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A Promise of Death

A Promise of Death


A Promise of Death 5e adventure by Elven Tower In A Promise of Death, a group of level-5 characters learns of a strange group of undead abominations who built a gallows by a crossroads. The undead knights capture, torture, and hang all those who attempt to go past them on the King's Road. They have hanged more than thirty people so far and thrown them into a shallow ditch. The captain...   [click here for more]
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A Quest for Redemption (5E Adventure for 3rd level)

A Quest for Redemption (5E Adventure for 3rd level)


A noble and respected paladin has gone missing, but why? Your adventuring party will have their chance to uncover the truth. A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties). What You'll Find Inside: A thorough module complete with easy-to-follow...   [click here for more]
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A Rightful Return - Adventure (One-Shot)

A Rightful Return - Adventure (One-Shot)


A mysterious artifact. A lost temple. A longing to go home. The Vault of Sages in Silverymoon has had an artifact in their possession for some time. Thanks to the diligent work of scholars trawling through journals, they think they know something about its origin. They want to send a party of adventurers to locate a lost temple deep in a forest from where they believe the artifact originates....   [click here for more]
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A Royal Ransom

A Royal Ransom


The princess is trapped in a tower.  Her captor is cruel and conniving. The king received a sizable ransom.  A mermaid king has broken the surface in search of his daughter. His only child, Princess Dolliva, went missing after she let her curiosity get the best of her. The king received a ransom delivered by orcs clad in thick white furs. Tavri...   [click here for more]
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A Savagery Of Perytons

A Savagery Of Perytons


Word has come down from the Ironrind Crags that the Shrine Of All Gifts has been vandalized and the villagers of Everwell need goodly clergy to travel up the Trail Of Gentle Blessings to reconsecrate this holy site before winter settles upon their remote valley. Adventurers are need to escort a group of pilgrims on their trek to the shrine. It sounds like an easy job but along the way, they must face...   [click here for more]
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A Second Pile of Items

A Second Pile of Items


This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)  This supplement...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Short Term Contract

A Short Term Contract


A wounded stranger, with deep pockets enlists the services of the party to take on a simple and straight forward job. This cake walk however must be accomplished with no one knowing they were ever there.  Who the stranger called Titanus? Who is his employer Mr. Meeks? This mysterious Tiefling from Waterdeep makes sure prophesy runs its "destined" course but for what purpose? More questions will be...   [click here for more]
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A Showcase for Trinkets

A Showcase for Trinkets


Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun. This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting. Every...   [click here for more]
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A Simple Life: a collection of commoner NPCs

A Simple Life: a collection of commoner NPCs


A simple Life A collection of commoner NPCs This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races. The pdf...   [click here for more]
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A Solo D&D Advent Calendar

A Solo D&D Advent Calendar


Travel in a frost-covered realm where you will        Solve puzzles & unlock the secrets of winter      Engage in tactical encounters and level up!      Meet Agh'Chu, the rebellious snow kobold      Defend your village from Voroa, Maw of Winter This adventure contains 25 challenges tailored for a single character, starting at level 1 and reaching level 3, including social...   [click here for more]
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A Source of Secrets

A Source of Secrets


A Source of Secrets is the sequel to the Mud Creek trilogy and the first adventure in the Valley of Kyros trilogy. This adventure is followed by "The lights of Darkness" and then "The Purging flames". In this adventure our heroes set out to discover the secrets of Saarith. A lich they unwittingly released from a magical prison. This adventure is designed to be a low level adventure for three to four...   [click here for more]
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A spiders camp. A claustrophobic D&D 5e one shot

A spiders camp. A claustrophobic D&D 5e one shot


Need a claistrophobic one shot? Want your players to rip and tear thorugh spiders? As your group is resting from a long adventure an earthquake awakes them. The ground beneath the players splits open sending them into the unknown. As they awake they realize they are in a spider cluster. How can they escape? This fifth edition D&D one-shot is intended for level 8 characters....   [click here for more]
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A Stay At The Ursa Manor

A Stay At The Ursa Manor


Prepare yourself for a night of intrigue, mystery, and murder! A Stay at the Ursa Manor is a whodunit set in the remote northern town of Talons Reach nestled in the snowy mountains. This adventure can be dropped into any low level campaign setting or used as a one-shot. It will challenge players to investigate crime scenes, discover clues, and interrogate the cast of colorful suspects to determine...   [click here for more]
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A Sticky Ordeal

A Sticky Ordeal


This product is designed for level 4 characters and uses monster stat blocks from the Monster Manual and Volo's Guide to Monsters Many generations ago, the once prosperous Forest of Grull suddenly became a land of death and disease due to an unknown cause. This event is known to historians as Terra Shorn, or the Unhollowing to locals. In the present day, few dare to travel into the Mire. The swamplands...   [click here for more]
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A Stitch in Time (WBW-DC-FDC-09)

