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DDAL07-02 Over the Edge (5e)

DDAL07-02 Over the Edge (5e)


In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures for 5th-10th Level Characters ...   [click here for more]
Wizards of the Coast  $3.99

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DDAL07-03 A Day at the Races (5e)

DDAL07-03 A Day at the Races (5e)


The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-04 A Walk in the Park (5e)

DDAL07-04 A Walk in the Park (5e)


A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-05 Whispers in the Dark (5e)

DDAL07-05 Whispers in the Dark (5e)


The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-06 Fester and Burn (5e)

DDAL07-06 Fester and Burn (5e)


The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Note: Also...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-07 Rotting Roots (5e)

DDAL07-07 Rotting Roots (5e)


The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-08 Putting the Dead to Rest (5e)

DDAL07-08 Putting the Dead to Rest (5e)


The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy. ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL07-09 Unusual Opposition (5e)

DDAL07-09 Unusual Opposition (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: Dan Dillon Adventure Description:  The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid...   [click here for more]
Wizards of the Coast  $3.99

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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description:  Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None...   [click here for more]
Wizards of the Coast  $3.99

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DDAL07-11 A Lesson in Love (5e)

DDAL07-11 A Lesson in Love (5e)


An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters ...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-12 In Search of Secrets (5e)

DDAL07-12 In Search of Secrets (5e)


The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure for...   [click here for more]
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DDAL07-13 Old Bones and Older Tomes

DDAL07-13 Old Bones and Older Tomes


The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-14 Fathomless Pits of Ill Intent

DDAL07-14 Fathomless Pits of Ill Intent


The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-15 Streams of Crimson

DDAL07-15 Streams of Crimson


The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters ...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-16 Pools of Cerulean

DDAL07-16 Pools of Cerulean


The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-17 Cauldrons of Sapphire

DDAL07-17 Cauldrons of Sapphire


Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series. <o:p> </o:p>A Four-Hour Adventure...   [click here for more]
D&D Adventurers League  $3.99

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DDAL07-18 Turn Back the Endless Night

DDAL07-18 Turn Back the Endless Night


Your foe seeks to unlock the Iron Door beneath the Peaks of Flame and open the way for the Eater of the World. You must find your way through the maze of tunnels and stop them, or it will be the end of all things. Part four and conclusion of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters ...   [click here for more]
D&D Adventurers League  $3.99

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Deeper Than The Eye Can See

Deeper Than The Eye Can See


When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close. Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,...   [click here for more]
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Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)

Digital Map Pack for Adventurers League DDAL 07-01 A City on the Edge (Tokens, Handouts and Cards Included)


HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: Digital maps in JPG format created for use on Roll20, Fantasy Ground, etc, and include grids and gridless versions Print maps at in PDF format ...   [click here for more]
Dungeon Masters Guild  $1.90

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Digital Map Pack: DDAL 07-01 A City on the Edge

Digital Map Pack: DDAL 07-01 A City on the Edge


These are full color hi-res versions of the official maps for use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: A PDF map book with sample maps and DM locations. Sizes for the player maps are listed in the PDF bookmarks for the DM's reference. Two sets of player maps...   [click here for more]
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Digital Map Pack: DDAL 07-02 Over the Edge

Digital Map Pack: DDAL 07-02 Over the Edge


These are full color hi-res versions of the official maps for use with DDAL 07-02 "Over the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: A PDF map book with sample maps and DM locations. Sizes for the player maps are listed in the PDF bookmarks for the DM's reference. Two sets of player maps JPG...   [click here for more]
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Digital Map Pack: DDAL07-06 Fester and Burn

Digital Map Pack: DDAL07-06 Fester and Burn


Full colour maps for the Adventure League adventure DDAL07-06 Fester and Burn. Zip file includes gridded maps for: Catacombs Entrance Chamber of the mote (with mote) Chamber of the mote (without mote) Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used for any system. maps created by Amie, with graphic assets by Mike Schley ...   [click here for more]
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Digital Map Pack: DDAL07-08 Putting the Dead to Rest

