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Champions of the Great Old Ones: Oath of Madness

Champions of the Great Old Ones: Oath of Madness


Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath. In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones. In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch...   [click here for more]
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In the Eye of the Beholder: beholders through the ages

In the Eye of the Beholder: beholders through the ages


Introducing the Beholder Compendium: In the Eye of the Beholder for use in 5th Edition Dungeons and Dragons! Discover the enigmatic realm of beholders effortlessly with this all-inclusive guide designed for both players and Dungeon Masters. Packed with 33 extraordinary beholders that have yet to grace the current edition, each boasting intricate stat blocks, lore,...   [click here for more]
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PSS2 Monsters of the Spirit World

PSS2 Monsters of the Spirit World


This monster book is a "spiritual successor" to Morte's Planar Parade with 16 new or updated creatures.  Each monster has some basis in a planar setting but they are designed to be completely setting agnostic.  For those following the True World Campaign, a separate section is given to each creature in order to specifially connect them to that setting.  The origins, whether from Dragon Magazine,...   [click here for more]
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Astral Armory

Astral Armory


Astral Armory is the ultimate compendium of magical items specifically designed for use in the dangerous and exciting world of Spelljammer. Featuring 111 new magic items, this book is an essential addition to any DM's collection. From the powerful Cosmic Cannon to the enigmatic Mind Flayer Wand, Astral Armory offers a diverse selection of weapons, armor, potions,...   [click here for more]
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Oath of Hellfire: A Paladin Subclass

Oath of Hellfire: A Paladin Subclass


Most paladins are righteous heroes who spread light and justice throughout the multiverse, this is not true for paladins who swear themselves to this oath. The Oath of Hellfire is often sworn by paladins of a darker nature. The Oath of Hellfire speaks to individuals who wish to invoke the powers of hell to enforce their will upon the world. Paladins of this oath swear allegiance to an archdevil such...   [click here for more]
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Samwen's Gemlain Armory - Codex of Magical Gems

Samwen's Gemlain Armory - Codex of Magical Gems


Samwen’s Gemlain Armory introduces a brand-new type of magic item, the infused gem, and a complete system of rules for crafting magic items with them. The infused gem is a unique magical item which can be combined with other items through a process called inlaying to make a gemlain item. When inlayed into an item, each type of infused gem can grant a variety of features depending on what...   [click here for more]
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Spelljamming Helms

Spelljamming Helms


Throughout its history, the Spelljammer setting has had many types of spelljamming helms (and other things that can replace them). This PDF contains options for more helms than those found in the current rules.  There are 17 helms and 12 additional powers you can add to any helm. Many of your favorites are here, including the Crown of Stars and the Forge Helm. ...   [click here for more]
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Space Clowns

Space Clowns


Demonic clowns from a long forgotten system, crazed on Thrill Joy and hungering for laughter and flesh. Where garish ships and squeaking shoes go, space clowns are sure to follow - and death soon behind them. This product contains 11 space clown statblocks for use in your Spelljammer games, from the cowardly CR 1/2 Scaramouche to the puppeteering CR 12 Priest of Bozo. Also included are two brand new...   [click here for more]
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Through the Veil: Tales of the Feywild (Fantasy Grounds)

Through the Veil: Tales of the Feywild (Fantasy Grounds)


Now for Fantasy Grounds! Through the Veil: Tales of the Feywild Are you ready to journey into the Feywild?   Send your adventurers on a journey into the mysterious Feywild! Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons & Dragons 5th...   [click here for more]
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Infernal Cakes

Infernal Cakes


Are your players getting bored of +1 swords? Do you find it challenging to keep track of which potion spilled when the druid fell out of a tree, again? Is the economy of Baldur's Gate suffering inflation from too many magic missile scrolls? If so, get your cupcake carrier ready because the Nine Hell's bakers have treats for you. In this book, you'll find a baker's dozen magical pastries...   [click here for more]
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Deals With The Devil: An Infernal Pact Contract

Deals With The Devil: An Infernal Pact Contract


Love, wealth, power, beauty...people enter into Infernal Pacts for all those reasons and more. Deals With the Devil includes a party pact contract in Common and Infernal (Note this is not the official D&D Infernal Font, but very close).  Add a level of realism for your players by letting thier characters sign on the dotted line themselves by picking this document up today! B. Wraven Wright...   [click here for more]
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Excavation of the Amber Temple: The Dark Powers Expanded II

