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The town of Good Mead is going to elect a new town speaker. The two candidates are both well respected merchants and each other's business rivals. Chaos ensues when Mr. Simplesun, an eccentric old man known for telling tall tales, throws his hat into the race. He is claiming to know the horrible and disturbing truth about the two front-runners! A 4-hour tier 1 Dungeoncraft (AL) adventure for 1st-4th... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The party has been hired as caravan guards by Bob Hogcollar “The Pet King”. He is a wealthy merchant, and owner of “Hogcollar’s Luxury Pet Supply”. While making their way through a mountain pass, the caravan is caught in an avalanche. caused by the sinister Count Zapharry, who seeks retribution against Bob Hogcollar. A 4-hour tier 2 Dungeoncraft (AL) adventure for 5-10 level characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Cossum is a small but fast growing village on the northern shore of Maer Dualdon. The village is lucky to have a contingent of constructs built by a talented local inventor, Carol Borgwiggle. The constructs work as servants and laborers. Recently strange tracks from an unknown creature were discovered in the village coming from an area of the woods that is said to be haunted. Can the party uncover... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Cromulent Three are a band of young adventurers that came together to put a stop to the sinister the Cult of Oblivion, whose plans endanger all of Icewind Dale. Their latest expedition takes them to the far reaches of the Spine of The World. The town speaker of Goodmead has received unnerving reports of undead and terrifying creatures n that area. She fears the inexperienced adventurers are in... [click here for more] |
Dungeon Masters Guild |
$3.99
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Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bear the Lode - Part 1 of the Ursa Major Trilogy
Now for Fantasy Grounds Unity!
Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Dungeoncraft Seed: Awake and Afraid
The creators... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the darkness of Icewind Dale, forcing them... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now available for Fantasy Grounds Unity!
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DC-POA-CODEX-03
Bring to Bear
Part 3 of the Ursa Major Trilogy
Now available for Fantasy Grounds Unity!
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This special bundle product contains the following titles.
DC-PoA-CONMAR Play Order Regular price: $0.50 Bundle price: $0.20 Format: PDF This is an overview of the DC-PoA-CONMAR-adventures.
All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that.
You can find the bundle... [click here for more] |
Dungeon Masters Guild |
$91.75 $37.00
|
This is an overview of the DC-PoA-CONMAR-adventures.
All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that.
You can find the bundle here: https://www.dmsguild.com/product/369321/DCPoACONMAR-COLLECTION-BUNDLE ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
This special bundle product contains the following titles. DC-PoA-CONMAR-01 Something Sinister Regular price: $3.39 Bundle price: $1.70 Format: PDF A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough... [click here for more] |
Dungeon Masters Guild |
$6.78 $3.40
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
THE LONG AWAITED SEQUAL (or beginning) TO DC-PoA-CONMAR-01 SOMETHING SINISTER IS FINALLY HERE!
An ancient artifact is too dangerous to keep around. It needs to be stored securely for all eternity. Do you dare to put it away?
Join a crazy ride across the ice of Frozenfar and dwelve into an ancient structure, with secrets and surprises galore!
A Four-Hour RP-heavy Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$5.25
|
A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part of the... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.
While preparing for Midwinter Celebrations, something does not feel completely right. Welcome to the mythical world of Icewind Dale’s folklore.
A Four-Hour Adventure for Tier Two Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse?
Included:
Guidance to playing with a time limit.
Maps with and without grids for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
A worried gnome needs your help to lift the curse that’s been plaguing him. Travel to the Tribelands north of Caer-Konig to bring him peace.
This is a Dungeoncraft Adventure that uses the "The Muttering Gnome" adventure seed and is Adventurers League legal as part of... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts.
Included:
a... [click here for more] |
Dungeon Masters Guild |
$4.75
|
A Four-Hour Season 10 Adventure for Tier 2 Characters. Optimized for APL 8.
Adventurers have discovered something nefarious in the forest near Lonelywood, Concerned for the safety of her city Speaker Nimsy Huddle have called for experienced adventurers to come to their aid.
Included:
The conclusion to the Kobold Conspiracy trilogy which started... [click here for more] |
Dungeon Masters Guild |
$4.75
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry.
