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Fundead

Fundead


As a young child, the drow necromancer Felhariel was drawn to fey creatures. When she caught a pixie after sneaking out to the surface once night, she was fascinated with its tiny diaphanous wings. She wanted those wings for herself. So, she pulled them off. Then Felhariel spent a long time – a very long time – trying to bring the pixie back to life. Fundead...   [click here for more]
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Halftime Madness

Halftime Madness


The local polo championships are in full swing, and you're invited! Explore the game grounds, play fair games, wrangle exotic mounts, place bets, get your fortune told, and experience an enthralling halftime show by the bard troupe The Dandy Highwaymen! But don't get too wrapped-up in the show... you might miss out on something. Halftime Madness is a lighthearted adventure designed for...   [click here for more]
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Krinkle Firetouch's Guide to Magic Maps: Volume I

Krinkle Firetouch's Guide to Magic Maps: Volume I


A compilation of magical maps to turn any journey into an adventure! Created by Will Mayer, DM of D8 Night Podcast. The enigmatic gnome inventor wizard Krinkle Firetouch is no stranger to magic items. In fact, he has made a few of his own over the years while holed up as a hermit in almost every conceivable dimension. This book contains 5 magic maps, including...   [click here for more]
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Magical Cosmetics

Magical Cosmetics


Add some beauty to your adventure! With this you'll find magic item options to give characters a little more flair and customize their look while still having a functional advantage in the game. These items can pair well with spy and rougish characters that want a little power without carrying around an entire armory of weapons, but any character can benifit from a little bit of makeup and magic!...   [click here for more]
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Vestiges #1

Vestiges #1


"A vestige is a legendary artifact which has the ability to grow in power due to the experience, force of will, and strength of character of the bearer." Do you want a weapon that will grow in strength as your character levels up? Do you want some powerful artifacts for your players to chase after? Then this is the homebrew magic items list for you! ...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


Fantasy Grounds version now live! Get it here! 5 stars from DM Dango! DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions...   [click here for more]
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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


That's right folks! After months of waiting and anticipation, Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal touch? Do you want a hands on guide to make your...   [click here for more]
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Seasonal Surprises Vol 1

Seasonal Surprises Vol 1


Want to add a little pumpkin spice to your campaign? How about a quick sojourn in a haunted graveyard? Inside you’ll find 28 pages filled to the brim with Halloween goodness capable of spookifying the smallest encounter or the largest campaign.      Seasonal Surprises: Vol 1 includes everything a dungeon master needs to create a Halloween themed adventure....   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Rods

Fantasy Grounds 5E Items Effects Coding - Rods


Fantasy Grounds 5E Items Effects Coding - Rods (Part 1 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did for...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Staffs

Fantasy Grounds 5E Items Effects Coding - Staffs


Fantasy Grounds 5E Items Effects Coding - Staffs (Part 2 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Rings

Fantasy Grounds 5E Items Effects Coding - Rings


Fantasy Grounds 5E Items Effects Coding - Rings (Part 4 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules I did...   [click here for more]
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Fantasy Grounds 5E Items Effects Coding - Wondrous Items

Fantasy Grounds 5E Items Effects Coding - Wondrous Items


Fantasy Grounds 5E Items Effects Coding - Wondrous Items (Part 8 of a 9 part series) This a module for the Fantasy Grounds VTT software. This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item... Do you play or DM Fantasy Grounds D&D 5E? These codes are a companion piece to the previous coding modules...   [click here for more]
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Fantasy Grounds 5E Trinkets Table (with Items)

Fantasy Grounds 5E Trinkets Table (with Items)


Fantasy Grounds 5E Trinkets Table (with Items) This a module for the Fantasy Grounds VTT software. Do you play or DM Fantasy Grounds D&D 5E? Here the Player's Handbook Trinkets table WITH ALL 100 ITEMS. All in drop and drag format so you can FULLY EQUIP your PCs. ThanX! Any errors found, please let me know, I will publish corrections immediately!...   [click here for more]
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Random Wizard Spellbook Generator

