Title |
Publisher |
Price |
The Show Must Go On!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A League of Their Own!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Vigean Institution!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The best tenday in adventuring!
Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.50
|
A new character background for use with Dungeons & Dragons 5th edition, The Jailer allows you to quickly craft a character who is a seasoned veteran at dealing with, or perhaps being, a criminal.
"You’ve participated in your fair share of bribes too, so you know when to take a good one and when to pass lest you wind you up dead. Running favors or turning your head... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Virtual tabletop dungeon maps of the classic TSR module "Desert of Desolation". It's intended for online play, but it can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material.
This pack contains 110 Maps:
12 Generic background Maps (desert) 2 Troll Cave Maps (grid/no-grid... [click here for more] |
Dungeon Masters Guild |
$10.00 $7.00
|
Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Experience the Magic of the City of Guilds!
There are many things that make the world of Ravnica unique: its eccentric guilds, its sprawling cityscape, its plane-shifting residents, and more. To truly experience life in the City of Guilds, however, one must experience Ravnica’s unique and special brand of magic: make new friends out of old with Golgari germination, throw down a lightning... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
|
The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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The Festival of Magic is a short introductory adventure for a group of of 1st-characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign set in a large city (simply change the city's name - Galena - for your city of choice) if you want something to entertain the party or serve... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
|
Three seafaring lovers meet for one day every decade after they sailed their separate ways. Their first meeting bore a child, born at sea and now bound to land. Their second meeting will arrive soon, but the child is nowhere to be found.
A PotC-inspired, search-and-rescue mission in three parts mixing seafaring tales, fey crossings, and odd but wholesome families! Meant for Tier 2 parties... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
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The Wizard’s Tower is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The best tenday in adventuring!
The Ylraphon Convocation of Delvers, Seekers, and Sages is in full swing, and its Mercantile Exhibition is packed with festival-goers. But not all of them are here for bargains, as the characters soon discover, and good deeds may not be enough to bring peace to Ylraphon.
A four-hour adventure for Tier 1 characters.
The only Adventurers League... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.50
|
In the city of Rhedomar, life is cheap. A nobleman looks to a group of strangers for help recover his most prized treasure from a vile cult whose dark god stirs in the shadows of the city’s heart.
This is a D&D 5e adventure for 4-5 PCs of 4-6th level. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95 $5.57
|
Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world.
Contact me at: Twitter:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The first part of the Shaundakul's Legacy Trilogy set in the Dalelands.
Windride Hangover is a simple introductory module for 1st level characters where they encounter Vesryn Nyalair, an elven cleric of Shaundakul on his church's most chaotic and unpredictable day of the year. A series of seemingly unrelated events take place across the town but all come together... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The City is Ours a is handbook of character options for 5E
This can be used by any group looking for a little more variety in their characters and a few new ideas.
In this volume you will find:
The Harlequin: Part jester, part acrobat, part thief, all action. The harlequin uses dexterity and charisma in and out of combat, is very tough, uses magic and looks cool.
Jack... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49 $2.44
|
42 Adventure Maps - One Zip File!
These have been on sale for a while as individual files but we thought it would be helpful to combine them all into a single zip file - a lot quicker to download!
These are individual picture files that have a dungeon layout and overlayed onto that are icons and text which outline the adventures of one rogue - Jimmy the Quick. He narrates via his notes on the page... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A visual Potions and Scrolls shop for Fantasy Grounds that can be used as is, or customized to use in conjunction with shop generators, or a list of your choosing.
This module can produce negative money values for your players. To offset this, it is a good idea to grab the Money Exchange module (free) at: https://www.dmsguild.com/product/269113/Money-Exchange?src=by_author_of_product... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.10
|
New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
MONK : Way of the Iron Pillar
Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Clockwork Master, an Archetype for crafty rogues
As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation.
On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses.
Your creations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
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When a town’s guardian wizard is found dead and a powerful staff is stolen, it’s up to the characters to discover the culprit, and recover the staff before it can be used to awaken the slumbering tarrasque next to the town and wreak destruction over the lands. The party will battle corrupt half-dragon veterans, a hungry basilisk, and devious wizards in this adventure.
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone.
An 8-hour adventure for characters levels 6-7
Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well.
Includes the PDF as well as Fantasy Grounds module, which contains... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.19
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Here you will find ten compelling, interesting non-player characters to put in your campaign.
Each NPC includes a history and current situation, personality traits, and a stat block (ranging from CR 4 to CR 19).
The characters are setting-agnostic, and can be easily dropped into any campaign as allies, adversaries, or anything in between.
The 10 characters include 6 separate ones and 4 which form... [click here for more] |
Dungeon Masters Guild |
$1.00
|
my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Icewind Dale. This PDF and VTT Map combo is full of flavor text, character information, and more that will make your Ten-Towns adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 10 Ten-Towns Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|
10 Town Maps in Jpeg and PDF
Maps are approximatlely 4500x4500 pixels
Smaller maps sizes are available upon reuest
Maps are for private use only. Private use license. You can modify the maps and make copies. You can allow players to use the copies during the course of game play. You cannot sell the maps or give away copies of the maps.
Commercial use license is currently not available. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Books can be an important source of knowledge. They can contain needed or valuable information or clues, or they may have value as treasure. There are other books that are less valuable. They may be sensationalist, fabrications, dated or of dubious if any accuracy. This supplement has 100 less important books on or about the Rock of Bral that can be added to flesh out a bookshelf, covering such as... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Introducing a rich tapestry of 100 castle-dwelling NPCs, specifically curated to invigorate your medieval fantasy role-playing exploits.
This comprehensive assembly of characters represents a variety of societal ranks, races, and occupations, ensuring a multifaceted and intriguing populace for your players to interact with as they explore the castle city.
To augment the depth of the role-playing... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
|
Introducing a diverse collection of 100 city-dwelling NPCs, designed to breathe life into your urban fantasy role-playing adventures. This remarkable assortment of characters spans various social classes, races, and professions, ensuring that your players will encounter a wide range of interesting personalities as they explore the city.
As your players traverse the bustling streets, they'll encounter... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
|
This supplement has 100 rumours that characters could hear related to the Rock of Bral, both within and without the city. Whether or not any particular rumour is true is up to the Dungeon Master. They could range from deliberate misinformation being spread to cause trouble to evidence of conspiracies and dangers. The rumours can be heard when asking for around for information and can be used as background... [click here for more] |
Dungeon Masters Guild |
$1.99
|
One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|
From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|