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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
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The Puzzling Temple of Flummox Heist

The Puzzling Temple of Flummox Heist


Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters travel through a mysterious underground temple packed with nine carefully-crafted original puzzles, each one presented as a beautifully...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Barbarian Subclass: Path of the Gentlekin

Barbarian Subclass: Path of the Gentlekin


Some barbarians give new meaning to the word; those who follow the Path of the Gentlekin prioritize honor and etiquette, and employ their rage only as a means to enforce those values and crush boorish bullies. Inspired by the Kingsman franchise, Path of the Gentlekin features a "gentleman's" barbarian who remains calm, stylish, and refined even in the face of danger. This barbarian subclass...   [click here for more]
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Puzzles, Predicaments, and Perplexities III

Puzzles, Predicaments, and Perplexities III


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities III is the third volume of the best-selling original Puzzles,...   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Guide to the Village of Barovia

Guide to the Village of Barovia


All proceeds from selling this supplement will go towards people in need in Ukraine. More information can be found below. We've fleshed out Barovia so you won't have to! Unlock the secrets of the iconic village of Barovia with our "Guide to the village of Barovia"! This supplemental guide features a highly detailed color map and detailed descriptions of each of the houses that can be explored...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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Spell Thief

Spell Thief


Ever wanted to steal magic from a spellcaster? Now is your chance! This Rogue Subclass gives you the ability to steal magical energy as it is being cast and use it to power your own spells.  ...   [click here for more]
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Keys from the Golden Vault: The Murkmire Malevolence DM Resources Pack

Keys from the Golden Vault: The Murkmire Malevolence DM Resources Pack


The Murkmire Malevolence (Keys from the Golden Vault - Adventure 1) GM Resources Pack Includes battlemaps for: Varkenbluff Museum day, night and massacre Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.            ...   [click here for more]
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The Blackstaff's Book of 1000 Spells

The Blackstaff's Book of 1000 Spells


The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised...   [click here for more]
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The Revenge of The Crows - One-Shot

The Revenge of The Crows - One-Shot


Roll20 version available now, check it out here The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign. The village of Woodview is in danger. The scarecrows that protect the farms are mysteriously disappearing and returning possessed...   [click here for more]
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Keys from the Golden Vault: The Stygian Gambit DM Resources Pack

Keys from the Golden Vault: The Stygian Gambit DM Resources Pack


The Stygian Gambit (Keys from the Golden Vault - Adventure 2) GM Resources Pack Includes battlemap for The Afterlife Casino Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.                                ...   [click here for more]
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The Test of High Sorcery

The Test of High Sorcery


A 4th level adventure to play alone or with friends! So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods...   [click here for more]
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Eberron Confidential

Eberron Confidential


    Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]? In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world...   [click here for more]
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The Real Devil Strahd! - A CR27 Version of the Devil

The Real Devil Strahd! - A CR27 Version of the Devil


This supplement is part of Van Richten's Encyclopedia of Darklords & Domains.  Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here! What is this? This is a realistic take on the Vampire Strahd Von Zarovich.  I made this file because the CR15 statblock that can be found in the official campaign book of curse of...   [click here for more]
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Van Richten's Encyclopedia of Darklords & Domains Volume 1

Van Richten's Encyclopedia of Darklords & Domains Volume 1


"The Mists Surround You… Running through a familiar forest, mist rises up around you, and suddenly you’re “elsewhere”. The forest seems the same, but different in a thousand little ways. The branches of the trees block the meager light of the setting sun, casting dark shadows along the ground. You must escape the forest’s embrace before nightfall. And are those footsteps following...   [click here for more]
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Encounters in Theros

Encounters in Theros


Bring your mythic campaign to life with this companion supplement for Mythic Odysseys of Theros! Encounters in Theros presents over 70 short encounters for a variety of environments. Keep characters busy with these story-rich experiences that help flesh out the world of Theros. This supplement is great for Mythic Odysseys of Theros or any other mythic campaign! This is...   [click here for more]
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Eberronicon: A Pocket Guide to the World

Eberronicon: A Pocket Guide to the World


From the team that brought you the Convergence Manifesto,   Across Eberron presents the… This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. What’s inside? Quick reference. Highlights setting...   [click here for more]
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The secret of the Nifty Duck - a Duet adventure

The secret of the Nifty Duck - a Duet adventure


What passer-by  would not enter  The Nifty Duck  when they saw the warm light glow, hear the music play and took a glimpse of  the beautiful landlady Zia? But The  Nifty Duck isn’t the innocent tavern it appears to be. Zia is not the innocent landlady she appears to be. Not everyone who enters The Nifty Duck  will come out as a free person. What secret lies behind that beautiful facade, behind...   [click here for more]
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{WH} Traders & Merchants! Inventories for 30 different types of merchants!

{WH} Traders & Merchants! Inventories for 30 different types of merchants!