Random Wizard Spellbook Generator


Fantasy Grounds 5E Random Wizard Spellbook Generator This a module for the Fantasy Grounds VTT software. This will generate a Wizard's Spellbook for any level 1 through 20. You can use this to create a spellbook as a treasure item in your adventures, OR a player can use it to generate all the spells for any level wizard if they don't want to cherry pick. Role play what you get!...   [click here for more]
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Complete Warrior (3.5)

Complete Warrior (3.5)


Forge your name in battle! The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment....   [click here for more]
Wizards of the Coast  $26.95 $13.50

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PHBR2 Complete Thief's Handbook (2e)

PHBR2 Complete Thief's Handbook (2e)


Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game. Product History ...   [click here for more]
Wizards of the Coast  $9.99

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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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PHBR15 Complete Ninja's Handbook (2e)

PHBR15 Complete Ninja's Handbook (2e)


Superhuman feats of skill and daring are the stock in trade of the fearless warriors known as ninja. This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and description of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Psionic Artifacts of Athas (2e)

Psionic Artifacts of Athas (2e)


"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other...   [click here for more]
Wizards of the Coast  $9.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Encyclopedia Magica, Vol. 1 [A-D] (2e)

Encyclopedia Magica, Vol. 1 [A-D] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige...   [click here for more]
Wizards of the Coast  $9.99

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DMGR3 Arms and Equipment Guide (2e)

DMGR3 Arms and Equipment Guide (2e)


At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Adventurers of Kara-Tur

Adventurers of Kara-Tur


Introducing the heroes of Kara-Tur! Included in this product are 5e versions of the following: Subclasses, including: * Bushi (warrior who uses chi to empower his combat ability) * Samurai (the most honorable of warriors, leaders of the battlefield and masters of their sacred weapons) * Sohei (warrior monks who are as hard as stone. Literally) * Kensai (the master with her bonded weapon,...   [click here for more]
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20 New Traps - World Builder Blog Presents

20 New Traps - World Builder Blog Presents


20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on... Abyssal Gate Acidic Fall Crushing Room Electrified Floor Explosive Object Flame Jet Grasping Arms Hungry Insects Log Slammer Malicious Harpsichord Mists of Madness Object of Deception Pendulum Scythe Poison Mister Room Filling with Water Spectral Tendrils Spinng...   [click here for more]
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Swords of Impiltur: Soargar's Legacy

Swords of Impiltur: Soargar's Legacy


Over 15 years ago, Dragon magazine published my article "Soargar's Legacy" showcasing five magical swords from the Forgotten Realms. Now updated to 5E, Soargar's Legacy is the first in a series of articles that will be presented here at the DMs Guild showcasing this fabled, missing trove of magical blades. If this article is to your liking feel free to peruse the second submisson in this...   [click here for more]
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TWC2 Lopango - Land of the Sacred Sun

TWC2 Lopango - Land of the Sacred Sun


Welcome to Lopango! Sometimes called the Land of Fire by unknowing Faerunians; among its primary inhabitants - the mysterious folk known as the Natican, it is only known as "The Land of the Sacred Sun" in honor of their patron deity Intiri. Lopango lies far to the south of Maztica and is itself an even more mysterious land. In this book, you will discover its inhabitants, its cities and its mysteries....   [click here for more]
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Poison Crafting:  Revised Rules

Poison Crafting: Revised Rules


Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice. Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique...   [click here for more]
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Swords of Impiltur: Imbrar's Inheritance

Swords of Impiltur: Imbrar's Inheritance


This is the second article in the Swords of Impiltur series and follows on from my earlier "Soargar's Legacy" article. Once again 5 magical blades of renown are presented using 5E rules. Included is the legendary sword Dornavver, known to all as "Demonbane" from the Champions of Valor sourcebook, Felthann, once handled by the great sage Elminster in lost Myth Drannor, Iltornar,...   [click here for more]
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Forgotten Realms 5000 - Science Fiction Setting

Forgotten Realms 5000 - Science Fiction Setting


The Forgotten Realms... in the year 5000! A global apocalypse has left the world unrecognizable. Magic is all but forgotten and science reigns supreme. The Torillian Federation stretches over a thousand planets, united by their resistance to the all-consuming Illithid Collective. The homeworld itself is half megapolis, and half radioactive wasteland. Prepare for adventure beyond anything you have...   [click here for more]
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Treasury of Foolishness: Slightly Silly Magic Items For 5th Edition

