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RMH-03 Expanded Maps (The Amber Dirge)

RMH-03 Expanded Maps (The Amber Dirge)


Level-up Your Tabletop Experience! Welcome to RMH-03 The Amber Dirge! In this expanded map pack for the titular Adventurers League module, you will find a complete set of high-quality maps for each of the locations presented in the adventure, including those that did not receive a map in the original release. The pack contains maps for the following locations: Alanik's Chateau The oasis...   [click here for more]
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Rogue Subclass: Child of The Abyss [5e]

Rogue Subclass: Child of The Abyss [5e]


Your mentor is an Abyssal Demon. You've been trained in the methods and combat styles of certain demons. Shadows and Confusion are your allies. ...   [click here for more]
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Roguish Archetype: Enforcer - For Yakuza, Mafia, and Gangster Rogues!

Roguish Archetype: Enforcer - For Yakuza, Mafia, and Gangster Rogues!


Become an honorable yakuza, a ruthless mafioso, or brutal gangster with this new roguish archetype! From the text:  Rogues who embrace this archetype serve as the muscle of the criminal underworld. As an Enforcer, you may have been born into a crime family, voluntarily joined a violent gang, or become entangled in the plots of a sinister mob boss. Regardless of your origins, you are skilled at...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure...   [click here for more]
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Ruined Watchtower Battle Map

Ruined Watchtower Battle Map


Highly detailed, realistic style battle-map of a ruined watchtower surrounded by forest, containing a nest. Contains 1 map with and without a grid overlay. I visualized the trees without their canopies, with the trunks revealed. My intention was to use this map with a virtual tabletop with lighting features, and that the centres of these trunks would not be visible in most instances. The map is 1400x1400px...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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Rundreth Manor Maps

Rundreth Manor Maps


These maps are for use in the D&D adventure Princes of the Apocalypse. The Rundreth Manor section does not have any maps for the Ruins and the Undercroft. Included are one map for each, with and without grids (total of 4 maps). ...   [click here for more]
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Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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Save The Whiskey!

Save The Whiskey!


A 4th-Level Dungeons & Dragons Adventure, 1 Session In Length; Includes: 1 map, downloadable 1 unique monster stat block: Captain Graelyr Greyfeather, an aarakocra veteran Exploration, investigation, and monstrous battles Narrative links to further, extraplanar adventures Great or small, all cities, towns, and villages have things...   [click here for more]
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Scarecrow Lord: A Unique Creature

Scarecrow Lord: A Unique Creature


An insidious enemy, a Scarecrow Lord makes for a delightful surprise, especially juxtaposed with the serene, pastoral setting it calls home. Even at its most deranged, an area graced by a Scarecrow Lord may find the benefits outweigh the cost such a malevolent creature brings.  With alignment specific traits, boons, and quirks, a Scarecrow Lord makes for a great mid-level boss monster, a sudden sagely...   [click here for more]
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Sea Traveling, Episode 4 - Impostor

Sea Traveling, Episode 4 - Impostor


A delve into an ancient underwater dungeon brings back more than the adventurers expected—one might say twice as much as they expected. This is the 4th in the Sea Traveling series, and can be run as a solo adventure or as part of that larger campaign.  ...   [click here for more]
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Sea Traveling, Episode 5 - Damsel with a Dulcimer

Sea Traveling, Episode 5 - Damsel with a Dulcimer


A strange desert island in the middle of the sea - its only inhabitants: a mysterious couple. The old man wields a sword and warns all travelers away. His wife, a younger woman, is more hospitable, eager that her husband show his manners. Something is hidden on this island, but can the party discover what's going on before the body count gets too high? ...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Secrets of the Mists

