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A new character background for use with Dungeons & Dragons 5th edition, The Jailer allows you to quickly craft a character who is a seasoned veteran at dealing with, or perhaps being, a criminal.
"You’ve participated in your fair share of bribes too, so you know when to take a good one and when to pass lest you wind you up dead. Running favors or turning your head... [click here for more] |
Dungeon Masters Guild |
$0.75
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Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
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The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Festival of Magic is a short introductory adventure for a group of of 1st-characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign set in a large city (simply change the city's name - Galena - for your city of choice) if you want something to entertain the party or serve... [click here for more] |
Dungeon Masters Guild |
$3.99
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Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found.
A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Wizard’s Tower is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ... [click here for more] |
Dungeon Masters Guild |
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In the city of Rhedomar, life is cheap. A nobleman looks to a group of strangers for help recover his most prized treasure from a vile cult whose dark god stirs in the shadows of the city’s heart.
This is a D&D 5e adventure for 4-5 PCs of 4-6th level. ... [click here for more] |
Dungeon Masters Guild |
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Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world.
Contact me at: Twitter:... [click here for more] |
Dungeon Masters Guild |
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Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49
|
42 Adventure Maps - One Zip File!
These have been on sale for a while as individual files but we thought it would be helpful to combine them all into a single zip file - a lot quicker to download!
These are individual picture files that have a dungeon layout and overlayed onto that are icons and text which outline the adventures of one rogue - Jimmy the Quick. He narrates via his notes on the page... [click here for more] |
Dungeon Masters Guild |
$1.99
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A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing.
This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product... [click here for more] |
Dungeon Masters Guild |
$3.00
|
New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
MONK : Way of the Iron Pillar
Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on... [click here for more] |
Dungeon Masters Guild |
$0.95
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Clockwork Master, an Archetype for crafty rogues
As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation.
On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses.
Your creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
모험가로서 제법 이름이 알려진 PC들. 그들에게 최근 슬라브니 제국(Slavnyy Empire)과 대치 중인 연합국 사령부에서 의뢰의 내용이 담긴 편지가 온다. 그 편지의 내용은 슬라브니 제국(Slavnyy Empire)의 생체 병기로서 수많은 피해를 내고, 비윤리적 전쟁 범죄를 일으키고 있는, 일명 ‘플로리스 다이아몬드(Flawless... [click here for more] |
Dungeon Masters Guild |
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When a town’s guardian wizard is found dead and a powerful staff is stolen, it’s up to the characters to discover the culprit, and recover the staff before it can be used to awaken the slumbering tarrasque next to the town and wreak destruction over the lands. The party will battle corrupt half-dragon veterans, a hungry basilisk, and devious wizards in this adventure.
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
Dungeon Masters Guild |
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1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now.
Embark on an epic adventure through a vast and unforgiving desert in an Arabic-inspired setting. This module is packed with a lot of thrilling challenges and exciting encounters that will put your party's skills to the test.
this... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Here you will find ten compelling, interesting non-player characters to put in your campaign.
Each NPC includes a history and current situation, personality traits, and a stat block (ranging from CR 4 to CR 19).
The characters are setting-agnostic, and can be easily dropped into any campaign as allies, adversaries, or anything in between.
The 10 characters include 6 separate ones and 4 which form... [click here for more] |
Dungeon Masters Guild |
$1.00
|
my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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10 Town Maps in Jpeg and PDF
Maps are approximatlely 4500x4500 pixels
Smaller maps sizes are available upon reuest
Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You cannot sell the maps or give away copies of the maps.
Commercial use license is currently not available. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Books can be an important source of knowledge. They can contain needed or valuable information or clues, or they may have value as treasure. There are other books that are less valuable. They may be sensationalist, fabrications, dated or of dubious if any accuracy. This supplement has 100 less important books on or about the Rock of Bral that can be added to flesh out a bookshelf, covering such as... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Introducing a rich tapestry of 100 castle-dwelling NPCs, specifically curated to invigorate your medieval fantasy role-playing exploits.
This comprehensive assembly of characters represents a variety of societal ranks, races, and occupations, ensuring a multifaceted and intriguing populace for your players to interact with as they explore the castle city.
To augment the depth of the role-playing... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introducing a diverse collection of 100 city-dwelling NPCs, designed to breathe life into your urban fantasy role-playing adventures. This remarkable assortment of characters spans various social classes, races, and professions, ensuring that your players will encounter a wide range of interesting personalities as they explore the city.
As your players traverse the bustling streets, they'll encounter... [click here for more] |
Dungeon Masters Guild |
$2.99
|
One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
Dungeon Masters Guild |
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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
Dungeon Masters Guild |
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These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
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There are 150 Maps with 5' grid, and without grid, in PNG format. Gridless maps are also avaiable in PDF as viewed in the preview.
300dpi
Building interior maps are approximatlely 800x870
Exterior maps are approximately 800x1000
Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Step into the thriving medieval city of Raven’s Rest and embark on over 100 unique quests that will challenge and thrill you. From the seedy streets of Redwall to the bustling market district of Enchantment Row, each quest takes place in a distinct location, filled with its own dangers and treasures. Meet Quest Givers, who will guide you on your journey, and encounter a host of NPCs who will help... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Over 1000 Inn and Tavern names for your D&D campaign! Some whimsical, some serious, find just the right name to set the mood.
If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!
If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
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12 Outdoor area maps, ruins, castles, cities, and a lot more. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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12 Outdoor area maps, ruins, castles, cities, and a lot more. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"150 Shops, Stalls and Stores" is a DM supplement designed for your RPG Campaign. It is a reference sheet for DMs, designed for simplicity for easy use at the table: it includes the store name, type, and proprietor.
This supplement was originally designed for Waterdeep: Dragon Heist, but is location non-specific. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
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They travel by wagon, giant lizard, or awakened oak
Wandering Merchants can go anywhere your players can!
If your players travel often, these shops aren’t stuck in a single place!
Your players can see them again, even if they never return to where they first met.
Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom!
The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!**
The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.
For each tavern, you'll be provided the following:
Tavern and proprietor name, descriptions, NPCs to encounter,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome!
To the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Or are you... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Looking for encounters to make traveling a little more interesting? Or maybe a couple of side quests to spice up your current campaign? Are your players ready to play but you’re still in need of some finishing touches? Just flip to a random encounter, and follow along!"
This book is full of 20 unique encounters that can be easily integrated into any adventure. Pull directly... [click here for more] |
Dungeon Masters Guild |
$2.99
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20 Shopkeeper Personalities
The Material Plane is a jumble of kingdoms, civilisations, tribes, lands, oceans, creatures and magic. In the midst of mighty struggles, the passing of ages, the birth and death of empires, the common people endure. And while the common people endure, they continue to trade and live out their days in settlements, supplied with their daily... [click here for more] |
Dungeon Masters Guild |
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So your players have found themselves in a tavern yet again. The only plans they have are casually bickering with the locals, drinking a few cold beers, and finding a place to rest their head. This time, though, you’ve got a trick up your sleeve! The table below contains small, simple events that can lead to a short rise with a quick fizzle, or, to an adventure all of their own. Make your typical... [click here for more] |
Dungeon Masters Guild |
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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
|