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An Initiate's Guide to the Guild - Golgari Swarm

An Initiate's Guide to the Guild - Golgari Swarm


Waste Not, Want Not! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Gruul Clans

An Initiate's Guide to the Guilds - Gruul Clans


Gruul Strong! Be Strong Like Gruul! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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Awash in New Blood

Awash in New Blood


Blood Hunter Orders The Orders presented in Awash in New Blood offer new and exciting options for your Blood Hunter to chose from. These options have been optimized to function with the Blood Hunter (2020) by Matthew Mercer available at DMsGuild and require the use of that document. Awash in New Blood includes: Order of the Dark Draught:...   [click here for more]
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College of Metal

College of Metal


For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic...   [click here for more]
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College of the Tragedian - Bard College

College of the Tragedian - Bard College


“We do on stage things that are supposed to happen off. Which is a kind of integrity, if you look on every exit as being an entrance somewhere else.” – The Player, Rosencrantz and Guildenstern are Dead When one thinks of the bard, images of a wandering minstrel come to mind. Using music as magic to support and exalt the adventurers in her company or rousing...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses...   [click here for more]
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Forged in Battle

Forged in Battle


Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with...   [click here for more]
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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions...   [click here for more]
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Order of the Dark Draught - A Blood Hunter Order

Order of the Dark Draught - A Blood Hunter Order


By drinking an alchemical essentia, a draught crafted from the blood of vampires, members of the Order of the Dark Draught are able to gain great power and incredible resilience. Though essentia does not confer the full curse of vampirism, several of the strengths (and a few of the weaknesses) of the vampiric condition are granted by this blasphemous draught. To create the essentia,...   [click here for more]
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Order of the Ironbound - A Blood Hunter Order

Order of the Ironbound - A Blood Hunter Order


Blood Hunters plumbing the depths of Avernus have discovered new means of using evil’s might against itself in the struggle for control of the night. By studying infernal iron, demonic ichor, and soul coins, Blood Hunters of this new Order seek knowledge and power in the detritus and wreckage of the Blood War. Even other Blood Hunters cast a wary eye at the Ironbound, wondering if this Order...   [click here for more]
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Pregen Character: Tiefling Ranger (Horizon Walker)

Pregen Character: Tiefling Ranger (Horizon Walker)


This product contains a pregnerated Tiefling Ranger of the Horizon Walker Archetype. Sheets are provided for every level 1-20. This product refers to material presented in Xanathar’s Guide to Everything and the Sword Coast Adventurer’s Guide. Please be sure to rate & review this product. MORE FROM TRAVIS LEGGE: ...   [click here for more]
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Strange Patronage

Strange Patronage


Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th Edition! Strange Patronage contains: Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of...   [click here for more]
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The Dark Archetypes

The Dark Archetypes


ADD THE LAST DARK ARCHETYPE TO YOUR COLLECTION Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes consists of subclasses for each official class, along with magical items, spells and minions. Several new...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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This Rogues Guide to Thieves' Cant

This Rogues Guide to Thieves' Cant


This is a quick PDF covering how I apply aspects of Thieves' Cant taken from various sources credited within the document to bring more life and usefulness to the language. It includes symbols, word replacement, games, hand signals and more. It's intended as a guide you can share with any player who uses Thieves' Cant to immerse them in the feeling of really knowing this code that only you and they...   [click here for more]
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Wonders of the Witch

Wonders of the Witch


The Wonders of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50 plot hooks for witch adventures. Over 25 new spells! A new cleric domain: Black Magic. Monsters from the witch’s world, include 5 new hags. ...   [click here for more]
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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


- The Poisoner - This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version. ...   [click here for more]
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Masters of Invention & Evolution

Masters of Invention & Evolution


The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world. The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village. The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one. Winds of Midwinter...   [click here for more]
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Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
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Spirit Shaman Class

Spirit Shaman Class


The spirit shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set: The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28). The Spirit Shaman is a wisdom-based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders, barbarians,...   [click here for more]
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Battle-Born: New Character Options for the Barbarian, Fighter, and Sorcerer

Battle-Born: New Character Options for the Barbarian, Fighter, and Sorcerer


Contained within these pages are three archetypes focused on war and battle. The Barbarian Path of the Untamed Dervish moves with untrained grace, moving through hordes of enemies and cutting them in a brutal dance of bloodshed. This archetype focuses on using two light weapons and constant movement to inflict the most pain to their enemies. The Fighter Martial Archetype of the Draconic Scion focuses...   [click here for more]
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The Penitent and the Proud

The Penitent and the Proud


The Penitent and the Proud is a collection of character options for use with Dungeons & Dragons Fifth Edition, designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find three new class options: The Recreant (Cleric) The Circle of Corruption (Druid) The Renunciate (Warlock) Each...   [click here for more]
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Sorcerous Origin: Mana Channel

Sorcerous Origin: Mana Channel


Through some quirk of fate or blood, you possess the ability to channel raw magical energy through your body, forming amazing effects through force of will. This grants you greater versatility than other sorcerers, but at a great toll. Your mortal body was not meant to directly tap into magical fields, and doing so can prove quite dangerous, even deadly. Sorcerous Origin: Mana Channel...   [click here for more]
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The Essentials: Sidekicks Expanded

The Essentials: Sidekicks Expanded


With its latest update, The Essentials: Sidekicks Expanded is bursting with new sidekicks for your 1 on 1 game of D&D. 9 sidekick types, each with their own unique/named sidekicks, complete with backstories, personality traits, and stat-blocks at levels 1, 3, and 5. Within The Essentials: Sidekicks Expanded you'll find: The Assassin,...   [click here for more]
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Psionic Permutations