Treasury of Foolishness: Slightly Silly Magic Items For 5th Edition


Ripped from the pages of Armoury of Enchantment, rescued from the recycling bin, and released just in time for April Fool's Day comes the Treasury of Foolishness, a sprinkling of slightly silly (but mostly functional) items bound to liven up any campaign. Keep in touch with your friends and family with the book of many...   [click here for more]
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Race Compendium - Volume Two

Race Compendium - Volume Two


This bundle of races, feats, and equipment expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop. This compendium contains: Five new races. The enigmatic githzerai, one half of a broken race with a dark and troubled past; the militaristic hobgoblins, a race renown and feared for their combat prowess and battlefield...   [click here for more]
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Philo's Curiosities and Collectables

Philo's Curiosities and Collectables


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! Philo's Curiosities and Collectables is a shop that...   [click here for more]
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The WhatNot Shop’s Absurd Accoutrements

The WhatNot Shop’s Absurd Accoutrements


The WhatNot Shop's Absurd Accoutrements is a trove of powerful, quirky, and (let's face it) weird magical devices. Inside this Dungeons & Dragons 5e supplement you'll find 20 items that were merely the stuff of legend before appearing on its pages. No adventurer's accoutrement is complete without five or six of these in the old dungeoneering kit. I want to create fun, useful, and entertaining...   [click here for more]
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Cursed Magic Items

Cursed Magic Items


32 flawed magic items that your player's may want to keep and use! These items are ideal if you want a player to have magic at an earlier level since they are useful but have minor flaws associated with them. Liven up your session with the Ring of Cursing, the character receives advantage on Intimidation checks, but is required to use profanity in every sentence or take a point...   [click here for more]
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The WhatNot Shop’s Bracing Beverages

The WhatNot Shop’s Bracing Beverages


The WhatNot Shop’s Bracing Beverages is a smorgasbord of magical potions, elixirs, and tonics. Inside this Dungeons & Dragons 5e supplement you'll find 20 beverages to spice up any dungeon delve. No adventurer worth their salt will leave home without a six-pack of these drinkables tucked under their belt. I want to create fun, useful, and entertaining RPG materials. I welcome feedback...   [click here for more]
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20 Magical Trinkets

20 Magical Trinkets


20 Magical Trinkets A 1-page DM-supplement to give players a little something extra when it comes to looting-- be it pick-pocketing, dungeon-crawling or just ransacking the quiet inn down the road. Items lack game mechanics (I'll leave that up to you and that creative noggin' of yours!) but...   [click here for more]
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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 15 bestselling DMs Guild products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Adventure Pack

Adventure Pack


Your purchase will include the below PDF's AND the Fantasy Grounds .mod files. These are conversions of four of my best-selling 5th edition D&D DM’s Guild products. Bale's Outfitting Outpost (SILVER BEST SELLER) can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere...   [click here for more]
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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
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Familiars Found

Familiars Found


A spell caster is more than spells, weapons, or magical styling. They are also very much their companions, and their companions are them. While most adventurers are stuck with whomever, they run into in a tavern, a spell caster can often call upon their own choice of companion. Familiars Found. New companions for your spell-caster, compatible with the new edition of the world's favorite RPG. Introduces...   [click here for more]
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Last Flickering Light

Last Flickering Light


Corruption has spread throughout the Sword Coast and whispers of a long dead god have started to echo through the streets. Innocent civilians are being slaughtered by the very guards they trusted and orc raids always follow close behind. An adventuring party has been sent out to investigate the orcs’ involvement. They will soon find that the situation is far more horrifying than they imagined....   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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The Bloodborne Armory

The Bloodborne Armory


Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
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The Big Book of Fey: Expanded Faerie-Themed Content for 5th Edition

The Big Book of Fey: Expanded Faerie-Themed Content for 5th Edition


Seldom seen but often felt, whether it be the caress of ethereal fingers or the raising of gooseflesh on one's arms, many believe that the Faeries, often called the Fey or the Good Folk, are simplisic in nature and harmless. There are thoughts that they are gossamer-winged and flighty, taking delight in the laughter of babies and the songs of a passing minstrel. While all may be true, they are merely...   [click here for more]
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