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 Hottest 3rd Edition (d20 System), English
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Weapons of Legacy (3.5)

Weapons of Legacy (3.5)


GREAT HEROES DEMAND LEGENDARY WEAPONS Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering...   [click here for more]
Wizards of the Coast  $16.99

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Monster Manual IV (3.5)

Monster Manual IV (3.5)


Scores of Monsters That Are Fun to Play and Easy to Run This supplement for the D&D game offers a fully illustrated horde of new monsters such as the clockwork steed, the tomb spider, and the evil creatures known as the "spawn of Tiamat." It also includes monsters that have previously appeared as D&D miniatures, including the bloodhulk, the justice archon, and the wizened...   [click here for more]
Wizards of the Coast  $16.99 $10.19

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Bastion of Broken Souls (3e)

Bastion of Broken Souls (3e)


The Blood of Ancient Battles Rises An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods. "Bastion of Broken Souls" is a stand-alone...   [click here for more]
Wizards of the Coast  $4.99

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Lord of the Iron Fortress (3e)

Lord of the Iron Fortress (3e)


Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone adventure...   [click here for more]
Wizards of the Coast  $4.99

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Complete Arcane (3.5)

Complete Arcane (3.5)


Master Eldritch Secrets and Formidable Power Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure. This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters...   [click here for more]
Wizards of the Coast  $14.99

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Cormyr: The Tearing of the Weave (3.5)

Cormyr: The Tearing of the Weave (3.5)


Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’...   [click here for more]
Wizards of the Coast  $14.99

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The Sea Witch (3.0)

The Sea Witch (3.0)


Designer Jason Carl takes us to an intriguing lighthouse. This miniadventure can take place in remote areas or near any coastal city in your campaign -- just set it where it will work best for your current needs. This is a good side trek adventure -- it's easy to insert it into an existing campaign any time the player characters (PCs) are traveling in a coastal region where fishing and shipping are...   [click here for more]
Wizards of the Coast  $0.99

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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage,...   [click here for more]
Wizards of the Coast  $14.99

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Anauroch: The Empire of Shade (3.5)

Anauroch: The Empire of Shade (3.5)


A Shadow Has Fallen over Faerun   As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril.   This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting. It...   [click here for more]
Wizards of the Coast  $14.99

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Bestiary of Krynn, Revised (3.5)

Bestiary of Krynn, Revised (3.5)


The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could...   [click here for more]
Wizards of the Coast  $19.99

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D&D Gazetteer (3e)

D&D Gazetteer (3e)


Welcome to the world of the D&D game! The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos. It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures. Inside is everything you need to launch...   [click here for more]
Wizards of the Coast  $4.99

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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
Wizards of the Coast  $0.99

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Complete Divine (3.5)

Complete Divine (3.5)


WIELD POWER GRANTED BY THE GODS Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D® game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige...   [click here for more]
Wizards of the Coast  $14.99

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Complete Warrior (3.5)

Complete Warrior (3.5)


Forge your name in battle! The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment....   [click here for more]
Wizards of the Coast  $13.50

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DD1 Barrow of the Forgotten King (3.5)

DD1 Barrow of the Forgotten King (3.5)


Who Disturbs the Slumber of the Forgotten King?   Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths.   "Barrow of the Forgotten King" is a Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $9.99

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Complete Adventurer (3.5)

Complete Adventurer (3.5)


Sharpen Your Survival Skills   Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.   This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Pool of Radiance: Attack on Myth Drannor (3e)

Pool of Radiance: Attack on Myth Drannor (3e)


Evil Reigns in the Elven Ruins Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical...   [click here for more]
Wizards of the Coast  $6.95

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Tasslehoff's Map Pouch: Legends (3.5e)

Tasslehoff's Map Pouch: Legends (3.5e)


A Pouch Full of Adventure! Tasslehoff Burrfoot, famous kender adventurer, has traveled the world and even through time! His maps led the Heroes of the Lance on their epic quest during the War of the Lance and guided a new generation of heroes in the War of Souls. The contents of his map pouches have remained a secret … until now. Tasslehoff’s maps take you back in time! This...   [click here for more]
Wizards of the Coast  $6.99

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Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)


Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $4.99

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Desert Sands (3.0)

Desert Sands (3.0)


It's time to heat things up in your campaign with this desert miniadventure. Merchant caravans have been disappearing as they cross the sands. Who or what is responsible and, most importantly, why is it happening? The PCs can make strange alliances or deadly enemies as they seek out answers to these questions. This is a good side trek adventure -- it's easy to insert into an existing campaign any...   [click here for more]
Wizards of the Coast  $0.99