Psionic Permutations


Psionic Permutations is designed to open your campaign to a wider array of storytelling devices and development paths. Within these pages you will find feats, subclasses, and character creation options for psionic characters. Psionic Permutations contains the following: Two options to insert psionic ability into the character creation process. Four new psionic...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War! Artifice and Artisanship contains: Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker. New rules regarding constructs and traps. New magic items & spells Updated...   [click here for more]
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Ranger: Ancestral Guidance Conclave

Ranger: Ancestral Guidance Conclave


The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world. Contact me at: Twitter:...   [click here for more]
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Toxician Rogue

Toxician Rogue


The Toxician rogue focuses their training on toxins and poisons, learning to create them swiftly using various natural ingredients. They rely on their poisons to harm and weaken their foes until they can go in for the killing blow. Contact me at: Twitter: @magical_goblin Email: one.magical.goblin@gmail.com ...   [click here for more]
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Quarry Ranger

Quarry Ranger


One DM's attempt to bring the Ranger out of shadow of every other class, while returning its old identity as a combat class with a deep toolkit. This class is the opinion of a single DM, you should take it with a grain of salt. I don't believe the Ranger is as bad as it is often talked about. The class is almost where it needs to be, but falls short in a couple very major ways. Anything I say on...   [click here for more]
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Rykard's Tome of Familiars and Animal Companions

Rykard's Tome of Familiars and Animal Companions


Rykard Brent, explorer, sage, and innkeeper, returns with a collection full of rules and options for familiars, animal companions, and steeds. Inside you'll find: Dozens of new familiars, animal companions and steeds 12 new subclasses (one for each class) New feats concerning familiars, animal companions, and steeds New spells New backgrounds New magic items for both characters and creatures Rules...   [click here for more]
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Sorcerous Origin: Thrallchild

Sorcerous Origin: Thrallchild


Thrallchildren are spellcasters that derive their power from a mind flayer thrall in their ancestry, and use their powers to control others. Features New mind-controlling sorcerous origin Bend the will of your allies and enemies alike Create a thrall of your own Printer-friendly version This document is an excerpt from the upcoming adventure Outcasts under Sunset Mountain,...   [click here for more]
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Phoenix Soul Sorcerer Revised

Phoenix Soul Sorcerer Revised


Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you. That power is a mixed blessing. The first version of the Phoenix Sorcerery Origin for the Sorcerer Class was released in the Unearthed Arcana Series...   [click here for more]
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Phönix-Seelenzauberer Überarbeitet

Phönix-Seelenzauberer Überarbeitet


This is the german version of the Phoenix Soul Sorcerer! Die erste Version der Phönix-Seelenzauberei wurde in der Unearthed Arcana Serie von Wizard of the Coast veröffentlicht. Die Klasse war zu abhängig von der Fähigkeit des Flammenmantels, die nur einmal verwendet werden konnte. Dieses Produkt stellt den Ursprung des Zauberer neu dar und entkoppelt die Mechanik des...   [click here for more]
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Vampire Soul Sorcerer

Vampire Soul Sorcerer


Blood always tasted to you like a refreshing splash of water on a hot summer day. You remember the smell of candy when the iron heavy fragrant coming out of an open wound mixes in with the air. You dislike the sun and prefer the shadows. You are disgusted by the thought of garlic in meals and feel uneasy entering a house without being invited. It doesn't hinder you to do so or to eat garlic, but it...   [click here for more]
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Warlock Patron: The Skald

Warlock Patron: The Skald


Skalds are ancient nordic bards and poets that wielded great power with their words. They can also be patrons for your warlocks, giving them powerful bardic magic in exchange for their service. Features New bard-themed warlock patron Five new Eldritch Invocations Generic fantasy setting lore The Forgotten Realms and Ravenloft lore Printer-friendly version Check out my...   [click here for more]
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"13 Subclasses by N.Zehus" [BUNDLE]

"13 Subclasses by N.Zehus" [BUNDLE]


This special bundle product contains the following titles. "Rogue subclass - The poisoner" Regular price: $0.99 Bundle price: $0.37 Format: PDF - The Poisoner - This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization...   [click here for more]
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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron and fight in its name to prove...   [click here for more]
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"Bard - College of Resonance"

"Bard - College of Resonance"


Bard Subclass The college of resonance, also called college of echoes, is what bards trained in the art of manipulating the sounds made by their instruments and the environment represent. They are able to turn those sounds into tools adapted for each situations by influencing the very waves they produce. Play a class...   [click here for more]
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"Paladin - Oath of Survival"

"Paladin - Oath of Survival"


Oath of Survival "Be the best version of yourself, on a physical and mental aspect." "Being safe and healthy at all time allows you to help others more efficiently." "Never be ashamed for acting in a way that maximize your safety and the safety of your allies." This paladin subclass is loaded with tools to survive almost anything with original Features and Channel Divinity options. ...   [click here for more]
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"Rogue subclass - Clockwork master"

"Rogue subclass - Clockwork master"


As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation. On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses. Your creations are so unique that people cannot...   [click here for more]
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"Shadow Dreadnought - Fighter Archetype"

"Shadow Dreadnought - Fighter Archetype"


Shadow Dreadnought The Fighter Archetype This subclass allows you to play a silent, intimidating, nearly immaterial fighter calling forth some innate power that was within the character from the beginning, or developped through a hard and specialized training. Contains fully original thematic features and a summoned monster statblock....   [click here for more]
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"Sorcerer - Elderwood heritage - Sorcerous Origin"

"Sorcerer - Elderwood heritage - Sorcerous Origin"


The Elderwood Heritage sorcerous origin Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power. - Includes a printer friendly version ...   [click here for more]
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