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3orcs Side Quests Supplement for T1 Village of Hommlet

3orcs Side Quests Supplement for T1 Village of Hommlet


The 3orcs DM Supplement  Side Quests for T1 Village of Hommlet is an invaluable tool for Dungeon Masters running the legendary T1 Village of Hommlet module originally written by Gary Gygax. This supplement spans over 34 pages, packed with detailed side quests that enrich the experience for both new and veteran DMs alike. It brings to life the iconic non-player characters (NPCs)...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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A Silver Dark: A One-Page Adventure for Saltmarsh

A Silver Dark: A One-Page Adventure for Saltmarsh


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.  What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential...   [click here for more]
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A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps

A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide.  The adventure is recommended for character levels 5-7. I have also released 5e conversions and maps for A2 Secret of the Slavers Stockade A3...   [click here for more]
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A2 Secret of the Slavers Stockade - 5e Conversion Guide with Maps

A2 Secret of the Slavers Stockade - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A2: Secret of the Slavers Stockade.  The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released 5e conversions and maps for...   [click here for more]
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A3 Assault on the Aerie of the Slave Lords - 5e Conversion with Maps

A3 Assault on the Aerie of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A3: Assault on the Aerie of the Slave Lords.  The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released 5e conversions and...   [click here for more]
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A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps

A4 In the Dungeons of the Slave Lords - 5e Conversion with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A4: In the Dungeons of the Slave Lords.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. I have also released...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh

Adventure Sidekicks: Ghosts of Saltmarsh


From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)

Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
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Attack on Saltmarsh (Fantasy Grounds)

Attack on Saltmarsh (Fantasy Grounds)


A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut. An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with...   [click here for more]
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Attack on Saltmarsh | Ghosts of Saltmarsh One-Shot

Attack on Saltmarsh | Ghosts of Saltmarsh One-Shot


A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut. An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with...   [click here for more]
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Bad Luck Brews at the Mist Fort Inn - A Greyhawk D&D 5e Adventure

Bad Luck Brews at the Mist Fort Inn - A Greyhawk D&D 5e Adventure


Bad Luck Brews at The Mist Fort Inn by Joe De Bari   A Greyhawk D&D 5e Adventure set in Sterich. Near the village of Poignard within the March of Sterich, on the border of the Crystalmist Mountains to the west, a murderer rests and recovers. At the Mist Fort Inn, bad luck brews.   A social urban adventure...   [click here for more]
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Battle Map: The Ooze Covered Streets of Daoine Gloine (The Lost Library of Kwalish)

Battle Map: The Ooze Covered Streets of Daoine Gloine (The Lost Library of Kwalish)


Battle Map for encounters on the Ooze flooded streets within the Lost City of Daoine Gloine in The Lost Library of Kwalish Part 3: The Ooze-Flooded City. I was unable to find a publicly available VTT map to run an encounter, so I made one using Canvas of Kings. 150x105 ft  1326x940 px ...   [click here for more]
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Beachcombing in Saltmarsh

Beachcombing in Saltmarsh


A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds. 3 NPCs have been included as additional merchants. ...   [click here for more]
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Bloodied & Bruised – Ghosts of Saltmarsh

Bloodied & Bruised – Ghosts of Saltmarsh


New Combat Actions for the Creatures in Ghosts of Saltmarsh The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
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C1 Hidden Shrine of Tamoachan - Maps

C1 Hidden Shrine of Tamoachan - Maps


Seven maps at 70 DPI ready for online use. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. Grid and no-grid options of each map are provided. Maps include: Shrine Exterior Lower Chambers (version A) First Tier (version A) Second and Third Tiers (version A) Lower Chambers (version B) First Tier (version B) Second and Third Tiers (version B) The A and B versions of the maps were...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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Classic Guide to Greyhawk

Classic Guide to Greyhawk


This free guide uses a similar framework to the one presented in the 2024 Dungeon Master's Guide but more closely resembles the original incarnation of the World of Greyhawk whilst also taking into account many developments in that setting that took place since the publication of the 1980 World of Greyhawk Folio....   [click here for more]
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Classic Modules Today: EX2 The Land Beyond the Magic Mirror 5e

