm King's Thunder"! Up to 20 hours of play for the low,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest.
Original appearances: White Dwarf Magazine #6 and the Fiend... [click here for more] |
Dungeon Masters Guild |
$0.50
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The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
$4.99
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Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
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Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction... [click here for more] |
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The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower.
In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental... [click here for more] |
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"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
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The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
Dungeon Masters Guild |
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A 3-5 hour adventure for 1st - 4th level characters
A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick... [click here for more] |
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The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.
This adventure is best played with a group of 4-5 characters of level 3-4.
I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments... [click here for more] |
Dungeon Masters Guild |
$2.00
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Delimbiyr Vale Welcomes you
The Free Cats of Loudwater need your help to rescue four children from the clutches of the Nighthoods. Pit your blade and spells against these deadly foes of the Ogre King.
This adventure begins a series of quests set in Delimbiyr Vale and Grayvale.
A Dungeons... [click here for more] |
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Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
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A cleric domain option for the fifth edition. Envisioned for clerics with a marital bent. ... [click here for more] |
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Warlock Patron: The Giant
Inspired for an interesting dynamic with the Storm King's Thunder Campaign.
This document includes:
- Giant Patrons and deities
- New Invocations for any Warlock
- Throw Rocks like a Giant and grow to Giant's Size
In the chaos of the raid, an enormous... [click here for more] |
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What if you could call lightning from the sky, twist the air to restrain your foes, or even take on the essence of earth to become a mighty stone giant? If you could do all that, you would probably stand a chance against the pair of cloud giants threatening to destroy your home. Push your character beyond the limits of their power with a set of nine powerful runes, a gift from the giant runesmith... [click here for more] |
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The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ... [click here for more] |
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A 3-4 hour adventure for 3-7 characters of levels 1-4
In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her?
Are... [click here for more] |
Dungeon Masters Guild |
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The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure.
Hello Adventurers! The Goblin... [click here for more] |
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The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms.
This... [click here for more] |
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Welcome to the Grandmother Tree
Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat.
This two-hour one-shot is suited for characters level 2-3,... [click here for more] |
Dungeon Masters Guild |
$3.95
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