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 Hottest Community Adventures, Black Friday/Cyber Monday Sale from Dungeon Masters Guild
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Amphail Asylum

Amphail Asylum


V 1.2 Update: New Alt Cover, New Upgraded VTT Maps Video description available on desktop version of this site! This is for the standard pdf, see below about other versions:  Fantasy Grounds Module  Get a free phone PDF with the purchase of either format or grab the bundle option for a discount on all 3 format options! Please consider leaving an honest review/rating, they are...   [click here for more]
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CCC-YLRA-SDCC01-1 Exploratory Arts

CCC-YLRA-SDCC01-1 Exploratory Arts


The best tenday in adventuring! Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks...   [click here for more]
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Down There

Down There


DOWN THERE There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers...   [click here for more]
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Goblins - This Bites (A Caves of Chaos Prequel)

Goblins - This Bites (A Caves of Chaos Prequel)


Goblins - This Bites This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation...   [click here for more]
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Hellbound Heists

Hellbound Heists


Your Descent Into Hell Isn't Done Yet This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here. Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring...   [click here for more]
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R.A. Salvatore Presents: The Vile Crypt of the Reawakened Sisterhood

R.A. Salvatore Presents: The Vile Crypt of the Reawakened Sisterhood


R.A. Salvatore Presents: The Vile Crypt of the Reawakened Sisterhood Deep in the wastes where the gnolls prowl there stands the remains of an older forgotten civilization. The Tzakar-Buru left behind crumbling crypts dedicated to their bestial demon-god Yeenoghu, and the protection of the mortal remains of their kings and princes, to say nothing of the wealth they accumulated....   [click here for more]
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Songbirds - Issue #1

Songbirds - Issue #1


A new extra-planar zine, detailing the weird side of dnd. Songbirds - Issue #1 - Haunted Haunted is Undertale meets D&D. It's a weird rpg adventure through a land of giants, all wearing sheets like ghost costumes. Take your players through spectacular, undead lands, and dangerous tricks, traps, and monsters as you search for the secret to defeating THE BEAST in this entirely hand-drawn...   [click here for more]
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Sylvanhome

Sylvanhome


The wood elves of the village of Sylvanhome have lived in this corner of the forest undisturbed for as long as anyone can remember... until now. As it makes its way through the dense woods, the party comes upon a community locked in a subtle, but tense debate over its future. Humans have made their way into this sylvan paradise and the elves aren't sure what to make of them. The hunters who just want...   [click here for more]
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The Festival of Magic

The Festival of Magic


The Festival of Magic is a short introductory adventure for a group of of 1st-characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign set in a large city (simply change the city's name - Galena - for your city of choice) if you want something to entertain the party or serve...   [click here for more]
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The Grave of the Purple Worm

The Grave of the Purple Worm


An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign. This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter of Tomb of Annihilation. This encounter can help restore the balance of party groups for Tomb of Annihilation. It can be used as a memorable way to...   [click here for more]
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The Sea Among Fae

The Sea Among Fae


Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found. A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties...   [click here for more]
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The Sewn Sisters-Into the Ethereal Plane

The Sewn Sisters-Into the Ethereal Plane


An adventure for 10th-level characters for your Tomb of Annihilation campaign during the Tomb of the Nine Gods.   Give the Sewn Sisters the challenging and memorable encounter they deserve with “The Sewn Sisters-Into the Ethereal Plane”! Characters will have to adventure into the Ethereal Plane and traverse each level of the Tomb of the Nine Gods within the Border Ethereal. This module...   [click here for more]
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Triple Murder Most Fowl

Triple Murder Most Fowl


It shrieks! It bites! It breathes unholy gravy!  Beware the Rise of Queen Fowldra!  Triple Murder Most Fowl is a thankless three-hour adventure for three to five 10th-12th level characters from the twisted mind of Jacky Leung. The same mad wizard who brought you such classic hits like "Flight of the Nutcracker" (The...   [click here for more]
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Werewolves vs. Vampires-Assault on Bloodtower (5e)

Werewolves vs. Vampires-Assault on Bloodtower (5e)


Werewolves vs. Vampires Assault on Bloodtower An unforgettable 5e adventure for 5th level characters, becoming werewolves to defeat a vampire. Run as a one-shot adventure or easily implement it into any campaign! Heroes? Heroes is what the priesthood of Ecsed called you and your party. Magyari, a prominent member of the priesthood has been taken...   [click here for more]
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CCC-YLRA-SDCC01-2 No Good Deed

CCC-YLRA-SDCC01-2 No Good Deed


The best tenday in adventuring! The Ylraphon Convocation of Delvers, Seekers, and Sages is in full swing, and its Mercantile Exhibition is packed with festival-goers. But not all of them are here for bargains, as the characters soon discover, and good deeds may not be enough to bring peace to Ylraphon. A four-hour adventure for Tier 1 characters. The only Adventurers League...   [click here for more]
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Tomb of Haggemoth Special Edition

Tomb of Haggemoth Special Edition


The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike. An old friend comes to you with a tale too good to be true: an ancient story of a vast treasure and an old grudge long buried. A mysterious oracle points the way, but her clues will lead you on a circuitous...   [click here for more]
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CCC-YLRA-SDCC01-3 Cast In Shadow

