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PREPARE TO MELT SOME FACES AND SCREAM LIKE A TINY DRAGON
with this madcap B-movie horror one-shot of unnecessary cartoon violence and kobold madcappery
"OMG Killer Kobolds from Outer Space is the thing I've needed in my life for like always. It sets a new standard in just how awesome a DMs Guild product can be. I'm going to pile up all my stuff and burn it." "Killer Kobolds from Outer... [click here for more] |
Dungeon Masters Guild |
$4.99
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Unleash the power of arcane artifacts with Chronicles of Enchantment: Tales of Mundane to Mythic, a must-have addition for any Dungeon Master's toolkit. This collection introduces 15 unique and meticulously crafted magic items for all rarities that will add depth, intrigue, and excitement to your Dungeons & Dragons campaigns. From powerful weapons to enchanted trinkets, each item is designed to... [click here for more] |
Dungeon Masters Guild |
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Draw your weapon and get ready for a fight with the Revised Battle Master Archetype for Fighters. Featuring slight changes to the archetype itself, and an assortment of modifications to many of the maneuvers, this revision brings a new life to the Battle Master with the opportunity for never-seen-before combinations of maneuvers to turn any battle in your favor.
Changes to Combat Superiority, Relentless... [click here for more] |
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The control and manipulation over electricity is not one that is usually sought after by those of martial prowess. Those who do learn of this power through whatever means of their choice often find themselves as masters over the raw power of lightning. The goals of these individuals may vary greatly, but there is one common facet between all who control the tempest: to become a conduit means to become... [click here for more] |
Dungeon Masters Guild |
$0.75
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The crafting of a weapon is a fine art, and a Marksman is an expert on all things that deliver death from a distance. From slings to crossbows, a Marksman is adept at handling all these weapons and creates their own specialized armament to further enhance their ability to strike from afar. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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Seeking to encroach its wicked nature unto the universe, beings or latent powers within the Abyss can sometimes grant their energy to various individuals. Perverse, gruesome, and chaotic in nature, this energy made manifest in a person forces them to make a decision. Do they revel in evil, or do they fight against the powers that made them? ... [click here for more] |
Dungeon Masters Guild |
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The Oath of the Caldera swears its paladins to take on the personification of one of nature’s most devastating natural phenomena. Sometimes called cinderguards, flame spawn, or ash knights, these paladins resemble the power and wrath of the volcano.
Tenets of the Caldera
The tenets of the Caldera are very rarely shared with strangers, and emphasize the absolute destruction of evil, regardless of... [click here for more] |
Dungeon Masters Guild |
$0.75
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Paladins that swear to the Oath of the Searing Dawn are particularly revered for their ability to bring the wrath of sunlight down upon their enemies. Fueled with the power of the dawn, these paladins are capable of massively empowering their strikes, creating bursts of blinding light, and completely overwhelming their enemies with the sheer, unstoppable force of the rising sun.
Tenets of the Searing... [click here for more] |
Dungeon Masters Guild |
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All barbarians channel their rage, desperation, and ferocity to become unparalleled forces of war. Hidden among these champions of battle are those that have learned to channel the force of their rage into the ever-encroaching darkness.
More often than not, these barbarians walk alone. Sometimes it may be caused by a tribe casting out a warrior that learned this unnatural power or simply from others... [click here for more] |
Dungeon Masters Guild |
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Among the worlds of mages, there sometimes arises one that gazes upon the deities. Some are devoted as a magical vessel to their deity, much as a cleric would. Others do not fully believe that the pantheon's various members are truly immortal and all-powerful, and seek to uncover exactly what gives them their strength. Regardless, Theurgists develop a rare but powerful form of magic that combines both... [click here for more] |
Dungeon Masters Guild |
$0.75
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Clerics who worship gods of time tend to be much rarer than others. Due to the unpredictability of time itself, along with its ever-present will to flow forwards, it becomes almost maddening to bend to your will. Clerics of this domain tend to mostly seek out threats to the flow of time or to eliminate ones that wish to exploit it. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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Deep inside a monastery secluded from civilization, forgotten techniques are written in ancient draconic scripts. Those that dedicate themselves to mastering such techniques can harness the essence of mighty drakes and bear forth their own draconic lineage. Only matched in power by the very creatures it represents, the Way of the Dragon is a harsh discipline that fosters a new sense of wonder in those... [click here for more] |
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Water can range from a gentle stream that washes away the weariness of battle, to a tsunami that drowns anything in its path. Monks that follow the monastic tradition of the Riptide seek to find the balance between that tranquillity and destruction. Such warriors channel the nature of the ocean into their ki, allowing them the ability to manifest and manipulate water in brief but precise ways. With... [click here for more] |
Dungeon Masters Guild |
$0.75
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Even the most modest of acolytes can bring faith to themselves and others. Faith that helps to ensure everything will be okay and unlocks the secrets of potent and versatile divine magic. Holding a diverse assortment of both spells and magical items alike, Terris is proud to present his Sacred Congregation.
