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Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)

Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)


Steam Age Swords & Sorcery The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged, launching a fantastic new age – airships dot the skies, railroads crisscross the land, and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology, and most new developments are fundamentally a combination...   [click here for more]
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[ITA] Role with Proficiency

[ITA] Role with Proficiency


Oltre 25 regole varianti per un gioco più creativo e dinamico, per incoraggiare: Personaggi unici e caratterizzati. Un gioco più fluido e veloce, orientato alla narrazione. Un arbitraggio equo, facile e coerente, ma al tempo stesso flessibile. Vuoi un assaggio? Un'anteprima gratuita delle regole è disponibile su: https://www.dmsguild.com/product/254847/ITA--Gratis-Role-with-Proficiency-Anteprima...   [click here for more]
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[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane: the equine,...   [click here for more]
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Zalus - Centaur Truth Seer - D&D 5e

Zalus - Centaur Truth Seer - D&D 5e


The great migration of the Centaur have the tradition of leaving behind those who cannot keep up with the herd. Zalus, once a leader of the Centaur, has met such a fate. He will spend his last several centuries living alone, gazing at the stars and communing with nature. He may be persuaded to advise adventurers, if they are kind enough, he may even take them in as guests. ...   [click here for more]
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Zakharan Bestiary - Monsters of Al-Qadim

Zakharan Bestiary - Monsters of Al-Qadim


Welcome to the Zakharan Bestiary! This book holds more than a hundred and fifty monsters from the Al-Qadim™ campaign setting for your Dungeons & Dragons™ 5th Edition campaigns. There are countless genies and elementals, the terrifying roc, the yakfolk of the World Pillar Mountains, giant fire-breathing wasps, living idols from ages long gone, serpentine monstrosities from...   [click here for more]
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Yowie's Fortress

Yowie's Fortress


Long long ago, a crazed Yuan-ti allowed himself to become consumed with not only his lust for power, but a desire to be admired by those beneath him. He designed an elaborate temple full of puzzles and traps, pitfalls and baddies, with treasure to tempt adventurers towards doom. Never before had such a device as this temple existed, but it soon fell into disrepair after his untimely death. Mysteriously,...   [click here for more]
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You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Ye Olde Physiologus (Release 1.1 -- 02 April 2019) Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the...   [click here for more]
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Xanathar's Guide to Orders and Organizations

Xanathar's Guide to Orders and Organizations


In his Guide to Everything, the Xanathar described new avenues of power for adventurers of all types. In his follow-up text, the know-it-all beholder brings you a listing of Orders and Organizations that are connected to the new archetype options presented in Xanathar's Guide.  Xanathar's Guide to Orders and Organization contains 31 fully detailed factions to help organically connect...   [click here for more]
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Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Wrong Rests

Wrong Rests


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm.  *Thank you to everyone that has downloaded this product! We updated it on 1/15/2019 to...   [click here for more]
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Wounded - A Rules Variant for Damage and Healing

Wounded - A Rules Variant for Damage and Healing


This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ...   [click here for more]
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Wondrous Familiars (5e)

Wondrous Familiars (5e)


"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations.  Includes 29 magic items themed around...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game.  Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo.  ...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?!  Don't Wizards already USE wands?  They do my friends, but what if there was a wizard or witch out there who used Wands... differently?  In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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Witch-Hunter Class

Witch-Hunter Class


This witch-hunter class is designed for use in 5th edition D&D. It may also be used in conjunction with the Old World Firearms rules. This optional class is inspired by the resurgence of Ravenloft adventures and the Curse of Strahd campaign. Witch-hunters are fanatics dedicated to the hunting and slaying of those entities that go bump in the night and corrupt the common people. Optional Note:...   [click here for more]
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Winter's Breath

Winter's Breath


Winter's Breath Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure...   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Where we came from: New Character Backgrounds

Where we came from: New Character Backgrounds


Where we came from is a collection of Backgrounds for 5E characters. There are adapted from other Rats in the Rain products and made availavle through DMs Guild. In this volume: Rat Catcher Tavern Manager Town Crier Night Watchman Airship Captain Airship Engineer These can fit into almost any setting and add a bit more character to your charaters. ...   [click here for more]
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What Came Before Part Two: 25 More Backgrounds

What Came Before Part Two: 25 More Backgrounds


One of the more interesting things about 5E is the use of Backgrounds. With this product you'll find 25 new Backgrounds, each written up in a full format including unique Features, Traits, Ideals, Bonds and Flaws. The backgrounds are Animal Trainer, Archeologist, Artist, Athlete, Cartographer, Changed, Club Member, Consort, Convict, Cross-Racial, Darkblood, Farrier, Fugitive, Hireling, Homesteader,...   [click here for more]
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What Came Before Part One: 25 Backgrounds

What Came Before Part One: 25 Backgrounds


One of the more interesting things about 5E is the use of Backgrounds. With this product you'll find 25 new Backgrounds, each written up in a full format including unique Features, Traits, Ideals, Bonds and Flaws. The backgrounds are Amnesiac, Apprentice, Bounty Hunter, Clan Member, Cultist, Envoy, Failed Adventurer, Fortune-Teller, Gambler, Gladiator, Guard, Hunter, Laborer, Mercenary, Pilgrim,...   [click here for more]
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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find...   [click here for more]
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Weapons Expanded Vol. 2

Weapons Expanded Vol. 2


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic. The specialization mechanic, adding a whole new...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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Waterdeep Bestiary

Waterdeep Bestiary


This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here. From D&D Editions past comes a collection of monsters that thrive in an urban environment! What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore,...   [click here for more]
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Warrior Class - A Martial Class for 5th edition

