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"Dis: Ironthrone Mountain" is a mini sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins, and weapons wielded by diabolical... [click here for more] |
Dungeon Masters Guild |
$3.95
|
HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th - 16th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
A Four-Hour Adventure for 11th - 16th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations.
Koh Tam's barge possesses the capability to plane... [click here for more] |
Dungeon Masters Guild |
$3.95
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In this Epic event, an army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact! This four-hour Epic event is optimized for APL 16. Notes in the adventure allow for it... [click here for more] |
D&D Adventurers League |
$8.95
|
Notice: NOW IN HARDCOVER PRINT!
P.B. Publishing Presents:
Adventure Anthology!
This is the 2016/17 collection of adventures released by P.B. Publishing.
We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1
For... [click here for more] |
Dungeon Masters Guild |
$9.95
|
POWERFUL FORCES GATHER . . .
High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
CHAOS IN THE HEART OF THRANE!
The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
Embark on a holiday adventure in the sinister Festive Realms, a dreamscape mirroring Baldur’s Gate, where nightmares manifest in the form of The Festive Three—Krampus Bhaal, Myrkul’s Dreidel, and Santa Bane. Players will encounter eerie carolers and twisted toys under the blanket of a perpetual snowstorm. Face progressively challenging encounters against the malevolent trio, unravel mysteries... [click here for more] |
Dungeon Masters Guild |
$4.99
|
PRIDE COMES BEFORE THE FALL . . .
Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That... [click here for more] |
D&D Adventurers League |
$4.99
|
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell.
This endless swamp is a landscape of despair. Visibility is a mere... [click here for more] |
Dungeon Masters Guild |
$3.95
|
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Dancing Hut of Baba Yaga
Explore the Wonders of the Dancing Hut
Rumors have been spreading in small towns and hamlets, regions isolated in the far reaches of the wilderness and cut off from major cities and trade routes. Rumors of strangeness in the forest, where the animals suddenly watch with intelligent eyes while the sound of a crone’s laughter pierces the veil of night. Rumors of young men... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR
Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.
With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.
Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess... [click here for more] |
Dungeon Masters Guild |
$2.95
|
So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong? As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway is no tranquil passage; it teems with fiends, demons, bounty hunters, and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome to the infernal city of Abriymoch, a place where devils from every dark corner of the Nine Hells gather to indulge in their deepest, most infernal desires. Here, an evening gondola ride on the molten lava rivers offers a tour unlike any other, showcasing the sinful pleasures of the city. And the best part? Thanks to Tiax and his well-placed connections, this once-in-a-lifetime experience won't... [click here for more] |
Dungeon Masters Guild |
$3.95
|
HEY, MISTER. CAN YOU HELP ME? A series of short encounters and story hooks that may cause your party to never trust a child again… Designed for characters of all levels by ALAN TUCKER
__________________________________ Follow me on Twitter: @TuckerAuthor
For Fantasy and Science Fiction Novels—some for FREE!— check out: www.AlanTucker.net
My... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
|
KRYPTGARDEN ASCENDANT
Once more a shadow is rising in Kryptgarden.
Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless.
Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The catalyst of events that has led to the current horror in Ravnica is the felicity triskelion. A reality warping artifact of eldritch proportions, which has been released to the greater world after being stolen by the Dimir mind mage Rogad Nar. After investigation and intrigue amongst the various guilds of Ravnica a chain of events left the triskelion in the wrong hands and ultimate horror has been... [click here for more] |
Dungeon Masters Guild |
$2.95
|
DDAL-DRW-14 The City That Should Not Be
Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.... [click here for more] |
D&D Adventurers League |
$7.99
|
Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Wyrmwell Flame
A Forgotten Wyrms Anthology Adventure
An elven relic forged during the Crown Wars, Araelathila, has finally been located by the Tel'Quessir of Suldanessellar. An extraordinary reward is offered for those who manage to recover the elvish antiquity. The hurdle? Araelathila lies in the confines of Wyrmwell, a secondary lair and hoard of the hot-tempered... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn.
Danger, glory, and redemption await those brave enough... [click here for more] |
Wizards of the Coast |
$4.99
|
Discovering a town plagued by a powerful sentient artifact, the party finds themselves surrounded by those who desperately need their help. Will they perish as the year closes, or will they emerge victorious as a new year dawns?
This one-shot is meant to be played as an epic New Year's adventure. Play it with your family and friends as you wait for midnight to come!
In a versatile new format, this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild or any Domain of Delight.
What's included?
A beautifully laid-out 48-page PDF containing stunning artwork and:
10 detailed encounters (over 1,000 words each)
2... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient green dragon’s home, and deal with the nightmare arising in the south, in this scenario for characters of level 9th-11th."
Can... [click here for more] |
Dungeon Masters Guild |
$5.60
|
DDAL-DRW-INT-01 Big Problems
The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better.
Part One of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: fantasy racism, manipulation, animal death,... [click here for more] |
D&D Adventurers League |
$7.99
|
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: James Haeck
Adventure Description: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None... [click here for more] |
Wizards of the Coast |
$3.99
|
Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Dan Dillon
Adventure Description: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid... [click here for more] |
Wizards of the Coast |
$3.99
|
NEW! ELECTRUM BEST SELLER!!!
Includes full stat blocks for three versions of Strahd!
Includes a full color AND a printer-friendly version!
Includes Roll20 TOKENS!
Strahd: Triple Threat is an updated and expanded trio of stat blocks for Strahd von Zarovich, vampire ruler of Barovia, in various stages.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
DDAL-DRW-17 Expedition to the Supreme Forge
Allies reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts lie within for those brave enough to recover them.
Part Four of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four hour... [click here for more] |
D&D Adventurers League |
$7.99
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99
|
It's All in the Blood
Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?
An eight-hour adventure for 11th-16th level characters. ... [click here for more] |
Wizards of the Coast |
$4.99
|
Have ye ever heard the legend of Blackjammer's Cutlass? The famed artifact was thought lost in the Flow, but has resurfaced- passin' twixt pirate captains' hands 'cross the astral sea.
What's more is Captain Blackjammer himself, long thought vanquished, has returned- sailing the fiendish Banshee Queen's Revenge from the Depths of the Abyss to reclaim his cutlass and terrorize the living... [click here for more] |
Dungeon Masters Guild |
$9.99 $6.99
|
All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?... [click here for more] |
Dungeon Masters Guild |
$5.99
|
In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein... [click here for more] |
Wizards of the Coast |
$6.99
|
M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more] |
Dungeon Masters Guild |
$14.95
|
One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item.
Armed with a headband of intellect and a stash of other equipment for the taking,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Tier 3 [4-Hour Spelljammer Dungeoncraft]
The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.
Can you prevent impact?
You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
Inside... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
|
Following dinner, Strahd invites the party to the ballroom for an evening’s entertainment.
He rhapsodizes on the beauty of the dance, talking about the ancient traditions of his homeland, the gala balls of old Vallaki, and the joyous Prastronata of the Vistani… he inquires whether the party is familiar with the Barovian Waltz, insisting that they do him the honor of dancing with his... [click here for more] |
Dungeon Masters Guild |
$2.00
|
DDAL-DRW-18 Against the Machine
Aware that someone in Xorvintroth opposes them, the Thayans have heavily reinforced the defenses around the Far Realm battery factory. A covert team must infiltrate and sabotage the facility before the Red Wizards can make more batteries.
Part Five of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four... [click here for more] |
D&D Adventurers League |
$7.99
|