Cantrip
Minor Foresight (divination)
Minor Restoration (evocation)
1st... [click here for more] |
Dungeon Masters Guild |
$1.49
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A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
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A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
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This special bundle product contains the following titles. Amphail Asylum Regular price: $2.99 Bundle price: $1.99 Format: Multiple File Formats V 1.2 Update: New Alt Cover, New Upgraded VTT Maps
Video description available on desktop version of this site!
This is for the standard pdf, see below about other versions: Fantasy Grounds Module Get a free phone... [click here for more] |
Dungeon Masters Guild |
$5.98 $3.98
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"Welcome, friends, valued customers, new patrons, to my armory of wonders. Here, you can peruse my selection of wondrous weapons. Some I have crafted myself. Others, I found in my long journeys across the many planes. Enjoy. Take your time. See what might call to you." - Amryss Seriene. Amryss's Armory of Artifacts includes all manner of weapons. Some are imbued with arcane power by Amryss himself.... [click here for more] |
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This special bundle product contains the following titles. Ancient Warriors Preview - Balearic Slingers and Mercenary Officers of Carthage Regular price: $0.00 Bundle price: $0.00 Format: PDF THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
... [click here for more] |
Dungeon Masters Guild |
FREE
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The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
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A 5e background for a nomadic healer or traveling doctor.
a simple background using a mix of homebbrew elements and already existing backgrounds.
The background Summary ;
You travel the lands, applying your trade wherever you can, helping those who cannot help themselves. Your experience and knowledge unmatched and unique, you’ve witnessed amazing events but also experienced... [click here for more] |
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Tired of the flavor of the barbarian class and subclasses in 5e not keeping up with the performance in combat? Bored of saying "I swing my axe. Twice." Fill in the holes between the martial Barbarian class and spellcasters with the Fury abilities of this subclass. Abilities using modifiable runes that offer utility, buffs, debuffs or extra damage as you choose. Select from among the options offered... [click here for more] |
Dungeon Masters Guild |
$3.00
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Play as a Bard that Beholds the Universe Itself
Bards of the College of Essential Attunement have learned that through the flow of magic it is possible not only to cause definite magical effects, but also to search for something even more primordial, such as the essence of things that exist within the Planar Veil. In this way, the Bards of this college are receptacles for the forces that make up... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Berdusk is a good stop if you're headding out to Cormyr. Thanks to the Harpers, it's one of the safest places in the region. They have a guide for folks passing through."
Berdusk, also known as The Jewel of the Vale, is the base of operations for the Harpers in the Northwest. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom labeled... [click here for more] |
Dungeon Masters Guild |
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The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark. The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ... [click here for more] |
Dungeon Masters Guild |
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Welcome to the 17th of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
Dungeon Masters Guild |
FREE
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I've been interested in making my own content for quite a while now, but decided to start small before making an actual big book about stuff. This book includes
Backgrounds, creatures, spells and feats, 2 of each.
Next book will have at least same amount of stuff ... [click here for more] |
Dungeon Masters Guild |
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This book explores the elven teachings of truth and morality. The book itself serves as a player aid, and features a new magic item and 11 new feats. ... [click here for more] |
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Classically Bugbears are goblinoid creatures that feature in a slew of nightmarish tales. Plagued villagers and guardsmen alike, creatures hiding in bushes and in trees waiting for a lonely passerby to snag and give up to their god. And some stories, tell of a bane in the peaks that pierce the sky. Bugbears pushed out and forced to live deep in mountain tops, adapted to its chilling unforgiving nature,... [click here for more] |
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A beautiful island city. A simple bodyguard job. A missing group of actors. Their audience? Turned into undead, along with the rest of the city. Trek through an apocolyptic and chaotic urban environment ravaged by the undead and desperate survivors. Survive, escape, find the actors, and discover why this is all happening.
A 4 to 6 hour survival-horror adventure.
Optimized for 2 or 3 players at 3rd... [click here for more] |
Dungeon Masters Guild |
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"Best to read up a bit if you're heading to Candlekeep. The seekers there aren't the most forthcoming with directions. Here, this should help."