CCC-YLRA-SDCC01-3 Cast In Shadow


The best tenday in adventuring! The many disasters plaguing the first-ever Ylraphon Convocation of Delvers, Seekers, and Sages seem to be the work of someone or something in the Flooded Forest. To put a stop to the festival’s troubles, the characters will brave the vast swamp and consult with the Wise Woman who lives there—and find themselves caught up in a sinister plot...   [click here for more]
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The Claw of Winter - Adventure

The Claw of Winter - Adventure


The Claw of Winter is a murder mystery adventure set in a remote monastery where something terrible has gone wrong. Two new and unique monsters make this adventure a thrilling experience for players, and a great value for any DM. High in the Stormhorn Mountains lays the monastery of Chauntea, a place of worship, hard work, and careful study of nature. When a grisly murder occurs, and...   [click here for more]
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The Heart of the Forest

The Heart of the Forest


There was a time when the people of Clerbrooke were not afraid of the nearby forest ... when merchants would pass through the rough paths and boatmen would travel under the shadowed boughs without fear. But that time is over. The Sage Panfractus would like to know why and, especially, he would like to know if the rumors of singular, magical gem behind the forest's weird transformation are true. He's...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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A Simple Story - adventure for beginners (Hebrew)

A Simple Story - adventure for beginners (Hebrew)


It's a simple story. A boy is missing in the woods. His father is heartbroken. Can you save him? Will this simple story have a happy ending? A simple introductory adventure for D&D 5th edition, for 3-4 beginner characters of level 1.  Important Note: the adventure is entirely in Hebrew. This adventure includes material that was already published...   [click here for more]
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Orcs - Mind your Head (A Caves of Chaos Prequel)

Orcs - Mind your Head (A Caves of Chaos Prequel)


Orcs - Mind Your Head This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation...   [click here for more]
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The Pristine City

The Pristine City


In this adventure compatible with the 5th edition of Dungeons & Dragons, a perfect, untouched city has been discovered deep underground—a city created to honor a legendary dwarven clan. No one lives there...but as you’ll learn, that doesn’t mean it’s deserted. Can you explore the city on behalf of the dwarves, or will you too become part of its buried history? This adventure...   [click here for more]
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Caging of the Windriders

Caging of the Windriders


The dramatic conclusion to the Shaundakul's Legacy trilogy set in the Dalelands. The party must travel to a distant dale in search of missing clerics of Shaundakul. What they find is a town shrouded in secrecy as the cult of Howling Hatred has infiltrated its ranks. It is no simple ambush, but a complex plot by an elemental evil cult to seize the Windriders on...   [click here for more]
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WE-1: Red Dawn

WE-1: Red Dawn


The year is 1019 YK, and the world is ending. Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War.  Now, the drums of war rumble once again.  The peace that lasted a generation is threatened, and Eberron may go to war once again. As a member of the Scions of the Second Dawn, a secretive order dedicated to studying...   [click here for more]
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Killer Classes -- Marvelous Avenging Heroes

Killer Classes -- Marvelous Avenging Heroes


Killer Classes — Marvelous Avenging Heroes takes inspiration from a certain super team of heroes from the world of comic books and film, the avengers of the world, the Earth’s Mightiest Heroes, and reimagines them as subclasses for the 5th edition of Dungeons & Dragons. Within its pages, you will find: 5 new subclasses, including the Shieldslinger Artificer, and the Path of the Green Goliath...   [click here for more]
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Daily Adventure Map Bundle

Daily Adventure Map Bundle


42 Adventure Maps - One Zip File! These have been on sale for a while as individual files but we thought it would be helpful to combine them all into a single zip file - a lot quicker to download! These are individual picture files that have a dungeon layout and overlayed onto that are icons and text which outline the adventures of one rogue - Jimmy the Quick. He narrates via his notes on the page...   [click here for more]
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DES003 Cradle of the World: Dead Waters

DES003 Cradle of the World: Dead Waters


DES003 Cradle of the World: Dead Waters is a D&D 5th Edition adventure for 4 to 6 players, 4th to 5th level. Following the Tabaxi merchant Sunshine Golden upon the Mountain further into the desert on his return to his home empire of Misrah, the party arrives at a cunningly-engineered artificial oasis. Only not everything is as it appears. Another caravan has been slaughtered but the method...   [click here for more]
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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird and dangerous. Rumours abound...   [click here for more]
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"Norse Mythology Bestiary"

"Norse Mythology Bestiary"


Norse gods and legendary creatures This supplement is available in printer friendly version. In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature. Includes - Valkyries - Choosers of the Slain - Draugrs - The Undead Calamities - Fenrir - The Chained Wolf - Jormungandr - The World Serpent - Loki - The...   [click here for more]
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'Cos I'm Harpy

'Cos I'm Harpy


Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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(5e, Lvl 2) Mystery of the Caravan Cultist

(5e, Lvl 2) Mystery of the Caravan Cultist


With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape. Trade between Palmistra and the northeastern steppe kingdoms comes...   [click here for more]
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(5e, Lvl 5) Awakening of the Martharia tarrasque

