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- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Weapon Smiths - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) weapon sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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Alden Lascar’s Guide to the Strange, Peculiar, and Irreverent was the beloved creation of a group of broke and sleep-deprived college students from a wide variety fields of study who came together to create something new. So much love, patience, and torturous sleepless nights went into this quirky collection of creatures, traps, puzzles, objects, and other wondrous items, all designed... [click here for more] |
Dungeon Masters Guild |
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This supplement offers rules, options, and esoteric information for potions, powders, and other magical libations. Under these rules, these magical concoctions are highly addictive and can sometimes cause as many heartaches as advantages.
... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This document is the fourth member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters and killers). The lowest CR is 1/4 and the highest is 10.
There are few poisons in the file too. Theese are venoms from spiders and snakes from the game. Every assassin is now proficient with the poisoner's... [click here for more] |
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What is City and Wild?
This guide was created to give more options for roleplaying in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
What's inside?
This 129-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, stores, taverns, and guilds, plus a... [click here for more] |
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This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
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Welcome good Dungeon Master
Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure.
The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors.
With thirteen specific ‘trap and challenge’ corridors you can... [click here for more] |
Dungeon Masters Guild |
$2.95
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If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews!
And check out my other Curse of Strahd products!
Welcome to Barovia! The Wizard of Wines offers the finest distractions from the horror. Wine fermented to suit any amount of coin! Yes,... [click here for more] |
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This is a collection of poisons I made for fun. I used some hopefully creative names and hope you enjoy. ... [click here for more] |
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This special bundle product contains the following titles. Chest Traps Regular price: $2.50 Bundle price: $0.00 Format: PDF Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can... [click here for more] |
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$15.95 $12.95
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This special bundle product contains the following titles. Ascent to the Radiant Summit Regular price: $3.99 Bundle price: $2.00 Format: PDF Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb.
First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves... [click here for more] |
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$23.94 $11.99
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I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
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Elminster's Edibles is a pharmacopoeia of performance-enhancing plants, fungi and other substances, inspired by similar substances published in official material for previous editions of D&D, and my interest in ethnobotany.
The first volume contains 15 powerful substances to improve the abilities and expand the powers of your characters...unless abused to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
group of bandits called the Edan Sha are active in the shady parts of the city. Perhaps they stole from you, or maybe you were hired to defeat them. Whatever the reason, you find yourselves fighting against the gang. Little did you know that they had an ace up their sleeve!
Featured as the Product of the Week, by the DMs Guild Newsletter, "An encounter with the Edan Sha"! This encounter is... [click here for more] |
Dungeon Masters Guild |
FREE
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Engage in combat or attempt diplomacy with the Pale Widow! A unique CR 6 undead humanoid that hides in plain sight. But beware, the pale widow only wants your bones. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the pale widow, information on the territory and lair of the pale widow, and hazards... [click here for more] |
Dungeon Masters Guild |
$0.75
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A Steampunk-Themed 5e Supplement.
Contents:
8 character classes - Alchemist, Apothecarist, Goon, Gunslinger, Inventor, Medium, Pugilist, Splicer
2 character subclasses - Druid of the Sun, Rogue Saboteur
10 unique backgrounds
Steampunk-themed armor and weapons, including a firearms system
Gaming sets and rules for... [click here for more] |
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Make your town encounters exciting!
Do your players try to speed through town to get to combat? Do they know just what to expect every time they go into a tavern? Cities and towns can offer just as much adventure as some musty old tomb or lost temple!
While many DMs are ready for PCs who want to visit a tavern or go to a blacksmith, this title offers many other possibilities. Inside, 30... [click here for more] |
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$3.99
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Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you could drink something that would make your blood toxic to the undead? Do you ever ask yourself if there were alchemical birth control... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Deadlier Environments Regular price: $4.99 Bundle price: $3.86 Format: PDF "The Nexie spores are a great idea for an item, I'm definitely gonna use them at some point." - @rise_press
Today we are offering the following for your Dungeons and Dragons 5e pleasure:
A magical disease that will make mundane... [click here for more] |
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$12.93 $10.00
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... [click here for more] |
Dungeon Masters Guild |
$9.99
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All'interno della Guida troverete:
Nuove regole per la creazione di Oggetti Magici, Oggetti Alchemici e vari tipi di Pozioni e Veleni
26 nuovi Oggetti Alchemici con le loro formule di creazione
Quasi 100 nuovi Ingredienti tra cui erbe e gemme catalogate e dettagliate con cui creare... [click here for more] |
Dungeon Masters Guild |
$5.29
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
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As you walk down the street, you hear your stomach growl for the third time since you left. What a day to forget your lunch! Pondering over where you might be able to get some food, you pause as a teasingly delicious scent captures your nostrils, leading you all the way to a small bakery with a bright, glossy painted sign reading "Hellish Delights" . There wasn't a bakery here yesterday, was there?... [click here for more] |
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INTO THE UNDERCITY
A GUIDE TO THE WORLD BENEATH THE STREETS OF RAVNICA
The surface streets of Ravnica are all that many will see in their lifetime, but beneath them lies a world-spanning network of tunnels, caverns and ruins, lit by the glow of bioluminescent mushrooms. This is the undercity, home to the Golgari and a myriad of strange creatures... [click here for more] |
Dungeon Masters Guild |
$3.95
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A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines:
Blacksmithing, the art of creating metal armor and weapons of war.
