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Adventure Bundle

Adventure Bundle


A devil is blackmailing the small village of Seryan, demanding more and more riches. The village, without enough means to withstand such an obstacle, ends up asking for help from a group of adventurers. The brave adventurers learn that the dreaded devil is inhabiting a small abandoned mine near the village, are you ready to start such an adventure? A Dungeons & Dragons adventure for characters...   [click here for more]
Dungeon Masters Guild  $24.99

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Adventure Bundle - Dungeon, Intrigue, Wilderness [BUNDLE]

Adventure Bundle - Dungeon, Intrigue, Wilderness [BUNDLE]


This special bundle product contains the following titles. Sawmill Assault Regular price: $2.00 Bundle price: $1.56 Format: PDF The party heads to the backwater town of Kilea, after catching rumors that the local lord there is having problems with Goblins in his fief's Sawmill. What begins as a bog standard adventure spins out into a much deeper and more complex...   [click here for more]
Dungeon Masters Guild  $9.00 $7.00

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Adventure Bundle 1 (Fantasy Grounds) [BUNDLE]

Adventure Bundle 1 (Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Danger in the Dwarven Valley (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.32 Format: MOD (Virtual Tabletop) Now for Fantasy Grounds! Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor....   [click here for more]
Dungeon Masters Guild  $14.85 $9.95

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Adventure Collection (Chapter 1 - 5) [BUNDLE]

Adventure Collection (Chapter 1 - 5) [BUNDLE]


This special bundle product contains the following titles. Secrets of Lourlet Forest & The Raid of Caerleon Regular price: $1.99 Bundle price: $1.50 Format: PDF A group of local dwarves recently has learned about an old dwarven ruin in Lourlet Forest. To make sure there are no hazards, they hire a group of adventurers to investigate the location. But they soon...   [click here for more]
Dungeon Masters Guild  $7.96 $6.00

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Adventure Collection: Vol 1 [BUNDLE]

Adventure Collection: Vol 1 [BUNDLE]


This special bundle product contains the following titles. Arcane Tradition: Blood Magic Regular price: $0.95 Bundle price: $0.62 Format: PDF A new arcane tradition and sanguimancy spells for the world’s greatest roleplaying game. Blood magic, also known as sanguimancy, is an ancient, primal form of magic often shunned by more respectable members of the arcane...   [click here for more]
Dungeon Masters Guild  $19.70 $12.81

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Adventure into The Lost Vaults

Adventure into The Lost Vaults


Adventure into The Lost Vaults A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe. He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within. Dubbing them “The Lost Vaults”, research into the items has gone extremely well up. However, a group of workers hasn’t...   [click here for more]
Dungeon Masters Guild  $3.95

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Adventure Location: The Temple of Fire And Ice

Adventure Location: The Temple of Fire And Ice


Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world. Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for...   [click here for more]
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Adventure Location: The Tomb Of King Golmesh

Adventure Location: The Tomb Of King Golmesh


In a tomb there lies a king whose magicians failed to turn him into a lich.  Discover the dark past of an evil man whose character is reflected in his final resting place.... A fountain flows with black water, staring into it gives images so vivid that they drive the characters to madness, just in time for a horde of skeletons to sulk out of its depths. Plumb the depths of a failed ceremony with...   [click here for more]
Dungeon Masters Guild  $3.95

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Adventure Locations [BUNDLE]

Adventure Locations [BUNDLE]


This special bundle product contains the following titles. Adventure Location: The Temple of Fire And Ice Regular price: $3.95 Bundle price: $3.47 Format: Multiple File Formats Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could...   [click here for more]
Dungeon Masters Guild  $6.90 $4.83

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Adventure Seeds

Adventure Seeds


A quick resource to help you get your creative juices flowing. PDF contains adventure ideas and inspiration for three different environments to aid you in your adventure writing endeavors.  ...   [click here for more]
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Adventure Sidekicks: Tomb of Annihilation