(5e, Lvl 5) Awakening of the Martharia tarrasque


When a town’s guardian wizard is found dead and a powerful staff is stolen, it’s up to the characters to discover the culprit, and recover the staff before it can be used to awaken the slumbering tarrasque next to the town and wreak destruction over the lands. The party will battle corrupt half-dragon veterans, a hungry basilisk, and devious wizards in this adventure. This adventure is designed...   [click here for more]
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(5e, Lvl 8) Fall of House Flaengin

(5e, Lvl 8) Fall of House Flaengin


Once a respected noble family, House Flaengin has fallen into ill repute. Their once proud name uttered only in hushed tones by fearful villagers living in the shadow of the family’s undead-infested ancestral manor. With that evil now beginning to venture beyond the manor’s decrepit walls, brave adventurers are called upon to end House Flaengin’s perverted legacy.  Level Scaling: This...   [click here for more]
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(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb

(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb


Uncovering the Scarab Pharaoh's Tomb Buried in the unforgiving desert is the tomb of a long-forgotten tyrant. Can the heroes survive the desert monsters and the tombs defenses to defeat the scarab pharaoh? Level Scaling: This dungeon-crawl adventure is recommended for 4-6 adventurers of APL 8. This adventure includes: Easy-to-understand adventure for 1 - 3 sessions Five custom...   [click here for more]
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01 - Kobolds in The Open

01 - Kobolds in The Open


The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is...   [click here for more]
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02 - The Caves at Forest's Edge

02 - The Caves at Forest's Edge


Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system... Set in The...   [click here for more]
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03 - The Vauntagar

03 - The Vauntagar


The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal....   [click here for more]
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10 Icewind Dale NPCs

10 Icewind Dale NPCs


This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant....   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold...   [click here for more]
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100 Opening Words

100 Opening Words


100 OPENING WORDS From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions. Choose a track (or roll 1d100) and start developing! Being part of a community also means embellishing it, from time to time, giving...   [click here for more]
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100+ Quests in Raven's Rest

100+ Quests in Raven's Rest


Step into the thriving medieval city of Raven’s Rest and embark on over 100 unique quests that will challenge and thrill you. From the seedy streets of Redwall to the bustling market district of Enchantment Row, each quest takes place in a distinct location, filled with its own dangers and treasures. Meet Quest Givers, who will guide you on your journey, and encounter a host of NPCs who will help...   [click here for more]
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150 Adventure Ideas

150 Adventure Ideas


Welcome to 150 Adventure Ideas, your ultimate source of inspiration for your next tabletop roleplaying game campaign. This book is packed with 150 unique and exciting adventure ideas that will challenge and thrill your players. Whether you are a veteran Dungeon Master or just starting out, these adventure hooks will help you craft unforgettable stories and campaigns. Each adventure idea is presented...   [click here for more]
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19 Wandering Shops & Shopkeepers

19 Wandering Shops & Shopkeepers


They travel by wagon, giant lizard, or awakened oak Wandering Merchants can go anywhere your players can! If your players travel often, these shops aren’t stuck in a single place! Your players can see them again, even if they never return to where they first met. Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom! The...   [click here for more]
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20 Roll-For Encounters: Encounters, Side Quests, and Mini Adventures

20 Roll-For Encounters: Encounters, Side Quests, and Mini Adventures


"Looking for encounters to make traveling a little more interesting? Or maybe a couple of side quests to spice up your current campaign? Are your players ready to play but you’re still in need of some finishing touches? Just flip to a random encounter, and follow along!"   This book is full of 20 unique encounters that can be easily integrated into any adventure. Pull directly...   [click here for more]
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21 Freaky Forest Encounters

21 Freaky Forest Encounters


21 Freaky Forest Encounters 21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons Written by Dimitri Lambermont & Remko van der Heul Art by Wouter Florusse. 21 fun and freaky forest encounters, and two completely new monsters you can throw at your party Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?...   [click here for more]
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25 random encounters in the woods

25 random encounters in the woods


Spice up your game with this encounter table to find out what your players stumble upon in the woods. These encounters are inspired by monster behaviour as specified in the Monster Manual, with additional information from earlier editions, to make the encounters feel natural and do not feel like just another set of hitpoints to beat. Additionally, some options are entirely exploration-based and reward...   [click here for more]
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250 Adventure Ideas

250 Adventure Ideas


250 Adventure Ideas is a treasure trove of imaginative and diverse story hooks, designed to ignite the creative spark in Dungeon Masters and provide endless inspiration for their tabletop roleplaying campaigns. Whether you're a seasoned DM seeking fresh ideas or a newcomer looking to embark on thrilling adventures, this collection has you covered. Inside this compendium, you'll...   [click here for more]
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3 in 1 Dungeon Master Assistant Pack

3 in 1 Dungeon Master Assistant Pack


ALL 3 of my award winning DMAs in 1 package!! You get a savings of OVER 50%!!!! 46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES! WHAT YOU GET IN THIS PACKAGE: *Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL 18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names… and tons more!!...   [click here for more]
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