Excavation of the Amber Temple: The Dark Powers Expanded II


Welcome back to the confines of the Amber Temple! Herein, I shall detail for you a score of new Dark Powers for you and your groups to interact with however you so please. Their prison is still very much the Amber Temple first presented in the adventure *Curse of Strahd*, yet their absence from its depiction leads one to the question: Where *are* these Dark Powers exactly? Also includes...   [click here for more]
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Pulling Gs (SJ-DC-CEG-01)

Pulling Gs (SJ-DC-CEG-01)


When everything goes topsy-turvy at the biggest extreme sporting event in wildspace, can you rescue your charge before it all spins out of control? The job is supposed to be easy. Hoverboard enthusiast and cocky royal teen Princeps An’itonyyn Lighthawk hires the party to come with him to a wildspace party station and protect him in a dangerous race. Sure, some enemies of his royal...   [click here for more]
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The Hoddlewock - Fey Friend or Foe

The Hoddlewock - Fey Friend or Foe


The Hoddlewock is a new fey creature that DMs can add to their arsenal.  With dozens of limbs and a colorful persona (and body), it offers intriguing possibilities for both roleplay and combat.  Perfect for Feywild and Planescape adventures, but suitable elsewhere too. Included in this product are: A Creature Page, Monster-Manual-style Sample Hoddlewock Names 6 Sample General/Feywild Encounter...   [click here for more]
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WBW-DC-Rook-2-1 Rapid Resettlement in the Rookery

WBW-DC-Rook-2-1 Rapid Resettlement in the Rookery


A 4-hour Tier 2 adventure in a Feywild Domain of Delight A request has been made to help an endangered species. A rare blood dragon requires aid relocating its lair before the predator that killed its mate returns for the clutch. The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several...   [click here for more]
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Warlock Otherworldly Patron: The Timeless One by The Dungeon Inn

Warlock Otherworldly Patron: The Timeless One by The Dungeon Inn


The magic of time, known as chronomancy, is a dangerous and unpredictable art prone to disasterous concequences. Your patron is a being who has mastered the manipulation of the fourth dimension, and now they are revealing their secrets to you... The Timeless One is a new Otherworldly Patron option for Warlocks, granting the class access to the magic of chronomancy and time-manipulation...   [click here for more]
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The Crossroads

The Crossroads


The Crossroads is a whole new place for your players to explore. As a lively trading outpost between worlds, it can be easily incorporated in low-to-high level campaigns in any setting, though its planar nature plays particularly well with the Forgotten Realms setting and, to a lesser extent, with Eberron. All it takes is an old abandoned portal in the wild, or maybe the secret gate where...   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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LPS2 Flamelords of Kuntur Rapa

LPS2 Flamelords of Kuntur Rapa


Welcome to Kuntur Rapa! In the far eastern corner of the Land of Fire known as Lopango on Toril, there is a supervolcano that threatens the very life of the planet. While enemies from beyond and below threaten to hasten its impending eruption, a society of protectors have formed a group of unlikely allies. The elemental dwarves known as azers and their azerblooded kin, phoenix folk...   [click here for more]
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Trinkets of Fire and Sun with Creation Tables

Trinkets of Fire and Sun with Creation Tables


      80 Trinkets of Fire and Sun with Tables for Many More Tables visible in Previews under the product image.  For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Fire Trinkets (tables A-D) Modifying...   [click here for more]
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Glasya's Little Helpers

Glasya's Little Helpers


A workshop in a frozen wasteland winter wonderland?  Little people making items to spread around the world and bring joy?  Sounds sketchy.  Mahadi wants you to investigate before the economy of hell is forever disrupted!  Sometimes, the only thing more dangerous than the question is an answer. Glasya's Little Helpers is a holiday-themed Adventurer's League adventure for characters of levels 5-10...   [click here for more]
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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
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Shadows of The Kaiju (5E)

Shadows of The Kaiju (5E)


