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Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit.
Within this volume:
Sailing ships of Eberron
New spells
Adventure locations and hooks
The first chapter an ongoing adventure
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 First thing: This is the full version that you have to pay for, but there is a pay what you want version of this.
Description I have been sitting on this one too. I wanted to post it to DMsGuild a while ago, but I felt like it needed testing and I needed more practice homebrewing, after another year to year-and-a-half I present to you Kinshu's... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Il y a un arbre qui repose au milieu des landes désolées. Un arbre auquel on prête des propriétés magiques hors du commun. Un arbre capable de soigner tous les maux de l’humanité. Une équipe d’aventuriers, guidée par le devin Aaron Doubleregard, va aller voir si cet arbre existe, s’il est capable de tenir ses promesses, s’il représente la salvation de l’humanité. Arriveront-ils... [click here for more] |
Dungeon Masters Guild |
$4.00
|
 Le Trame degli Eroi è un piccolo complemento per Eberron che vi guiderà nella creazione di personaggi più interessanti e coerenti con questa vasta ambientazione.
Al suo interno troverai:
Una pagina dedicata ai riferimenti e alle tematiche base di Eberron per entrare meglio nell'atmosfera
2 pagine di inquadramento... [click here for more] |
Dungeon Masters Guild |
$2.41
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
 Long Way Home
An introductory Eberron Adventure for a Player and a DM
“Long Way Home” is a 5th Edition Dungeons & Dragons adventure for 1 Player and 1 Dungeon Master. This short, introductory adventure is set in Sharn, The City of Towers, as detailed in Eberron: Rising From The Last War.
After the Last War, Sharn has become a city struggling to maintain peace beneath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Proceeds from the sale of this short adventure benefit the Alzheimer's Association.
Story Overview:
It's been many months since research into the source of these events began, Clerics and physicians of the realm have stepped in to attempt to contain or even reverse the spread of this issue, with little success. Fearing something far more sinister than just a simple spell... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Danger lurks around every corner in Eberron. Are you brave enough to face the challenges?
This product offers players the five new class options for use while adventuring in Sharn, along with the rest of Eberron:
Barbarian Path of the Unbound Champion - barbarians who fight best when unrestrained by armor.
Ranger Archetype: the Seeker - rangers who see all... [click here for more] |
Dungeon Masters Guild |
$2.99
|

Now for Fantasy Grounds!
Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat:... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
|
 A 4 hour, swashbuckling adventure for 5th level.
Steal from the rich and powerful!
This adventure comes with 8 pre-generated characters.
Battle maps, designed specifically for this adventure and compatible with Roll20 (as well as higher resolution maps) are also available: https://www.dmsguild.com/product/334704/MagicPunk-The-Heist-Map-Pack
I have also made a guide video for new DMs on running... [click here for more] |
Dungeon Masters Guild |
$1.99
|
![Magitech Menagerie Bundle [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/295444-thumb140.png) This special bundle product contains the following titles. Adaptable NPCs: Calamity Regular price: $9.95 Bundle price: $7.50 Format: PDF Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life!
The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom... [click here for more] |
Dungeon Masters Guild |
$41.98 $29.27
|
 As iron is eaten away by rust, so the envious are consumed by their own passion.
— Antisthenes
The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences.
Most... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you!
We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign... [click here for more] |
Dungeon Masters Guild |
$17.95
|
 House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking.
There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there.
Mournland... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 My Pet Fireball: Living Spell Subclasses and Statblocks.
Have your own pet fireball with the Spell Shepherd Artificer, or turn into a Living Spell with the Spellborn Sorcerer.
Note: This is a living Document
Much like a Living Spell, this document has a life of its own, and will be periodically updated with new Living Spells. I’m currently planning... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 With 16 new items, this book will add greatly to your campaign! Each volume is split into low, medium, high and relic categories. These items while for 5E can be adjusted for other fantasy RPG games.
Please check out my other books here and at www.oakendragonpressllc.com ... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.
Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Now for Fantasy Grounds!
NPCs of Eberron: The Dragonmarked is the perfect sourcebook for adding dragonmarked NPCs into your Eberron game. In this supplement, you will find:
Over 50 NPCs with unique 5e statblocks and connections to Eberron lore.
