Title |
Publisher |
Price |
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Darkside of Selûne (SJ-DC-HYS-02)
The Hystero Series Part 2
Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification... [click here for more] |
Dungeon Masters Guild |
$9.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem.
Written for players, dungeon masters and game designers, this document is designed to provide both historical and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
HOUSE of HORROR
A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty.
As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
"You got a house?" Kella looked more puzzled than she sounded. "A manor house," Kit corrected. "Bullshit," Kella picked up the pace to keep up with her twin brother. "You're going to take me into some stranger's house and get me arrested again and I'm not falling for it." Kit knew this sort of thing was coming, which made pulling the folded deed out of his breast pocket... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST
Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue.
After the Cassalanter's Founders' Day celebration ends in death and destruction,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
The Mad Mage. Advice on roleplaying... [click here for more] |
Dungeon Masters Guild |
$1.50
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS
New adventure hooks for use with Dragon Heist maps.
Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!
MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This... [click here for more] |
Dungeon Masters Guild |
$3.98
|
You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak. A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.
This adventure is designed for a party of three to six 3rd to 5th... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Trollskull Manor
GM Resources Pack
Includes battlemaps for Trollskull Manor (abandoned and refurbished) of Waterdeep:Dragon Heist
Contents:
A resources PDF for DMs, containing set dressing, NPCs and other material that adds colour and detail to your Waterdeep adventures
Supporting material - A set of two 20x20 multiple level battlemaps.
Refurbished... [click here for more] |
Dungeon Masters Guild |
$11.99
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 01
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard... [click here for more] |
Wizards of the Coast |
$9.99
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find:
DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar.
The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Just finished this delightful modular addition to Keys from the Golden Vault - The Incredible Balloon Bamboozle! If you're looking for a thrilling adventure set on a blimp, with shenanigans galore and a Beholder ready to ruin your day, check it out!" The Geekly Grind.
What is The Incredible Balloon Bamboozle?
The Incredible Balloon Bamboozle... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Written primarily for players looking to add some additional flavor to their characters, this document provides rules for joining trade guilds and downtime activities for guild work. These rules take a slightly different approach to guilds and are designed to be a low-maintenance activity, require little DM oversight, and provide a clear difference to factions and other nontrade 'guilds' such as thieves... [click here for more] |
Dungeon Masters Guild |
$1.00
|
From the author of the bestselling Dungeon of the Mad Mage Companion:
What hidden shames dominate the delvers of the Mad Mage's dungeon?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Hystero (SJ-DC-HYS-01)
Adventure after adventure you have grown in strength and renown across Faerûn, but lately something just isn’t right. You are happy, wealthy, and content but there something else, like an itch you can’t scratch, or a splinter in your mind that you just can’t reach. Your most recent adventure has you headed to the outskirts of the city of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Strange accidents keep happening in the Singing Brass Dragon Opera of Waterdeep. Curtains fall during rehearsals, dancers stumble into the Orchestra pit, a flying glowing skull terrorizes the sceneshifters, and threatening letters arrive each day. Recently, a chandelier fell and killed a new employee. Now, a group of adventurers has been hired to investigate the crime and rumors surrounding... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The show must go on—and our players find themselves trapped in Halaster's insidious game.
In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find:
Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dragons in Waterdeep? Indeed there are...numerous in fact. And not just in Waterdeep, but around and below as well.
Written primarily for Dungeon Masters and game designers looking to add some additional flavor to their Waterdeep campaign, this publication significantly expands on the dragons in, under, and around the City of Splendors. It also includes additional details on how and why all these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
**Contains spoilers for Waterdeep: Dragon Heist - DO NOT READ IF PLAYER**
Waterdhavian nobles are known for their cunning and shrewd business acumen, but none have risen quite so quickly as the Cassalanters.
Three years before the events of W:DH, Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells and in doing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure!
The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What happens... [click here for more] |
Dungeon Masters Guild |
$2.95
|
D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play... [click here for more] |
Dungeon Masters Guild |
$4.95
|
City of the Dead
A 4th Level adventure for 4-6 players
A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb.... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
|
This bundle contains all published Valeur RPG DM's Resources for Waterdeep: Dragon Heist. Get all the critically acclaimed and best selling resources in a Fantasy Grounds bundle.
Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for the first four chapters, more than a dozen high quality... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Sins of the Past
"Few brave souls dare to visit the City of the Dead at night. Some might say that tales of nighttime horrors are for children, but the wise folk know better"
Three members of the Jackals gang, famous grave robbers, are found murdered in the City of the Dead cemetery in Waterdeep. Their wounds are horrible, and their jaws are completely destroyed.
City... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
(Für Deutsche Beschreibung siehe unten)
Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm.
The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
MAD MAGES OF UNDERMOUNTAIN
Are you a DM planning your adventurers' next delve into Undermountain?
Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map.
It also includes:
Descriptions of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!
The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!"
Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery to be solved.
This adventure is ideal for for 3-4 level 1 characters. Playable as a one shot or the start of a larger campaign. The characters are sent to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The flesh suits? There's a simple and reasonable explanation for that..." - Borgo Schaller Good morning, Agents! Sometimes, information is worth more than mere coins and trinkets. This is one such time. A suspect Luskar merchant is resting in Waterdeep’s own Boar’s Head Inn and you are tasked with a delicate mission. Search for Borgo Schaller’s documents, copy them, and find out... [click here for more] |
Dungeon Masters Guild |
$2.95
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|