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14 Unique NPCs/Companions

14 Unique NPCs/Companions


Whenever you need some exciting companions/NPCs to join your party, use one of these 14 unique characters!  Included are 14 pre-made NPCs with suggested settings for use, statblocks, backgrounds, voice suggestions, artwork, and personality...   [click here for more]
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Alternate Multi-classing Rules

Alternate Multi-classing Rules


For when you want powerful spells and fighting prowess The multi-classing rules in the PHB and DMG work well to create a jack of all trades, but master of none style character, but they don’t quite cut it for a character that wants to be 2 or 3 classes for their entire career. Includes 32 pages of information for all standard PHB classes as well as several new feats to enhance the multi-classing...   [click here for more]
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An Initiate's Guide to the Guild - Golgari Swarm

An Initiate's Guide to the Guild - Golgari Swarm


Waste Not, Want Not! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Cult of Rakdos

An Initiate's Guide to the Guilds - Cult of Rakdos


The Show Must Go On! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Gruul Clans

An Initiate's Guide to the Guilds - Gruul Clans


Gruul Strong! Be Strong Like Gruul! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - Orzhov Syndicate

An Initiate's Guide to the Guilds - Orzhov Syndicate


Worship at the Altar of Greed! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - Selesnya Conclave

An Initiate's Guide to the Guilds - Selesnya Conclave


All for One and One for All! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten...   [click here for more]
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An Initiate's Guide to the Guilds - The Boros Legion

An Initiate's Guide to the Guilds - The Boros Legion


Be the Fist of Justice! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,...   [click here for more]
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An Initiate's Guide to the Guilds - The Izzet League

An Initiate's Guide to the Guilds - The Izzet League


A League of Their Own! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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An Initiate's Guide to the Guilds - The Simic Combine

An Initiate's Guide to the Guilds - The Simic Combine


A Vigean Institution!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly...   [click here for more]
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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition.  This product...   [click here for more]
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Character Background: The Jailer

Character Background: The Jailer


A new character background for use with Dungeons & Dragons 5th edition, The Jailer allows you to quickly craft a character who is a seasoned veteran at dealing with, or perhaps being, a criminal. "You’ve participated in your fair share of bribes too, so you know when to take a good one and when to pass lest you wind you up dead. Running favors or turning your head...   [click here for more]
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Character Background: The Undertaker

Character Background: The Undertaker


A new character background for use with Dungeons & Dragons 5th edition, The Undertaker brings a grim and great new way to really flesh out a character. "You’ve spent a lot of time around cadavers. You possess unrivaled knowledge of the human anatomy and you’ve done your fair share of stitching flesh, draining blood, and making the gruesome look pristine....   [click here for more]
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Circle of the Garden - A New Druidic Circle

Circle of the Garden - A New Druidic Circle


Circle of the Garden - A New Druidic Circle Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press ___________________________________________________________________________ In times of unrest and natural disharmony,...   [click here for more]
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College of Metal

College of Metal


For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses with over...   [click here for more]
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Fighter Archetype - Sword Mage

Fighter Archetype - Sword Mage


A fighter archetype that is a full caster focused on defensive and weapon based spells that aid their attacks. Blending sword and blade smoothly into one. The Sword Mage is the epitome of fighting prowess aided and infused by magic. This product includes: Full Fighter archetype from level 3 to 20 Unique features that help blend spells into attacks and defense. 12 new spells that merge sword and...   [click here for more]
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Forged in Battle

Forged in Battle


Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with...   [click here for more]
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GIANTS

GIANTS


GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs.  Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new...   [click here for more]
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Guildmaster's Grimoire - Spells of Ravnica

Guildmaster's Grimoire - Spells of Ravnica


Experience the Magic of the City of Guilds!   There are many things that make the world of Ravnica unique: its eccentric guilds, its sprawling cityscape, its plane-shifting residents, and more. To truly experience life in the City of Guilds, however, one must experience Ravnica’s unique and special brand of magic: make new friends out of old with Golgari germination, throw down a lightning...   [click here for more]
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Heroic Backgrounds: Backgrounds of Adversity

Heroic Backgrounds: Backgrounds of Adversity


You Think You’ve Had It Tough? There are many measures of a hero, but one of the most enduring is the question of what he or she has overcome. While this obviously applies to performing superhuman feats of cunning and might, those are the sorts of things that all adventurers do, and so it just isn’t that impressive. But there are other ways to overcome adversity. Not all...   [click here for more]
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Heroic Backgrounds: Cults of Faerun

Heroic Backgrounds: Cults of Faerun


Backgrounds for Cultist Characters There are many different reasons why someone might want to play a character with a background in a cult. It can provide story hooks that lead to interesting side quests, it can present moral quandaries when they are forced to choose between their past faith and their current mission, and it can simply serve to add an air of dark mystery to a character,...   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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Lyncus Race (5E)

Lyncus Race (5E)


Content 1 Player Character race 4 Subraces 3 unique magical items related to the race Detailed history, lore, and cultural notes Lore Descended from an ancient king, cursed when his selfishness and ego angered a powerful deity, the lyncus live solitary lives in cities of stone and mud along a fertile, subtropical river basin. Equal parts natural,...   [click here for more]
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Tarokka Deck Unleashed

