Title |
Publisher |
Price |
4 new and improved Starting packages for you to actually use!
How often does one use small and finicky items in ones starting package? How often does one expect a certain starting package to include a certain item because of how that package was namend, only to find out one does NOT have a TENT for example? There are many questions surrounding starting packages. And this little write-up... [click here for more] |
Dungeon Masters Guild |
$0.99
|
MAGIC ITEM CURIOS
Everyone wants a burning sword but no one gets one! Until now! Magic Item Curios are accessories or add-ons that can enhance your non-magical equipment to become Magic Items of Uncommon Rarity! You yourself decide if you want to enhance your battleaxe or longbow, if you want a magic shield or a magic hat! If you want to have better saving throws or resistance... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
5 Minute Workday Presents: Artificer Expanded
An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson
A complete and total revision of the original.
Inside this product are four SIX new artificer specialists:
Augment your allies' attacks as an imbuer
Consume body-altering chemicals as the mutagenist
Use paper... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Fear those who own the Undead Regalia, their unholy fortitude and deep insight into the condition of the deathless makes them terrible adversaries!
Tremble before the mighty implements of the Giant Armament. Items crafted by Giants for the smaller folk (that means you) for impressive ends!
Shun those who amass the Powers of the Blood... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Feel the primal urge overcome you, gain or improve your natural weapons with the Wildheart Set as your magic claws and teeth bite into your foes!
Enjoy the Gifts of the few and far between benevolent dwellers of the Underdark, be they Myconid, Deep Gnome or Flumph, the Deepdelve set shall help wanderers of the Dark rather than hurt them. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Follow the footsteps of depraved magic users discovering the Ancient Hag Set! Your enemies wont know what hit them, be it powerful spell or the brooms of war!
Tell off your rivals and sycophants, with the Bragging Rights set you are the very best and know it rightfully. Your friends should count themselves lucky!
You... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Trust in your guts and put on the regalia of the Blind Justiciar Set! The truth will come out and you will be the sword of Justice and Mercy!
Adventuring is pretty inconvenient. If it were not, everyone would do it! But with Daern's Instant Set you can at least get a bit of luxury in your fight for survival!
The humble torch,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!
Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!
A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be.
Although... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:
12 Race Options: Beholderkin, Dhampyr,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this supliment, you'll find a plethora of new weapons based on wands, rods and staves. These weapons function almost like arcane firearms, and can be used by any class of character. In this pdf, you'll find 25 new weapons for 5e, most of which have unique effects.
Advance the arcane technology of your setting with Arcane Focus Weapons! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following:
Rules for tattooing and enhancing magical tattoos
Tattooist's Tools: a new artisan's tool set and their uses
7 Arcane Tattoos
Arcane Bane Tattoo
Arcane Tattooist Feat
Cybernesis Tattoo
Elementalist Tattoo
Lightfoot Tattoo
Spellsling Tattoo
Stubborn... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Arcane Tattoos II is an addition to my original Arcane Tattoos booklet. It contains seven new tattoos, and a revised Arcane Tattooist feat meant to clarify the execution of enhancement sessions. The original tattoos are, of course, still compatible. It is, however, recommended that those using the Arcane Tattooist feat use this new version. More updates to come as these are all tested.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Expression through ink is not a new concept, and weaving magic into tattoos is nearly just as old. The amount of ways this can be done are infinite but, over many years of travel and learning from the best arcane tattooists I could find, I’ve assembled this tome. Among its pages are tattoos I’ve published elsewhere, along with a plethora of new ones. I seek to spread the joy I’ve experienced... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Introducing 16 unique magic items to use in your campaigns (with pictures)
Translation from Russian – KSM team
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
¿Te gusta tener armas de fuego renacentistas en D&D? ¿Te gusta Eberron? ¡Entonces esta creación casera es para ti! Recopilé todo lo relacionado con armas de fuego en D&D que tenía en mis notas, tomé algunas cosas de Eberron de mi lista de objetos mágicos caseros e hice que se vieran bien bonito.
¿Están rotos? Realmente no sé. Funcionó lo suficientemente bien en mi mesa.
De todos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Artificer Specialization: The Toymaster
" Come one and all and watch my amazing toy constructs perform!" Izzy Coppercoil, Gnome Toymaster
The Toymaster is an artificer that creates clockwork toy constructs for entertainment & espionage. In this subclass you will find artwork by Allen Childers. ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…
The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.
