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Circle of the Garden - A New Druidic Circle
Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press
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In times of unrest and natural disharmony,... [click here for more] |
Dungeon Masters Guild |
$4.95
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For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Eyes and Experience
An Alternative Leveling System for 5th Edition Dungeons & Dragons
Eyes and Experience presents a new way to customize your character: Deciding how your character earns experience!
One character may earn experience by killing monsters, while another earns experience by gaining treasure, and another earns experience by upholding their faith. All... [click here for more] |
Dungeon Masters Guild |
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Master the New Sublime Way
Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Single encounter/plot hook for my campaign "Upheaval" this can be ran as an intro to the campaign setting or added as a side quest in your own setting. Enjoy. included with this download:starting town map, encounter map GM only, printable battle map full color and printer friendly versions, and encounter monster stat blocks Printable file. ... [click here for more] |
Dungeon Masters Guild |
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I Hear, and Hearing Obey!
The world of the elements unfolds for you, effendi! For a pittance, these marvelous creatures and elemental powers of the Land of Fate shall be revealed to you:
Behold 4 elemental gen, minor genies that are servants to their betters!
The secrets of a bottled genie template and an exemplar to show its worth!
Three true genies... [click here for more] |
Dungeon Masters Guild |
$4.99
|
GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs. Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new... [click here for more] |
Dungeon Masters Guild |
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Liutprand's Monsters of the Zodiac is filled with 12 new monsters based on the symbols of the zodiac, inspired by the brilliant artwork of Barandash Karandashich. Each more strange and weirder than the last, this guide takes a tongue-in-cheek look at the signs and invokes influences of the Netherese, Far Realm and Chronomancy itself. Comes in two versions both portrait and landscape for those that... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign.
"Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent... [click here for more] |
Dungeon Masters Guild |
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Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide!
NOTE:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested... [click here for more] |
Dungeon Masters Guild |
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Unleash the true power of the Tarokka Deck!
PRODUCT INFORMATION
This product provides Players and Game Masters with the following for thrilling play:
New rules to expand the use of the Tarokka Deck into your game.
An alternative to the inspiration system using Tarokka cards.
Rules how to implement despair and morale using Tarokka cards.
FEEDBACK: This... [click here for more] |
Dungeon Masters Guild |
$1.00
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An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign.
This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter of Tomb of Annihilation.
This encounter can help restore the balance of party groups for Tomb of Annihilation. It can be used as a memorable way to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for 10th-level characters for your Tomb of Annihilation campaign during the Tomb of the Nine Gods.
Give the Sewn Sisters the challenging and memorable encounter they deserve with “The Sewn Sisters-Into the Ethereal Plane”! Characters will have to adventure into the Ethereal Plane and traverse each level of the Tomb of the Nine Gods within the Border Ethereal. This module... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Some Wizards learn everything about a school of magic. Others learn everything about a single spell.
The Missile Slinger focuses on learning how to throw more Magic Missiles, farther and harder.
Some wizards just want to see how fast you are.
Includes:
A new Arcane Tradition focusing on Magic Missile
A new mundane Item
A new magic Item
A new feat
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Wonders of the Witch includes:
A fantastic new class—the Witch—with four unique builds.
6 new character backgrounds, including healer, the malefactor, the temptress, and more.
15 exceptional magic items.
50 plot hooks for witch adventures.
Over 25 new spells!
A new cleric domain: Black Magic.
Monsters from the witch’s world, include 5 new hags.
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Spur Demons. Fallen followers of the noblest warriors, now the doomed cavalry of the abyss itself!... [click here for more] |
Dungeon Masters Guild |
$2.49
|
DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: The Dread Callers. Ghostly remnants of the most evil, vile individuals who ever travelled the lonely... [click here for more] |
Dungeon Masters Guild |
$2.50
|
DARE YOU LOOK BEHIND THE MONSTROUS DOOR?
Some doors are meant to keep dangerous things out. The Monstrous Door, however, exists exlusively to keep the dangerous things inside. Once opened, the monster within can no longer be contained. What has been known can not become unknown!
In this edition: Dart Pigeons. Birds adapted to pierce their pray from above, penetrating hard-shelled targets with... [click here for more] |
Dungeon Masters Guild |
$2.49
|
An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world.
The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's Dungeonscape,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Even cooks go on adventures sometimes!
A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire.
The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
With its latest update, The Essentials: Sidekicks Expanded is bursting with new sidekicks for your 1 on 1 game of D&D. 9 sidekick types, each with their own unique/named sidekicks, complete with backstories, personality traits, and stat-blocks at levels 1, 3, and 5.
Within The Essentials: Sidekicks Expanded you'll find:
The Assassin,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and curiosities that will make the pilfering more... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Diwata will be free to try for self-distancing!
(Normally priced at $1.99)
After this virus has finally been defeated by the amazing doctors and pharmaceutical scientists of the world, if you want to support me in return then come back and purchase it as a gift for someone else to spread the love!
Check me out on YouTube, and subscribe if you're looking for more D&D content.
