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A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core... [click here for more] |
Wizards of the Coast |
$13.99
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A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
- New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands... [click here for more] |
Wizards of the Coast |
$7.99
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Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens.
Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters.
Bhishana Bhaga is an old... [click here for more] |
Wizards of the Coast |
$0.99
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Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others?
You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the... [click here for more] |
Wizards of the Coast |
$0.99
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The Vessel of Stars is a Dungeon & Dragons adventure suitable for four 4th-level player characters.
Player characters find themselves escorting a child monarch to a mysterious location in an area stalked by extraplanar horrors, alien assassins, and secret forces. Two unallied group seek the queen.
One wishes to kill her. The other wants to capture her alive.
The players characters are her... [click here for more] |
Wizards of the Coast |
$0.99
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Today, the citizens of the town of Fiore say that the spirit of the dread bandit Mollie McTynker still haunts the ruins of the abbey church. On moonlit nights, they say, one can see her diamond-bright eyes gazing upon the spot where her treasure lies.
What mysterious presence haunts the ruins of the old abbey in the fens? Is it in fact the cunning remains of Mollie McTynker and her Band of the Black... [click here for more] |
Wizards of the Coast |
$0.99
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You thought you were teleporting home, but instead you've landed in a githyanki's trap. May's free online adventure -- The Tower of Deception, by Monte Cook -- can be used as a challenging stand-alone Dungeons & Dragons scenario for four 9th-level characters, or DMs can insert it into their campaigns when their players least expect it! Monte, author of the Dungeon Master's Guide, drew inspiration... [click here for more] |
Wizards of the Coast |
$0.99
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Andalor, the mayor of the town of Redcliff, has mysteriously disappeared. Reports indicate that he may have gone to the long-abandoned Temple of Heironeous. But why? The place is haunted and cursed, and recently strange sounds and lights have emanated from it at night. The circumstances are worthy of investigation to be sure, but the mayor wouldn't venture up there of his own volition -- not at his... [click here for more] |
Wizards of the Coast |
$0.99
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Evil Grows beneath the Earth
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
"The Sunless Citadel"... [click here for more] |
Wizards of the Coast |
$4.99
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Evil Lurks in the Forest
What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold,... [click here for more] |
Wizards of the Coast |
$4.99
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Sinister Forces Terrorize a Town
The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition?
"The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS®... [click here for more] |
Wizards of the Coast |
$4.99
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A new mini-module by Abashima Press publisher Eric Haddock takes PCs to the Hidden Coast, where they discover the truth behind a mysterious excavation and what it has revealed. Drop this free online adventure, The Secret in the Windswept Wall, into any setting you like.
Sionaas, a powerful wizard, started construction of a tower and dungeon in the nearby mountain range, the Windswept Wall. He recruited... [click here for more] |
Wizards of the Coast |
$0.99
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Designer Jason Carl takes us to an intriguing lighthouse.
This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs.
This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping are... [click here for more] |
Wizards of the Coast |
$0.99
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Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind. Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the... [click here for more] |
Wizards of the Coast |
$0.99
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In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse?
Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$0.99
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We die for The Watcher!
Orcish barbarians harry the northern trade routes through the cold north of the Theocracy of the Pale, serving a mysterious lord known only as The Watcher. Plagued by a series of bizarre animal mutations, the terrorized folk of the village of Tristor turn to adventurers to help them where hunters, vigilantes, and soldiers could not. Someone, or some thing, is sending... [click here for more] |
Wizards of the Coast |
$4.99
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What Waits in the Ruined Dwarf Stronghold?
Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were... [click here for more] |
Wizards of the Coast |
$4.99
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An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes -- and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine -- a riddle which may hold the key to vanquishing the ettin."
Next in our series of monthly free adventures, JD Wiker gives us The Ettin's Riddle, an original Dungeons & Dragons adventure... [click here for more] |
Wizards of the Coast |
$0.99
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"Crumbling Hall of the Frost Giant Jarl" is a Dungeons & Dragons adventure for 10th-level characters in the style of 1st Edition AD&D classics such as the "Against the Giants" series. The player characters must stand against the machinations of Gungir, self-styled Jarl of the Frost Giants, while simultaneously discovering what evil lurks within Gungir's ancestral home.
