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"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
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THE SKIES ARE TROUBLED OVER SALTMARSH...
Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.
Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting.
Fear... [click here for more] |
Dungeon Masters Guild |
$3.95
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A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95
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"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
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Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
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A Horror Mystery on the High Seas
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers... [click here for more] |
Dungeon Masters Guild |
$14.95
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Calling all bounty hunters! This new supplement comes with 10 side quests for the Ghosts of Saltmarsh campaign. Each quest includes; a target that's wanted either dead or alive, a printable wanted poster written by an NPC in the Saltmarsh setting explaining the bounty, and a DM explanation for each poster. The quests scale in difficulty so there's always quests no matter what the level!
Time... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience.... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
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Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
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This supplement adds to the Superior Ship Upgrades in the Ghost of Saltmarsh module.
This supplement was made with Saltmarsh in mind but works great with any nautical campaign!
It also adds a new shipbuilding NPC who can build ships, upgrade them, and offer players quests.
It includes 20 new ship upgrades that you've got to see! The whole document can be viewed with the full page preview!
Please... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A charity 3-4 hour Dungeons & Dragons adventure for 1st-3rd level characters!
You are approached by a desperate fisherman with a secret. Are you willing to join him in recovering the lost silver of the Moon?
All author royalties from the sale of this adventure are donated to Children's Miracle Network Hospitals via the Extra Life charity organization.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
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Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp
Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual.
Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes.
Includes d8+d12 tables for ...
Coastal terrain (extra tables... [click here for more] |
Dungeon Masters Guild |
$2.00
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The full monster loot for Ghosts of Saltmarsh now fully coded for Fantasy Grounds!
I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This module provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tendrils of Saltmarsh Part 1
Ghosts of Saltmarsh introduced Sigurd "Snake Eyes" now find out who he really was!
It is revealed Sigurd had his own island. Explore Sigurd's home port in this 4 to 8 hour adventure. See what plots he had underway and discover his true agenda. Learn about the rest of his fleet, the residents of his island, and other guests that reside there. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh
Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes:
A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun.
A ship damage table to randomise... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Seven different fully colored battle maps for the new Saltmarsh Campaign!
This set includes:
Galley, Knellboat, Longship, Sailing Ship, Warship, Ghostship, and Rowboat.
Every picture comes with the separate options of a water background or a transparent background, with or without a grid.
The pictures are compatible with digital mapping software and are large enough to be printed.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Trinkets of Saltmarsh
This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh
The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Tendrils of Saltmarsh Part 2
Gellan Primewater feels his enterprise may be in danger. He has sent his eldest daughter to investigate.
A local official has found a message in a wine bottle, a plea for help. Worried about affairs at the winery he wants the party to investigate and make sure nothing there is threatening.
This adventure is presented as APL 8... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tendrils of Saltmarsh Part 3
Manistrad Copperlocks and her dwarven crew have stumbled upon a secret beneath the mountain.
The dwarven miners have broken through into a underground river, but that's not what worries them. It's where it leads that has them concerned. They need a brave set of souls to investigate and see what is in store for Saltmarsh.
The adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize.
Not to worry, this adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Saltmarsh Sidetreks. Within these 67 pages you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players alike deeper into the town of Saltmarsh.
Not only will this... [click here for more] |
Dungeon Masters Guild |
$9.95
|
AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!
Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.
Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.
The... [click here for more] |
Dungeon Masters Guild |
$9.99 $3.95
|
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the good fight alongside the guard, or let... [click here for more] |
Dungeon Masters Guild |
$1.84
|
The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators!
The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds!
This product includes both fantasy grounds classic and fantasy grounds unity VTT modules that includes:
The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource
Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource
Salvage Operation – a Ghosts of Saltmarsh DM's Resources
Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource
Heroes... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF!
If you want to rock both a PDF and the FG version - check out this discounted bundle!
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus. It includes the hinted at, deeper dungeons and darker secrets of Zenopus.
This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.
It has been 50 years since anyone has seen or heard... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 101 Nautical Trinket
This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship.
The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed... [click here for more] |
Dungeon Masters Guild |
$1.00
|