This is a Dungeoncraft Adventure that uses the... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Harthin and Dohan has ventured into the cold north to find a medicine for Marcus, but the group they travelled with returned without them.
Part 1 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A season 10 tier 1 adventure APL 3. Seed: Awake and Afraid
This title is a mystery module, where the characters help the townspeaker of Termalaine to figure out who is behind the unfortunate thefts happening in the town. If nothing is done, he will lose his job and the coming festival is ruined.
The adventure contains Investigation, talking animals and Aurora Borealis, what more do you want? ... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter.
As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood.
Included:... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A season 10 tier 2 adventure APL 8.
Seed: The littlest Squidling
This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
When a hare comes bearing the message of someone asking for aid, how could adventures resist the call for help. But perhaps there is something else stirring under the ice, something which could threaten all of Icewind Dale should it return.
This is a part of the Oar's Rest Adventure series.... [click here for more] |
Dungeon Masters Guild |
$4.50
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Stuck in a cave, and not a Frost Mandragora in sight.
The only way out is through, better start moving.
Part 2 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
“See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Join a Termalaine tradition - the Icewind Dale Snipe Hunt!
While Icewind Dale remains within the clutches of Auril's everlasting rime, Termalaine celebrates a tradition, the Icewind Dale Snipe Hunt. Perhaps this year's trek through the forest will yield the elusive snipe, which is reputed to bring great blessings, blessings that are sorely needed in the midst of Auril's wrath. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Capturing the Icewind Dale Snipe was one thing, getting it back to Termalaine is a totally different horde of wolves and undead!
You actually found the fabled Icewind Dale Snipe! Now, you just have to return to Termalaine. However, a magical storm has descended upon you and you are hunted by waves of Barrow-Breath's minions. Whill you make it back or become just another frozen... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Children playing a game of hide and seek leads to a hunt, delicate (or not) diplomacy, and a desperate fight!
When a child goes missing and orcs are spotted near the town, heroes are engaged to find the missing child. This simple quest quickly gets complicated when the heroes find they are in the middle of several groups with different agendas. Only hte heros can save the child... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Get rid of the darned snipe and save us from Barrow-Breath!
Termalaine suffers from the unintended side-effects of a great boon, including the threat of annihilation by Barrow-Breath and its minions. Great heroes must make difficult choices and face great perils if Termalaine will have any chance in this harsh land of eternal winter. Choices have consequences!
A Snipe in... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Enjoy the epic four-part series first played at Coulee Con 2021!
This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures.
The adventures can each be run separately by themselves or they can be run in order as part of a campaign. All four take place in Icewind Dale, specifically around Termalaine. Each of these... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Roused by Raiders
A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place.
A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Searching for a Shorebird
A gnome contacts the characters in the Lucky Liar tavern of Lonelywood, and informs them of a legendary bird that has been sighted in the forest.
A Tier 1, two hour adventure for Dungeoncraft (Plague of Ancients) using the Snipe Hunt Hook. Optimized for APL: 3 ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DC-PoA-DCAF01 Let It Goat
The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find the culprit who woke this beast up. But were the intentions as nefarious as they seemed?
A 4 Hour Adventure For 1st through 4th level Characters
If you're looking for an Icewind... [click here for more] |
Dungeon Masters Guild |
$5.00
|
DC-PoA-DCAF06 A Front On Frost
Leaders of the Ten-Towns have lost their patience with the antics of the Zhentarim in Targos. But giants have begun interfering in their leader’s plans. Can the adventurers find a solution?
A 2 or 4 Hour Adventure For 5th through 10th Level Characters
This adventure occurs in Bryn Shander and Targos, one of the Ten-Towns in Icewind Dale, and is based on the Out of... [click here for more] |
Dungeon Masters Guild |
$5.00
|
After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest. When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder. Heroes who can hold their liquor are called upon to solve the crime.
This adventure occurs in Icewind... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a DungeonCraft Adventure, for Season 10 Adventurers League set in Good Mead, Icewind Dale.
Your party finds itself arriving in icewind Dale on the night of Good Mead's election for the next town speaker. But an unknown candidate has shown up to disrupt the balance of power and the other candidates need you to... take care of them. But what's really going on in Good Mead?
The new version is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|
Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
|