Adventure Preview... [click here for more] |
Wizards of the Coast |
$0.99
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In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong?
Game designer and author Edward Bolme brings us the fifth in our series of adventures.
This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience.
Adventure... [click here for more] |
Wizards of the Coast |
$0.99
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Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that... [click here for more] |
Wizards of the Coast |
$0.99
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Combat Isn't Everything - It's the Only Thing
The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
- New feats, prestige classes, weapons, and equipment. - Information about special organizations such as the Red Avengers and the Knight Protectors. - Maps of locations that fighters... [click here for more] |
Wizards of the Coast |
$7.99
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Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items.
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap... [click here for more] |
Wizards of the Coast |
$8.99
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Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared.
How much more frightening is it, then, when the... [click here for more] |
Wizards of the Coast |
$0.99
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Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this adventure into your campaign and find out what happens when the dragon encounter is only the beginning.
This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's... [click here for more] |
Wizards of the Coast |
$0.99
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Finesse and Versatility Make Powerful Allies
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes:
- New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps.... [click here for more] |
Wizards of the Coast |
$7.99
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Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its... [click here for more] |
Wizards of the Coast |
$0.99
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Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs.
Long ago, a sinister drider imbued a magical rod with his essence and intelligence --... [click here for more] |
Wizards of the Coast |
$0.99
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The Horrors of Ravenloft
The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world.
Sinister Tricks for Wicked Dungeon... [click here for more] |
Wizards of the Coast |
$4.99
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Take Your First Steps On the Road to Adventure.
Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....
This stand-alone adventure is designed for a group of 1st-level... [click here for more] |
Wizards of the Coast |
$4.99
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A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
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Take the Heat
Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.
This supplement for the D&D game explores the impact of desert... [click here for more] |
Wizards of the Coast |
$17.99
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Evil Never Dies
Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.
Characters battle the power of darkness in Hommlet and beyond,... [click here for more] |
Wizards of the Coast |
$11.99
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A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
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Evil Reigns in the Elven Ruins Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical... [click here for more] |
Wizards of the Coast |
$6.95
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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$14.99
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When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures.
This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level.
Adventure... [click here for more] |
Wizards of the Coast |
$0.99
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As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
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Mighty heroes deserve wicked foes
Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting.
Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
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Cries of Battle Fill the Air Bold adventurers' tales are filled with harrowing combat punctuated by clashing swords and flashing spells. From minor scuffles to climactic battles, the conflicts between heroes, villains, monsters, and minions range across sweeping battle fields and verdant forests to dank caverns and treacherous dungeons. Victory awaits those well versed in the arts of war. ... [click here for more] |
Wizards of the Coast |
$14.99
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It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than 200 years.
Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge?
Drop this adventure for D&D v3.5 by Darrin Drader into any area that features a small village in close proximity to a manor... [click here for more] |
Wizards of the Coast |
$0.99
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These Forces of Nature Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
New feats, weapons, spells, and magic items.
Improved, more detailed rules for the wild shape ability.
New prestige classes such as the frenzied berserker, the windrider,... [click here for more] |
Wizards of the Coast |
$7.99
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Visit New Dimensions
The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes... [click here for more] |
Wizards of the Coast |
$11.99
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Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished.
To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs.
This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ... [click here for more] |
Wizards of the Coast |
$0.99
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Discover the Power and Master the Art
Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or... [click here for more] |
Wizards of the Coast |
$11.99
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Evil Powers Threaten Faerun
Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
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Great Danger Wrought in Secrecy
Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.
"Lord of the Iron Fortress" is a stand-alone adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Volume 1 Number #1, September 2000
Included in this issue:
Places of Mystery by Erik Mona
The Kingdom of Keoland by Gary Holian
Playing Pieces: The Despotrix of Hardby by Fred Weining
Campaign News
Enchiridion of the Fiend-Sage by Sean K Reynolds
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$1.99
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Volume 1 Number #0, August 2000
Included in this issue:
Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona
Campaign News
Dispatches
The Regional Triads
The World of Greyhawk created by E. Gary Gygax ... [click here for more] |
Wizards of the Coast |
$0.99
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Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
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