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Chaos Spawn (2e/SAGA)

Chaos Spawn (2e/SAGA)


In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside! Chaos Spawn pits your heroes against one of Chaos's strongest...   [click here for more]
Wizards of the Coast  $8.50

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Children of the Night: Vampires (2e)

Children of the Night: Vampires (2e)


Behold the Many Faces of Mankind's Darkest Enemy Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air. Children of the Night: Vampires introduces 13 unique and terrifying villains...   [click here for more]
Wizards of the Coast  $8.50

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Citadel of Light (SAGA)

Citadel of Light (SAGA)


A Light in the Darkness... In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light! Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero...   [click here for more]
Wizards of the Coast  $12.00

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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
Wizards of the Coast  $28.00

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City of Delights (2e)

City of Delights (2e)


Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights and...   [click here for more]
Wizards of the Coast  $15.99

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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
Wizards of the Coast  $35.00

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City of the Spider Queen (3.5)

City of the Spider Queen (3.5)


THE FATE OF FAERÛN LIES IN SHADOWY DARKNESS Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws...   [click here for more]
Wizards of the Coast  $19.99

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.   For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing fountain,...   [click here for more]
Wizards of the Coast  $8.50

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City System (1e)

City System (1e)


It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
Wizards of the Coast  $6.50

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CM1 Test of the Warlords (Basic)

CM1 Test of the Warlords (Basic)


The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging band of monsters. Raging bands of monsters? Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal...   [click here for more]
Wizards of the Coast  $9.99 $8.99

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CM2 Death's Ride (Basic)

CM2 Death's Ride (Basic)


A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. This is not a petty problem to by solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere....   [click here for more]
Wizards of the Coast  $11.99 $10.79

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CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
Wizards of the Coast  $6.50

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CM4 Earthshaker! (Basic)

CM4 Earthshaker! (Basic)


Into your hands has been thrust a great responsibility: the management of a growing domain. It has been a hard winter. Now, with the coming of spring, the populace looks to you for leadership. It will take a careful and generous hand to restore your subjects' confidence. But even as you hold your first courts of the new season, an ominous shadow falls across the land. Earthshaker...   [click here for more]
Wizards of the Coast  $4.99

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CM7 The Tree of Life (Basic)

CM7 The Tree of Life (Basic)


The Feadiel clan's Tree of Life is dying. As the bravest and strongest elves in the clan, you must undertake the challenage of the elders: seek out the source of the disease and destroy it. If you fail, the Tree of Life will surely perish, and all your family with it. The quest is great and you may die on the journey, never to find the cause of the disease. The journey will take you to the deepest...   [click here for more]
Wizards of the Coast  $10.99

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CM8 The Endless Stair (Basic)

CM8 The Endless Stair (Basic)


The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless...   [click here for more]
Wizards of the Coast  $4.99 $4.49

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CM9 Legacy of Blood (Basic)

CM9 Legacy of Blood (Basic)


Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold. Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers...   [click here for more]
Wizards of the Coast  $4.99

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Council of Spiders (4e)

Council of Spiders (4e)


Lolth’s avatar has come to Menzoberranzan, declaring the god’s intent to spin a Demon Weave and gain control of arcane magic. The drow rush to aid her by retrieving ancient artifacts and channeling their power to Lolth. But in Menzoberranzan, the City of Intrigue, nothing is ever as simple as it seems. The Council of Spiders demands representation for wizards on the Ruling Council of the drow theocracy....   [click here for more]
Wizards of the Coast  $6.99

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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world!   Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information, maps,...   [click here for more]
Wizards of the Coast  $8.50

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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
Wizards of the Coast  $8.99

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D&D Expert Set Rulebook (B/X ed.) (Basic)

D&D Expert Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set. Product History The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-14 in TSR's...   [click here for more]
Wizards of the Coast  $13.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and...   [click here for more]
Wizards of the Coast  $24.99 $22.99

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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


NOTE: This is a scanned PDF. Some text and images might be slightly blurry as a result. The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate...   [click here for more]
Wizards of the Coast  $9.99

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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
Wizards of the Coast  $6.50

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d20 Dark Matter (d20M)

d20 Dark Matter (d20M)


All you see is not all there is. Devious organisations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organisation called the Hoffman Institute, heroes explore hidden mysteries while eluding forces both human and alien that conspire to control the truth. d20 Dark•Matter is...   [click here for more]
Wizards of the Coast  $23.99