Secrets of the Mists


The mists of Ravenloft are a place of horror and mystery. The people of the dread realms try to eke a living amongst the worst the multiverse has to offer. Adventurers fight horrors beyond imagining, but sometimes the Dungeon Master might need some inspiration for where to go next. This is where the Secrets of the Mists comes in! 17 pages chock full of horror inspiring encounters and monsters. Encounters...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited...   [click here for more]
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Sewers and Spiders

Sewers and Spiders


Sewers and Spiders is a one shot for tier one adventures in an urban environment. Navigate the twists and turns of the sewer system beneath busy city streets. Find treasure and danger in equal measure amidst the muck. A group of adventurers who are lucky enough, clever enough, brave enough, and loyal enough might just make it through. With half a dozen magic items, NPCs that burst off the page, and...   [click here for more]
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Shadows of Ravenswood

Shadows of Ravenswood


Welcome to "Shadows of Ravenswood", a Basic Rules adventure designed for first-time players and Dungeon Masters. In this adventure, the players find themselves in the heart of the tranquil town of Ravenswood, where a dark and sinister curse has taken hold. Time is running out, and it's up to the players to rise to the challenge and rid Ravenswood of this malevolent curse. This adventure takes characters...   [click here for more]
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Shadows Over Utheral

Shadows Over Utheral


Shadow on Utheral, is a new version of an old adventure that I made a long time ago and that I promised to review carefully. In this version the adventurers are dragged to an island dominated by the cult of the Kraken, it depends on the cunning of the group to survive. “Shadows over Utheral” is an ideal module for characters between level 5 and 7. It contains the description of the Vilkstead...   [click here for more]
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Shadows Under Emystrell (5E)

Shadows Under Emystrell (5E)


For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a...   [click here for more]
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Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players

Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players


** Now downloaded over 150 times*** Imprisoned on a Slaver's ship, the players begin their adventure battling not only the old seadogs but the ocean itself. Shipwrecked on the distant island of Furan the adventurers step foot in an old Celtic fishing community celebrating the annual Festival of the Seas. Praying for a bountiful catch, the villagers of the town of Bacaan keep their...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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SJ-DC-TTUC-02 Among Us

SJ-DC-TTUC-02 Among Us


West Point is building a ship for its ally and hosting a fishing competition to celebrate it. Meanwhile, murders happen in town.   The adventure includes a fishing competition require character cooperation. A murder mystery that the fate of West Point townsfolk is determinated by the actions of the chracters. Multiple endings available. Time is of enssence, find the killer before it is too late. ...   [click here for more]
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SJ-DC-TTUC-04 I want a Giff for Winter Solstice

SJ-DC-TTUC-04 I want a Giff for Winter Solstice


Celebrating Winter Solstice with Captain Kenona, with an unsolved murder mystery, save Captain Kenona by solving this cold case: 6 suspects, 6 possible murder weapons, even more possible crime scenes, one true motive.   A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Inspired by the winter holiday season.  CONTENT WARNING: Affair, Dark Humor, Death, Infidelity...   [click here for more]
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Slithering Secrets

Slithering Secrets


Can you stop the approaching appotheosis? A few months ago a party of adventurers uncovered a powerful magical item. Upon investigation this appeared to be an artifact, namely a piece of the world serpent. Since then have the town Clerics reported an increase in people with bad dreams and nightmares. Some of these people moved away to different regions and were never seen again. Rumors...   [click here for more]
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So an Elf and a Dwarf Walk into a Bar

So an Elf and a Dwarf Walk into a Bar


A Classic adventure that begins in a tavern and ends with the players saving the town.  This classic D&D one shot includes investigation, exploration, and combat. This is a one page adventure (double sided) designed as part of my RP-Go project based on D&D 5e rules. These are all designed to be self contained with no monster manual or player's handbook needed. As this is an entire...   [click here for more]
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So your party decided to start an INN- Volume 1 - Surely, You're Eggs-aggerating