Digital Map Pack: DDAL07-08 Putting the Dead to Rest


Full colour maps for the Adventure League adventure DDAL07-08 Putting the Dead to Rest Zip file includes maps for: No Monkey Business Temple of Ubtao Temple of Ubtao (no trees) Temple of Ubtao (no statue) Chamber of the Cyst Chamber of the Cyst (no barrier) Chamber of the Cyst (no cyst) Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however...   [click here for more]
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Digital Map Pack: DDAL07-11 A Lesson in Love

Digital Map Pack: DDAL07-11 A Lesson in Love


Full colour maps for the Adventure League adventure DDAL07-11 A Lesson in Love Zip file includes gridded and un-gridded maps for: The approach to the ship (gridded and un-gridded) The Deep Camp (gridded and un-gridded) The Ship (gridded - combined layers, and each deck individually as both a png and jpg) Maps have been optimised for Roll20 usage with 70px per square and sizes included in...   [click here for more]
Dungeon Masters Guild  $1.49

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Digital Map Pack: DDAL07-12 In Search of Secrets

Digital Map Pack: DDAL07-12 In Search of Secrets


Full colour map for the Adventure League adventure DDAL07-12 In Search of Secrets for the Tomb of Ihl  Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system. maps created by Amie, with graphic assets by Mike Schley ...   [click here for more]
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Digital Map Pack: DDAL07-13 Old Bones and Older Tomes

Digital Map Pack: DDAL07-13 Old Bones and Older Tomes


Full colour maps for the Adventure League adventure DDAL07-13 Old Bones and Older Tomes Zip file includes gridded and un-gridded maps for: Plaza Tower Floors 1-6 (combined and as individual floors) Colourised version of the Biblomancer for Handout 5 Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system. maps created...   [click here for more]
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Dinos of Darkness (Chult) - Dino-Wars vol 2

Dinos of Darkness (Chult) - Dino-Wars vol 2


Dinos of Darkness A Dino-Wars adventure - vol 2 Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing) Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster! A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters...   [click here for more]
Dungeon Masters Guild  $4.95

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Dinosaurium

Dinosaurium


A collection of 36 dinosaurs to support the Tomb of Annihilation campaign in Chult.   This document provides 5e stats and abilities for these beasts as well as a graphic to help DM's and players visualize the actual size of the dino. ...   [click here for more]
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DIY DM Screen for Numbers (Mac OS, iOS)

DIY DM Screen for Numbers (Mac OS, iOS)


Welcome Hello travellers! You've stumbled upon a product which allows you, the DM, to design completely custom digital DM Screens for yourself using Numbers for Mac OS and iOS. First, start by finding a cool background that you would want to use for your screen. Second, take a look at the Widget sheets and begin copy and pasting tables and data that you would find helpful while DMing...   [click here for more]
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DM's Guidebook to Tomb of Annihilation

DM's Guidebook to Tomb of Annihilation


Looking to run a complete and enhanced Tomb of Annihilation campaign but overwhelmed by the scope and complexity of the adventure and the number of supplements available on DM's Guild?  Like the popular DM's Guidebook to Storm King's Thunder, this 90 page guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, how to integrate content from key supplements,...   [click here for more]
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Dome of Necromancy

Dome of Necromancy


Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation. Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank...   [click here for more]
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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and litter...   [click here for more]
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Dungeon Master Sheets for Tomb of Annihilation

Dungeon Master Sheets for Tomb of Annihilation


This Dungeon Master Sheets are optimized for Tomb of Annihilation. The 2 pages includes:     ▪    Intuitive initiative tracker, from -5 to 25     ▪    HP, AC, speed and Passive perception tracker for 7 characters     ▪    Days in the Jungle section, with a tracker for food, water and weather in Chult     ▪    Consumables tracker     ▪    Quest notes NEW VERSION...   [click here for more]
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Dungeon Master Tools: DnDAL Story Awards Tomb of Annihilation

Dungeon Master Tools: DnDAL Story Awards Tomb of Annihilation


DnDAL Story Awards: Tomb of Annihilation You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards. Contains Story Awards from the DDAL and DDEP...   [click here for more]
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Dungeon Module THR: The Plague of Pentapolis