Classic Modules Today: EX2 The Land Beyond the Magic Mirror 5e


A 5th Edition adventure conversion guide for 7th – 10th level 5e characters   This product requires the original EX2 The Land Beyond the Magic Mirror adventure module to use. Copies of original classic modules are available at dmsguild.com   The Land Beyond the Magic Mirror is the second "EXtension" to Castle Greyhawk...   [click here for more]
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Classic Modules Today: L1 The Secret of Bone Hill

Classic Modules Today: L1 The Secret of Bone Hill


This is a speical 5e conversion including the following 19 newly converted magic items, many not seens since 1st edition 25 detailed NPCS 6 New Monsters 21 pages of conversions Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and...   [click here for more]
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Classic Modules Today: L2 The Assassin's Knot

Classic Modules Today: L2 The Assassin's Knot


This is a speical 5e conversion including the following 9 newly converted magic items, many not seens since 1st edition 25 detailed NPCS 2 New Monsters 21 pages of conversions Baron Grellus of Resternford is dead. All clues point to the small town of Garrotten, a day’s journey to the south. The sorcerer Pelltar of Restenford has asked you to undertake a secret investigation of...   [click here for more]
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Classic Modules Today: N2 The Forest Oracle (5e)

Classic Modules Today: N2 The Forest Oracle (5e)


The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve.  Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only...   [click here for more]
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Classic Modules Today: The Shattered Circle (5e)

Classic Modules Today: The Shattered Circle (5e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
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D&D 5e Türkçe Irklar

D&D 5e Türkçe Irklar


Seçebileceğiniz ırkların özellikleri ve sunduğu yetenekler tamamen Türkçe dilinde! ...   [click here for more]
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D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps

D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns.  Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid...   [click here for more]
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D3 Vault of the Drow - 5e Conversion Guide with Maps

D3 Vault of the Drow - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow.  The original module is required to use this conversion guide.  The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters. I have also released the following related 5e...   [click here for more]
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Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource

Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource


Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. In this document, we seek...   [click here for more]
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Dungeon Master's Guide: Barrow Crypt Battlemap

Dungeon Master's Guide: Barrow Crypt Battlemap


Barrow Crypt - Dungeon Master's Guide Appendix Battlemap A set of fully detailed battlemaps Full colour detailed battlemap of the Barrow Crypt map in Appendix B of the 2024 Dungeon Master's Guide Includes Surface Map (30x40), Level 1 (30x40), Level 2 (20x30) PLUS: A pdf with 300dpi images ready for A4...   [click here for more]
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Dungeon Master's Guide: Keep Battlemap

Dungeon Master's Guide: Keep Battlemap


Keep - Dungeon Master's Guide Appendix Battlemap A set of fully detailed battlemaps Full colour detailed battlemap of the Keep map in Appendix B of the 2024 Dungeon Master's Guide Includes Ground floor, First Floor, Second Floor and Roof, each map is 50x50 PLUS: A pdf with 300dpi images ready for A4 printing...   [click here for more]
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Dungeon Master's Guide: Mine Battlemap

Dungeon Master's Guide: Mine Battlemap


Mine - Dungeon Master's Guide Appendix Battlemap A set of fully detailed battlemaps Full colour detailed battlemap of the Mine map in Appendix B of the 2024 Dungeon Master's Guide Includes Surface Map (50x30), Level 1 (50x30), Level 2 (30x20), Level 3 (40x30), Level 3 with Underdark Caves (40x30) Includes modified Level 3 Map with...   [click here for more]
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Dungeon Master's Guide: Underdark Warren Battlemap

Dungeon Master's Guide: Underdark Warren Battlemap


Underdark Warren - Dungeon Master's Guide Appendix Battlemap A set of fully detailed battlemaps Full colour detailed battlemap of the Underdark Warren map in Appendix B of the 2024 Dungeon Master's Guide 50x50 battlemap. Also includes modified version suitable for the sample adventure 'The Fouled Stream', with closed off areas and corruption. ...   [click here for more]
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Dungeons of Saltmarsh: Depths of the Dwarven Mine

Dungeons of Saltmarsh: Depths of the Dwarven Mine


Depths of the Dwarven Mine...   [click here for more]
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Encounters in Saltmarsh

Encounters in Saltmarsh


Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience....   [click here for more]
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Encounters in Saltmarsh (Fantasy Grounds)

Encounters in Saltmarsh (Fantasy Grounds)


Written by Jack Duncan, Encounters in Saltmarsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience. Others...   [click here for more]
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Esmeralda: The Chrysalis of Peace Radiant Citadel Lost Civilization

