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A Drunken Path is a Dungeons and Dragons 5e one shot adventure for 3-5 4th-6th level players.
A humorous one shot about recovering an amulet that was lost during a drunken night out. Easy to add into any campaign or use as a standalone one shot experience. Guide your players as they follow the haphazard and often strange steps of their “employer” through his night of rough carousing.
Comes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E
The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair... [click here for more] |
Dungeon Masters Guild |
FREE
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The adventures must rescue a kidnapped Maiden and return her to her husband. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements.
Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The town of Hillfort has had some dissaperances. People are stolen in the night, and the town can't find out how. The party must find out where these peope are being taken, who is taking them, and why, all before someone gets stolen all once again. A False Life has wilderness travel, trials from an ancient druid, deep dungeons, and a high level undead boss, made for a Dungeons... [click here for more] |
Dungeon Masters Guild |
FREE
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A Case of Life of Death
A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do?
The pillars of play this prioritizes... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to the beginning!
Here your party of adventurers will meet Flizel. A worldly mage and a colorful character with many magical surprises. The party meets him at an inn of course and he asks them for a favor... Into the forest to try and track down the missing people from a group headed south to meet him.
Explore a bit of the Cloakwood area as your party discovers new wondrous magical items... [click here for more] |
Dungeon Masters Guild |
$5.00
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As the winter snows blanket the valley beneath Tyrant’s Peak, a special trinket has gone missing. The great red dragon Tsana’s hoard has been raided by misguided adventurers, and her coveted Frozen Star has been taken as spoils. Not wanting to bring further misfortune to those living near her mountain lair, Tsana has enlisted the aid of Looker the beholder to track down her beloved trinket... [click here for more] |
Dungeon Masters Guild |
$5.99
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The sweet village of Newtwater, green and joyous as ever, where the children frolic and the working folk come home to a hearty supper by the fireplace and the humble embrace of those dear to them. All is well with the world, until...
Timber creaks, nails pop loose from the walls and the room implodes in a storm of branches, splinters and tendril-like tree roots!
A Feast for the Forest is... [click here for more] |
Dungeon Masters Guild |
$2.99
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Welcome to the Festival of Death!
In the city of Criham, the Festival of Death celebrates those who are no more, honoring their memories and those left behind. This year, however, something is different. People have gone missing in the weeks leading up to the Festival, and the town guards of Criham need help solving the crimes before the Festival begins and guests become potential victims!
Inside... [click here for more] |
Dungeon Masters Guild |
$3.99
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Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what... [click here for more] |
Dungeon Masters Guild |
$3.99
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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Fey Mystery of Glen Dourn now for Fantasy Grounds
A haunted house, a missing person, and a hint of wild fey magic. This is an 8-12 hour adventure balanced for character levels 7-9.
Content Warning: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat... [click here for more] |
Dungeon Masters Guild |
$3.40 $2.00
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The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour.
This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters, and new magic items. The encounters are easily adapted to... [click here for more] |
Dungeon Masters Guild |
$0.95
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This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
There’s a stack of opened presents and wrapping paper strewn about the table, and you think you have unwrapped them all when you spot a small unopened package, wrapped in plain brown paper buried underneath the mess. You don’t recall seeing this package before and it’s as if it just appeared from nowhere. You grab it and notice that it’s from your grandfather, a retired adventuring wizard;... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Greetings, reader, and welcome to the official field guide to the ten towns of Temerrit! I’m here to take you through this exciting adventure setting delving into the ten towns of the famous (or infamous, depending on your viewpoint) province of Temerrit. The ten towns are, in order of importance, Ewdea, Monolith, Cobalt Landing, Vigilance, Greenfield, Piers, Trom’s Gate, Leffert’s Folly,... [click here for more] |
Dungeon Masters Guild |
$9.95
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Fight over blood is designed for 3-5 level 4-6 players but can be adjusted for higher or lower level players. The story goes on in the two adjacent cities, eastern wood land and western wood land. It has some encounters but the adventure’s focus is on human interactions. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Strange things are happening... Atrocities from all over the continent of Drysigil are occurring. And they all somehow seem... connected. Unravel the mystery in this Dungeons and Dragon's 5th edition campaign, A Figure in the Shadows.
This campaign was written for a party of 3 player characters but may be edited to make it playable for more or less characters. The adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3.
Celestial Hearse requests your help in retrieving the memories of a woman with a painful past. Will you be able to help put her to rest?
CONTENT WARNINGS: Child Endangerment,... [click here for more] |
Dungeon Masters Guild |
$3.99
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An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure is based around the Cod and Rest, a dual purpose building acting as a fishery and a cheap lodging house. It is the last known location of several homeless individuals who have gone missing over the last month or so.
The mystery can occur in the background of a larger adventure and act as a small mystery that can be quickly solved as part of a one shot.
It is designed for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome
to
A Fistful of Coppers (and Silvers and Electrums and…)!
A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products!
In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"Y'all must be new 'round these parts."
"Welcome to Soubar. Now get out."
The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The villagers of Nerlin need the adventurers’ help to manage a local goblin tribe, and while they’re at it, a retired adventurer in the village wants them to retrieve a stolen relic. But the relic holds an unexpected secret and the adventurers find themselves stuck in a strange realm with no clear way to get back home. An adventure for 4 to 6 PCs of APL 2. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service.
