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Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with... [click here for more] |
Dungeon Masters Guild |
$4.95
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This adventure requires Mordenkainen's Tome of Foes
Celahir, a hulking Uthgardt barbarian, found himself far from home, but an odd comfort came in the heat of battle. “What in the Nine Hells are these things?” Phin, the gnomish trickster, shouted. “Don’t much care, gnome. They die well enough.” The barbarian’s bearded axe made a wet sucking sound as he pulled it from... [click here for more] |
Dungeon Masters Guild |
$4.95
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An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.
A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.
In addition the ability to turn... [click here for more] |
Dungeon Masters Guild |
$4.99
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THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here.
Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
A chapter with over a dozen encounter ideas (including monster lists)... [click here for more] |
Dungeon Masters Guild |
$10.50
|
HUNTING DEMONS
RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME
Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom.
Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Curious Case of the Drowned Man & the Shriveled Woman
About This Adventure
In this urban adventure, a party of three to five 3rd-level characters must investigate after jailors find two prisoners mysteriously dead in their shared cell — one of them drowned and the other shriveled to a husk — with no obvious culprit.
The priests in a... [click here for more] |
Dungeon Masters Guild |
$4.99
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Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
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A wonderful collection of adventures from some of the finest storytellers on the DMs Guild! Edited by M.T. Black and Travis Legge.
The Amulet of Shavaka
by P.B. Publishing
The amulet was last seen many years ago disappearing into an ancient tomb deep within the desert around the neck of a daring adventurer in search of the wealth of a long-dead king. It and its wearer were never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Eccentric Wizard Games' second title. Channel your inner fury with this new barbarian option, including new maneuvers. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The third title of Eccentric Wizard Games. The Saboteur Archetype is a specialized rogue, specializing in hindering opponents and damaging vehicles and structures. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Traitor in Our Midst
The Dernall Forest is thick with their stench, a foul, rotten stench that permeates the forest and reaches all the way to the High King's nostrils. The dark fey. Come from the Feywild realm of Nachtur, they bring only chaos and destruction and steal the hearty folk back to their twilight realm. The druids are fighting a frantic war against them, but somehow the dark fey seem... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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Trollskull Alley - a Waterdeep: Dragon Heist DM's Resource
Chapter 2: Trollskull Alley is the sandbox of the Waterdeep: Dragon Heist campaign. It's where you and the players get to set your own pace, create unique stories and forge a lasting relationship with Waterdeep and its residents. But, as is often the case, freedom can become overwhelming. What should you use from the chapter?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Dragon Season - a Waterdeep: Dragon Heist DM's Resource
Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and forgotten... [click here for more] |
Dungeon Masters Guild |
$2.99
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Wandering Pilgrim Product:
Hailing from a multitude of worlds, the Legionnaire represents the finest of fighting forces the world has ever known. Combining the strength and tenacity of a frontline fighter with the buffs of a support class, the Legionnaire adds in a flexible role for adventuring parties.
Whether you want to follow the path of the Vanguard Legion and control the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Shard Shunners - a Zhentarim Faction Mission
'Shard Shunners' is the name of the third faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, finding the missing Dasher Snobeedle is no longer a simple errand, but a deep delve into the seedier portions of Waterdeep, as the... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Gauntlet of the Weave is a new artifact for your D&D campaign. A powerful, silver glove that connects the wearer to the raw magic that binds the multiverse, the Gauntlet is a world-altering artifact that you can build a campaign around. When combined with the eight arcane gems, the Gauntlet has the power to fundamentally alter reality! The power of the Gauntlet... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This document contains 20 new magic items for battling vampires, including:
the amulet of the shining sun - for bringing sunlight into dark places,
the trueform dagger - for putting a stop to a vampire's shapechange ability,
the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form,
the slayer's scythe - an ancient artifact... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This document contains 20 new magic items for battling dragons, including:
the amulet of draconic courage - for standing up to a dragon's Frightful Presence,
the cloak of the gold dragon - for flying and diving like a gold dragon,
the staff of the dragon's breath - for absorbing the power of a dragon's breath weapon,
the Orb of Bahamut and the Orb of Tiamat... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Zhentarim
DM's resources and four faction missions for 2nd to 5th level adventurers
The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network... [click here for more] |
Dungeon Masters Guild |
$4.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dwarves"! This document presents 20 new magic items specially designed to complement the natural abilities of dwarves and add elements of dwarven culture to your campaign, including:
the mug of hearty ale - for boosting the heartiness of you and your allies,
the axe of the goblin hunter - for dwarves... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Elves and Half-Elves"! This document presents 20 new magic items specially designed to complement the natural abilities of elves and add elements of elven culture to your campaign, including:
the trance gem - for reducing an elf's meditation time or recalling a used spell,
the book of the elven poets -... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Want to introduce new Players to DnD 5e without dragging them through character creation? Need a pool of pre-mades for a quickstart or one-off game? Looking for inspiration for new character and story ideas? Or need a pool of fully fleshed out NPCs on-hand just in case?