Esmeralda: The Chrysalis of Peace Radiant Citadel Lost Civilization


Bring the Hope of Peace to a Founding Civilization of the Radiant Citadel inspired on Colombia Esmeralda is a beautiful archipelago whose peoples do their best to help those in need despite the hardships they endure. A handful have resorted to violent methods in order to further their political or economic agendas, embroiling the civilization in internal conflicts after it gained its independence....   [click here for more]
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Evernight. Expanding Vecna: Eve of Ruin

Evernight. Expanding Vecna: Eve of Ruin


This product is crafted to enhance and expand upon the content found in the first chapter of the official adventure, Vecna: Eve of Ruin. While it is ideal to have a copy of this adventure, don't worry if you don't—this material provides Dungeon Masters with a wealth of locations, NPCs, and encounters to build your own story. The material is divided into three sections: Foreshadowing...   [click here for more]
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Expanding Vecna: Eve of Ruin [BUNDLE]

Expanding Vecna: Eve of Ruin [BUNDLE]


This special bundle product contains the following titles. Evernight. Expanding Vecna: Eve of Ruin Regular price: $3.95 Bundle price: $2.95 Format: PDF This product is crafted to enhance and expand upon the content found in the first chapter of the official adventure, Vecna: Eve of Ruin. While it is ideal to have a copy of this adventure, don't worry if you don't—this...   [click here for more]
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Fate of Istus - The Nostalgic Conversion

Fate of Istus - The Nostalgic Conversion


Fate of Istus The Nostalgic Conversion Requires the AD&D Greyhawk Adventure WG8 Fate of Istus, to play by Igor Comunale This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't...   [click here for more]
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Fog Over Saltmarsh

Fog Over Saltmarsh


"Enough time for one more story.  One more story, before dawn, just to keep us warm." Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog.  The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.    Can your PCs save the people of Saltmarsh...   [click here for more]
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Free City of Greyhawk: Encounters & Rumors

Free City of Greyhawk: Encounters & Rumors


The Free City of Greyhawk is back! This iconic place with years of history and thousands of great stories to tell awaits you and your friends for brand new exciting adventures! Around every corner of the City, you can find the right person, hear a strange rumor, or simply stumble into something that leads you into a great adventure! If you want to create exciting stories for your...   [click here for more]
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G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps

G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps


G1-2-3 Against the Giants - 5e Conversion Guide with Realistic Maps The following information is a 5E D&D conversion of the various monsters and creatures encounters for G1-2-3 Against the Giants. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may...   [click here for more]
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GDQ Bundle [BUNDLE]

GDQ Bundle [BUNDLE]


This special bundle product contains the following titles. D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps Regular price: $2.95 Bundle price: $2.25 Format: PDF 5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition...   [click here for more]
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Ghosts of Saltmarsh : Exploration Hex Engines

Ghosts of Saltmarsh : Exploration Hex Engines


This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure...   [click here for more]
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Ghosts of Saltmarsh Complete DM's Bundle (Fantasy Grounds)

Ghosts of Saltmarsh Complete DM's Bundle (Fantasy Grounds)


Now for Fantasy Grounds! This product includes both fantasy grounds classic and fantasy grounds unity VTT modules that includes: The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Salvage Operation – a Ghosts of Saltmarsh DM's Resources Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource Heroes...   [click here for more]
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Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE]

Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE]


This special bundle product contains the following titles. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.07 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing...   [click here for more]
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Ghosts of Saltmarsh Encounters

Ghosts of Saltmarsh Encounters


This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series. Featuring 6 encounters, three battle maps, and one new monster! Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The Mystery at Dreary's Well My copper...   [click here for more]
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Ghosts of Saltmarsh Regional Map Supplement

Ghosts of Saltmarsh Regional Map Supplement


In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following: The Sheldomar Valley The Kingdom of Keoland and its neighbors. The default map, but with no labels. The default map, except Gradsul is replaced with Waterdeep. The Dreadwood The Dreadwood,...   [click here for more]
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Ghosts of Saltmarsh Symbols - STL

Ghosts of Saltmarsh Symbols - STL


STL files I have modeled the handouts/props from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters. Players want to know what an NPCs holy symbol looks like to investigate to body. Want to show what a NPCs neck tatoo looks like? you kow your players are ganna cut it out to take it with them. PCs can have their...   [click here for more]
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