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Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full... [click here for more] |
Dungeon Masters Guild |
$1.95
|
After witnessing an innocent lord burned alive at the stake, the PCs find themselves on the trail of a coven of hags. To uncover the witches’ twisted plot, the PCs must undertake a perilous journey across swamplands, through warrens, and into the realm of the fey. Will their trek across the Eldeen Reaches-Droaam border rid the land of the Green Coven’s meddlesome influence once and for all?
Coven... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Murder is no stranger to Sharn. When suspicions fall upon the wayward scion of a powerful house, the adventurers join a race to reveal the motives behind the madness. Is he the cause of the tragedy that befell his family, or is the tragedy the cause of the grisly turn of events?
As the adventurers struggle to track down a killer, they forebodingly unveil a deeper evil driving his seeming madness. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass.
Includes:
How-to guide including defining your Specialization and creating features
Overview of artificer class features for easy reference
2... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Other DMsGuild Art and Game Products can be located here: https://www.dmsguild.com/browse.php?author=Fil%20kearney full color character illustration PNG and JPG ~2400px x 2100+px PNG Transparent Background
For those that purchase, you may use the images for your own personal use as well as use them in your own publications; print or digital (subject to the simple license agreement below) including,... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups.
Creatures and Constructs includes:
Over 70 entries, including several variant creatures
Homunculi and Symbionts
Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel.
A hyperlinked... [click here for more] |
Dungeon Masters Guild |
$5.97
|
There are currently 52 new monsters for your Eberron (or any) campaign. There are also three living spells that share a statblock, and two templates.
Akleu Alchemy Beetle Ash Remnant The Warlock of the Aberrant Scar Carrion Tribe Members Chaos Fleet Dolgarr Dolgaunt Cell Leader Dolghast Dolgrue Dream Serpent Essence Reaver Jhorash’tar orcs Karrnathi Dread Marshall Kyra Legendary... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This conversion of Crypt of Crimson Stars is balanced for fifth or sevnth level characters. The original Eberron adventure appeared in Dungeon 123. You must have the orignial to run this conversion.
In addition to conversion notes, there is an optional version of the encounters with the halflings. There is also a skill challenge to gether information about the crypt, and one to sneak past the halflings.. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bringing Karrnath to (un)life like never before!
Tucked away in the bitter northeastern corner of Khorvaire, Karrnath is the most isolated of the surviving Five Nations, but it is also where the Kingdom of Galifar originated. Outsiders see the people of Karrnath as grim and stoic soldiers conditioned by bitter winters and repulsive necromancy. This supplement adds nuance beyond those stereotypes, exploring... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Thrane like you've never seen before
Cultures of Thrane is a supplement for the Eberron campaign setting, exploring the theocratic nation of Thrane through a new lens. Included is not just an exploration of the nation's history and religion, but the many peoples who live here and in-depth expansions on the lore of the many cities and regions of Thrane.
As an alternative to PWYW,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.
A paying job in Sharn to find out what happened to a missing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A sunken ship...a lost relic...a race against evil!
A seafaring adventure for charactes level 5-7!
Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member.
It's up to you to accompany Tarsik... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A Horror Mystery has begun to consume this lawless mining town deep in the jungles of Q'Barra. Can a group of outlaws discover the truth behind The Lost Prospectors or will they simply profit off of the towns demise?
This book contains a fleshed out Western themed setting with its owns means and motives, along with a full map and a Mystery adventure that can be run there.
All maps included... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Kinda mixing stuff up… they're thinking of ways to tweak the existing classes and existing options, and that's pretty cool. So if you're interested in wizards, you should check this out."
– Splintverse
A collection of Grandmage Dagfi's wizard options for Dungeons & Dragons 5th edition. This small supplement includes two new wizard subclasses (theology, school of animation), a few... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now any character can have lycanthropy as a class feature!
Lycanthropy as feats instead uses a familiar, established game mechanic, and makes the transformation a path to power rather than a diversion or a setback.
Not every werewolf story is about a curse.
In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson.
What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00.
Sharn, City of Towers. They reach into the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson.
Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01.
On a dark and stormy night, the characters discover a dead body... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson.
Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02.
The trail of a stolen letter leads the characters to an extravagant... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03.
To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out.
This adventure is appropriate... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04.
Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a high-speed... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05.
An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This product contains three digital maps, perfect for Fantasy Grounds, Roll20 or FoundryVTT to use with DDAL-ELW05 - Against the Lightning. These maps are intended for online play. Included is a Zip file with maps in PNG and JPEG formats along with WEBP and Foundry Json files. All maps are made using Inkarnate.
Included maps:
"The Menthis Steps" - Based on the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06.
When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07.
What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland!
This adventure is appropriate for characters level 5 - 10 and optimized for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08.
One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09.
Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10.
As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!
This adventure is appropriate for characters level 5 - 10 and optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Newly expanded and revised skills, spell list, tools, and feats: The Deckmage, Apprentice Deck Wizard, or Ship's Magewright is a background for seafaring spellcasters! Gain access to background spells and ritual casting from your background spells list. Comes complete with expanded skill and tool options, an expanded spell list from the previous version and new background spells as... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives?
Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population.