Adventure Sidekicks: Tomb of Annihilation


From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
Dungeon Masters Guild  $3.95

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Adventure Sidekicks: Tomb of Annihilation (Fantasy Grounds)

Adventure Sidekicks: Tomb of Annihilation (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
Dungeon Masters Guild  $4.95

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Adventure Starting Squad One-Shot

Adventure Starting Squad One-Shot


Becoming an adventurer always seemed so wonderful, yet there never seemed to be a good starting point. Until today, as you have come across Melvin and his company; the Adventure Starting Squad, which is set up to be a great starting point for new adventurers like you! Join Melvin on one of his quests into a goblin layer to get some experience, and hopefully some treasure, and hope that nothing goes...   [click here for more]
Dungeon Masters Guild  $10.99

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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Adventure: The Dreaded Tunnels of Ruxabar

Adventure: The Dreaded Tunnels of Ruxabar


The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,...   [click here for more]
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Adventure: The Legacy of the Princess

Adventure: The Legacy of the Princess


"In a crypt of the sun god, farthest from the entrance to the graveyard. A princess is kept six feet under all eyes. only her servant knows, and he is desperate to find heroes fit to free her." The legacy of the princess is an adventure for up to four characters of level 1 to 2.  The philosophy behind the adventure is that it should be an easy-to-run adventure for Dungeon Masters of all experience...   [click here for more]
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Adventure: Unknown Whom

Adventure: Unknown Whom


This is a PDF. If you are looking for the module for the Fantasy Grounds VTT - click here. Unknown Whom A level zero to 3 adventure This uniquely styled adventure involves players starting out with little information about the characters they will play.  No characters are prepared in advance.  This is a nonstandard method of play.  Player characters only know their names, ability...   [click here for more]
Dungeon Masters Guild  $2.00

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Adventurer's Collection [BUNDLE]

Adventurer's Collection [BUNDLE]


This special bundle product contains the following titles. Marching to the peak Regular price: $2.45 Bundle price: $1.72 Format: PDF A treasure is hidden at the top of a wild moutain. Climbing rocks and facing cold, a group of adventurers tries to reach the peak to take the item that was guarded by an ancient civilization. Marching to the peak has been completely...   [click here for more]
Dungeon Masters Guild  $11.30 $7.95

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Adventurers - Dead Ends (A Caves of Chaos Prequel)

Adventurers - Dead Ends (A Caves of Chaos Prequel)


Adventurers - Dead Ends This is one of three adventures that were designed to give a narrative to how chosen groups that inhabit the ‘Caves of Chaos’ came to be located in their area. They were created to be used as part of a public program that accompanied Divided Worlds: 2018 Adelaide Biennial of Australian Art at the Art Gallery of South Australia. This exhibition included Roy Ananda’s installation...   [click here for more]
Dungeon Masters Guild  $4.99

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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and...   [click here for more]
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Adventures in Amberhall: A Bad Bet

Adventures in Amberhall: A Bad Bet


A one-shot adventure for 5th level characters. While betting over the fighting pits in the Underwall Casino, you realize that the seedy gambling establishment is a front for a deadly smuggling operation.   This adventure is the fifth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can be played as stand-alone games...   [click here for more]
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Adventures in Amberhall: Abner's Book

Adventures in Amberhall: Abner's Book


A one-shot adventure for 4th level characters. The Librarian Paramount of the Arcane Assembly has a serious problem with a book the archivists found in the ruins of the Founder's Fort under the city. All he needs you to do is put it back where they found it.  This adventure is the fourth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures...   [click here for more]
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Adventures in Amberhall: Band of Peril

Adventures in Amberhall: Band of Peril


A one-shot adventure for 8th level characters. The conspirators have been found at last, as insurrection has boiled over into the streets. The Kings Guard needs you to strike their leaders in their lair and decapitate the snake.  This adventure is the eighth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can be played...   [click here for more]
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Adventures in Amberhall: The Crimson Coffer