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d20 Modern Core Rulebook (d20M)

d20 Modern Core Rulebook (d20M)


PLAY EVERY ADVENTURE YOU CAN IMAGINE Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you’ll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers...   [click here for more]
Wizards of the Coast  $39.99 $35.99

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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
Wizards of the Coast  $9.99

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DA1 Adventures in Blackmoor (Basic)

DA1 Adventures in Blackmoor (Basic)


On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian...   [click here for more]
Wizards of the Coast  $9.99

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DA2 The Temple of the Frog (Basic)

DA2 The Temple of the Frog (Basic)


Green Death... That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors. Among those who have dropped from sigh in this arboral hell is...   [click here for more]
Wizards of the Coast  $9.99

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DA3 City of the Gods (Basic)

DA3 City of the Gods (Basic)


New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,...   [click here for more]
Wizards of the Coast  $9.99

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DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $10.99

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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across...   [click here for more]
Wizards of the Coast  $18.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $20.00

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $16.00

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Dawn of the Overmind (2e)

Dawn of the Overmind (2e)


A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
Wizards of the Coast  $11.99 $9.99

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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
Wizards of the Coast  $19.99

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Dead in the Eye (4e)

Dead in the Eye (4e)


SHOW THIS BEHOLDER WHO’S BOSS The Keepers of the Celestian Order, valiant defenders dedicated to destroying horrors from the Far Realm, have trapped a beholder in its lair. However, the evil aberration has proven far more dangerous than expected, and the Keepers need the help of adventurers to end the threat of Omaranthax once and for all. This DUNGEONS & DRAGONS® Roleplaying Game adventure,...   [click here for more]
Wizards of the Coast  $7.00

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Death Ascendant (2e)

Death Ascendant (2e)


The remnants of Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together...   [click here for more]
Wizards of the Coast  $8.99

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Demonomicon (4e)

Demonomicon (4e)


Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an...   [click here for more]
Wizards of the Coast  $16.00

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Den of Thieves (2e)

Den of Thieves (2e)


Watch your back! Who stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, pickpockets, cat burglars, upright men, and kingpins. This 96-page book includes eye-opening details about thieves' guilds, a complete underworld organization, new adventures, and magical items. Also included is a full-color map showing...   [click here for more]
Wizards of the Coast  $10.50

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Denizens of Darkness (3e)

Denizens of Darkness (3e)


Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
Wizards of the Coast  $15.50

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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed of, journeying...   [click here for more]
Wizards of the Coast  $19.99

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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
Wizards of the Coast  $8.50

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DL13 Dragons of Truth (1e)

DL13 Dragons of Truth (1e)


The key to victory is at hand as the Heroes of Legend set out on their final quest! The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand. Yet hidden knowledge has...   [click here for more]
Wizards of the Coast  $7.50

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DL14 Dragons of Triumph (1e)

DL14 Dragons of Triumph (1e)


The incredible Dragonlancesaga comes to its thrilling conclusion in this high-level adventure. The Heroes face their ultimate challenge as the Queen of Darkness exerts all her might to claim Krynn as her own. Each of six possible endings leads to the defeat of either the Queen or the Heroes, and determines whether Krynn's future is one of light or darkness. This adventure includes an optional...   [click here for more]
Wizards of the Coast  $11.50

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DL15 Mists of Krynn (1e)

DL15 Mists of Krynn (1e)


Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever. The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere! Twelve different authors have combined to fill this book with advuntures, new NPCs, and...   [click here for more]
Wizards of the Coast  $25.99

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DL6 Dragons of Ice (1e)

DL6 Dragons of Ice (1e)


The Dragonlace saga continues! The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach. But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A...   [click here for more]
Wizards of the Coast  $8.50

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DL8 Dragons of War (1e)

DL8 Dragons of War (1e)


The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand. Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy. All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde...   [click here for more]
Wizards of the Coast  $6.50

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DLA1 Dragon Dawn (2e)

DLA1 Dragon Dawn (2e)


Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in...   [click here for more]
Wizards of the Coast  $8.50

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DLA2: Dragon Knight (2e)

DLA2: Dragon Knight (2e)


Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might! This quest will take...   [click here for more]
Wizards of the Coast  $8.50

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DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
Wizards of the Coast  $8.50

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