Dungeons and Depth character packs are much more than just stat builds. They are highly detailed and fully researched... [click here for more] |
Dungeon Masters Guild |
$4.95
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dragonborn"! This document presents 20 new magic items specially designed to complement the natural abilities of dragonborn and add elements of dragonborn culture to your campaign, including:
the breath weapon collar - granting an extra use of the dragonborn's natural breath weapon,
the cloak of the dragonborn... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Halflings"! This document presents 20 new magic items specially designed to complement the natural abilities of halflings and add elements of halfling culture to your campaign, including:
the ring of home - so you can always find your way home, no matter how bad things get,
the compass of the wanderer... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Tieflings"! This document presents 20 new magic items specially designed to complement the natural abilities of tieflings and add elements of tiefling culture to your campaign, including:
the hellfire hood - for casting fire spells that deal necrotic damage,
the flaming tail spike - for making... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Gnomes"! This document presents 20 new magic items specially designed to complement the natural abilities of gnomes and add elements of gnome culture to your campaign, including:
the wrench of the tinkerer - for making minor repairs and healing constructs,
the hat of the forest gnome - for protecting... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Orcs and Half-Orcs"! This document presents 20 new magic items specially designed to complement the natural abilities of orcs and half-orcs and add elements of orc culture to your campaign, including:
the bloodied boots - for boosting your combat abilities when you've been bloodied,
the skull helm of... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Humans"! This document presents 20 new magic items specially designed to add flavor to human characters and add elements of human folklore to your campaign, including:
the adaptable belt - to gain resistance against your environment,
the spyglass of future sight - to view potential future events,
the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Wandering Pilgrim Product:
Adorning themselves with runic symbols of power, the followers of the Way of the Rune control previously untapped energies. Throughout their path, these followers continue to study and learn the creation of runes and other symbols of power. Only the wisest and most powerful can learn to fully control the inherent runic magics of the world.
The Way of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99
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A Wandering Pilgrim Product:
Channeling the power and energies of the multiverse, the Druids of the Circle of the Realm Shaper have learned to control the ebb and flow of the various realms. Learning to travel between realms as well as the denizens within, the Circle of the Realm Shaper Druids have even been said to control fate itself.
The Circle of the Realm Shaper subclass is... [click here for more] |
Dungeon Masters Guild |
$1.00
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A Wandering Pilgrim Product:
Across the world, Giants can represent a force for good or evil. Some among the mortal races have gone so far as to win the favor and respect of the Giants, receiving various boons and abilities. The Path of the Giant-Kin Barbarians have managed to impress the Giant races with their pure rage and strength.
Path of the Giant-Kin is a new subclass for the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Wandering Pilgrim Product
Shunning the ways of songs and poems, the Wordsmith simply basks in creating the greatest story ever told. Carrying their Manuscript at all times, the Wordsmith is able to use the inherent magic of words to decimate their enemies.
The College of the Wordsmith is a new subclass option for the Bard class in DnD 5th Edition. Using the power of the written... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Book of Vile Vices
Every big city worthy of its name has a dark underbelly. A parallel society, where the rules are different, the morals are muddled, the laughter is louder and the desperation is deeper. Where one can indulge in the sort of things, the other society likes to pretend doesn't exist. Where those who are ready to put everything on the line can find pleasure, wealth and power – if they... [click here for more] |
Dungeon Masters Guild |
$1.99
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NOW A COPPER BEST SELLER!
A Wandering Pilgrim Product
Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple?
"Temple of the Deep" is a 5th level dungeon... [click here for more] |
Dungeon Masters Guild |
$1.50
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