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Caverns of the Merfolk

Caverns of the Merfolk


This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement...   [click here for more]
Dungeon Masters Guild  $2.95 $2.66

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The Ethereal Stormcloud

The Ethereal Stormcloud


As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and...   [click here for more]
Dungeon Masters Guild  $1.95 $1.17

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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
Dungeon Masters Guild  $3.95 $3.56

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5 Island Themed Magic Items

5 Island Themed Magic Items


Within these pages you can find five magic items perfect for an island themeded campaign or advneture. The items range between uncommon to legendary and are built to be scalable and adaptable to your specific game and players. This is my first publish on the site so admittedly it is very raw. Feedback is most welcome so I can improve my craft! Hope you enjoy! ...   [click here for more]
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A Bards Compendium of Lore

A Bards Compendium of Lore


A compilation of a bards adventure. Unique stories for all 100 trinkets in the handbook 23 magical items & artifacts 7 Terrifying creatures 2 unique locations complete with maps 6 new spells ...   [click here for more]
Dungeon Masters Guild  $4.99 $4.49

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Amarune's Adventures: The Ghosts of the Glimmersea

Amarune's Adventures: The Ghosts of the Glimmersea


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Ghosts of the Glimmersea For 4 adventurers between 5th and 10th level An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant...   [click here for more]
Dungeon Masters Guild  $4.95 $4.46

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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
Dungeon Masters Guild  $9.95 $8.96

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Bleakridge Bay: The Iron Jaws Legion

Bleakridge Bay: The Iron Jaws Legion


Explorers and sailors have often traded stories about the storm prone place known as Bleakridge Bay; stories tell of vast ammounts of metal veins and treasures beneath its waves, ready for the taking. But mysterious dissapearances around the bay have become more frequent, travellers of a wizardly disposition have been vanishing in the marshes south of the bay and boats have been spirited...   [click here for more]
Dungeon Masters Guild  $4.99 $4.49

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Caverns of the Merfolk (Fantasy Grounds)

Caverns of the Merfolk (Fantasy Grounds)


This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Caverns of the Merfolk, please click here. The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement that benefits from unusual magic practiced by the village seer. Through...   [click here for more]
Dungeon Masters Guild  $3.49 $3.14

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Collected Tomes of the Old World [BUNDLE]

Collected Tomes of the Old World [BUNDLE]


This special bundle product contains the following titles. Artifacts of the Old World Regular price: $12.95 Bundle price: $9.95 Format: PDF Experience the Old World once more, in the continuation of the critically acclaimed "Monsters of the Old World". This book was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen...   [click here for more]
Dungeon Masters Guild  $56.75 $35.85

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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
Dungeon Masters Guild  $0.79 $0.48

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Fantasy Grounds Amarune's Almanac Complete [BUNDLE]

Fantasy Grounds Amarune's Almanac Complete [BUNDLE]


This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms (Fantasy Grounds) Regular price: $8.96 Bundle price: $6.00 Format: MOD (Virtual Tabletop) Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood...   [click here for more]
Dungeon Masters Guild  $73.66 $47.95

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Heroes of Den Hold

Heroes of Den Hold


Deep beneath the waves, in a cold, dark corner of the sea, exists a community of isolationists: the Dolfeini. Numerous dens clustered around piles of collected material make up their nation of Den Hold. Explore the umbral reaches of your Dungeons and Dragon campaign’s oceans with these fully playable octopodes. More than just a set of character options, the Dolfeini come complete with all the...   [click here for more]
Dungeon Masters Guild  $3.00 $2.70

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Heroic Dungeon Master Resources [BUNDLE]

Heroic Dungeon Master Resources [BUNDLE]


This special bundle product contains the following titles. Fantastic Terrain Regular price: $14.95 Bundle price: $8.97 Format: PDF FANTASTIC TERRAIN! NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give...   [click here for more]
Dungeon Masters Guild  $38.80 $23.28

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Kelauna Setting Preview: Auto-Writer

