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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
Dungeon Masters Guild |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
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"My name is Elenore, well met! This is my sister, Greta."
"Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"
" I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"
Spice up those... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Introducing 2 new Druid Circles for play in D&D 5e:
-Drown your enemies and rule the seas as a Circle of Water druid!
-Control the skies and rain down fury as a Circle of Air druid! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock.
The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility!
The Pact of the Guardian transforms... [click here for more] |
Dungeon Masters Guild |
$1.00
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This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ... [click here for more] |
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This file contains 20 non-combat woodland encounters to spice up travel in your games. ... [click here for more] |
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5 FREE Art Samples for your Adventures
By Patrick E. Pullen
5 PIECES of ART to add a special look to your adventures or other projects and it is FREE!
These pieces of art are examples of what you will find in my
Art for your Adventure Sets. They may be used in your products. Please credit me under artist as Patrick E. Pullen
Thank You and Enjoy the Art!... [click here for more] |
Dungeon Masters Guild |
FREE
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Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to... [click here for more] |
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5 Minute Workday Presents: Rod of Seven Parts
Experience all seven pieces of the artifact of legend!
This accessory updates the classic artifact to 5th Edition with complete game mechanics for the rod, both seperate and complete.
Also included are statistics for Miska the Wolf-Spider, the demon lord who corrupted and broke the rod, along with three spyder-fiends.
The rod of seven parts dates... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
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$1.00
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72 pieces of non-magical treasure to add to your campaigns to spice up looting ... [click here for more] |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Updated 7/28/17 - New maps, handouts,... [click here for more] |
Dungeon Masters Guild |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Includes... [click here for more] |
Dungeon Masters Guild |
$2.49
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The farming community of Kreen lies along the High Road just south of the city of Leilon. The families of this forgotten village have, until recently, experienced a prosperous lifestyle, trading with the caravans from Neverwinter and Waterdeep. After hearing of the troubles in Phandalin (1481 DR) villagers in Kreen became concerned about their safety, many chose to leave their community. The... [click here for more] |
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10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements.
Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without... [click here for more] |
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A Great Upheaval - a Storm King's Thunder DM's Resource
This supplementary PDF lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools:
Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself.
Location Rosters... [click here for more] |
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The fact that you have found this scroll means that you are a seeker of knowledge. You have an innate curiosity about the nature of life, how it comes into being, the journey it takes, and its final destination.
Making a corpse dance about is something even a basic Necromancer can do. However, extending life beyond the boundaries of time is a venerable test of patience, tireless work and peerless... [click here for more] |
Dungeon Masters Guild |
$0.99
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This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
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Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Citizens of Neverwinter are being horribly mauled to death by ferocious beasts. When the city's lead investigator is a victim to these monsters, the city turns to adventurers to investigate the deaths.
What deadly secret awaits in the foggy streets of Neverwinter?
"A Moon Over Dolphin Bridge" is an investigative adventure for characters level 3 to 6, but can be easily scaled up or... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement provides 30 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them.
And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;)
Please leave a review so i know what you think of this supplement,... [click here for more] |
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This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes
This adventure is designed for 4-6 characters... [click here for more] |
Dungeon Masters Guild |
$2.00
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Martial Arts! Food! Dangerous Beasts! Cooking!
Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour!
This 3-4 hour adventure pairs action with humor. The menu includes high-flying martial arts action,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Enrich the adventures you tell with new non-player characters to guide your players across Faerûn!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.
Written by... [click here for more] |
Dungeon Masters Guild |
$19.95
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Set sail for a 5e Pirate themed adventure aboard the Ambalis. Will the party play the story as the heroes, or the villains of this adventure?
This one shot also comes with basic maps for you to use ... [click here for more] |
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![Adventure Sidekicks (Fantasy Grounds) [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/342882-thumb140.jpg) This special bundle product contains the following titles. Adventure Sidekicks: Curse of Strahd (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.47 Format: MOD (Virtual Tabletop)
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring... [click here for more] |
Dungeon Masters Guild |
$34.65 $24.26
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This special bundle product contains the following titles. Adventure Sidekicks: Curse of Strahd Regular price: $2.12 Bundle price: $2.99 Format: PDF From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft... [click here for more] |
Dungeon Masters Guild |
$15.80 $11.96
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From the creative team that brought you Animal Sidekicks:
Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this... [click here for more] |
Dungeon Masters Guild |
$3.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick... [click here for more] |
Dungeon Masters Guild |
$4.95
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HOUSE of HORROR
A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty.
As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown... [click here for more] |
Dungeon Masters Guild |
$2.95
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For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland... [click here for more] |
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Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of... [click here for more] |
Dungeon Masters Guild |
$2.95
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With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options!
Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half... [click here for more] |
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 Aldornar Blackfall is a native of Mintarn. All but one year of his adult life has been spent keeping the peace in Neverwinter. For a decade the role of peacekeeper has sharpened Aldornar’s wits and swordplay skills; unruly adventurers, members of the Sons of Alagondar and surely Neverwintans spoiling for a fight know to avoid the dark-haired Mintaran with a scar riding the side of his face.... [click here for more] |
Dungeon Masters Guild |
FREE
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 This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome dragon lovers to the Dragons! Volumes 1 and 2 Bundle! Featuring 2 best sellers for one great price.
Are you playing... [click here for more] |
Dungeon Masters Guild |
$2.95
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 Not just stone giants have intermingled with human and other mortal bloodlines. The cloud giants, fire giants, frost giants, and storms giants have all done the same throughout the eons, and their goliath children walk the worlds as well.
Four new balanced races, each with a fun giant flare. Feel larger than life as you play one of the alternate goliaths!
Now updated to inclide a guide to lineage... [click here for more] |
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure for 4-6 characters of 4th-6th level.
This adventure occurs in 1491 DR. Rime of the Frostmaiden lists 1489 DR or later, and the timeline of the events in this adventure can be altered as... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
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"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles. Amarune's Adventures: Rise of the Bear King Regular price: $4.95 Bundle price: $3.12 Format: PDF
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure... [click here for more] |
Dungeon Masters Guild |
$19.85 $12.50
|
A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ... [click here for more] |
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