Title |
Publisher |
Price |
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world.
In this supplement to Out of the Abyss, your party will... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
No Foolish Matter
Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?
A two-hour adventure for 1st-4th level characters.
DDEX3-06 5E ... [click here for more] |
Wizards of the Coast |
$2.99
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$24.95
|
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
|
The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn.
Danger, glory, and redemption await those brave enough... [click here for more] |
Wizards of the Coast |
$4.99
|
Shackles of Blood
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
A four-hour adventure for 1st-4th level characters.
DDEX3-02 5E
Also included in... [click here for more] |
Wizards of the Coast |
$3.99
|
Herald of the Moon
Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization.
A four-hour adventure for 5th-10th level characters.
DDEX3-07 5E ... [click here for more] |
Wizards of the Coast |
$3.99
|
The Quest for Sporedome
In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?
A two-hour adventure for 5th-10th... [click here for more] |
Wizards of the Coast |
$2.99
|
Bane of the Tradeways
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
A four-hour adventure for 1st-4th level characters.
DDEX3-05 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Part One of Six Knives for Torin Nomerthal.
Designer: Cindy Moore
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|
The Waydown
The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.
A four-hour adventure... [click here for more] |
Wizards of the Coast |
$3.99
|
With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.
What will you do with this knowledge, and how will it affect the outcome of the conflict?
Designer: Robert Adducci
Characters of Level 5-10
Playtime: 4 hours
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
It's All in the Blood
Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?
An eight-hour adventure for 11th-16th level characters. ... [click here for more] |
Wizards of the Coast |
$4.99
|
First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now!
Part Two of Six Knives for Torin Nomerthal.
Designer: Greg Marks
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|
The Occupation of Szith Morcane
Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?
A four-hour adventure for 5th-10th level characters.
DDEX3-03 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
The Malady of Elventree
An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants?
A four-hour adventure for 5th-10th level characters.
DDEX3-08 5E ... [click here for more] |
Wizards of the Coast |
$3.99
|
Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground. Most encounters have detailed maps.
What's included?
A beautifully... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Trinkets of the Underdark
This supplement introduces Sixty-three new trinkets that you may find exploring the Underdark
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Underdark. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Indexes of 200+ NPCs, new monsters, demon lords, and more!
A detailed adventure background and summary, plus level break downs of each region.
Dungeon Master Screen inserts to keep the most important mechanics handy!
This 19 page expansion and supplement includes three sections chock full of tools to improve your campaign!
For the price of a cup o' joe, you can now have all the tools... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a PDF of Underdark Side Treks. If you are looking for the Fantasy Grounds VTT module – click here.
This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign.
What’s inside?
Steam-Vents encounter featuring a new steam nereid creature.
The Xorn’s Madness encounter.
Duergar Outpost adventure – A duergar... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer!
ECHOES OF VELKYNVELVE: DROW ASCENDANT
Brace yourselves, Dungeon Masters, for the mesmerizing wild ride that is "Echoes of Velkynvelve: Drow Ascendant." In the shadows of the Underdark, a saga unfolds as an unlikely quest giver beckons your party to thwart... [click here for more] |
Dungeon Masters Guild |
$2.99
|
BRIDGING LOST MINE OF PHANDELVER AND OUT OF THE ABYSS is a guide for linking together these two published afventures in a larger campaign!
How to jump from the starter adventure in the Sword Mountains and the great Underdark campaing? Here's the solution! This supplement lays the groundwork and establishes the main plot points that allows you to guide your players into the succession... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign. Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story. This encounter pack contains a total of 10 encounters, 30... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Weave through negotiations with drow and duergar, clash with dangerous elementals, and hold fast against demonic assaults in this expansion for the official campaign Out of the Abyss. It contains 5 encounters that can be sprinkled throughout the campaign. Drow, duergar, and demons are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A 4-Hour Adventure set in Fidestia. the Feywild Domain of Happiness and Belief, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
You have been asked to go to the City of Hillsfar to look for missing people. Strangely enough, you find an enormous list of people that have been missing since the rage of demons. As renown adventures you have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns.
50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts
Included Modules:
Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Sometimes you just want to take out your adventurers to somewhere classic. A good old monstrous lair, a temple of doom, maybe a few underground vaults… Fifty encounters for dungeons and the Underdark might inspire you to do just that. This release adds some spicy ideas to whatever might lurk just around the corner. You can use it to add some extra atmosphere to your pre-planned dungeons, or to get... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage... [click here for more] |
Wizards of the Coast |
$29.99
|
"Well, that was fun! Shall we do it again?"
- Succubus consort to Lord Graz'zt.
Graz'zt Chamber is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers, the chamber and encounter may be plugged in at any level, in almost any setting.
The chamber dedicated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The house of the demon lord Baphomet is one of the most dangerous and inhospitable environments in the multiverse. The lord of wrath and savagery lives in a colossal ziggurat in the centre of an enormous maze.
The maze is made of solid rock, and the tunnels are perfectly carved onto the stone. The cross-section is always a square of size 30 feet of height and width. The labyrinth extends indefinitely.... [click here for more] |
Dungeon Masters Guild |
$1.49
|
UPDATED VERSION WITH BRAND NEW ORIGINAL ART AND VTT READY MAPS
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Up-Down-Down-Up. Hmm, nope. That doesn't work. How about we try Up-Up-Down Down. Still not right."
- Thwarted Adventurer
Zuggtmoy's Cavern is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers. The puzzle corridor and cavern may be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth.
A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Juiblex Temple is a small dungeon encounter that can be added to almost any ruin.
Originally written as a side quest during an Out of the Abyss campaign for 4th level adventurers, the temple chamber and encounter may be plugged in at any level, in almost any setting.
The temple dedicated to Juiblex; the Demon Prince of Ooze and Slime has lain hidden for many years, a relic of darker... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All profits from this title are donated to local stray animal charities.
A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.
In Drow city of Belaernz’hin, there are recent troubling reports on Drow... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Myconids have been exiled from their home in Neverlight Grove by the corruption of Zuggtmoy, The Demon Queen of Rot and Decay. Forced to travel the dangers of The Underdark in search of safety, the peaceful Myconid refugees enlist your aid. A supplement for your Out of The Abyss campaign, this adventure includes 5 original battlemaps for your favorite VTT along with new travel encounters, a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This intended as an expansion for the Darklake chapter in the official Out of the Abyss adventure published by Wizards of the Coast set up to create random encounters for that area. But in hindsight it can be used at any larger lakesystem throughout the underdark with a Duergar presence. The Guide is focused on two common types of locations found across the whole of Darklake - the Duergar built locks... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This conversion guide contains information on running the D&D Encounters adventure Council of Spiders using the 5th Edition rules. In addition to the direct conversion, Council of Spiders Revisited provides notes and tools for running the adventure in a higher tier of play. In these pages you will also find notes for adapting the story to fit with... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|