Kelauna Setting Preview: Auto-Writer


A small preview of my campaign setting that is in the works. Kelauna is a multi level floating island mid-magic adventure for D&D 5e filled with airships and maybe a little piracy. ...   [click here for more]
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Legendary Hunts: Coastal Encounters (Fantasy Grounds)

Legendary Hunts: Coastal Encounters (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration....   [click here for more]
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Misty Voyager

Misty Voyager


The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization. Along with the description of the ship, this package...   [click here for more]
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Nautical Treasures - Magical Items of the Sea

Nautical Treasures - Magical Items of the Sea


A collection of 25 new magical items suitable for characters and DMs looking to add a little sea-faring flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Nautical Treasures - Magical Items of the Sea is sure to be a great addition to any table looking to add that slippery feel to their magical item roster. This supplement includes: 25...   [click here for more]
Dungeon Masters Guild  $0.75 $0.45

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Peddler's Ship

Peddler's Ship


Peddler's Ship Your party finds itself in a city with dock, or maybe already sailing onboard a ship and now you need some flavor to spice up that seafaring activity before your party gets bored. So, what do you do? You roll up a Peddlers Ship and let the party do some shopping and interact with interesting captains! Introducing Peddler’s Ship to jump start...   [click here for more]
Dungeon Masters Guild  $5.95 $5.36

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Plunder, Rifle, And Loot

Plunder, Rifle, And Loot


Plunder, Rifle, and Loot Adventures on the high seas can net a vast collection of booty, treasure, and loot. This simple document provides five charts filled with magical items that will satisfy even the scurviest pirate. ...   [click here for more]
Dungeon Masters Guild  $2.00 $1.80

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PRIMAL - Lizardfolk: A Race Option for Dungeons and Dragons 5E

PRIMAL - Lizardfolk: A Race Option for Dungeons and Dragons 5E


THE LIZARDFOLK: A savage race of reptillian people that once ruled the ancient realm for untold eons across the vast primordial world, until a fateful cataclysmic event ages ago decimated their once-mighty civilization, leaving only a nation of brutal tribal warriors and blood-thirsty hunters.   Welcome to PRIMAL! A series of race options for D&D 5E that entail...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas!  Check it out. You might...   [click here for more]
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Reef of Madness Character Options

Reef of Madness Character Options


Find the Reef of Madness adventure guide here!  This document contains additional options for characters taking part in Reef of Madness or another tropcial adventure. In this document you will find the Cosmos warlock otherworldly patron, as well as four unique feats. Also included are five new backgrounds and a tropical-themed trinket table with 100 new trinkets. ...   [click here for more]
Dungeon Masters Guild  $2.00 $1.20

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Reef of Madness Premium Edition

Reef of Madness Premium Edition


Reef of Madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3. This premium edition download includes both the adventure, the character options supplement, and high-res art files. Named for the sapphire blue squid found in great number just off the coast,...   [click here for more]
Dungeon Masters Guild  $7.99 $4.79

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Sea Lords: By Gold or Steel

Sea Lords: By Gold or Steel


Sea Lords: By Gold or Steel gives players and Dungeon Masters powerful new tools to find adventure on the high seas. Crew a Viking longboat on raiding missions to far off lands, turn war galleys into splinter with a ram, or command a Man-o-War loaded to bear with spell-firing cannons! The salt air calls your name. Will you be lost or legend? This would pair well with any adventure...   [click here for more]
Dungeon Masters Guild  $14.99 $13.49

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Spirits of the Ocean (5e)

Spirits of the Ocean (5e)


Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded. Within contains: Crab totem Shark totem Dolphin totem Manta ray totem Water Feats Magical weapons common weapons Please play,...   [click here for more]
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The blood of Avernus: An expansion of Avernus's river styx.

The blood of Avernus: An expansion of Avernus's river styx.


