Title |
Publisher |
Price |
Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$16.95
|
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95 $10.47
|
"... incredibly engaging... masterfully weaves together all three pillars of the D&D experience for a truly enjoyable story!"
"It was a great adventure, for sure!"
"A lot of fun... A great read... Really enjoyed it!"
"These adventures keep getting better and better!"
Hellmaw Island is a place of legend, a hidden fortress protecting the greatest treasures in the world. Rumour says it is guarded... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
|
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!
This 116-page supplement contains 19... [click here for more] |
Dungeon Masters Guild |
$14.95 $10.47
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm.
Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf
This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition
Perfect for Ravnica and Theros, fun for all!
Variant rules for: - Spells and magic defined by the five colors of Magic: The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought.
Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial... [click here for more] |
Dungeon Masters Guild |
$12.95
|
WHAT THIS BOOK PROVIDES --
alternate spell point variant rules to replace daily spell slots that is different from the options provided in the Dungeon Master’s Guide. This process incorporates the creation of 10th-level spells, and additional variant rules for the spell, wish.
Click the Full Preview (or the eye icon for mobile) to view the full 8 page... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous.
A Dungeons & Dragons, 5th Edition, Game... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Grimm Encounters III Fear the Ten
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your yearly Halloween... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This book offers an alternate spellcasting system that replaces the 8 schools of magic with 5 colors of magic, and uses colored spell points matching the color of spells you cast. The mechanics are minimal for DMs to incorporate into any setting, and are perfect for Ravnica, Theros, and other MtG settings,
alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/280905-sample.pdf... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ever wanted an easy way to develop relationships between your adventurers quickly, so they are tied more deeply into your campaign? Well, look no further. 'How Do I Know You?' is the perfect way to achieve just that. With 15 tables to roll from (including one for each class), you'll be able to quickly and easily create unique relationships at your next session zero and bring more depth into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Do you like traps?
Do you use the Fantasy Grounds virtual tabletop?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
Fresh from the archives of Bregan d'Aerthe, Jarlaxle's... [click here for more] |
Dungeon Masters Guild |
$11.95
|
This is a Fantasy Grounds VTT module.
Now with Unity
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.
This 80-page supplement contains 26 encounters written... [click here for more] |
Dungeon Masters Guild |
$19.95
|
 Elemental Ki is a collection of variant rules that provide new options for Monks that choose Way of the Four Elements tradition. A full walkthrough of the document preview is on youtube here: https://www.youtube.com/watch?v=I7y5Yim2pzk&list=PLLcXUqbAbSdU8DwTZDoB_e3t71A_IzcCS
The Elemental Magic paradigm creates games mechanics around a monk's Ki pool and disciplines chosen to feel like the Way... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Now with Unity
"Incredibly useful encounters..."
"Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Ravnica Guild House Spells
It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons.
Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide to... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Three massive, interlinking dungeon levels!
Baroque modron-created technology!
Planar monsters, githzerai monks, githyanki interlopers...and a red dragon!
UPDATE! FREE ENHANCEMENT OUT NOW!
Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has been... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries.... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above.
The Dungeoneer's Pack 1st Volume
Storm King's Barrows - Tombs and Crypts of the North
Ten unexplored dungeons in the north of... [click here for more] |
Dungeon Masters Guild |
$24.95
|
 This is a Roll20 Addon of the Mithral best-selling PDF supplement.
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
Encounters... [click here for more] |
Dungeon Masters Guild |
$14.95 $10.47
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Grimm Encounters III Fear the Ten
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 You've just clicked on the pathway to doing inspiration at your table way better than anything you've done before. Welcome to Inspiration 2.0. With this system, you can throw away the boring method you would normally allow inspiration at your table and give your players a far better experience than ever before. With this system, which has been playtested for over 18 months, not... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the middle of combat, out of the corner of your dwarven eye, you spot a new 'shiny toy'. It looks like a Dwarven Thrower. In fact, you're sure it is, but you don't have the time to attune to it.
What if you could use that Dwarven Thrower, even if its 'unattuned power' wasn't quite as good as if you were attuned to it? Some power in a losing fight is better than none, right?... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to Azorius Senate: Booster Pack 1 (Ravnica) for the Advanced Arcana: An Alternative Mana-Based Spellcasting System.
Within this Booster Pack 1: Azorius Senate, you will find the following:
14 New or Modified creatures from the Ravnica setting.
10 New Spells.
A new non-magical item; the Skyknight Lance.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a FREE player content supplement to the adventure, Myriad, City of Tiers
A Dungeons & Dragons, 5th Edition, Game Supplement by ALAN TUCKER, edited by KEN CARCAS
Now Available in a Fantasy Grounds module! Myriad, City of Tiers (Fantasy Grounds)
WHAT YOU GET:
• Two versions of the product:... [click here for more] |
Dungeon Masters Guild |
FREE
|