This adventure is designed for three to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Looking for a way to transport your players from one end of the world to another with an adventure in between? Flee a rebellion, jump on an airship, and travel to a mystical mountain monastery in this adventure! Learn the mysteries of Shangri-La and comtemplate the true meaning of neutrality This adventure combines elements of classic 1930's literature with a Dungeons and Dragons setting... [click here for more] |
Dungeon Masters Guild |
FREE
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Your party plunges into the gloomy depths of this forest near the eastern border of Tethyr. A mother's tears drive you on — you agreed to look for her son who went poaching in a preserve that belongs to the local noble family and he hasn't returned. You noticed a pair of odd wooden totems among the trees, but that's in the back of your mind now. The lad might be dead, but he might also be alive and... [click here for more] |
Dungeon Masters Guild |
$3.49
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The adventuring party makes their way to Aloburg, as they continue their search for answers about the lost Prince’s ring. While in Aloburg they will meet the local leader of the thieves’ guild and venture into the swamp to find a missing thieves’ guild member. This is the third installment of the adventure series The Lost Prince parts 1 and 2 can be found here:
A Mysterious Ring
A Missing Ranger... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Something has been slaughtering the livestock and trampling the crops at Faraday Farm. The farmer has hired the party to take care of the problem. However, an abandoned shack deep in the woods indicates that everything might not be as it seems. ... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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No dreams, no non-canon side-stories, and no moral quandaries. Here is a One-Shot for groups that want to try a PvP Battle Royale session that will be fun for even the gentlest of players and fits cleanly into the canon of nearly any campaign.
The Party encounters a whimsical Entertainer's Tent that gives the characters the chance to magically inhabit tiny wooden puppets that battle on a custom stage... [click here for more] |
Dungeon Masters Guild |
FREE
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Step into the enchanting world of A Frosty Midwinter Journey: In Cold Wood, where the magic of Midwinter weaves its spell throughout the pages. In this heartwarming holiday adventure, you'll embark on a whimsical quest that blends the wonder of a winter fairy tale with the thrills of a Dungeons & Dragons campaign.
Journey into the mystical Cold Wood, a realm where ancient forests, fey creatures,... [click here for more] |
Dungeon Masters Guild |
$5.00
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A Fungus Among Us: The Crystal Caverns
An illness spreads across the lands, the common people are without ability to combat it. Now, with the arrival of brave adventurers, these people have a chance to survive!
Come forth all ye who seek to save others and preserve lives, there are many that need saving.
This is a tier 1 adventure for characters of levels 1... [click here for more] |
Dungeon Masters Guild |
$2.99
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"A Gallop through the Wizard's Tower" - part of the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "A Gallop through the Wizard's Tower":... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The only son of a patriar family in the Upper City of Baldur's Gate has gone missing. The family, fearing the worst, turns to the Red Wizard Detective Agency in the Thayan Enclave of the Upper City for help. The boy and his friends spend most of their time in the Lower City posing as commoners and the family fears kidnappers may know his routine. The truth about his friends is even stranger than his... [click here for more] |
Dungeon Masters Guild |
$1.75
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The only son of a patriar family in the Upper City of Baldur's Gate has gone missing. The family, fearing the worst, turns to the Red Wizard Detective Agency in the Thayan Enclave of the Upper City for help. The boy and his friends spend most of their time in the Lower City posing as commoners and the family fears kidnappers may know his routine. The truth about his friends is even stranger than his... [click here for more] |
Dungeon Masters Guild |
$3.75
|
Uma morte misteriosa pode trazer muitos problemas para Cormyr, o Reino Florestal. Lute contra as intempéries e desvende mistérios nesta aventura para personagens de 5º a 10º níveis, para o maior jogo de RPG do mundo. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
FREE
|
A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion
Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still live in it—or, well, unlive—not realizing they’re deceased and unable to move on because of it. The Lord of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A gang of ogres is raiding a farming community, stealing crops and livestock, and advancing closer and closer to the town, and the townsfolk need your help!
A short side adventure for a party of 4-5 fifth level characters.
Includes:
A small, self-contained, adventure suitable to be used as a side quest in a larger campaign.
DM map of the ogre's hideout in the ruins of an old castle.
Stat blocks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. A Glimpse At: The Magocracy Regular price: $1.99 Bundle price: $0.67 Format: PDF
This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic... [click here for more] |
Dungeon Masters Guild |
$5.95 $1.99
|
CCC-ALMOG-24 DAGON02-02
A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves?
An adventure for 1st through 4th level characters, optimized for 3rd level characters. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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A reptilian chicken whose bite turns flesh to stone? A monster with the heads of a lion, and a dragon, AND a goat? A deadly hybrid of bear and bird of prey?
That can’t be natural!
Surely these were a wizard’s doing.
Well… that’s only part of the story.
This 3-4 hour one-shot adventure is a fun opportunity for a group of up to 6 players to let loose and... [click here for more] |
Dungeon Masters Guild |
$3.49
|
You control a small tribe of goblins living on the outskirts of the forbidden realms. Can you lead them to glory and greatness or will the human menace prove too much. Build your dungeons, raze towns to the ground and make unlikely allies as you strive to become the greatest goblin tribe that ever lived. A short homebrew campaign for characters level 1-8 ... [click here for more] |
Dungeon Masters Guild |
FREE
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The chief's daughter is getting married tonight and the only thing between your brood brothers and sisters enjoying the fesivities are a few squealing pigs, bothersome bandits, escaped slaves and kobold pranksters! Players take on the role of goblins in this memorable and challenging single session adventure for 1st-level characters that includes 4 challenging encounters centered around a goblin... [click here for more] |
Dungeon Masters Guild |
$0.99
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Something has gone terribly awry in the city of Serenity. Pits are opening up beneath people's feet, arrows are zipping around on their own, and gravity suddenly stops working at times. It's up to the characters to travel to the epicenter of the chaos and discover what is causing these random effects.
A God Must Be Crazy is a "You're in a Bar..." adventure for character levels 2-8. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
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