Favorite archetypes from previous editions, revisited, including the Ghallanda... [click here for more] |
Dungeon Masters Guild |
$9.97
|
![NPCs of Eberron: The Dragonmarked [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/318294-thumb140.png) This special bundle product contains the following titles. NPCs of Eberron: The Dragonmarked Regular price: $9.97 Bundle price: $7.49 Format: PDF Welcome to Eberron!
NPCs of Eberron: The Dragonmarked is the perfect sourcebook for adding dragonmarked NPCs into your Eberron game. In this supplement, you will find:
Over 50 NPCs with... [click here for more] |
Dungeon Masters Guild |
$19.94 $14.98
|

A Paladin of balance who manipulates opposing skill checks and lets you be in two places at once!
This subclass is based on my experience playing with the Dvati race option, which allows one player to play two characters at once.
I played Mason and Matthis Windreaver for 2 years before I got them killed and reincarnated. This is their legacy.
The Dvati were introduced for Planescape games by Talon... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.60
|
 A poisonous cloud hovers over Lower Menthis. The area has been quarantined until the cloud dissipates or an antidote can be found. But a rich and powerful noble wants his daughter out – and he will not tolerate the bureaucratic nonsense of the Sharn authorities.
A Four to Six-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Set in the Eberron campaign setting... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
|
This title provides dungeon masters with 3 new magic items for use in 5th edition Dungeons & Dragons.
These 3 new magic items are cursed magic items that can have their curse broken permanently when a specific spell is cast on them. If the curse on these magic items is broken then they will be magically transformed into another magic item of a the same type. For example the rusty sword presented... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Open Mic Night is a minigame for 5th edition adventures in which you take the stage of your favourite tavern and put on a show!
Make use of those musical instrument proficiencies and give the Bard chance to earn their keep as you play a selection of classic hits for fame and gold! Get the crowd chanting along to Army of the Seven Realms or bust out that street performing... [click here for more] |
Dungeon Masters Guild |
$3.50
|
 New maps now available same day as module release!
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 4 battle maps covering all combat areas in part 6 of Oracle of War, The Last Word.
All maps are high res... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
|
One day, in the Village of Turnkey, a Warforged like artifact stalks into town. The golem is clearly ancient, but much of its design is reminiscent of the House Arcanis Warforged. The key difference? The goblin script that wraps around the body of the immense figure. The strange golem stops feet outside of the village and becomes totally immobile. Can the adventurers solve the mystery behind this strange... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The Mysts of Cyre has touched the rage monsters that are the barbarians of Eberron. Those tribes of nomadic barbarians that now live close to the spellscared area known as the Mournland. Slowly affected over the last 100 years, adapted to their close wonderings to the Mysts of Cyre. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Weeping Brook, a small town in the east of Karrnath and home to the gothic estate of House Fruling. Here, an evening gala turns to a night of violence as echoes of the Last War come to haunt those who have tried to escape their past. This is a first level adventure in the Emerald Legacy series. In it there is intrigue as history is uncovered, and danger as an old menace rises... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
|
 This was created by combining the 4e Rune Shield and the 4e Stonefire Rager.
“The earth’s rage abides deep below, stronger than any steel. When roused, it bucks and heaves, it’s runes leaving nowhere to run or hide.” – Korthack Stoneheart, the Earthshaker
You see in the runes a strength greater than that of any mortal power, and you maintain a stern... [click here for more] |
Dungeon Masters Guild |
$0.99
|
New barbarian subclass that blends magic and machinery into lighting based attacks and abilities.
Please rate my product and if you have any question feel free to ask.