When Danny Breeze... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sweat drips down your forehead. You have the perfect hand... the stakes could not be higher. Are you brave enough to go all in?
You are a Blackjacker, a magical card weaver with the ability to initiate a game of Blackjack in the middle of battle in order to increase your own power. When you get stronger, you can even challenge a powerful, mythical being called a Dealer, wagering... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Brightborn's Compendium of Swords contains thirty brand new, unique Blades that your players can discover during their adventures. These weapons were designed to be evocative and encourage creativity ingameplay- instead of finding a simple +1 sword, they may find a weapon with a story of its own! ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This adventure is for a Tier 3 party of 4.
Featuring 3 NEW monster stat blocks
1 UNIQUE NPC stat block
3 NEW magical items
And a UNIQUE time-sensitive mechanic. Dally for two long and you shall surely perish
Cerberus, the mighty hound of hell, beloved pet to Hades and guardian to the gates of the Underworld,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory.
Calimport and the Skyfire Wastes: A Guide... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Aerogel Powder
Aluminum Arrows
Carbide Helmet
Ceramic Shard
Gravitational Manipulator... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ninjas do not exist. The idea of the ninja is just a collection of exaggerated tales. But if they did exist, then maybe they'd work like this.
These rules present the Ninja as a stealthy, Ki fueled skirmishing warrior with access to unique and powerful subclasses based on their chosen Nindo, Way of the Ninja.
Choose from powerful Taijutsu techniques, mysterious Genjutsu spells, or imbue your... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cloaks & Daggers is a D&D product for fans of crime dramas, heists, and street battles in urban settings.
With 35 unique, homebrewed new monsters and NPCs, including 8 legendary monsters of varying challenge ratings, this product provides Game Masters with a wealth of new options to spice up urban combat.
Cloaks & Daggers provides a diverse, unique setting-neutral collection of gangs,... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This document contains 25 consumable magic items intended to add more magic to your game without bogging it down in attunement slots or power gaming. Each item has been playtested in my own dnd campaign across 45 sessions and i have included prices I recommend after my experience with these items.
These items can feature however you think would best fit your individual setting, be it within a magic... [click here for more] |
Dungeon Masters Guild |
$2.14
|
From deep in the labs of Cragmire the Tinderbox, this title brings you a variety of explosive items for your games! Includes:
A short explanation of mishandling explosives
38 explosives, such as the Crackling Caps, the Flask of Daylight, and the Gravity Trap!
11 magic items related to explosives, such as the Artillerist's Supplies, the Glove of Dampening, and the Powder of Potency!
... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Curios & Cargo is jam packed with 101 trinkets inspired by the original Spelljammer Sci-fi and Cosmic Horror. The Cargo section is actually 30 adventure hooks based on transporting exotic cargo and strange passengers. You will also find 8 new magic items with a Spelljammer feel
Inside you will find:
101 New Spelljammer Trinkets
30 Adventure Hook based on transporting Cargo... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Are you seeking a means to unleash your players' might against formidable foes of grand proportions? Are you yearning to unite your strength with that of your allies, forging an indomitable force that cannot be overcome? If such is your quest, your search ends here with Dinomechs: Combinable Machines!
Dinomechs: Combinable Machines brings a thrilling new concept... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of... [click here for more] |
Dungeon Masters Guild |
$9.99 $4.50
|
This special bundle product contains the following titles. An EBERRON Adventure: The Goose of the Golden Eggs Regular price: $1.99 Bundle price: $0.50 Format: PDF The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak... [click here for more] |
Dungeon Masters Guild |
$13.99 $6.50
|
The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level
When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence... [click here for more] |
Dungeon Masters Guild |
$34.95
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Hello Davide,
thanks for [...] your great reuse!
- Ryan King
Project Coordinator, Open Access Initiative
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The sequel of a bestseller supplement! Now focused on 'artistic' items!
Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Sound Suppressor
Antenna Helmet
Ceramic... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the Extreme Guardian Wargaming League!
Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can enter... [click here for more] |
Dungeon Masters Guild |
$0.50
|
You know you are just one bad day away from being me.
Train your fighter to become a force of vengeance on those who wronged them and against all who escape the long arm of the law. Castigator presents a new type of fighter who uses their sheer willpower and thirst for punishment to defeat her enemies, while keeping faithful to her one true love.
What's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|