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Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers.
Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk... [click here for more] |
Wizards of the Coast |
$4.99
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Included in this issue:
SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series
The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al
The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr
An Open Letter ... TOP SECRETTM notes from Merle Rasmussen
Gen Con® South Report
GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward
Dispel Confusion... [click here for more] |
Wizards of the Coast |
$0.99
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Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift of the... [click here for more] |
Wizards of the Coast |
$4.99
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Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire Giant... [click here for more] |
Wizards of the Coast |
$4.99
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The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time.
Graf Twembly is being held hostage, and near death—no, he's just under the weather... [click here for more] |
Wizards of the Coast |
$4.99
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Slinks are clean, well cared for, happy, obedient semi-humans. Why are they content to be slaves? They are protected by law, owned by many a wealthy merchant, and even have church approval. So why is high cleric MacKurian suspicious Can you sneak into the old ruin and find out what slinks really are, and where they're coming from?
This is the second of the RPGA series of AD&D modules. Each RPGA... [click here for more] |
Wizards of the Coast |
$4.99
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Included in this issue:
Fighter Coming Around A Corner — Willingham art
The Polyhedron — The NEW Newsletter:
Convention Update — The latest news from the East Coast
NAME CONTEST Finishes!
GRENADIER — Reprinted from the Grenadier Bulletin
INTERVIEW with "Jake " Jaquet — Starting a 3-part series
Spelling Bee: Evocations — Continuing our AD&D™ series
BASICally Speaking — A... [click here for more] |
Wizards of the Coast |
$0.99
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Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
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Ever seen a gargoyle without its wings? It's a pretty funny sight. But don't laugh out loud in front of them-they don't think it's all that hilarious?
Gargoyle is an adventure set in the world of Greyhawk, the longest running of TSR's game worlds for the Advanced Dungeons & Dragons game. A pair of gargoyles wake up on morning to find their wings missing, and contact the players to... [click here for more] |
Wizards of the Coast |
$4.99
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It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,... [click here for more] |
Wizards of the Coast |
$4.99
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The Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been the source of rumors, frustration and fear. The rumors say that vast treasures are stored inside—all cursed. The frustration belongs to hundreds of adventures who over the years have attempted to enter the windmill and failed. The fear is felt by those who believe the world will end when... [click here for more] |
Wizards of the Coast |
$4.99
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We die for The Watcher!
Orcish barbarians harry the northern trade routes through the cold north of the Theocracy of the Pale, serving a mysterious lord known only as The Watcher. Plagued by a series of bizarre animal mutations, the terrorized folk of the village of Tristor turn to adventurers to help them where hunters, vigilantes, and soldiers could not. Someone, or some thing, is sending... [click here for more] |
Wizards of the Coast |
$4.99
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This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system.
But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt!
Filled with surprises and excitement, the adventure is still easy to referee -... [click here for more] |
Wizards of the Coast |
$4.99
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The legendary coastal city of Carsail existed two centuries ago, before it vanished beneath the waves, reputedly at the hands of angry sea god. Stories of the city and tales of fabulous artifacts originating from Carsail still abound. Now, the clerics of a seaside town have proven that some unusual items are indeed from the legendary city, and two priests involved in the process, as well as a mysterious... [click here for more] |
Wizards of the Coast |
$4.99
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This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.
Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures... [click here for more] |
Wizards of the Coast |
$14.99
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Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you!
The Dragon Magazine Annual collects the... [click here for more] |
Wizards of the Coast |
$14.99
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After centuries of strife between the forces of Good and Evil, your party, under the leadership of the famed paladin Atheistan, seeks to recover the Holy Sword, Chrysomer--one of the great Legendary Swords now in the hands of Evil forces. This is the last in the "R" series of AD&D modules. Each RPGA module has been used at an official Gen Con tournament, and has been designed for maximum entertainment.... [click here for more] |
Wizards of the Coast |
$4.95
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This special bundle product contains the following titles. Expedition to Castle Ravenloft (3e) Regular price: $19.99 Bundle price: $10.00 Format: Watermarked PDF The master of Ravenloft is having guests for dinner... and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd... [click here for more] |
Wizards of the Coast |
$59.96 $39.99
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An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open... [click here for more] |
Wizards of the Coast |
FREE
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