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The best tenday in adventuring!
Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks... [click here for more] |
Dungeon Masters Guild |
$5.00
|
DOWN THERE
There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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Single encounter/plot hook for my campaign "Upheaval" this can be ran as an intro to the campaign setting or added as a side quest in your own setting. Enjoy. included with this download:starting town map, encounter map GM only, printable battle map full color and printer friendly versions, and encounter monster stat blocks Printable file. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Goblins - This Bites
This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation... [click here for more] |
Dungeon Masters Guild |
$4.99
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The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike.
An old friend comes to you with a tale too good to be true: an ancient story of a vast treasure and an old grudge long buried. A mysterious oracle points the way, but her clues will lead you on a circuitous... [click here for more] |
Dungeon Masters Guild |
$14.99
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Orcs - Mind Your Head
This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A streaking comet heralds a wild storm. An ancient temple roars to life with strange and otherworldly chants. Doom is coming to Starspell Mountain. Navigate traps, meet a mad elf, and stop otherworldly threats as you explore the temple on Starspell Mountain.
Doom on Starspell Mountain is a one-shot adventure for 3rd-4th level characters made for the world's greatest roleplaying game.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Tier 1 Border Kingdoms Adventure:
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers,... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Tier 1 Border Kingdoms Adventure
The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth? ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Tier 1 Border Kingdoms Adventure
As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Tier 1 Border Kingdoms Adventure
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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An Adventure for 4 – 6 players, 1st – 2nd Level
Long ago, the cataclysm was averted and the world saved. Capitalizing upon their victory, the forces of Good united to prevent any future destruction. The war against evil places, races, and cults was successful. Not a single dungeon, grotto, or abandoned temple remained with the taint of corruption. That was centuries ago. In the years since,... [click here for more] |
Dungeon Masters Guild |
$1.00
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West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level.
The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Can your players survive the magical insanity below their feet?
Within the lofty halls of a renowned academy of magical studies, failed magical trash are thrown down into a long-forgotten cavern. When a murdered wizard is turned into a flame skull and thrown into the cavern, it ventured back out to terrorize the academy. A desperate student seeks those brave enough to descend into... [click here for more] |
Dungeon Masters Guild |
$1.49
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Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system...
Set in The... [click here for more] |
Dungeon Masters Guild |
$2.00
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1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a rescue quest with some exploring, cool low level black dragon themed creatures, and an old school hand drawn dungeon, including 3 statblocks specifically made for this adventure ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This special bundle product contains the following titles. CCC-ODFC01-01 Hammer and Anvil Regular price: $3.20 Bundle price: $3.00 Format: PDF Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill.
While a time of celebrating and companionship... [click here for more] |
Dungeon Masters Guild |
$9.60 $9.00
|
During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props.
Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The design of a forgotten wizard - a tomb built in a liquid stone hex grid with a magical podium allowing a party to create their own path, so long as they can find the right keys!
The Tessellating Tomb offers a cryptic challenge for a party of adventurers that can be used independently or inserted into any published or homebrewed adventure of your choice.
Rules are provided to balance... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Birefringence!
Welcome to Birefringence, adventurer. If you are just starting your adventuring journey, then this is the place to be. Birefringence and its residents need your help! Filled with intrigue, puzzles, combat, social encounters, and more!
This bundle contains seven titles with a continuous storyline taking adventurers from level 1 to level 7. All Tier 1 adventuers are optimized... [click here for more] |
Dungeon Masters Guild |
$34.93 $19.98
|
As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves.
This is a short... [click here for more] |
Dungeon Masters Guild |
FREE
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The shipping lanes south of Candlekeep have been disrupted. Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished. Merchant ships are being wrecked and plundered.
The story unfolds in the nation of Amn. Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The designer behind The Brute of Borca, Noble Pursuit, and The Few Who Find the Way: Ten Feywild Encounters brings you a classic adventure featuring an encounter with a dragon in a dungeon for first-level characters.
A dragon wyrmling is terrorizing the village of Mornbryn's Shield from his swampy dungeon lair deep in the rolling Evermoors. His most recent victims were... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat... [click here for more] |
Dungeon Masters Guild |
$3.40 $2.00
|
An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Something has been slaughtering the livestock and trampling the crops at Faraday Farm. The farmer has hired the party to take care of the problem. However, an abandoned shack deep in the woods indicates that everything might not be as it seems. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Fungus Among Us: The Crystal Caverns
An illness spreads across the lands, the common people are without ability to combat it. Now, with the arrival of brave adventurers, these people have a chance to survive!
Come forth all ye who seek to save others and preserve lives, there are many that need saving.