Candlekeep's Great Library has one of the most comprehensive collections of knowledge in all of Faerun, making it a key stop for adventurers in search of greater insight. This is a pre-filled version of my Complete City Sheet (already available... [click here for more] |
Dungeon Masters Guild |
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Within this one-shot adventure, your players encounter a book somewhere, anywhere, within your world. If someone touches it, the book opens and everyone within the party is teleported into the book, and has to play a game of chess to escape. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies. The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies. These include biological, chemical, and pyrotechnic weapons. The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ... [click here for more] |
Dungeon Masters Guild |
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From simple lines to complex organic forms, textures and renderings - it doesn’t matter the canvas or the tools, drawings can bring thoughts to reality and help share feelings, views and ideas to the world.
With the calm and precision of the trained artist's eyes, the Painters from the College of Brushes can observe the swirling motion of forms, understand the intricate patterns of repeating shapes... [click here for more] |
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This bard college allows the player to create and play bards with a focus on using the spoken word, rather than a musical performance to inspire their allies and hinder their foes. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Combattente Magnetico: nuova sottoclasse per 5e
Questa nuova sottoclasse per il guerriero si basa sul magnetismo e la manipolazione del metallo.
Il Combattente Magnetico rende il Guerriero un mezzo incantatore ma con delle regole per il lancio degli incantesimi diverse dal solito.
... [click here for more] |
Dungeon Masters Guild |
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L'Entropia è un'energia potente, sconfinata e illlimitata. Gli esseri mortali hanno imparato ad usarla a proprio piacimento, sia per distruggere che per creare. Ogni anima riesce a incanalare l'Entropia a suo modo e nel corso dei secoli è stata plasmata e cambiata a seconda dell'evenienza. In questo tomo del sapere Entropico troverete come quest'energia può essere assoggetata al vostro potere
In... [click here for more] |
Dungeon Masters Guild |
$4.41
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The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques. The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ... [click here for more] |
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This is a character sheet in a classic style with some truly unique features. I made this with the intention of having everything you functionally need to play a character on a single page, and increasing the durability of character sheets by grouping often-erased sections. Download is a fillable pdf.
UNIQUE FEATURES
Section for attuned magic items!
Spellcasting... [click here for more] |
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This is a simple fillable pdf sheet intended to help Dungeon Masters build and run the classic cornerstone of any D&D game: dungeons! Keep notes on each room with dedicated spaces for traps, doors, and any NPCs or enemies. Use them as guides to help build your custom dungeons, or companions to your dungeon map for an easier experience running the session! There are 5 rooms on each page, enough... [click here for more] |
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This could be the demonic deal(breaker) of a lifetime!
CULT RED HANDED is an adventure for level 6-8 Characters who may wish to indulge in thier wilder nature and tempation, while also gaining powers from a Demon Lord. Players and DMs will delight at the option available f and customizable for any party and player to enjoy this adventure.
Content inclides:
Inspiring Curses
Character Developements
Join... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Daggerford's a lively little castle town. Living in the shadow of Waterdeep, you'd think they'd get passed by. But quite the opposite, even got this guide for folks visiting."
Daggerford is a small castle town that, nevertheless, sees a lot of traffic from nearby Waterdeep. This makes it comparatively quiet, but still lively enough to keep a party of adventurers from getting bored. This... [click here for more] |
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This special bundle product contains the following titles. Rules of the Deep, Deeper Rule Variations Regular price: $2.99 Bundle price: $0.90 Format: PDF Continuing into the Deeper Realm, Rules of the Deep offers a plethora of rule variations and general supplemental content. Natural & Wild Psionics, varied multiclassing options, magic items, suggested rules... [click here for more] |
Dungeon Masters Guild |
$16.48 $5.65
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Defense of the Dryad
Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations!
The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons... [click here for more] |
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I am no longer updating this title. Updates may resume if Hasbro's ownership of Dungeons & Dragons ends. Based on the Original Magic Item Market by Brandon Brown This updated and simplified guide streamlines how to create and run magic item shops. The magic item price tables have been expanded with items up to Spelljammer: Adventurs in Space. These prices are all... [click here for more] |
Dungeon Masters Guild |
$2.00
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Dungeon Masters Guild |
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DELVER'S GUIDE TO BOSSES (DGtB)
Delver's Guide to Bosses is designed for use on your phone. Each edition of the guide features a legendary boss and the tactics that boss uses. These can be used to drop right into your game. The idea is to save time for Dungeon Master's and provide original monsters, NPC's and bosses for the game. Each boss is unique and designed to be a fun but challenging encounter.... [click here for more] |
Dungeon Masters Guild |
$1.00
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