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Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide!
NOTE:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found.
A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Direquest presents: 80 Paper Templates - Vol 2!
Visually elevate your products with these 80 handcrafted layout inserts!
Missing poster? Dwarven work order? Ripped blank map with a compass? A bloody ransom note with a skull stamp? Check, check, check, and check:
All... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The best tenday in adventuring!
The Ylraphon Convocation of Delvers, Seekers, and Sages is in full swing, and its Mercantile Exhibition is packed with festival-goers. But not all of them are here for bargains, as the characters soon discover, and good deeds may not be enough to bring peace to Ylraphon.
A four-hour adventure for Tier 1 characters.
The only Adventurers League... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 The best tenday in adventuring!
The many disasters plaguing the first-ever Ylraphon Convocation of Delvers, Seekers, and Sages seem to be the work of someone or something in the Flooded Forest. To put a stop to the festival’s troubles, the characters will brave the vast swamp and consult with the Wise Woman who lives there—and find themselves caught up in a sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Tired of the usual encounter? Want a challenge but need to do more than just slice up the next page of the Monster Manual? ERGO. ERGOT! Arglynn presents Ergo, Ergot, a tale of trickery, betrayal, and danger! Do you have what it takes to figure out who wants who dead and why, before it's too late for you or for them?
Ergot,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party.
This product is perfect for the GM looking for a tactically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world.
Contact me at: Twitter:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The year is 1019 YK, and the world is ending.
Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War. Now, the drums of war rumble once again. The peace that lasted a generation is threatened, and Eberron may go to war once again.
As a member of the Scions of the Second Dawn, a secretive order dedicated to studying... [click here for more] |
Dungeon Masters Guild |
$8.99
|
!["At Jeny's Request" Campaign Bundle [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/386424-thumb140.jpg) This special bundle product contains the following titles. CCC-DES-01-01 Finding the Rabbit Hole Regular price: $4.99 Bundle price: $3.49 Format: PDF Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper... [click here for more] |
Dungeon Masters Guild |
$33.93 $23.75
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|

The Spirit Well Patron Warlock Archetype
Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s).
Includes a Printer friendly version
Click on the title that interests you to open in a new window ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape.
Trade between Palmistra and the northeastern steppe kingdoms comes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The perfect Dm/GM screen supplement for Candlekeep Mysteries. This Landscape Printable changeable 9 panel screen interior is jam-packed with key information and tables to help you run the adventures within the Candlekeep Mysteries anthology book smoother than ever before.
This screen includes:
D&D 5e Conditions
D&D 5e Damage Severity by Level
D&D 5e Travel pace rules
Random... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spetember is a Spell Hunter month! Each spell hunter will call for a caster to go that extra mile and earn those 8th and 9th level spells. Chef Special is all about earning Gate.
Dorna Forgewright, a powerful war cleric, has been laid low with the incarceration of her close friend. She seeks aid from her god and to that end seeks help finding a chef capible of making ambrosia.
Encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
 Here you will find ten compelling, interesting non-player characters to put in your campaign.
Each NPC includes a history and current situation, personality traits, and a stat block (ranging from CR 4 to CR 19).
The characters are setting-agnostic, and can be easily dropped into any campaign as allies, adversaries, or anything in between.
The 10 characters include 6 separate ones and 4 which form... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Introducing a rich tapestry of 100 castle-dwelling NPCs, specifically curated to invigorate your medieval fantasy role-playing exploits.
This comprehensive assembly of characters represents a variety of societal ranks, races, and occupations, ensuring a multifaceted and intriguing populace for your players to interact with as they explore the castle city.
To augment the depth of the role-playing... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Introducing a diverse collection of 100 city-dwelling NPCs, designed to breathe life into your urban fantasy role-playing adventures. This remarkable assortment of characters spans various social classes, races, and professions, ensuring that your players will encounter a wide range of interesting personalities as they explore the city.
As your players traverse the bustling streets, they'll encounter... [click here for more] |
Dungeon Masters Guild |
$2.99
|
While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The forest can be a mysterious and sometimes dangerous place in a Fantasy world. You never know what is going to happen at every bend in the path. Use these 100 different encounters to generate some interesting encounters for players who are traveling through the woods. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 The adventuring party has been wandering around the area but what have they been hearing? This can become a hook for the players. It could also become something that was meant to be entirely minor but becomes a major part of some new story. Presumably, these would be conversations the party overheard, but they could entirely be things an NPC said directly to them. Have fun and maybe... [click here for more] |
Dungeon Masters Guild |
$2.00
|
One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
200 Non-Combat Encounter Prompts for the City (2014 & 2024)
Tables visible in Previews under the product image (shows 2014 version). Versions using both D&D 2014 and 2024
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Non-Combat Encounters Tables using Monster Manual Creatures (2014 & 2024)
Tables visible in Previews under the product image (shows 2014 version). Versions using both D&D 2014 and 2024
Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground.
Includes d20 tables for ...
Civilized... [click here for more] |
Dungeon Masters Guild |
$3.00
|

200 Non-Combat Encounter Prompts for the Undercity (2014 & 2024)
Tables visible in Previews under the product image (shows 2014 version). Versions using both D&D 2014 and 2024.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
21 Freaky Forest Encounters
21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons
Written by Dimitri Lambermont & Remko van der Heul
Art by Wouter Florusse.
21 fun and freaky forest encounters, and two completely new monsters you can throw at your party
Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?... [click here for more] |
Dungeon Masters Guild |
$2.49
|
From common to weird, this is a collection of NPCs for you to add seemlessley into any campaign, one-shot or adventure you’re running. Each NPC comes with a unique appearance, personality, shop description and shop secret or quirk. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hey Dungeon Masters, grab these 4 FREE stat blocks, perfect for running urban campaigns.
The Arcane Trickster and Merchant Prince stat blocks are useful tools for running certain D&D archetypes (not found in the Monster Manual).
Meanwhile, the original White Cloak and White Cloak Inquisitor stat blocks are perfect for DMs interested... [click here for more] |
Dungeon Masters Guild |
FREE
|