Hope you enjoy! ... [click here for more] |
Dungeon Masters Guild |
$0.75
|
This special bundle product contains the following titles. Prism: Character Sheet Regular price: $1.00 Bundle price: $0.00 Format: PDF
The Prism Character Sheet
For your benefit, here is the Prism class (click here to download), custom character sheet! Autopopulated are many of the basic class features, easily sorted and organized for your benefit. Between the... [click here for more] |
Dungeon Masters Guild |
$10.91 $4.95
|

Un uomo sussurra parole di conforto mentre tiene la mano di un guerriero morente ferito in battaglia, aiutando così la sua anima nel viaggio verso l'aldilà. Un elfo si avventura nei più remoti e oscuri boschi silvani infestati da banshee. Coadiuvato dagli spiriti benevoli del piano etereo l'elfo combatte le anime maledette per porre fine al loro dolore. Un gruppo di nani... [click here for more] |
Dungeon Masters Guild |
$3.50 $3.15
|
 Eberron is now available to DMs Guild authors! For just $1 you get access to three full stat blocks you can immediately put into your game, especially an Eberron one! These backwards-handed tiger fiends are ready to pull the strings of mortal society and clash with powerful forces of good ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The windforged are ardent defenders of flying creatures. As such, it comes naturally that they also frequently walk the path of the ranger. Windforged rangers have established a tradition known as the Birdseye, defending the beasts of the air from all who would do them harm.
The Birdseye employs the help of flying creatures, to fight alongside them and accompany them into the skies. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The age of man will be undone
As gray mists from the Mournland flow.
Flesh and steel will be as one
Through secrets none were meant to know.
UPDATE: The print-friendly version is now included here. Additionally, I have added a version of the subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The age of man will be undone
As gray mists from the Mournland flow.
Flesh and steel will be as one
Through secrets none were meant to know.
UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast.
The Renegade Mastermaker is a new subclass... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
Dungeon Masters Guild |
$5.95 $5.36
|
 Twenty different rayguns, each with a unique illustration, and a new magical ranged weapon mechanic with modification options! Want to gear up your players or baddies with some serious arcane firepower? Artificer Roblin has got you covered with this catalogue!
The Traveling Artificer
Roblin is selling her latest invention in her traveling artificer workshop: rayguns! These magical... [click here for more] |
Dungeon Masters Guild |
$3.30 $2.63
|
This special bundle product contains the following titles. Oath of Battle: A Paladin Sacred Oath Regular price: $1.95 Bundle price: $1.50 Format: PDF
The attack came with the sun's rise. Bursting from his yurt, Urag emerged to a village in chaos—the voices of his comrades only half discernable among the clash and clang of metal, and the cries of the dying. ... [click here for more] |
Dungeon Masters Guild |
$3.90 $3.00
|
 The dexterous stoneforged often find themselves failing in a key aspect of roguishness, going unseen. Stoneforged who still wished to be quick with their hands and with their wit establish a roguish tradition centered on being seen, and being distracting, allowing a rogue to focus attention of themselves, and often draw it from their allies.
As a Boisterous rogue, strike with a showman's pinash,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Rule of 12: Dragonshard Tattoos
Inside you will find several magical tattoos with pgiments made from Eberron shards that grant monks mystical abilities. You must fight to hold ownership however, as challengers will come to claim your tattoo! Inside you'll find 12 tattoos and a stat block for a tattoo owner to challenge mid to high level parties.
Tattoo of Adaptation
Tattoo of Afterimage
Tattoo... [click here for more] |
Dungeon Masters Guild |
$1.00
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Continuing into the Deeper Realm, Rules of the Deep offers a plethora of rule variations and general supplemental content. Natural & Wild Psionics, varied multiclassing options, magic items, suggested rules for equipment upkeep, and so much more. There are even new subclasses for the Artificer class. An excellent addition to The Deeper Realms, Supplemental Handbook (https://www.dmsguild.com/product/323509/The-Deeper-Realms-Supplemental-Handbook)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Excel generator of Salvation Missions for AL campaign Oracle of War
Link to free download
version 0.1 ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
SCHEME STARMOTE
A half-orc professor has invented a bold new way of harnessing magic dust from the Ring of Siberys by creating an elemental-powered flying machine. But now the professor and his ornithopter have gone missing in the wilds of Xen’drik. Can the PCs rescue him from ruins and ancient adversaries before it’s too late?
Scheme Starmote is an original 5th-edition... [click here for more] |
Dungeon Masters Guild |
$3.30
|
Arcane Tradition: School of Chronomancy
There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most.
Chronomancers of this tradition risk aging themselves beyond... [click here for more] |
Dungeon Masters Guild |
$1.00
|