Adventures in Amberhall: The Crimson Coffer


A one-shot adventure for 9th level characters. As their last desperate act, the conspirators activate an apocalyptic device somewhere in the city. You must race against time and infernal threats to stop doom from befalling Amberhall.  This adventure is the ninth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can be...   [click here for more]
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Adventures in Amberhall: Treasury Bombs

Adventures in Amberhall: Treasury Bombs


A one-shot adventure for 6th level characters. Rumors and misinformation have the King's Guard on edge. Now there are whispers of a conspiracy to assault the Royal Armory.  Can you guard the vaults of the palace against a thief of legend? This adventure is the sixth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can...   [click here for more]
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Adventures in Calimshan: The Starlight Telescope

Adventures in Calimshan: The Starlight Telescope


Welcome to Adventures in Calimshan: The Starlight Telescope, an adventure starting within the jewel of the Calim Desert, Calimport. It takes adventures across the Calim desert in search of the Starlight Telescope, but many dangers and obstacles stand in the characters path! This adventure is designed for characters of 6th or 8th level! Adventures in Calimshan: The Starlight Telescope provides a...   [click here for more]
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Adventures of Stormwreck Isle [BUNDLE]

Adventures of Stormwreck Isle [BUNDLE]


This special bundle product contains the following titles. SJ-DC-ASI-01 Secrets of Old Regular price: $4.99 Bundle price: $3.99 Format: PDF Continue your quest on Stormwreck Isle The Adventures of Stormwreck Isle series delves into some of the unexplored plot hooks of Dragons of Stormwreck Isle. This tier-2 trilogy will explore more lore of the island, Astalagan,...   [click here for more]
Dungeon Masters Guild  $14.97 $11.97

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Adventures Three [BUNDLE]

Adventures Three [BUNDLE]


This special bundle product contains the following titles. One Last Tribute Regular price: $4.00 Bundle price: $2.67 Format: PDF One Last Tribute is a dungeon-based, swamp filled adventure for three to five characters, levels 2 to 3. For many years, the village of Valley Falls has been blessed by the spirit of a forgotten knight, whose old mausoleum sits deep...   [click here for more]
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AE01-06 Night's Gambit by Imogen Gingell

AE01-06 Night's Gambit by Imogen Gingell


There’s no rest for the wicked when you’re planning to steal from the dead. Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's...   [click here for more]
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AE01-10 At Death's Door by Patrick Dunning

AE01-10 At Death's Door by Patrick Dunning


A dangerous delve into the depths of the dwelling of the deity of death. The Keeper awaits in the tenth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen

AE01-11 A Heart in Mourning by Chad Justis & Aaron Killeen


Retrieve a lost artifact in the Mournland... if you have the heart for it. Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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After Lost Mine V: Giant Troubles

After Lost Mine V: Giant Troubles


The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with their...   [click here for more]
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Against the Giants 001:  Safe Haven

Against the Giants 001: Safe Haven


   Against the Giants 001: Safe Haven begins a new campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms.  The initial adventures in the campaign used the Forge of Fury adventure, but this series is designed to be able to start...   [click here for more]
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Against the Giants 002:  Hill Giant Steading

Against the Giants 002: Hill Giant Steading


Against the Giants 002: Hill Giant Steading is the second module in a campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms.  This adventure deals with the Hill Giant Steading portion of the series and slightly modifies it to fit in with...   [click here for more]
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Against the Giants 003:  Frost Giant Jarl

Against the Giants 003: Frost Giant Jarl


Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms. This...   [click here for more]
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Against the Giants 004: Fire Giant Hall

Against the Giants 004: Fire Giant Hall


Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of...   [click here for more]
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Against the Idol of the Sun