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Sandstorm (3e)

Sandstorm (3e)


Take the Heat Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert...   [click here for more]
Wizards of the Coast  $17.99

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Dragons of Krynn (3.5)

Dragons of Krynn (3.5)


Dragons. The undisputed masters of Krynn. The stuff of legends for over a thousand years. Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia, dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world. This volume offers authorial insights, creative perspectives, cultural legends,...   [click here for more]
Wizards of the Coast  $19.99 $11.99

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Deep Horizon (3e)

Deep Horizon (3e)


The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness. "Deep Horizon" is a...   [click here for more]
Wizards of the Coast  $4.99

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Fantastic Locations: Hellspike Prison (3.5)

Fantastic Locations: Hellspike Prison (3.5)


Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark...   [click here for more]
Wizards of the Coast  $6.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $16.99

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Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
Wizards of the Coast  $0.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact of...   [click here for more]
Wizards of the Coast  $16.99

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Arms and Equipment Guide (3e)

Arms and Equipment Guide (3e)


Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance...   [click here for more]
Wizards of the Coast  $10.99

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Scourge of the Howling Horde (3e)

Scourge of the Howling Horde (3e)


Take Your First Steps On the Road to Adventure. Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves.... This stand-alone adventure is designed for a group of 1st-level...   [click here for more]
Wizards of the Coast  $4.99

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Tasslehoff's Map Pouch: The Age of Mortals (3.5e)

Tasslehoff's Map Pouch: The Age of Mortals (3.5e)


Kender keep wandering off with our maps, but this time we've caught up with them! Straight from the pouch of the legendary Tasslehoff Burrfoot (the original), we present a collection of a dozen maps set in the Age of Mortals. The collection starts with a full-sized poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible...   [click here for more]
Wizards of the Coast  $6.99

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Races of Ansalon (3.5)

Races of Ansalon (3.5)


The Children of the Stars. . . and of Chaos! The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres...   [click here for more]
Wizards of the Coast  $19.99

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Hasken's Manor (3.5)

Hasken's Manor (3.5)


The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it's a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can't...   [click here for more]
Wizards of the Coast  $0.99

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Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or...   [click here for more]
Wizards of the Coast  $11.99

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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $14.99

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Races of Faerûn (3.5)

Races of Faerûn (3.5)


DISCOVER THE DIVERSE DENIZENS OF THE REALMS Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered...   [click here for more]
Wizards of the Coast  $14.99

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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
Wizards of the Coast  $13.99

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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $17.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel   Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast. The...   [click here for more]
Wizards of the Coast  $14.99

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An Icy Heart (3.0)

An Icy Heart (3.0)


The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her. Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal...   [click here for more]
Wizards of the Coast  $0.99

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Exemplars of Evil (3.5)

Exemplars of Evil (3.5)


Villains for Your Campaign   Every memorable adventure needs a great villain. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle. The canny pirate lord, the sinister lich, the tyrannical fire giant queen... your characters won't know what hit them!   This supplement shows you...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips   Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
Wizards of the Coast  $14.99

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The Shattered Gates of Slaughtergarde (3.5)

The Shattered Gates of Slaughtergarde (3.5)


EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete. Parts of the fortress were...   [click here for more]
Wizards of the Coast  $11.99

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Map Folio I (3.5)

Map Folio I (3.5)


Locate Your Next Adventure Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the thirty-two full-color maps. Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players' imagination, each map offers the promise...   [click here for more]
Wizards of the Coast  $4.99

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The Twilight Tomb (3.5)

The Twilight Tomb (3.5)


Stand Against the Coming Night!   Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows...   [click here for more]
Wizards of the Coast  $4.99

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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99

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War of Dragons (3.5)

War of Dragons (3.5)


The protector of Silversands -- a gold dragon named Miraxacalas -- is missing, and an immense black dragon has demanded tribute from the town. Where is Miraxacalas, and why isn't she driving off the intruder? Can the PCs defeat the black dragon and find the town's protector and dear friend? Drop this adventure for D&D v3.5 by Robert Wiese into any coastal area with marshes and mountains nearby....   [click here for more]
Wizards of the Coast  $0.99

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DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers   Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.   This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $9.99

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Legend of the Silver Skeleton (3.5)

Legend of the Silver Skeleton (3.5)


An Adventure for Four to Six 6th-level Characters Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown. With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been promised....   [click here for more]
Wizards of the Coast  $0.99

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Champions of Darkness (3e)

Champions of Darkness (3e)


Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they are...   [click here for more]
Wizards of the Coast  $9.59

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