A Stitch in Time (WBW-DC-FDC-09)


A four-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season A clockwork Wonderland is running out of time as the gears that keep the domain ticking are in need of repair. The royal artificer, Hairspring, requests assistance on...   [click here for more]
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A Stop on the Road

A Stop on the Road


A short adventure for 3-5 players of level 1-3   The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ...   [click here for more]
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A Storm's Pact

A Storm's Pact


Set in The Spine of The World, a party is blinded by a storm that appears as if out of nowhere. Pushing forward they stumble into a Goliath Barbarian village and told that the storm is plaguing this region and they desperately want help investigating the cause. Will your party answer the call? Can they find out what, or who, is causing terror over the mountains? ...   [click here for more]
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A Tale From The Wild Frontier

A Tale From The Wild Frontier


A Tale From The Wild Frontier A 1st Level adventure for any setting and campaign! The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting. A girl has gone missing in the moorlands, after a gruesome bandit attack! Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group of...   [click here for more]
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A Tale Of Gnolls And Giants

A Tale Of Gnolls And Giants


An Adventure of differing length: The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Taste of Honey

A Taste of Honey


The party has been hired to retrieve some honey from the some bees. Sounds simple right? Too bad these bees are monstrously large! A four-hour adventure for 3rd level characters. For 5th edition Dungeons and Dragons. Includes a 5th edition writeup of two creatures: the senmurv and the groundling.   ...   [click here for more]
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A Test of Faith

A Test of Faith


Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters...   [click here for more]
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A Tomb To Plunder

A Tomb To Plunder


A Mini Adventure That Can Be Placed Anywhere And Played From Start To Finish Within A 3 Hr. Game Session...... Only The Monster Manual Page Numbers Are Given For Monster Stats.....  (for 1st tier party levels) ...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! A detailed review can be found here! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the...   [click here for more]
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A Tragedy Unfolds

A Tragedy Unfolds


The player characters have put into a tropical island for repairs to their ship. But the local village is almost deserted, and the jungle hides a secret that is both terrible and tragic. Can the player characters put to right something so foul that it seems there can be no redemption? An adventure for four 2nd level characters. For 5th edition Dungeons and Dragons. Includes a write up for the...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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A Treatise on Treants

A Treatise on Treants


A brief, illustrated exploration of new options for Treants, including: Variant treant abilities: Add thorns, allergenic pollen, hanging vines and other properties to your treants the Elder Treant stat block, an enhanced version of the treant with lair abilities and Legendary Actions 5 treant and elder treant NPCs, with backstories and suggested modifications to their stats ...   [click here for more]
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A Troubled Crossing

A Troubled Crossing


In this adventure, a party of 4th level adventurers is sent on a covert mission. The beleaguered kingdom of Fallrest has lost contact with some of its agents on a remote island on the border. The king is concerned about provoking a war with the ever-expanding Ceothan Empire; since the party isn’t connected to the Crown, they are recruited to investigate. Designed as a standalone, one-shot adventure,...   [click here for more]
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A Unique Hag, Auntie Ethel

A Unique Hag, Auntie Ethel


Auntie Ethel - A Unique Hag This is a free unique hag for use in any campaign Her challenge rating is 6 (7 if used with The Complete Hag) ***POTENTIAL SPOILER*** This hag was adapted from the video game, Baldur’s Gate III and converted for use by Dungeons and Dragons 5E and to line up with the author’s previous hag work.  Can be used with or without The Complete Hag, also by Laws of Chaos...   [click here for more]
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A Very Goblin Giftsmas

A Very Goblin Giftsmas


A Festive Introductory Adventure In this holiday themed one-shot adventure, the player’s are a band of goblin misfits taking part in a midnight raid on a sleepy elven village. Includes a goblin map and 7 pre-gen goblin characters. Designed with new players in mind. ...   [click here for more]
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A Very Seelie Christmas

A Very Seelie Christmas


It is the night before Christmas, and Santa is on his way to deliver presents to all the children in the Multiverse. Or is he? While soaring through the skies, Santa inadvertently flies through Fey territory. Angered by this intrusion, the Joyslayer, a powerful Fey that keeps her lair there, shoots down Santa’s sleigh and kidnaps his reindeer. Christmas is in danger unless someone can help Santa...   [click here for more]
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A Walk in the Spirit Realm

A Walk in the Spirit Realm


Hey, DMs! Do you have a wizard who wants to hack and slash? How about a fighter who wants to sling spells? Give them the chance with this unique adventure where characters' weaknesses become strengths and strengths become weaknesses. This adventure is now available on Fantasy Grounds VTT! The orc shaman, Haru’uk Durn is desperate. Something has gone wrong in the spirit realm where his tribe’s...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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A Winter Journey

