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Cover Pack for DMG creators
This Pack contains 15 covers variatiating in background and border cover for you to use in your products, they are in png form and can easily be accomodated to your pictures, titles and notes.
Each cover measures 8.5 by 11 inches in size ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This document contains a set of eight Air elementals to use in addition to other sources across a wide range of CRs. This document is intended to introduce new elementals that can be used in your adventures. In the final document there will be 40 new elementals to choose from (Estimate 1-2 weeks for publication. The full version will contain 8 new elementals from each of Air, Earth, Fire, and Water... [click here for more] |
Dungeon Masters Guild |
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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1000 Random Quest Ideas
Designed for D&D 5th Edition, suitable for any fantasy RPG.
Generated from over 500 Billion possible unique combinations.
In order to avoid repetition of the same fragment in successive quests, a custom algorithm was developed to construct quasi-random quests. The Wheel is a smart list-element-generator that always produces output... [click here for more] |
Dungeon Masters Guild |
$2.50
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There are many paths to adventure, this is for those who face a challenge more formidable than the Tarrasque... the blank page!
Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram: @jeromyschulzarnold
Please feel free to leave comments below.
If you liked this product, download 102 Adventures ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings.
This resource is also included in my adventure Moloch's Revenge. ... [click here for more] |
Dungeon Masters Guild |
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102 Adventures is the sequel to the product 101 Adventures (also available on Dungeon Master's Guild).
Facebook: Jeromy Schulz-Arnold, Twitter: @JeromySchulz, Instagram: @jeromyschulzarnold.
Please feel free to leave comments below.
If you liked this product why not try 101 Adventures? ... [click here for more] |
Dungeon Masters Guild |
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A fun and interactive way to critically miss for the world's greatest role playing game. ... [click here for more] |
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This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ... [click here for more] |
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Welcome!
To the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Or are you... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome...
to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Grinning Frog is delighted to present a collection of 200 catchprases for NPCs - actually now 300!
Please blame Chris Perkins of Wizards of the Coast - he posted a query/suggestion on twitter that such a thing as this publication would be a nice thing to have. Me being me thought - "Hey, let's gather together all the great suggestions on twitter so they don't vanish into the void"... [click here for more] |
Dungeon Masters Guild |
FREE
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I'm honored to provide quality stock art at great prices for your personal use and DMsGuild titles!
There's 25 transparent images PNG files, all at 300dpi, all images are no less than 1600 pixels wide, or 1950 pixels tall.
You may crop cast shadows (or as much of the image as you wish) to make it more useful for your illustration needs -- see license agreement below and within for details.... [click here for more] |
Dungeon Masters Guild |
$17.99
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This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
Dungeon Masters Guild |
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Just 5 simple traps you can quickly implement anywhere. I hope these provide you with inspiration. ... [click here for more] |
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This is a two-page skill and DC conversion guide that I use frequently in my Shackled City Adventure Path conversion. It's free to use. Have fun and let me know if you have any suggestions. ... [click here for more] |
Dungeon Masters Guild |
FREE
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With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
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Ever wanted to create your own world but lacked the tools, skills or time to map it?
This pack includes 8 maps you can use for a head start on your own homebrew world.
A 4k version of a world map containing only natural features, so you can fill it with settlements.
The only exception is the Zoomed In island that contains 2 settlements already
One lower resolution file showing... [click here for more] |
Dungeon Masters Guild |
$1.00
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Here you will find 5 Magical Swords ready to be used in your adventures. In addition, the image files are also provided in separate .png files so you can customize it the way you prefer. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. 50 Fantastic Villages & Towns Regular price: $3.99 Bundle price: $2.79 Format: PDF
"Extremly useful guide!! It helped me a lot to enrich my Stormking Thunder Campaing with some awnsome snowy towns, very rich in details and descriptions."
⭐⭐⭐⭐⭐ - Carlos F.M.
"Great stuff. It's helping me... [click here for more] |
Dungeon Masters Guild |
$8.74 $6.12
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Have a product full of potions? Want multiple potions with several color variations? We've got you covered.
This pack includes 10 different potion sizes and styles, each with 5 color variants!
Each purchase includes a zip file containing:
50 300 DPI pngs
10 unique potion styles with 5 variations each
limitless possibilties for story telling!
Any and all... [click here for more] |
Dungeon Masters Guild |
$2.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
Dungeon Masters Guild |
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Spread some cheer (and a bit of violence) this holiday season with a mystical new Paladin oath, the Oath of the Holiday Hero. Accompanied by six toy-themed constructs with an added explosive 'oomph', the holidays will be more exciting than ever! ... [click here for more] |
Dungeon Masters Guild |
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Direquest presents: 60 Paper Templates - Vol 1!
Visually elevate your products with these 60 handcrafted layout inserts!
Sealed envelopes? Blank notes? Blank ornate pages perfect for a letter?Tattered blank columns? Check, check, check, and check:
All images in this... [click here for more] |
Dungeon Masters Guild |
$2.00
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I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at.