Cover Art by Jay Reynolds
This product includes the following:
a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Deep Space Vine
Now available for Fantasy Grounds Unity!
Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population.
Cover Art... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Ten full-color maps for the Eberron: Rising from The Last War Salvage Mission Deep Space Vine, found here.
Created in Dungeondraft, this map pack has gridded and gridless versions of all the maps in the module, along with universal VTT files. Enjoy exploring a creepy theater, a magical carpentry shop, and a dangerous greenhouse, all perched on the edge of the Mournland (or wherever... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Prepare to meet the Denizens of Droaam! Fully compatible with your Eberron campaign, and adaptable to any other setting, the Denizens of Droaam offers several new options for the player wishing to hail from the Nation of Monsters.
Many new races and racial variants, including the Cairn Gargoyle, Gnoll Packmate, and Asviri Yuan-ti Pureblood variant!
Three new subclasses that embrace the feel of Droaam:... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Every 273 years, Deus machina; also known as the god of the machines and upholder of the multiverse sends out his minions the Modrones to find and destroy creatures that aren’t following their fate as directed. A group named “the fighters of free will” are preparing to fight him and get rid of their set fate. ... [click here for more] |
Dungeon Masters Guild |
$2.14
|
Diamond is an adventure of intense drama and deadly suspense; the players will have to make use of their instincts in order to survive. This adventure is designed for adventurers between levels 3 and 5. The content is suitable for an 8-hour game time.
What's inside?
-Description of various locations in the city of Sharn.
-Random encounters, ready to be used in any urban environment.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World.
Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Animancy Press
Newly expanded and revised: The Diplomage or Diplomatic Entourage Magewright is a high stakes background for PC and NPC spellcasters who were previously or are concurrently involved in international relations as an entertainer and cultural emissary and includes revised and expanded feats, skill, and tool options, and a background spell list including new spells. Also added are new rollable... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Have you ever found yourself in a spot of trouble and needed a little advice? Have you delved deep into your studies, only to realize that you’d benefit from another perspective? Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged all... [click here for more] |
Dungeon Masters Guild |
$3.49
|
There are many theories about what happened to the nation of Cyre. This is but a what if. What if Cyre became a Domain of Dread?
In this document, you will find all you need to use Cyre as a Domain of Dread in a Ravenloft campaign.
Update 1.2: Added some a sidebar about Cyre 1313. ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This art pack includes stylized versions of the twelve true dragonmarks of Eberron. These versions are inspired by the original designs of the dragonmarks, and—while they should be recognizable to those familiar with the originals—they are distinct in terms of both style and composition.
Included in this pack is a zip file containing:
12 monochrome vector graphics (svg)
12 high-resolution transparent... [click here for more] |
Dungeon Masters Guild |
$3.99
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares.
In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged... [click here for more] |
Dungeon Masters Guild |
$17.95
|
Something's not right in the realm of dreams. You've felt the call. Help is needed at Salvation Hotel. What's wrong?
Dreams of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual Tabletop use!
This is a beta test. There might be small errors,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gatekeepers have a vital place in Eberron history. They are one of the oldest druidic sects, primarily found among the orcs of the Shadow Marches. They act to protect Eberron from aberrations and other unnatural creatures and seek to prevent extraplanar incursions and attacks. The Gatekeepers maintain ancient seals that hold long-forgotten evils at bay.
Developed by thousands of generations of orcs,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A caravan or crew exists to aid you, as Dungeon Master, and your players in telling epic stories. The journey can be as fun and engaging as the destination. Adventure, peril, and treasure await those willing to brave the uncharted lands, seas, skies, and underground of your campaign world when you use this guide. This book is intended to be used in conjunction with the Wayfarer’s Handbook and... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A Dwarven Artificer with a crazy beard and a cool set of tools and other gear to match!
300DPI stock art
illustrated by Luke Instone-Hall, for more info or commissions please email: lihofficialart@gmail.com
product includes:
license agreement
artificer stock art ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Animancy Press
The Giant Forest Cat is a fluffy cuddly rescue encounter in this Beastiary from Animancy Press! It includes encounter scenarios, named and unnamed Giant Forest Cats, adventure hooks, and suggested rescue encounters (combat) for tiers 1-5 as well as an assortment of related magic items!
Magic Item Menagerie: Volume I (Best Seller!) | Volume II | Volume III | Volume IV | Volume V... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Caccia alla
Viverna Rossa
Alla ricerca di una nave volante rubata
tra vendette, tradimenti e intrighi.
“Bisogna ch'io mi vendichi, perché ho sofferto per quattordici anni:
per quattordici anni ho pianto, ho maledetto.” - Alexandre Dumas
Un'avventura di 5 ore per personaggi di 6° livello
di Igor Comunale
Furto!... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The Hunt for
Red Wyvern
Searching for a stolen airship between revenge, bertayal and intrigue.
“I must have my revenge, because for fourteen years I suffered, fourteen years I wept and cursed.”
- Alexandre Dumas
An adventure for 6th level characters
by Igor Comunale
Theft! House Lyrandar has been robbed of its latest prototype... [click here for more] |
Dungeon Masters Guild |
$3.99
|