A Winter Journey


This One-on-One Adventure gives DMs a powerful tool to introduce a new player to the wonderful world of role-playing. A short, simple adventure designed to teach the basics in a comfortable single player environment, this is the rare product that every DM will use. With scripted combats and opportunities for role-playing and skill checks, this adventure is just what you need to play a quick half-hour...   [click here for more]
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A Winter Wonderland

A Winter Wonderland


This is a one-shot adventure, designed for four 7th level characters in dungeons and dragons 5th edition. The characters begin in a picturesque village where it is always winter. As far as they know, they have always lived here. One day they recieve a letter in the mail that will lead them to discover that this is not the case, and their memories are not real. Can they survive to escape the Winter...   [click here for more]
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A Wolf Among the Trees

A Wolf Among the Trees


In this 2-4 hour Level Zero adventure, the party must rescue the mayor's beloved daughter from a far superior threat. With unique Level Zero Character Creation rules, this adventure lets players experience the game through the eyes of common people. The Player Characters are a group of villagers from Forelle, each of whom have stepped up to help find the mayor's daughter. "Outside the homely village...   [click here for more]
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A Wolf's Whisper (DC-PoA-GSP01-01)

A Wolf's Whisper (DC-PoA-GSP01-01)


Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series. A four-hour Icewind Dale adventure for Level 1-4 characters....   [click here for more]
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A.Z.Z. Konezegel’s Field Guide: The Collected Volumes [BUNDLE]

A.Z.Z. Konezegel’s Field Guide: The Collected Volumes [BUNDLE]


This special bundle product contains the following titles. Aquatic Terrors Regular price: $0.95 Bundle price: $0.67 Format: PDF This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE. This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE. Alister Konezegel's Field...   [click here for more]
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A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps

A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A4: In the Dungeons of the Slave Lords.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released...   [click here for more]
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Aarakocra - Monster Manual Encounters #1

Aarakocra - Monster Manual Encounters #1


The original entry in the ongoing Monster Manual Encounters series, the Aarakocra marks the first "monster" in 5E's Monster Manual. This encounter features a group of aarakocra in need of the party's assistance to drive off an elemental threat, rather than an encounter featuring the aarakocra as the party's opposition. The encounter is designed for characters between 5th & 8th level,...   [click here for more]
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Aarakocra Hero Art

Aarakocra Hero Art


This set features six illustrations (transparent PNG format) representing aarakocra adventurers. You can print these to use at your D&D table or you can display them digitally as part of your game. Each miniature has two colour variations. The set consists of: 2 x aarakocra barbarian 2 x aarakocra ranged fighter 2 x aarakocra monk 2 x aarakocra paladin 2 x aarakocra wizard 2 x aarakocra ranger...   [click here for more]
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Aarakocra Hero Miniatures

Aarakocra Hero Miniatures


This set of miniatures features six illustrations representing a aarakocra (bird folk) adventurers. You can print as many copies of these as you like, cut and fold them to use at your table. Each miniature has two colour variations The two-page pack has: 2 x aarakocra barbarian 2 x aarakocra ranged fighter 2 x aarakocra monk 2 x aarakocra paladin 2 x aarakocra wizard 2 x aarakocra ranger ...   [click here for more]
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Aarakocra Hero Tokens

Aarakocra Hero Tokens


This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop. The set consists of: - aarakocra barbarian - aarakocra...   [click here for more]
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Abandoned Temple of Shar

Abandoned Temple of Shar


A dormant evil has been awakened in an abandoned temple, not far from the small forest village of Kahar. Uncanny disturbances has forced the inhabitants of the village to stay inside after nightfall, and as the occurences grow in intensity, the call for hardy adventurers has once again arisen. Uncover the mystery behind the strange occurences and restore the natural balance before...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Abominable Adventures - The Bundle [BUNDLE]

Abominable Adventures - The Bundle [BUNDLE]


This special bundle product contains the following titles. Abominable Adventures - An Encounter Guidebook In The Frozen Tundra Regular price: $5.09 Bundle price: $3.99 Format: PDF "This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table." ...   [click here for more]
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Above the Mines of Mirabar

Above the Mines of Mirabar


Welcome, Dungeon Master, to your first foray into the Tales of the Halfling Bard Brotherhood! We've traveled Faerun and searched every crevice, listened to every townsfolk with a tale, and independently verified all accounts to deliver to you the forgotten stories of the Forgotten Realms. In these pages you'll hear a harrowing tale of a cursed family in need of respite, and the blueprint to adapt their...   [click here for more]
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Academy of Adventure

Academy of Adventure


Welcome to the Academy of Adventure! Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten...   [click here for more]
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