Against the Idol of the Sun


Do you want to run or play an adventure where characters start at level 13 instead of ending at level 13, and actually get to progress to 20 like the rules say they should? Do your players like to travel far and wide, exploring a huge unknown area? Do your players like to change their plans on a whim, and travel somewhere other than where they told you they planned to go last session? Do your players...   [click here for more]
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Against the Slavelords Bundle

Against the Slavelords Bundle


This bundle contains 5E D&D conversions and colored battle maps for the A Series (Against the Slavelords). The following conversions and battle maps are currently included in this bundle: A1: Slave Pits of the Undercity ADVENTURE CONVERSION Upper Level Maps - 4 variations (60 squares wide - 70 squares long) Lower Level Maps - 4 variations (71 squares wide - 91 squares long)...   [click here for more]
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Agatha's Anguish: A One-Shot D&D Adventure

Agatha's Anguish: A One-Shot D&D Adventure


Agatha's Anguish: Shadows in the Forest In a forest where shadows whisper and the wind tells tales of a forgotten legacy, an ethereal lament resonates. The haunting melody is Agatha's – once an elven mage of unmatched grace, now a banshee trapped in torment. "Agatha's Anguish" invites brave adventurers into a narrative filled with mystery, loss, and the hope for redemption. Venture deep into the...   [click here for more]
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Airship Beyond a dawn horizon

Airship Beyond a dawn horizon


Check also my other products: https://www.dmsguild.com/product/432554/Airship_Manual An immersive experience for level 4 / 5 players! The sister ship of the airship the Valkyrion has gone missing and the adventurers have signed up for a search and rescue mission with the Valkyrion. During this quest, several encounters take place and at a certain point they fly into an electromagnetic storm and...   [click here for more]
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Alchana Campaign Guide

Alchana Campaign Guide


A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic...   [click here for more]
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Alderich's Asylum (35x20 dungeon battlemap)

Alderich's Asylum (35x20 dungeon battlemap)


A simple 35x20 dungeon made in dungeondraft using the default assets. Included files are: 2450x1400 .png image (Grid PPI of 70 pixels for Roll20) A .dungeondraft_map file to be used in dungeondraft ...   [click here for more]
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Alternate art for Descent into Avernus

Alternate art for Descent into Avernus


Some Alternate art for Descent Into Avernus i made. Its free to whomever wants it to use with thier campaign. If you still want to donate its much appreciated. Image is just a preview. The rest is in pdf format so it wouldnt have the size restriction. Justin ...   [click here for more]
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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
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Among Thieves: Cleaning House

Among Thieves: Cleaning House


The city you call home is rife with corruption. Those in power prey on the weak and the poor under the guise of order and leadership. It’s been years since anyone really stood up to them, since the last Thieves’ Guild disbanded, and you’ve had enough. Gathering some fellow rogues, you begin to make plans to bring the Thieves’ Guild back, to show the high and mighty that they don’t have...   [click here for more]
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Among Thieves: Escape from Minmax Prison

Among Thieves: Escape from Minmax Prison


The long ride to Minmax prison has finally come to an end and as you step out of the wagon you are once again reminded of the awkwardly short manacles around your ankles. Before you lies the administration building, a squat stone structure that juts out of the base of a towering cliff face like a boil. Behind you, guards patrol a...   [click here for more]
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An Artificer's Tale

An Artificer's Tale


An Artificer's Tale 5e adventure by Elven Tower In An Artificer's Tale, We follow the story of Adrian Shradner. He is an artificer, a mage of the future. He has the mind of a genius and has accomplished marvelous things throughout the years. He lives in a manor by the city's outskirts. He built a magical laboratory beneath his lavish home. He calls it The Shifting Laboratory. Helped by...   [click here for more]
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An Easter Egghunter's Guide to Adventure

An Easter Egghunter's Guide to Adventure


Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?   Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to! This adventure supplement is much more than a full length adventure!  It is a source of inspiration and template for how you can incorporate an egg hunt into...   [click here for more]
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