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The Planeswalker's Almanac: Creatures of Chaos

The Planeswalker's Almanac: Creatures of Chaos


This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates...   [click here for more]
Dungeon Masters Guild  $14.99

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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
Dungeon Masters Guild  $12.00

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Tomb of the Earth King

Tomb of the Earth King


Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King... When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent...   [click here for more]
Dungeon Masters Guild  $2.00

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Trinkets: Elemental Souvenirs

Trinkets: Elemental Souvenirs


50 Elemental (Earth, Air, Water, Fire) themed trinkets in the traditional 1d100 table. Examples Include: - 28: A rock that cools the closer it gets to water. - 53: A black obsidian armband as big as your head that is covered in runes. - 93: An ornate necklace that appears to be made of at least 6 different kinds of metals. ...   [click here for more]
Dungeon Masters Guild  $0.95

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Warlock Subclass: the Primordial Patron

Warlock Subclass: the Primordial Patron


On Toril, the Primordials existed before the Gods, and were banished by them to the Elemental Chaos. Also known as the Dawn Titans, these beings of elemental energy are more than powerful enough to grant boons and powers to would-be warlocks. A Primordial Warlock might be the leader of an elemental cult, the protector of a town or village beset by natural disasters, or even a templar dedicated to...   [click here for more]
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Warlock: The Revenant

Warlock: The Revenant


You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you? "It will have blood, they say. Blood will have blood." With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,...   [click here for more]
Dungeon Masters Guild  $1.99

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Way of the Steel Wind, a Monk Archetype

Way of the Steel Wind, a Monk Archetype


WAY OF THE STEEL WIND A blade-whirling archetype for monks Unleash the potential of your attacks with sharpened steel and bend the air around you for a powerful defense. The Way of the Steel Wind fuses swordplay and elemental magic into cunning ki-powered techniques. These powers allow you to sweep around the battlefield like a gale of wind soon becoming a whirling typhoon...   [click here for more]
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Wild Magic Tables I: Forests, Mountains, and Urban Locations

Wild Magic Tables I: Forests, Mountains, and Urban Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even...   [click here for more]
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Witch Class - 5e

Witch Class - 5e


A playable Witch class for 5th edition D&D.   ...   [click here for more]
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Yartar City Map Pack

Yartar City Map Pack


Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats.  The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.  Includes the following high resolution (2048x1536) maps: - Yartar, Day (Generic / Unlabelled) - Yartar, Day (Forgotten Realms Labels) - Yartar, Night (Generic / Unlabelled) - Yartar, Day...   [click here for more]
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Yartar High Resolution Map

Yartar High Resolution Map


High Resolution Maps of Yartar, a city in the North of Faerun. These maps are based on the original maps of Yartar (although I have pulled back the view to show the entire town). All these maps are printable at 300dpi. You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced as well, listed below, as well as within EVERYTHING ANDREW...   [click here for more]
Dungeon Masters Guild  $2.99

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