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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The False Hydra

The False Hydra


In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town? This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to...   [click here for more]
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Van Richten's Encyclopedia of Darklords & Domains Volume 2

Van Richten's Encyclopedia of Darklords & Domains Volume 2


"The Mists Surround You… Running through a familiar forest, mist rises up around you, and suddenly you’re “elsewhere”. The forest seems the same, but different in a thousand little ways. The branches of the trees block the meager light of the setting sun, casting dark shadows along the ground. You must escape the forest’s embrace before nightfall. And are those footsteps following...   [click here for more]
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Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare

Strange Life Forms of the Astral Sea: Champions of Interstellar Warfare


A ship appears at the edge of the system, and then another, and another, decelerating from spelljamming speed... "Hard to port! Man the turrets!" shouts your naval captain, "Scramble rider squads!" The sound of hooves thunders, reverberating throughout the ship as the space cavalry battalion charges out of the cargo hold, shimmering hooves carrying the flying...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Monster Loot – Waterdeep: Dragon Heist

Monster Loot – Waterdeep: Dragon Heist


I want to loot Jarlaxle Baenre! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Keys from the Golden Vault: Prisoner 13 DM Resources Pack

Keys from the Golden Vault: Prisoner 13 DM Resources Pack


Prisoner 13 (Keys from the Golden Vault - Adventure 4) GM Resources Pack Includes battlemaps for: Revel's End (interior and exterior, plus tower), Jolly Pelican ship (with interior) Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure. ...   [click here for more]
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Fey Gifts & Bargains

Fey Gifts & Bargains


What Would You Give For Power? Beauty, dreadful power, and solemn promises: these are the tools of the fey. Mortals seek them out to bargain for wealth, magical power, or other blessings. The foolish become ensnared in the courtly schemes of the fey, while the clever forge alliances with beings of incredible power. Here you’ll find the hierarchy of a fey court and details of what...   [click here for more]
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Waterdeep: Expanded Faction Missions

Waterdeep: Expanded Faction Missions


Waterdeep: Expanded Faction Missions A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other...   [click here for more]
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EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
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Realm Events

Realm Events


Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event. Specifically, you will find: - 37 Settlement Events...   [click here for more]
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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume III is currently available as both a...   [click here for more]
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Stolen Hearts, Love Story Heists

Stolen Hearts, Love Story Heists


Swipe a vampire’s love letter from a museum, lift a calcified heart for a lich, and rescue a fallen angel from a casino between worlds. Stolen Hearts features six thrilling heist adventures focused around love stories. Each adventure features guidance for “casing the joint” where the party can gather clues and information to pull off their heist. Finally, this book includes...   [click here for more]
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A Session Zero At Strixhaven

A Session Zero At Strixhaven


Have a fully fleshed World, NPCs, and Player Characters, after just one session! This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!...   [click here for more]
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Waterdeep: People, Places, and Shops - Volume 1

Waterdeep: People, Places, and Shops - Volume 1


Waterdeep, the City of Splendors. Within these pages you will find more than a dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North. 22 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue! Includes drink menus, plot hooks, and even a magical mask. Every location includes...   [click here for more]
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Dragon Heist: Forgotten Tales

Dragon Heist: Forgotten Tales


Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons in Waterdeep: Dragon Heist make it an adventure that must be played multiple times to experience all the content. Dragon Heist: Forgotten Tales provides new challenges...   [click here for more]
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Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet

Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet


What will you stumble across deep in the grimy lower levels of the technomagical city-planet?  You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate...   [click here for more]
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A Tale of Two Dragons: Phandalin Adventures Tier 2 Conversions

A Tale of Two Dragons: Phandalin Adventures Tier 2 Conversions


If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you. What Is This? This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters....   [click here for more]
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Off to a Weird Start

Off to a Weird Start


This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here. When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab,...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than...   [click here for more]
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Dohwar Heist (SJ-DC-DWR-01)

Dohwar Heist (SJ-DC-DWR-01)


On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to...   [click here for more]
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200 Non-Combat Creature Encounters - Random Tables

200 Non-Combat Creature Encounters - Random Tables


      Non-Combat Encounters Tables using Monster Manual Creatures Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version. Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground. Includes d20 tables for ... Civilized Non-Combat Encounters (City...   [click here for more]
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The Price of Beauty – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)

The Price of Beauty – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run The Price of Beauty These DM's resources cover the adventure The Price of Beauty in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table. The Price of Beauty is a beautifully crafted adventure for...   [click here for more]
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DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
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200 City Noncombat Encounters - Random Tables

200 City Noncombat Encounters - Random Tables


       200 Non-Combat Encounter Prompts for the City Tables visible in Previews under the product image.  Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys. Includes d20 tables for ... City...   [click here for more]
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Sassaya's Tomb

Sassaya's Tomb


Tomb Discovered!   News has got out about a tomb of unknown origin that has been found in the wilds. The explorer sent members of their expedition to alert the city authorities. That was two days ago, and there has been no sighting or word from them since.   This exciting 5th edition adventure contains:   4 levels of tomb-raiding action Challenges and encounters designed for low (1-4),...   [click here for more]
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The Contract: Replayable One-Shot for D&D 5e

The Contract: Replayable One-Shot for D&D 5e


A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller! The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story....   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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Murder on The Primewater Pleasure

Murder on The Primewater Pleasure


You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. .... Then, in the midst of festivities, a scream. One of the guests is found murdered, and the weekend cruise...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know...   [click here for more]
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