So your party decided to start an INN- Volume 1 - Surely, You're Eggs-aggerating


Your party decided to start an Inn, and now they have boring stuff to do like sweeping out rooms and pouring ale. Apparently eggs are super expensive? Your party gets a deal on a flock of chickens that are more trouble than you thought. ...   [click here for more]
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So your party decided to start an INN- Volume 2 - How Many Rooms

So your party decided to start an INN- Volume 2 - How Many Rooms


Taking care of the Inn is more than selling ale and renting rooms. There's a lot fo work involved in just maintaining the building. In this volume, there are three enocunters that have to do with fixing, maintaining, and expanding your party's Inn. ...   [click here for more]
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So your party decided to start an INN- Volume 3- Lost and Found

So your party decided to start an INN- Volume 3- Lost and Found


IN this volume, look at all the weird junk that people leave behind! Sometimes it's magical debris, sometimes treasure.  Sometime's it's just a stinky old dessicated foot hovering in mid-air. EIther way, this'll give your party something to do around their new inn. ...   [click here for more]
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So your party decided to start an INN- Volume 4 - Regular Inn-ventory

So your party decided to start an INN- Volume 4 - Regular Inn-ventory


IN this volume we take a look at the inventory costs of running an inn. Replacing stolen towels? Stocking the bar? Checking in on regular customers? This volume is action packed with bad jokes and worse premises for adventure! ...   [click here for more]
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So your party decided to start an INN- Volume 5 - Problematic Guests

So your party decided to start an INN- Volume 5 - Problematic Guests


People come around to stay the night when you open an Inn. ... which is the whole point, I guess. Sometimes this is a good thing, and other times, ugh- people... IN this volume, a handful of random guests that can stop by your party's Inn. From the inconveinent to the downright dangerous, people stop by with their whole own assortment of goals, preferences, and problems. ...   [click here for more]
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Something Happens! - Tier III

Something Happens! - Tier III


Rampaging demons. Insidious slaadi. An apprentice wizard who's in over his head. Looking for situations with which to confront your 11th-to-16th-level adventuring party? This document includes a random generation table with links to 20 different encounters - some brief & simple, some longer & more involved, all capable of being connected with wider-ranging stories. Spend an afternoon or a whole...   [click here for more]
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Something in the Swamp: An Undeadly Encounter

Something in the Swamp: An Undeadly Encounter


As the party progresses past the pile of undead and deeper into the cave, the smell worsens.  Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it? Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and...   [click here for more]
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Sorcerous Origin: Prescient

Sorcerous Origin: Prescient


The large burly orc rushed forward, charging the pale, hooded figure that stood calmly before him. As he neared, the orc let out a guttural roar of ferocity before swinging his axe in from the left. But the blade did not connect, instead the pale figure simply ducked beneath the blow. The orc's rage only grew, he shifted his footing quickly and brought his weapon back around for another blow, but...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Soul Jars of Fortune (mini campaign)

Soul Jars of Fortune (mini campaign)


Outline: Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat.  The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals.  An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ...   [click here for more]
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Spelljammer Adventure - Down to the Rat Warrens

Spelljammer Adventure - Down to the Rat Warrens


An upstart gang is trying to extort the proprietor of the Rockrat, and threatening to destroy her tavern if she doesn't pay up.  Can you discover the gang's secret hideout, to strike at them first? This is the first of several adventures, meant to help introduce new players to Spelljammer and the Rock of Bral campaign setting.  This is a short module, intended to take one session of 2...   [click here for more]
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Spicy Encounters Bundle I

Spicy Encounters Bundle I


The SPICY Encounters Bundle I! High resolution, Inkarnate-made maps for slightly more specific settings, both for print and VTT. The SPE Bundle I contains the following maps: 1. The Riverking's Delta 2. The Hells (with river of blood) 3. The Temple (Selûne-adjacent) 4. Mystical Lakeside Ruins 5. Astral Plane Lair 6. Open Astral Sea 7. The Colosseum 8. Feywild Cotton Candy Mist 9....   [click here for more]
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Spirit of the Festival of Lights - a Christmas Adventure

