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AC1 The Shady Dragon Inn (Basic)

AC1 The Shady Dragon Inn (Basic)


The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character...   [click here for more]
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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
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AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)


Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced...   [click here for more]
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ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
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Blood Enemies: Abominations of Cerilia (2e)

Blood Enemies: Abominations of Cerilia (2e)


Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien....   [click here for more]
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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
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Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
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City of Delights (2e)

City of Delights (2e)


Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights and...   [click here for more]
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CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
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D&D Master Set (BECMI ed.) (Basic)

D&D Master Set (BECMI ed.) (Basic)


At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded...   [click here for more]
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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
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DDA4 The Dymrak Dread (Basic)

DDA4 The Dymrak Dread (Basic)


Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil bad of raiders? Eager to prove yourselves as new adventures and to collect a sizable bounty, you travel to the goblins' dungeon in the Dymrak Forest--a place that has captivated your interest for years, a place where few have dared...   [click here for more]
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FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is...   [click here for more]
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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
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FROA1 Ninja Wars (2e)

FROA1 Ninja Wars (2e)


Behold The Shining Temple of Bishamon! Located above the city of Aru on the island nation of Wa, this shrine is the focus of a great pilgrimage. Every year, thousands of people travel here to celebrate the Ceremony of the Three Thousand Steps. For townsfolk and travelers alike, it is a time of great celebrations and revelry. For Benju Matsutomo, Daimyo of Aru, it is a time of worry and concern....   [click here for more]
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GAZ12 The Golden Khan of Ethengar (Basic)

GAZ12 The Golden Khan of Ethengar (Basic)


Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under...   [click here for more]
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GAZ13 The Shadow Elves (Basic)

GAZ13 The Shadow Elves (Basic)


Dark is the underworld. Darker are the lands of the Shadow Elves. Far underneath the rugged broken lands, even deeper than the deepest caverns of the trolls, live these pale faced warriors. Their law is that of their Immortal Rafiel, and their mystical strength that of their Soul Crystals. Together, they will guide the people of the shadows to the lands under the sun. Product History...   [click here for more]
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GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)


Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players' and DM's booklets-96 pages in all! Large, full-color map A complete...   [click here for more]
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Glantri: Kingdom of Magic (2e)

Glantri: Kingdom of Magic (2e)


New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land....   [click here for more]
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Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
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Havens of the Great Bay (2e)

Havens of the Great Bay (2e)


Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
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HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)


Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
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HWQ1 The Milenian Scepter (Basic)

HWQ1 The Milenian Scepter (Basic)


CIVIL WAR Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the HOLLOW WORLD setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the streets are unsafe, and the omens are getting worse... The emperor is dead...long live the emperor! But is the new emperor a man of the people, or a tool in the...   [click here for more]
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HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
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HWR2 Kingdom of Nithia (Basic)

HWR2 Kingdom of Nithia (Basic)


MAGIC AND MYSTERY The Nithians have long been the stuff of legend on the outer world; they are a little less mysterious in the Hollow World. Ruled by powerful pharaohs, said by some to be Immortals in mortal form, they are the most changeless of all the cultures in this realm. What are the fabled powers of the Nithian pyramids? Is there still a relationship between the Haptans and the Tanagoro tribes?...   [click here for more]
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IM1 The Immortal Storm (Basic)

IM1 The Immortal Storm (Basic)


"The storm-stuff is not matter as we know it, and beyond Immortal control," the Hierarch sighs, "I fear we are doomed." It appeared only a few weeks ago — a swirling gray mass of incalculable size. And in its center, an eye. A humanoid eye. Now the storm threatens the very era of Immortal rule. The growing maelstrom emits a message to the Hierarchs. But what does it...   [click here for more]
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IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
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In the Phantom's Wake (Basic)

In the Phantom's Wake (Basic)


Not long age, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it. The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power?at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the...   [click here for more]
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Jakandor, Land of Legend (2e)

Jakandor, Land of Legend (2e)


The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here...   [click here for more]
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Jakandor: Island of War (2e)

Jakandor: Island of War (2e)


On a rugged island filled wit unnatural dangers, fierce and proud barbarians must fight for their lives. The barbarians who call themselves the Knorr, driven from their homeland, wanted nothing but freedom and an honorable existence when they landed on the shores of Jakandor. What they found was an island occupied by despicable wielders of vile magic - the Broken People, as the Knorr call them, who...   [click here for more]
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Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are...   [click here for more]
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Kara-Tur: The Eastern Realms (1e)

Kara-Tur: The Eastern Realms (1e)


This box contains everything AD&D game players and DM's need to establish an exciting Oriental Adventures campaign! Kara-Tur, world of eastern mystery, is on the far side of the planet from the Forgotten Realms Campaign setting, but the two cultures interact only if you want them to! This is the "official" campaign setting for the Oriental Adventures rulebook. Kara-Tur has everything...   [click here for more]
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King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
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Legends of the Hero Kings (2e)

Legends of the Hero Kings (2e)


Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history. More than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the...   [click here for more]
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M2 Vengeance of Alphaks (Basic)

M2 Vengeance of Alphaks (Basic)


Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now he seeks revenge against the human race. The violtile region of Norwold, a perennial battleground between Thyatis and Alphatia, draws Alphaks's attention. The already existing frictions, small-time political players, and petty vengeances are...   [click here for more]
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M3 Twilight Calling (Basic)

M3 Twilight Calling (Basic)


Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa,...   [click here for more]
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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
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Mark of Amber (2e)

Mark of Amber (2e)


Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?...   [click here for more]
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Mystara Dungeon Master Survival Kit (2e)

Mystara Dungeon Master Survival Kit (2e)


With the new DUNGEON MASTER Survival Kit, the amazing world of Mystara will take on new life right before your eyes! Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the DUNGEON MASTER Survival Kit will make your campaign more exciting and dramatic than ever! Within this unusual product you'll find... Two dozen loose sheets covered with a wide...   [click here for more]
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Mystara Player's Survival Kit (2e)

Mystara Player's Survival Kit (2e)


At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what...   [click here for more]
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Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
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Night of the Vampire (2e)

Night of the Vampire (2e)


You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening's entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most...   [click here for more]
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O2 Blade of Vengeance (Basic)

O2 Blade of Vengeance (Basic)


You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas?the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume...   [click here for more]
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