Shadows of the Kaiju Shadows of the Kaiju explores a world where Colossal primordials have returned to reclaim Toril and bring it back together with Abeir. The world has changed a lot since these creatures once ruled over the world and fought the original gods. Kaiju Crafting Within this document are rules to craft your own Colossal and smaller Kaiju to terrorize your players with and cause siege...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide to...   [click here for more]
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ZODIAC ANCHOR (WBW-DC-ZODIAC)

ZODIAC ANCHOR (WBW-DC-ZODIAC)


These adventures can be explored as a series or as individual one shots. Further Guides and individual modules guides will be placed in this anchor in future. The Zodiac Tales 0. WBW-DC-ZODIAC-00 Luna Park 1. WBW-DC-ZODIAC-01 The Pied Piper and the Rat King 2. WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy 3. WBW-DC-ZODIAC-03 Revenge of the Rakshasa 4. WBW-DC-ZODIAC-04 The Jade Hare 5. WBW-DC-ZODIAC-05...   [click here for more]
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True Names and True Consequences

True Names and True Consequences


Laws of Chaos 04 - True Names and True Consequences This work takes the existing rules (what little there are) around the use of True Names and fleshes them with new mechanics that can be as complicated as you want, but a simple version is included in this product! Speak True Name   If you know the True Name of a target that is capable of hearing you, regardless of language barriers,...   [click here for more]
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The Little Astralnaut

The Little Astralnaut


Take a child on a Dungeons and Dragons adventure as they take on the role of “The Little Astralnaut.” Lead them as they explore the “Astral Station” and encounter wondrous creatures that come alive in their imaginations. Children as young as three years old can fully enjoy this adventure. It can be ran in as little as 10-15 minutes so you can mesmerize a child’s short attention span. With...   [click here for more]
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Prestige Path: Astral Loremaster

Prestige Path: Astral Loremaster


This was created by combining the 3.5e Loremaster and the 4e Astral Savant. “Beyond the world you know, higher powers dwell. There lies the font of my strength, and the source of your doom.” – Vaan the Brightgrave You are a theologian, and you have devoted yourself to learning the nature of the gods and their dominions. Through years of study, you have developed...   [click here for more]
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Prestige Path: Arcane Wayfarer

Prestige Path: Arcane Wayfarer


This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Winds of Madness

Winds of Madness


A horrifying and frozen adventure for 11th level characters! In the far frozen north, a strange storm gathers. Contracted by an academy of wizards the characters are sent to find the strange storms source and put a stop to it. However, the characters get more than they bargained for and during their adventure are flung to the far edges of reality, a place of madness, known as the Far Realm....   [click here for more]
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Monster Hunts: Avernus (Fantasy Grounds)

Monster Hunts: Avernus (Fantasy Grounds)


The amazing myraid of bounties, rumors, missions and side quests known as Monster Hunts: Avernus. Now for Fantasy Grounds!   Get those axes ready, it's time for even more Monster Hunts! Get set to fill your Inns, Taverns, Markets and Bounty Boards with 24 wildly different monster hunting adventures, from Witcher style hunting quests to weird and wonderful searches...   [click here for more]
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The Carceri Bestiary

The Carceri Bestiary


A guide to 20 creatures you might meet in the Prison-Plane of Carceri, all illustrated and ready to be added to your game. 3 are classic D&D creatures (the Gehreleths/Demodands) reimagined for 5th edition, while the rest are original creations. They range in Challenge Rating from the Furcipher, a CR1 familiar granted to some who serve Carceri, up to the mighty CR18 Shator, who can summon lesser...   [click here for more]
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The Codex of Curses

The Codex of Curses


The Codex of Curses contains rules for player transformations and Feats to represent their new found powers. A pact fulfilled, your body burns with the power of the fiends. Attacked at night by a mysterious creature, you awaken to find yourself not only alive but changed. Blessed by the powers above, you have been chosen to enact divine justice, whether you want to or not.  Want to tell the story...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Revamped: Planar Magic (5e)

Revamped: Planar Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Planar Handbook", bringing 23 plane-based spells to your campaign! ...   [click here for more]
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Rogue Modrons!

Rogue Modrons!


