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---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Over 1000 Inn and Tavern names for your D&D campaign! Some whimsical, some serious, find just the right name to set the mood.
If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!
If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and... [click here for more] |
Dungeon Masters Guild |
$0.50
|
11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"150 Shops, Stalls and Stores" is a DM supplement designed for your RPG Campaign. It is a reference sheet for DMs, designed for simplicity for easy use at the table: it includes the store name, type, and proprietor.
This supplement was originally designed for Waterdeep: Dragon Heist, but is location non-specific. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
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**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!**
The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.
For each tavern, you'll be provided the following:
Tavern and proprietor name, descriptions, NPCs to encounter,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a list of 3000 Taverns, Inns, Festhalls, and other establishments, each complete with a list of staff and patrons. All NPC's have names specific to their race and gender, as well as a profession and general attitude. Below are a few example taverns.
Welcome to The Taphouse of the Corrupt Cat, owned and operated by the perceptive barman Frelhur Firehammer (male dwarf)
Selalara Fynondaal,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Stuck? In need for a scenario able to fit your Forgotten Realms campaign? Searching for ideas for a sidequest to a Faerûnian storyline? No problem! Simply roll a d100 and consult this supplement, it contains dozens of adventure hooks and concepts suitable for your FR play!
More from the same author?
http://www.rpgnow.com/browse.php?x=0&y=0&author=Davide Quatrini ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
5e Solo Gamebooks Presents: 56 Miscellaneous Maps.
Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.
There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.
The maps are a mix of old-school black and white style... [click here for more] |
Dungeon Masters Guild |
$3.99
|
5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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Introduction: It is the hottest summer in decades, possibly centuries, yet the town of Seaside isdetermined to hold their annual Summer Solstice Festival despite the heat. There will be food and dancing and games... and an iceberg floating in the bay?!? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Notable NPC, Brander. On the next few pages, you will find all the information on Brander, including statistics, personality, goals, and plot hooks so you can incorporate Brander into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: This is an in-depth and highly detailed look at the Notable NPC, Hirak Rokwaw. On the next few pages, you will find all the information on Hirak, including statistics, personality, goals, and plot hooks so you can incorporate Hirak into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The catacombs under the Chapel of Light are only around a century and a half old, but in the lives of men that is quite old. The top floor of the tomb has been used recently, but the lower floors are filled with crypts which have not felt the tred of men’s feet for decades. Who knows what dangers may have crept into them? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The party has traveled all day and now comes upon a small village partially encircled by a pallisade of sharpened logs. Yet there are no guards, the gate hangs open, and the fields lie fallow and untended. The streets are empty, occupied only by wind-blown dust devils. The houses and storefronts sit eerily silent, giving off the unmistakable air of vacancy. What has happened here? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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An abandoned town has led the group to a terrible discovery – an infestation of yuan-ti. The ancient race of snake men, believed to live far from these lands, have managed to hatch from magically preserved eggs and re-inhabit long-forgotten tunnels under the town of Linnswork. Can the party end the threat before it is too late? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is an in-depth and highly detailed look at the Secret Society, Cult of the Black Pharaoh, which was featured in our 99 Cent Adventure Cult of the Black Pharaoh. On the next few pages, you will find all the information on this cult, including ideology, motto, goals, and leadership so you can incorporate this Secret Society into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Necromancers have long sought to expand their ability to control vast numbers of undead without resorting to minions or other intermediaries. Though many minor means exist to this end, the artifact known as the Necroamaton is the ultimate answer to this endeavor. Its powers are rumored to allow the animation and control of virtual armies of undead creatures, and now a temple of Pelor has run across... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
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Strange rumors have been circulating recently of items gone missing. It would be just another matter for the city watch except they seem to have disappeared from inside bags of holding. What kind of thief can steal from an extradimensional space? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
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A tiefling sage, Devlin Dross, has discovered a disturbing intimation in the annals of his family. The chronicles speak of gaining power and learning secrets in sideways, tangential terms which lead Devlin to fear some dark secret kept hidden even within the family itself. He has uncovered references to a private retreat where family members would go for these purposes and thinks it may be a library... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Do you have friends excited to try DnD, but unsure how to give them a self-contained, 3-5 session adventure that allows them to try whatever they please in an environment you control?
Then look no further than this, Max Presents: A Campaign of Silver and Gold!
Almost 40 pages of in depth room descriptions, character descriptions, and items!
An exciting campaign set in a dark and mysterious mansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
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The High Scalespeakeress summons her champions to the Ceremony of the Faithful. As elite Pureblood warriors of Merrshaulk, you have waited for this day with great anticipation. It seems your dark ambitions will finally be rewarded…
A Three-Hour Adventure for 4th level Yuan-ti. Create Yuan-ti adventurers in this one-shot adventure to give your DM a break and have some evil... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99
|
As the winter snows blanket the valley beneath Tyrant’s Peak, a special trinket has gone missing. The great red dragon Tsana’s hoard has been raided by misguided adventurers, and her coveted Frozen Star has been taken as spoils. Not wanting to bring further misfortune to those living near her mountain lair, Tsana has enlisted the aid of Looker the beholder to track down her beloved trinket... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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Uma morte misteriosa pode trazer muitos problemas para Cormyr, o Reino Florestal. Lute contra as intempéries e desvende mistérios nesta aventura para personagens de 5º a 10º níveis, para o maior jogo de RPG do mundo. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts, and... [click here for more] |
Wizards of the Coast |
$7.99
|
Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A new mini-module by Jason Carl! Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly... [click here for more] |
Wizards of the Coast |
$0.99
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
|
The land of Thay is a forbidding place. Thayan slavers scour Faerun for the unfortunate and dispossessed, returning them to Thay to auction to the highest bidder to keep in motion an economy that rides on their backs. Factions of Red Wizards, all of them outwardly bearing fealty to the Lich lord, Szass Tam, scheme and plot, constantly seeking to undermine each other and grab as much power as they... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Citizens of Neverwinter are being horribly mauled to death by ferocious beasts. When the city's lead investigator is a victim to these monsters, the city turns to adventurers to investigate the deaths.
What deadly secret awaits in the foggy streets of Neverwinter?
"A Moon Over Dolphin Bridge" is an investigative adventure for characters level 3 to 6, but can be easily scaled up or down by the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Need thought out NPC's for your next game? Want NPC's with stats appropriate to their positions? Want 20 of them with pictures, for 10c each?
A Pocket full of People is a collection of 20 NPC's each with their own motivations, backgrounds and roles. Easily adapted to any campaign or setting, these NPC's can provide information, quest hooks or simply help fill your world.
Each... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A noble and respected paladin has gone missing, but why?
Your adventuring party will have their chance to uncover the truth.
A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties).
What You'll Find Inside:
A thorough module complete with easy-to-follow... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters.
Six months ago, an adventuring group that calls... [click here for more] |
Wizards of the Coast |
$0.99
|
Dr. Anor Vensith lives a life of solitude. Devoid of compassion, robbed of love, he goes about his days with an unbreakable silence. But beneath a quiet façade stir the dark machinations of a man with nothing left to lose. What will you find hiding in the darkest corners of his home?
A Quiet Man’s House is a short adventure in which the party infiltrates the mansion of the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction.
The river city of Lotian is a rough place, where might often means right... [click here for more] |
Dungeon Masters Guild |
$0.50
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A simple Life
A collection of commoner NPCs
This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races.
The pdf... [click here for more] |
Dungeon Masters Guild |
$2.00
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