Clothcraft, the art of sewing clothes and leather armor.
Enchanting, the art of imbuing mundane objects and scrolls with magical power.
Herbalism, the art of synthesizing potions and poisons from plants and herbs.
If you... [click here for more] |
Dungeon Masters Guild |
$1.99
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Her name has been whispered in the most shadowed corners of the seediest taverns, where only the most nefarious criminals lurk. Madam Ensil, legendary assassin, purveyor of fine roguish accessories, who runs a tavern for the most discerning of rogues in the most secretive location. Now, you can add this nefarious matron and her wares to your world.
This collection for 5th edition includes:... [click here for more] |
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This tome is a collection of twenty rhyming riddles posed by a Magic Mirror.
In this tome a Magic Mirror is a mischievous entity who will invariably speak to people in rhyme and will probably ask whoever is present a riddle. If the person(s) are quick-witted and can answer the riddle correctly the Magic Mirror may reward them. Sometimes the Magic Mirror will ask for assistance or will offer guidance... [click here for more] |
Dungeon Masters Guild |
$1.20
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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2 PDF’s included
Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players)
Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase
2 Digital Maps of the shop, set in an urban area (20x20)
8.25 revision: Updated layout, fonts... [click here for more] |
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Puzzles for Players
a collection of templates to help you build puzzles into your game world
Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you.... [click here for more] |
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Puzzles for Players: Secret Writing
a collection of methods to build magic resistant secret documents for your players to puzzle over
Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages.... [click here for more] |
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Delve into Ravnica with new subclasses and options, suitable for members of the Golgari. This full-color 6 page supplement includes the Barbarian Path of the Trollblooded, the Ranger's Swarmcaller archetype, and the Rogue's Deathrite Archetype . Along with them are a few new items and a new race to represent the gorgon's aligned with the guild.
Ravnica Extended: Complete Edition,... [click here for more] |
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This supplement is useful for both DMs and players as it has a guide to all the standard poisons and a few additional poisons, clarifications around creating poisons and improvements to several tool kits making them more useful and relevant in-game.
The subclass focuses around a rogue utilising poisons making it perfect for heavy RP, intrigue, or combat focus games.
Any feedback is always appreciated.... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is the final module in our tutorial series. In it, we cover making your own monsters, creating your own balanced encounters in a larger scenario, challenging senses of perspective, and adventure time constraints. ... [click here for more] |
Dungeon Masters Guild |
$2.50
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Hello and welcome to the wonderful world of The Beshma Brother's Foraging Guide, where magic can be found at its very literal roots. Eat, collect and grow over fifty magical crops and ores from every environment you can think of. Add new feats to your character's skillset, with three discovered by the Beshma Brothers to help aide them with their discoveries around the globe!
This is our... [click here for more] |
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The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting.
Each book comes with a description of the book's appearance and contents as well as a short extract.
Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know... [click here for more] |
Dungeon Masters Guild |
$3.48
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The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side.
The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering... [click here for more] |
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Check out this guide to discover a hidden city of small folk with big hearts.
First, we have a new Ranger Archetype with the Bandle Scout. Your character will learn how to manipulate the wilderness to their advantage with both tactics and special poisons.
Next are several creatures that live in the Hidden City, ranging from the from Bandle Gunners to the mighty Mecha Monolith.
Magic items are found... [click here for more] |
Dungeon Masters Guild |
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A Roguish Archetype for 5e D&D.
Whether he learnt his ways through hunting or in the criminal underworld, the Trapmaster is an expert of hidden dangers in the form of poisoned needles, spring-loaded maws, crushing walls and everything in between. Skilled trapmasters will make swift use of their contraptions, slinging traps through the battlefield for their opponent's feet to stumble... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Wizard's Garden Shed: A new supplement for D&D 5e that takes you on a tour of the leafy and (sometimes lethal) garden of 11, Mulberry Drive.
For an epic mess, you need some epic cleaners! This supplement presents 8 new monsters and and 9 magic items discovered in the garden of the local wizard's tower by the heroic Sanitation Officers of Jollyferry Janitorial Services.
Highlights... [click here for more] |
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Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic!
The real world has more than enough examples of strange weather phenomena, but here we’ll focus on... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. 200 More Slightly Useful Items Regular price: $2.36 Bundle price: $2.21 Format: PDF The saga of "trinklets" expands with the third volume.
Following in the illustrious footsteps of "200 Slightly Useful Items" and the festive joy of "200 Sort-of Super Stocking Stuffers." Brace yourselves for more laughter,... [click here for more] |
Dungeon Masters Guild |
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This product is full of drugs! Now that we have your attention, let us explain.
This title contains three drugs for use in any D&D setting: Brittleskin, Sharpsugar, and Venge. If you need something for a smuggler to smuggle, or a thieves' guild to trade in, look no further! The drugs come with unique effects, recommended prices, and an explanation of how they... [click here for more] |
Dungeon Masters Guild |
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Check out this guide to explore the futuristic technological marvel of the City of Tomorrow.
First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it.
Next are several creatures that call the city home, ranging from the from the Hextech Artificer... [click here for more] |
Dungeon Masters Guild |
$3.99
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Part three in Zoot's Magic Stash. Toxins and Concoctions has potions and poisons for adventurerers of any level.
I create new DnD content every week on my Twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
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