Play as a Rogue Modron or have a Rogue Modron Sidekick! Based on the new modron-flavored adventure, The Shape of Folly! Rules for Rogue Modrons as a playable race Create a playable rogue modron, either as a monodrone, duodrone, or tridrone!  Three Rogue Modron Sidekicks Using the Sidekick rules from Dragon of Icespire Peak, add these rogue modrons -- a monodrone, a a duodrone, or a tridrone...   [click here for more]
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Wondrous Boss Fights: Fiends

Wondrous Boss Fights: Fiends


Wondrous Boss Fights: Fiends Make your boss fights more engaging. The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety of actions with different energy costs. In many cases the boss creature will also have...   [click here for more]
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Jade Waters Job

Jade Waters Job


Tales of the Infinite Planes Jade Waters Job Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand! An unusual merchant is paying well for bodyguards to accompany her on a “short journey across long distances.” The coin is good, but something about her offer seems unusual. Where does this offer of employment by the merchant of...   [click here for more]
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Stranger Dragons: 9 Templates to Mix Up Your Dragons

Stranger Dragons: 9 Templates to Mix Up Your Dragons


Stranger Dragons Dragons as presented in the Monster Manual and other sourcebooks are both varied and similar. As of this book’s writing, more than a dozen different types of dragons exist, from the fearsome chromatic dragons to the noble metallic dragons to the mysterious gemstone dragons. Each has its own unique personality, quirks, lair habits, treasure preferences, and more—and yet,...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Crashed UFO

Crashed UFO


In this adventure, designed to last for a 3-4 hour session, the player characters encounter (or are directed to) a mysterious object in the mountains:  A strange, silvery disc around one hundred feet across. If they make it past the deadly laser turrets and the very hungry sole survivor who lurks inside the only viable entry, they can explore the derelict craft.  They will find several magic items,...   [click here for more]
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Mordenkainen Presents: Monsters of the Multiverse | Roll20 VTT

Mordenkainen Presents: Monsters of the Multiverse | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. A bestiary of wondrous friends and foes for the world’s greatest roleplaying game. Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends and foes for any D&D campaign, many of them accompanied by...   [click here for more]
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Archons: Warriors of Heaven

Archons: Warriors of Heaven


A Heavenly Army of Allies and Antagonists! Mount Celestia is a plane of order and compassion, discipline and kindness, purity and peace. It is home to the Archons, militaristic celestials who fight an endless war to create a more perfect multiverse. Of course, what perfect looks like to an Archon might not be what it looks like for a mortal... Within these pages, you will find stat...   [click here for more]
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Encounters in the Infinite Planes Vol 03 Plane of Earth

Encounters in the Infinite Planes Vol 03 Plane of Earth


Encounters in the Infinite Planes Volume 3: Plane of Earth Adventure and excitement within the stony depths of the Plane of Earth! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down based...   [click here for more]
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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds are...   [click here for more]
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Artificer Specialist: The Pilot (5e)

Artificer Specialist: The Pilot (5e)


Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e. Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the...   [click here for more]
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Running of the Stench Kows

Running of the Stench Kows


This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful...   [click here for more]
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Trinkets of the Shadowfell: Vol.1 Gloomwrought

Trinkets of the Shadowfell: Vol.1 Gloomwrought


Trinkets of Shadowfell: Vol.1 Gloomwrought This supplement introduces 101 new trinkets that you may find in the Shadowy city of Gloomwrought. The dark grandeur and mysteries of the city of Gloomwrought inspire the trinkets presented in this supplement. They will bring an additional layer of depth to any Shadowfell-based campaign. Many of the curiosities are designed...   [click here for more]
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This Old Spelljammer

This Old Spelljammer


Build your own Spelljammer!! Do you need more weapons to fight Vampirates! Maybe it's time to build that new ship out of spider webs. And, where the hell is the bathroom on your spelljammer? Well, now you'll have it all!! Make your spelljammers memorable and unstoppable!! We have hundreds of new weapons, ammo, engines, rooms, and enchantments to help you make the perfect Jammer!! ...   [click here for more]
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The Book of Stars - Archetypes of Spelljammer

The Book of Stars - Archetypes of Spelljammer


The Book of Stars Welcome to Wildspace traveller! Where warriors wield the power of a meteor storm, wizards watch the stars for new constellations, and quick hands snatch your purse before disappearing into the ether. Will you board a spelljammer as a bosun, commune with the stars, or give into the will of the endless void 20+ new archetypes! Warriors empowered by the stars, rogue that jump...   [click here for more]
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