Spirit of the Festival of Lights - a Christmas Adventure


The spirit of the Festival of Lights Embark on a magical journey through the toy shop "Tingle Tangle Toys", where the Festival of Lights adventure takes place. This special Dungeons & Dragons adventure is perfect for level 2 to 4 groups and offers a festive mix of challenges, magic and a touch of Christmas wonder. Highlights of the adventure: Unique...   [click here for more]
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Spiritist Class

Spiritist Class


The Spiritist - A Caster Class for 5th Edition Dungeons & Dragons Devout servants of the entities who guide them, spiritists are masters of potions, brews and elixirs. They use such concoctions to commune with spirits, poison their foes, peer into time and space, and more. Whether they look to the ancestors for guidance, draw on the powers that...   [click here for more]
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Spiritualist (A new Pact magic user)

Spiritualist (A new Pact magic user)


Harvest the power of the spirit around you, and exploit this new source of powers for your character.  Spiritualist wield the power of the immaterial, without much concern for its source. Weather as shamans, exorcists or seekers of the arcane, spiritualist depend on the presence of otherworldly beings to help them and infuse them with power. They use their own life essence to attract wondering...   [click here for more]
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Sposta’s Spellbook Volume 1: Seven Simple Spells

Sposta’s Spellbook Volume 1: Seven Simple Spells


Seven Cantrip--2nd level spells for 5e spellcasters. ...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival...   [click here for more]
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Steel Shadows 5e Conversion Guide

Steel Shadows 5e Conversion Guide


This is my 5e Conversion guide for the 3.5 Eberron adventure Steel Shadows. Steel Shadows is an acclaimed adventure that was written by setting creator Keith Baker. This is NOT a replacement for the original adventure, and that adventure is required to make use of this guide. This product contains: •Detailed advice on converting skill check DCs into the 5e skill system, making use of 5e backgrounds,...   [click here for more]
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Storm Haven

Storm Haven


When a storm forces you to leave the path, and you find a haven for shelter, you think all will be well. But when strange occurrences begin escalating, you find you must venture to a dangerous place where many lives are on the line. Storm Haven is a D&D 5e, Sword Coast adventure for 3-4, level 4 Player-characters. ...   [click here for more]
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Sven Langstrid's Expanded Vampirism | PC Vampires for 5e

Sven Langstrid's Expanded Vampirism | PC Vampires for 5e


Welcome one, welcome all. It is I, Sven Langstrid, of delivering to you that which you did not knowing you desired, yes! The results of my in-depths analysis of the blood sucking living dead! Vampires made real! Made understandable! Come, come! Reading and of learn the truth about the Curse of Vampirism! Sven Langstrid's Expanded Vampirism Sven's Expanded Vampirism is a ruleset designed to...   [click here for more]
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Świątynia Chaosu

Świątynia Chaosu


Witajcie w świątyni Chaosu! Niegdyś stanowiąca dowód potęgi boga światła świątynia w sercu dzikiej krainy skrywa mroczny sekret. Przybytek został przejęty przez kultystów mrocznego księcia nieumarłych demona Orkusa. Wykorzystują oni katakumby pod świątynią do swych mrocznych rytuałów podczas, których przyzywane są demony a ciała ofiar powstają jako ich nieumarli słudzy. Jedynie...   [click here for more]
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Tadalf's Challenge Room

Tadalf's Challenge Room


Imagine you're in a room where every tile has a different magical effect, well stop imagining it because it's a reality! In Tadalf's Challenge Room your party will have to face the random effects that go off whilst fighting an immortal gladiator, will they succeed? Tadalf's Challenge Room is a small module designed to be added to an adventure at a moments notice, you need only spend a few minutes...   [click here for more]
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Task for the Tyrants

Task for the Tyrants


Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting. A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves...   [click here for more]
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