I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats.
Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break... [click here for more] |
Dungeon Masters Guild |
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Spice up your current campaign with 99 new magic items, ranging in rarity from Common to Legendary and everything in between!
The items in this expansive list are more than your average +1 sword. The items in this list are designed to help provide story beats in your campaign. Will your rogue sacrifice their own soul using the Wyrd Dagger to ensure the Big Bad finally goes down?... [click here for more] |
Dungeon Masters Guild |
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Hello. I will probably lengthen this in the future. I made a pdf to just destribe how I balance or things I think about when making homebrew. This is also to tell people a way to balance it but also it is a way to tell many of people with harsh comments.
I typed this out right away but hopefully people like it. I may have forgotten some methods so in a way this is a living document. Like... [click here for more] |
Dungeon Masters Guild |
$1.99
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Planning on running an abandoned wizard tower? This map pack may be the one you're looking for!
The Lore
Long ago, wizards gathered in a remote tower perched atop a mountain, glazing down the land. This group used the tower as living quarters, as well as their work place, where they experimented with all kinds of magic and scientific experimentation. With time, their divergent... [click here for more] |
Dungeon Masters Guild |
$2.95
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I created an MS Word template for adventures, that has a more distinct look and feel to it. Adventures created with this template will look more clean and organized.
The template consists of a pre-formatted front page, pre-defined heading styles, a two column layout and an automated table of contents. The Frontpage contains all of the legal text and the DMG logo. You just have to fill in the title... [click here for more] |
Dungeon Masters Guild |
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This pack contains 10 maps for your own adventures. The pack contains
- 1 overland map
- 3 maps of villages
- 4 maps of hamlets
- 2 house plans
By purchasing this pack you are granted a commercial license right to use these maps in your own products. The maps are supplied as .jpg
You can preview all the maps by browsing the pdf via the Full-size Preview. ... [click here for more] |
Dungeon Masters Guild |
$1.95
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Adventure Starters!
Every great adventure has to start somewhere! This is the first installment of a series of adventure starters I will be putting out to help the newer DM. Lots of great info and ideas for newer dungeon masters who have problems starting off an adventure. ... [click here for more] |
Dungeon Masters Guild |
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In the days of yore, Monster Manuals, Player Handbooks and Dungeon Master's Guides came with all kinds of silly forms. No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my outlines by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greed dwarf claims... [click here for more] |
Dungeon Masters Guild |
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A free to use and modify contract for forming an adventuring company!
In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!... [click here for more] |
Dungeon Masters Guild |
FREE
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The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a guide for DMs to use for players who want to accomplish alchemy more richly in game. It lists all potions, substances, and poisons, and their descriptions. It also lists potential reagents and assists with ideas on crafting times and the collecting of reagents. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Bee Tribe of Anchôromé describes a race of playable beings who have features and powers reminiscent of spirit folk and bees. They roam where the great plains of Anchôromé meet the distant "Land of the Insect Men," a canonical region of the Forgotten Realms hinted at in FMQ1 City of Gold.
Please Visit Maztica Alive! for updates, news and everything you need to know about the... [click here for more] |
Dungeon Masters Guild |
FREE
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The odopi is a many armed beast that first appeared in the Monster Manual III for edition 3.5 of the Dungeons and Dragons game. Since that time, the odopi has not been updated, nor has it been explored in any greater depth than its original monster entry.
This product is intended to breathe life back into the creature using a format that takes much of its inspiration from the "Ecology... [click here for more] |
Dungeon Masters Guild |
FREE
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A New Gem Dragon!
This small article sized supplement is the end result of an idea that came from the mind of an adorable six year old girl who said, "I think a dragon would be really beautiful if it was made out of turquoise." Never one to let a good idea go to waste (and taking advantage of a situation that will make my daughter smile), I thought the turquoise dragon would be a... [click here for more] |
Dungeon Masters Guild |
FREE
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When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
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Residents of this remote shanty town spend their days scavenging the ruins of an ancient city for whatever they can find. But be sure to get clear of the ruins by nightfall, because the entire island disappears at sunset– and every morning the island reappears, with different ruins of a different city covering its surface.
42 pages of random tables for finding useful and useless junk in... [click here for more] |
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In the distant continent of Anchorome on the world of Toril, we were first introduced to the Azuposi people in the adventure and supplement FMQ1 City of Gold by John Nephew and Jonathan Tweet. In that fabulous product, we were given hints of far more distant lands, one of which was the Land of the Insect Men.
From Page 78 of FMQ1 City of Gold:
"Players who enjoyed playing... [click here for more] |
Dungeon Masters Guild |
$1.99
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Evil broods in the cold north...
To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk.
All the while an elemental evil rises within the mountains...
Adventure in the Frozen North
Blacktoe... [click here for more] |
Dungeon Masters Guild |
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