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This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This guide has everything you need to put together a Curse of Strahd campaign. There are DM notes chapter-by-chapter full of ideas, reminders and page number references.
Also included are two outlines. One is a short rundown to give a picture of how everything is linked together. Then there is a massive outline which shows in detail how you can connect and elaborate on the written material.
There... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Guide to Tyranny of Dragons is designed to help Dungeon Masters prepare to run both Hoard of the Dragon Queen and Rise of Tiamat. Inside you will find notes on every chapter, ways to link things together, clarifications on confusing sections, breakdowns of the Council of Waterdeep and that long journey in Hoard of the Dragon Queen. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure has been converted for use with Fantasy Grounds. Check it out here.
This adventure is scaled for level 1 characters.
The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign:
Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist.
Chapter 2: Player stuff!
New Race: The maeluth, a half-dwarf/half-devil.
Player Backgrounds:... [click here for more] |
Dungeon Masters Guild |
$15.00
|
This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.
I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide is intended to help DMs new and old alike prepare and run Icewind Dale: Rime of the Frostmaiden. Inside is prep notes, a campaign outline, and a massive rundown of each chapter, with quick summaries and notes of things to avoid as you run the game.
This work is the latest in a series of popular guides aimed at helping you successfully run the 5th edition adventure books. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Waterdeep: Dragon Heist. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This guide has everything you need to prepare and run Descent Into Avernus. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation, now for Fantasy Grounds!
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol!
This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In the level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood.
Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure.
Warpath of Gruumsh contains three versions of each full-color map (untagged, player's... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This best selling adventure for 1st level characters is now for Fantasy Grounds!
The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between elves and orcs. Not only can they claim the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood, now for Fantasy Grounds!.
Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure.
Warpath of Gruumsh contains three versions of each... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol, now for Fantasy Grounds!
This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows... [click here for more] |
Dungeon Masters Guild |
$4.95
|