Dungeon Module THR: The Plague of Pentapolis


Thank you for considering The Plague of Pentapolis. We are pleased to present it to the community and are quite happy with the overall result. Below are the features found within this adventure and what to expect. Introduction:  Welcome to Pentapolis, where a wondrous tale of urban adventure is about to unfold. Our story begins with a terrible plague taking hold of the city. The...   [click here for more]
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Dungeons IN Dragons - Fabulous Compendium Vol. 1

Dungeons IN Dragons - Fabulous Compendium Vol. 1


Royalties go to charity! Fabulous Compendium - Vol 1  This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,...   [click here for more]
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Eberron Guide to Tomb of Annihilation

Eberron Guide to Tomb of Annihilation


Eberron Guide to Tomb of Annihilation provides Game Masters with all the tools they need to run the Tomb of Annihilation adventure in the Eberron Campaign Setting. Included in this PDF are the following: An updated story overview with information on how to fit the characters from Tomb of Annihilation into the Eberron Campaign Setting. Advice on how the...   [click here for more]
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Encounters in Chult

Encounters in Chult


Encounters in Chult is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing Tomb of Annihilation. Each encounter has detailed maps and there are 3 additional expanded encounters/statblocks, which aim to improve existing encounters in the module. What's included? A beautifully laid out 28-page PDF...   [click here for more]
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Encounters in Chult (Fantasy Grounds)

Encounters in Chult (Fantasy Grounds)


Encounter's in Chult -- Now for Fantasy Grounds Unity! Encounters in Chult is a 5e supplement that provides a series of 10 encounters to enrich the experience of your players when playing Tomb of Annihilation. Each encounter has detailed maps and there are 3 additional expanded encounters/statblocks, which aim to improve existing encounters...   [click here for more]
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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger! This...   [click here for more]
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Encounters in the Forgotten Realms Book + Maps [BUNDLE]

Encounters in the Forgotten Realms Book + Maps [BUNDLE]


This special bundle product contains the following titles. Avernus Premium Map Pack Regular price: $4.99 Bundle price: $2.99 Format: PDF This product is perfect for your Avernus exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively,...   [click here for more]
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Encounters in the Jungles of Chult

Encounters in the Jungles of Chult


This product is now Adventurers League legal. Its code is DDHC-TOA-12. Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement! This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more! If you like this product, take a...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  Now with Unity  Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written...   [click here for more]
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Encounters Vol 2 Water Borne Journeys

Encounters Vol 2 Water Borne Journeys


Long journeys over water can often be a problem to run.  Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary. Probelm Solved! This volume contains the following: Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story...   [click here for more]
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Escape from Malar's Throat - maps and extra content for Tomb of Annihilation

Escape from Malar's Throat - maps and extra content for Tomb of Annihilation


Malar's Throat sits precariously outside of the city walls of Port Nyanzaru. The poor living within this slum are under constant threat from floods and the undead denizens of the jungle of Chult. When the undead march upon the city, heroes must rise to protect the living, without falling themselves.  This supplement to Tomb of Annihilation expands on Malar's Throat in Port Nyanzaru. It is...   [click here for more]
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Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
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Escape the Dawn Warrior island

Escape the Dawn Warrior island


Hired as mercenaries aboard the Lucky Star, a merchant ship, the story begins as a mutiny breaks out. The characters are forced to take part in the fight, but at the same time, a violent storm breaks out and the ship is wrecked off the Dawn Warrior island, a small piece of land off the mainland of Chult. A few hours later, the characters wake up, seemingly alone on a beach without any idea of where...   [click here for more]
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Executioner's Run

Executioner's Run


Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as...   [click here for more]
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Executioners Run Options: Tomb of Annihillation

Executioners Run Options: Tomb of Annihillation


Executioners run is the way the people of Port Nyanzarou deal with criminals in the latest WoTC campaign Tomb of Annihillation. This supplement provides options for DMs which expand upon what is presented in the module. This includes the following: - Rules for crimes and the corresponding difficulty a run should possess - Rules for "court" proceedings with the merchant princes - Three different...   [click here for more]
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