Warrior Class - A Martial Class for 5th edition


Warriors are determined combat adepts trained to protect the other members of their adventuring groups. Warriors define the front line by bashing and slicing foes into submission while reflecting enemy attacks through the use of highly trained combat stances. Warriors draw weapons for gold, for glory, for duty, and for the mere joy of unrestrained martial exercise. Have you ever felt like the 5th...   [click here for more]
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Warlock: Bonds of Study

Warlock: Bonds of Study


Adventure has lead you here, to the ruined temple of a dark force. You know you can use this power as your own, but will you be able to maintain your individuality against such dire forces? From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes another deep look into a class that is bound in mystery. Within this resource you'll find new ways to create...   [click here for more]
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Warlock:  Patrons of Power:  The Watcher in the Web

Warlock: Patrons of Power: The Watcher in the Web


The second title in the Patrons of Power series, by A.D. Feltham. This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web. This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime. Find out more about...   [click here for more]
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Warlock:  Patrons of Power The Crimson Queen

Warlock: Patrons of Power The Crimson Queen


The first in a series of flavor enhancing booklets aimed at fleshing out and expanding Warlock patrons. This booklet introduces the Crimson Queen, who draws power from the blood of her followers and gives them power over the blood of their enemies. The Crimson Queen can be used as a patron for Warlocks of the Great Old One, Archfey and Fiend Patron paths. This booklet also includes one new...   [click here for more]
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Warlock Patron Options

Warlock Patron Options


This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,...   [click here for more]
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Warlock Pact Debts:  It's Payback Time!

Warlock Pact Debts: It's Payback Time!


An ideal resource for DMs handling parties with warlock player characters. For millennia warlocks have been trading their loyalty to a patron for a taste of otherworldly power.  Deep down inside, many warlocks believes that they can slip free of the chains that they have wrapped around themselves.  They think they are cleverer, or stronger, or more noble.  They believe that...   [click here for more]
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Warlock - Pact of The Masses

Warlock - Pact of The Masses


"The Masses" offers a new option for Warlock Otherworldly Patrons This subclass is targeted at warlocks who draw their power from the masses of common people around them rather than a single powerful entity. This Patron would work well to explore many facets of politicians, celebrities, or other public figures who derive more than simply their position from the adoring masses. ...   [click here for more]
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Volos' Guide to Volo: Excerpt no. 1

Volos' Guide to Volo: Excerpt no. 1


An excerpt from the upcoming Volo's Guide to Volo Sourcebook. Excerpt no. 1 includes five new playable subclasses All subclasses are extrapolated and retroengineered from Monster Manual and Volo's Guide to Monsters entries. Bard: College of Smiles. Originally created by the Cloud Giants, since the breaking of the Ordning, many races now smile. Cleric: Fury Domain. Gruumsh was one of the first...   [click here for more]
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Volodni - Treefolk PC Race Option

Volodni - Treefolk PC Race Option


The Volodni -- Treefolk! From the cold forests of northeast Faerûn comes the Volodni, or treefolk. Plant yourself in a new race and let it take root. It's great to embark on adventure and branch out beyond the races you find in the core books, and you’ll probably leaf your previous characters behind, because who doesENT want to play a tree? Okay, enough with the puns. This...   [click here for more]
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Volo's Racial Archetypes (41 New Archetypes & 8 New Races)

Volo's Racial Archetypes (41 New Archetypes & 8 New Races)


VOLO'S RACIAL ARCHETYPES THIS IS THE PDF VERSION! THE FANTASY GROUNDS VTT VERSION CAN BE FOUND HERE Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the land...   [click here for more]
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Volo's Guide To More Monsters - 20 New and Original Monsters

Volo's Guide To More Monsters - 20 New and Original Monsters


This 23 page document adds 20 new monsters to your campaign, many interesting and dangerous creatures await you. There are 15 Original Monsters: Dracolisks – Smaller wingless half-dragons that are heavily armoured and use acid as their main breath attack Nub – Small hairless rabbit like creatures that struggle to survive anywhere due to their poor physicality Fenix – A small fire elemental...   [click here for more]
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Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond

Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond


Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads: “Property of...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else...   [click here for more]
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Villainous Archetypes

Villainous Archetypes


VILLAINOUS ARCHETYPES This guidebook expands on the Villainous Archetypes presented in the Dungeon Master's Guide, giving options to play characters with a distinctly evil feel of any class. Play as a Vampiric Warlock, siphoning the blood from your unsuspecting prey. Lurk in the forests as a Circle of Blight Druid, using the forces of rot, death and decay to play your...   [click here for more]
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Viktor's Grenades & Explosives

Viktor's Grenades & Explosives


A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and a firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 64 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower...   [click here for more]
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Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
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Versatile NPCs II

Versatile NPCs II


"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios "I don’t know of a clever way to ease into this so I’ll just put it bluntly: this is an amazing accessory! ... It is gorgeous, functional and useful... Grab a copy so you can say you helped this thing go Platinum. It's gonna." -NonZero...   [click here for more]
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Vehicle Construction Kit: Artillery II - Catapults

Vehicle Construction Kit: Artillery II - Catapults


63 new siege engines for D&D 5th edition, for use with Vehicle Construction Kit and VCK Supplement 4: Artillery. Ballistas Mangonels Traction trebuchets Counterweight trebuchets Hybrid trebuchets Siege crossbows Repeating siege crossbows These range from the lighest single-crew "scorpion" ballistas, to the mighty Warwolf. Also included are rules for lobbing heavier...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. You can optionally derive additional statistics such as Strength, Dexterity, Constitution,...   [click here for more]
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