The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life. This module is...   [click here for more]
Dungeon Masters Guild  $9.99 $8.99

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The Gram Bandits

The Gram Bandits


Join Aidon Voddi Gram and other members of his thieves guild, on missions that have you sailing with pirates, engaging werewolves in the mountains and dodging city guards. Cause in the Guild, its all about that Loot, and avoiding jail time!My favorite part of role playing games is character creation. Once you are in a game, then that is it. All you have is that one character. So I have designed a campaign...   [click here for more]
Dungeon Masters Guild  $4.99 $4.49

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The High Seas Pack

The High Seas Pack


Avast ye, Dungeoneers! Do your adventures tend less towards altruistic goals and more towards liberating valuables from their rightful owners? Are these endeavours improved by being on a boat? Do people compliment your stylish tricorn hat? Sounds like you need The High Seas Pack! Contained within are 5 magic items to aid you in your swashbuckling and piracy-laden...   [click here for more]
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The Pillagers of Boonnuckle Cove

The Pillagers of Boonnuckle Cove


Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. The adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.  The Pillagers of Boonnuckle Cove includes:    The main adventure suitable for most settings  Ideal for use...   [click here for more]
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These Helmets Are Both Magical And Cursed

These Helmets Are Both Magical And Cursed


THESE HELMETS ARE BOTH MAGICAL AND CURSED Magic Items can give any adventurer a leg up, but they might lose their heads over these mysterious items. Don't let your game go on with bland magic items. Throw some fun into the game with these imaginative headpieces. ...   [click here for more]
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This Baby Can Hold So Many Adventurers In It

This Baby Can Hold So Many Adventurers In It


The one stop shop for adding modern-style Vehicles to your game. This book has 20 vehicles statblocks and rules for using them in combat. just dont crash them the living spells that power them can be hazardous.  i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Three Adventures for Tomb of Annihilation [BUNDLE]

Three Adventures for Tomb of Annihilation [BUNDLE]


This special bundle product contains the following titles. The Grave of the Purple Worm Regular price: $4.99 Bundle price: $2.99 Format: PDF An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign. This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter...   [click here for more]
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Tide Warden - A Ranger Archetype

Tide Warden - A Ranger Archetype


“You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts...   [click here for more]
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Treasures of the Sea (Fantasy Grounds)

Treasures of the Sea (Fantasy Grounds)


A treasure trove of items for seafaring adventurers! This is the Fantasy Grounds mod. Looking for the PDF? Find it here! Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Edits for Artificer Revisited: -Condensed Deathspawn feature into Plasmic Infusion table and increased cost -Moved Plasmic Infusions and Natural Symbiote to level 6 -Minor edits to format and wording for space. Discover the secrets of the ooze with this archetype designed as an option for...   [click here for more]
Dungeon Masters Guild  $1.99 $1.19

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Vehicle Construction Kit: Medieval Ships

Vehicle Construction Kit: Medieval Ships


This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone. Byrding Knarr Snekkja (light longship) Skeid (medium longship) Busse (heavy longship) Birlinn (Scottish longship) Ousiakon (light dromon) Pamphyion (medium dromon) Heavy dromon Trade cog War cog Hulk Grand junk Zaw (junk) Kakam (junk) Fishing...   [click here for more]
Dungeon Masters Guild  $2.22 $1.99

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Vehicle Construction Kit: Sail Plans

Vehicle Construction Kit: Sail Plans


Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component. Fore-and-aft rig Full rig Barquentine sail plan Spinnaker sail Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds. Finally two example vehicles: 45-ft. Pilot Cutter Extreme Clipper ...   [click here for more]
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Viking Ships

Viking Ships


A.D. 793. This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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A Lake Full of Mystery

A Lake Full of Mystery


Just a quick 1-2 hour adventure for 4-6 2nd level adventurers. This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ...   [click here for more]
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A Showcase for Trinkets

A Showcase for Trinkets


Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun. This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting....   [click here for more]
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Adventure: The Tower Golem

Adventure: The Tower Golem


    "It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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All Aboard the Golden Mast

All Aboard the Golden Mast


A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ...   [click here for more]
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Amarune's Almanac - Volumes 5 - 8 [BUNDLE]

Amarune's Almanac - Volumes 5 - 8 [BUNDLE]


This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard...   [click here for more]
Dungeon Masters Guild  $39.80 $29.95

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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
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