This is a tier 1 adventure for characters of levels 1... [click here for more] |
Dungeon Masters Guild |
$2.99
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A reptilian chicken whose bite turns flesh to stone? A monster with the heads of a lion, and a dragon, AND a goat? A deadly hybrid of bear and bird of prey?
That can’t be natural!
Surely these were a wizard’s doing.
Well… that’s only part of the story.
This 3-4 hour one-shot adventure is a fun opportunity for a group of up to 6 players to let loose and... [click here for more] |
Dungeon Masters Guild |
$3.49
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Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
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"A Hero's Journey" is a short delve for a group of of level 0 characters, compatible with the Dungeons and Dragons 5th Edition game system.
This adventure includes simple guidelines to create 0-th level characters.
Your Time Has Come!
For years you have followed in the footsteps of your master, watching his... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
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A Kobold Warren
Merchant caravans are going missing on the road. Rumors of kobolds abound. But the truth is not as simple as it seems.
This small dungeon is designed for four to six level 3 characters. Perfectly suited for a small side quest, or mini dungeon, during the middle of a campaign or between major plot points.
Will your players discover... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Waterbraid family is missing, and religious leader, Sibling Schroeder suspects foul play.
The fates of 15-year old Farius and 9-year old Molly are in your hands as you search the family's home for clues to their disappearance.
This one-shot gothic adventure is designed for four 2nd level characters and can be played alone or used to introduce a longer campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A Reward for the Valorous
5e adventure by Elven Tower
In A Reward for the Valorous, a group of level-3 characters learns about an ancient elvish crypt that was recently unearthed by miner prospectors. Some of the unfortunate miners lost their lives in the discovery when they encountered the ageless guardians in the underground compound. The gossip in town has put on alert several mercenary... [click here for more] |
Dungeon Masters Guild |
$0.95
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A mysterious artifact. A lost temple. A longing to go home.
The Vault of Sages in Silverymoon has had an artifact in their possession for some time. Thanks to the diligent work of scholars trawling through journals, they think they know something about its origin. They want to send a party of adventurers to locate a lost temple deep in a forest from where they believe the artifact originates.... [click here for more] |
Dungeon Masters Guild |
$2.99
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From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.
What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
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Embark on a festive journey to an old wizard’s tower to present him with a token of gratitude for saving your tribe years ago. This adventure, designed for 3rd level characters, should take approximately 3-4 hours to complete. This estimate holds true even for the most chaotic of players, including those who choose to communicate solely in “Goblin Mode!” (Like my player did)
Drawing heavy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Wicked Summons is a 1-2 hour adventurous origin story for bringing new characters together.
An easy to run adventure that begins simple and builds to an action-packed finale.
An evocative eldritch atmosphere
Minimal prep to play
Encourages all three pillars of play - Role-Playing, Exploration, and Combat
A great one-shot prelude to any campaign (characters easily end up where they need... [click here for more] |
Dungeon Masters Guild |
$0.95
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These 6 short adventures feature each monster starting with "A" from the Monster manual:
The Tower of Winds, featuring Aarakocra (Levels 3-5),
Azoth's Well, featuring Aboleth (Levels 5-7),
The Angels of Lysander, featuring Angels (Levels 10-12,
The Haunting of Ft. Selune, featuring Animated Objects (Levels 1-3),
The Taking of Entenest, featuring Ankhegs (Levels 4-6)
and The Fires Beneath... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In another great addition to my mini-campaigns, this is Abandoned Sins. It is a dungeon-crawl module designed for three Level 1 Adventurers, and they will level up by the end (if they confront every NPC).
"The Party has booked passage on a ship going through the Nelanther Isles. They dock at an island named Youra for supplies, and the local half-orc mayor has a job for the Adventurers. There's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The module 'Advanced Encounters' includes an exciting, intriguing encounter, as well as a table to roll for random encounters. The scenarios here are complex and story-driven, adding backstories and complex foes to otherwise ordinary treks through the wilderness.
The encounters can provide sparks to light the fires of future campaigns, providing villains and plots for characters to continue to explore.... [click here for more] |
Dungeon Masters Guild |
FREE
|
Over a century ago, the Vault of the Wayfarer was built in the old caverns under Berun’s Hill in the Starmetal Hills. Its treasures were the legends of stories, until now.
With the newly discovered legendary treasure, you will embark on a mission of exploration and recovery of a famed artifact.
Explore the Sword Coast, traverse lost catacombs and defeat the rading tribes to deliver the artifact... [click here for more] |
Dungeon Masters Guild |
$4.99
|