The Diwata... [click here for more] |
Dungeon Masters Guild |
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FACILITEZ-VOUS LA VIE AVEC CE GUIDE DU CLERC POUR LE KIT D'INITINATION : "LA MINE OUBLIÉE DE PHANCREUX" (Lost Mine of Phandelver en VO)
Cet ouvrage de 21 pages est conçu comme un guide pour les joueurs voulant incarner le clerc nain du kit d’initiation La Mine Oubiiée de Phancreux. C’est le supplément idéal pour un joueur novice ou expérimenté qui souhaite plus de contenu sur ce personnage.... [click here for more] |
Dungeon Masters Guild |
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|
Lost Treasures is a handbook of magic item options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
A swag of magic items:
Weapons
Armour
Masks
Wondrous Items
Magic Item Families
If you have felt stifled by the small range of 5E options, then Rats in the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Welcome to the Realmspace Bestiary. This books contains elven monsters from the various planets of the Realmspace solar system to be used with the Dungeons & Dragons™ 5th Edition Rules.
The monsters featured in this book are the amadijin, eye of the deep, air dragon, Anadian halfling, helian, ice toad, lavaworm, oortling, white pudding, plainsjan, and giant praying mantis.
If... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Wild is Ours is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Fochlucan Bard: A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion... [click here for more] |
Dungeon Masters Guild |
$2.50
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Where we came from is a collection of Backgrounds for 5E characters.
There are adapted from other Rats in the Rain products and made availavle through DMs Guild.
In this volume:
Rat Catcher
Tavern Manager
Town Crier
Night Watchman
Airship Captain
Airship Engineer
These can fit into almost any setting and add a bit more character to your charaters. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The City is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool.
Jack... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Darkness is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Cloud Runner: A monk so focused on movement that they defy gravity.
The Holy Stalker: A divine character that clings to the shadows using a combination of stealth... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Dungeon is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Master Thrower: A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49
|
An infinity of treasure, at your fingertips ...
For those Game Masters who are interested in my Treasure Trove supplement series, or who want to generate their own treasures for use in the game, the Random Treasure Trove Generator allows you to create an entire treasure trove at the press of a single key.
Generated troves not only include... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!
A powerful fey!
Mizzerene, the Black Rose is a powerful... [click here for more] |
Dungeon Masters Guild |
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Better treasures, faster, with less time needed to create them.
This book is specifically devoted to fixing and addressing one of the clunkier and slower aspects of Fifth Edition.
Players want their characters to grow more powerful, and to be rewarded for quality play. Rewards come through experience points and magic items, and those rewards come from treasure hoards... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the Candlekeep Cluefinders’ Compendium, a collection of tips, tricks, and lore for would-be investigators and amateur sleuths.
Within it’s pages, players will find everything they need to create their own investigator characters, while DMs will find the tools necessary to construct mystery scenarios for their adventures and campaigns.
The Candlekeep Cluefinders’ Compendium contains:... [click here for more] |
Dungeon Masters Guild |
$7.49
|
The Lovers' Handbook is a DM-facing guide for constructing love interests and writing romance into your plots. It contains 30 pages jampacked with over 20,000 words of content, including advice on player comfort levels and consent, magic items, charts for the creation of romantic gifts, and more.
More works by Ashley May...
Festivals, Feasts & Fairs... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Between dragon attacks, goblin invasions, and evil necromantic cults, everyone needs an opportunity to unwind and relax. Festivals, Feasts & Fairs is designed to turn your “pleasant downtime” into a fully interactive experience.
In this book you'll find...
Carnival games & competitive activities...
Two new player backgrounds, the Carnie and the Mummer...
New mundane and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The most classic and noble adventures start in the tavern. However, some of the craziest and most embarrassing ones do too! The Hungover Adventure Guide will help you turn a night the party can't remember, into a tale they'll never forget.
25 content-packed pages.
100+ hungover plot hooks.
A new custom Inebriation & Fortitude system, for tracking a character's drunkenness.
Magical items &... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Romance is in the air, the attractive NPC is starting to flirt with your character, or maybe a party member has been growing especially close over the last few dungeon delves... "But what do I roll for that?!" Roleplaying romance is a unique and rewarding experience that can help grow your character's personality and story, but it can also be fraught with awkwardness and concerns. The Lovers' Guidebook... [click here for more] |
Dungeon Masters Guild |
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This guide contains advice, tips, and tricks for running all sorts of non-combat encounters. More specifically, it caters to secret doors, puzzles, and traps. A series of rollable tables will help you create entirely new secrets to tickle the brains and wits of your intrepid players.
The book references component tables, which exist in the guide and also as print-friendly versions to keep as reference.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In this work, spells are presented that will not only last until dispelled but are predators as well if uncontrolled. Created by powerful magicians those spells scourge the lands and could be used as plot-hooks as well. Maybe you've heard stories about mystical happenings in the woods or mountains or even an undead carriage offering rides to villagers.
Living Spells contains 22 new spells and descriptions... [click here for more] |
Dungeon Masters Guild |
$2.95
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