Tarokka Deck Unleashed


Unleash the true power of the Tarokka Deck! PRODUCT INFORMATION This product provides Players and Game Masters with the following for thrilling play: New rules to expand the use of the Tarokka Deck into your game. An alternative to the inspiration system using Tarokka cards. Rules how to implement despair and morale using Tarokka cards. FEEDBACK: This...   [click here for more]
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The Book of Myth - A Theros Player Companion

The Book of Myth - A Theros Player Companion


The Book of Myth Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need! 66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon 5 New and Variant races inspired by Theros including Nymphs, Minotaurs and Saytrs A culture option to replace race,...   [click here for more]
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The Compleat Innskeeper's Handbook

The Compleat Innskeeper's Handbook


The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn. This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling...   [click here for more]
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The Compleat Innskeeper's Handbook Preview

The Compleat Innskeeper's Handbook Preview


The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn. This PWYW preview gives you a glimpse of what is to come in The Compleat Innskeeper’s Handbook, including the Innskeeper Background,...   [click here for more]
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The Family Domain - A Cleric Subclass

The Family Domain - A Cleric Subclass


Your family is gone. Or maybe you never knew them. Maybe they’ve disowned you. Maybe you’ve disowned them. Whatever the reason you are now traveling the world as an adventurer, searching for a new family. This domain is about creating and defending a new family after you’ve lost everything. While you can choose NPCs to be members of your family, it is recommended you use this subclass to signify...   [click here for more]
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The Sewn Sisters-Into the Ethereal Plane

The Sewn Sisters-Into the Ethereal Plane


An adventure for 10th-level characters for your Tomb of Annihilation campaign during the Tomb of the Nine Gods. Give the Sewn Sisters the challenging and memorable encounter they deserve with “The Sewn Sisters-Into the Ethereal Plane”! Characters will have to adventure into the Ethereal Plane and traverse each level of the Tomb of the Nine Gods within the Border Ethereal. This...   [click here for more]
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This Rogues Guide to Thieves' Cant

This Rogues Guide to Thieves' Cant


This is a quick PDF covering how I apply aspects of Thieves' Cant taken from various sources credited within the document to bring more life and usefulness to the language. It includes symbols, word replacement, games, hand signals and more. It's intended as a guide you can share with any player who uses Thieves' Cant to immerse them in the feeling of really knowing this code that only you and they...   [click here for more]
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Way Of The Drunken Vessel: A Monastic Tradition For Monks

Way Of The Drunken Vessel: A Monastic Tradition For Monks


Introducing the Way Of The Drunken Vessel: A Monastic Tradition for D&D 5E that allows you to enter the state of inebriation to awaken the drunken master within your monk! If you are looking to bring a little comedy into your combat, pick this Monastic Tradition up! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a...   [click here for more]
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Wizard Arcane Tradition: Missile Slinger

Wizard Arcane Tradition: Missile Slinger


Some Wizards learn everything about a school of magic. Others learn everything about a single spell. The Missile Slinger focuses on learning how to throw more Magic Missiles, farther and harder. Some wizards just want to see how fast you are.         Includes: A new Arcane Tradition focusing on Magic Missile A new mundane Item A new magic Item A new feat ...   [click here for more]
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Wonders of the Witch

Wonders of the Witch


The Wonders of the Witch includes: A fantastic new class—the Witch—with four unique builds. 6 new character backgrounds, including healer, the malefactor, the temptress, and more. 15 exceptional magic items. 50 plot hooks for witch adventures. Over 25 new spells! A new cleric domain: Black Magic. Monsters from the witch’s world, include 5 new hags. ...   [click here for more]
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Chosen of the Gods

Chosen of the Gods


Chosen of the Gods is a player and DM resource detailing the Chosen of the Forgotten Realms - mortals selected to fulfill the will of the gods. Rules, Inspiration, Feats, and Roleplaying Details for 50 different Chosen of Faerûn.  - "Follow me!" The Chosen of Torm, the Loyal Fury, cries out at the head of the battle line. His sword blazes with golden light as his warhorse rears....   [click here for more]
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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
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Masters of Invention & Evolution

Masters of Invention & Evolution


The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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Sucron 5e playable Race

Sucron 5e playable Race


The Sucron is a new playable Race for 5e, it is intended for younger audiences and more light-hearted campaigns, but it can fit into any setting with the DMs permission. Sucrons are golems made of candy, the final step to animate them is to attach a lost soul to them, this process makes sucrons a very flexible race, because lost souls tend to be from various alignments and class orientations. Sucrons...   [click here for more]
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The Fate of the Gwylings

The Fate of the Gwylings


Long ago, they fled from the Feywild to live and love as mortals, but still they carry a curse from the Queen of Air and Darkness: to live their whole lives in just twenty years. Dare they explore the perilous worlds of the multiverse, to fill their lives with adventure—when each day is so precious? Of course they dare! This is the fate of the gwylings. The Fate of the Gwylings presents...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp....   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world. The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's...   [click here for more]
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Lords of Lost Wilds

Lords of Lost Wilds


Legends say they were bears transmuted into humans by the gods, and the tales that claim to know why are too many to tell tonight. They came to this land from a place they call “the lost wilds,” which may exist only in dreams and memory tonight, if it ever existed. Now, these people are known as bjorhon and they roam the land as adventurers, struggling to understand and balance the...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
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